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HTML

              
                <div id="scene-container"
     aria-label="A quirky 3d scene consisting of animated geometric shapes: spheres, boxes, cones, vases and sunny side up eggs." 
     role="img">
</div>
              
            
!

CSS

              
                body {
  margin: 0;
  padding: 0;
  overflow: hidden;
  background: #b89287;
}

#scene-container {
  position: absolute;
  width: 100vw;
  height: 100vh;
}
              
            
!

JS

              
                let container, camera, controls, scene, renderer, artwork;

let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;

let mouseX = 0;
let mouseY = 0;
let targetX = 0;
let targetY = 0;

const currentURL = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/911157/good-morning-new.svg';

function init() {
  
  container = document.querySelector( '#scene-container' );
  scene = new THREE.Scene();
  
  createCamera();
  createControls();
  createLights();
  createGeometries();
  createMaterials();
  createSVG( currentURL );
  createMeshes();
  createRenderer();
  
  document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  window.addEventListener( 'resize', onWindowResize );
      
  renderer.setAnimationLoop( () => {
    
    update();
    render();
    
  });
  
}

function createCamera() {

  camera = new THREE.PerspectiveCamera(
    45,
    window.innerWidth / window.innerHeight,
    0.1,
    1000,
  );

  camera.position.set( -7, 4, 11.5 );

}

function createControls() {

  controls = new THREE.OrbitControls( camera, container );

}

function createLights() {

  const ambientLight = new THREE.HemisphereLight( 0xddeeff, 0x202020, 5 );

  const mainLight = new THREE.DirectionalLight( 0xffffff, 5 );
  mainLight.position.set( 10, 10, 10 );

  scene.add( ambientLight, mainLight );
  
}

function createGeometries() {
  
  const box = new THREE.BoxBufferGeometry( 1, 1, 1 );
  const ball = new THREE.SphereBufferGeometry( 0.5, 32, 32 );
  const cylinderTall = new THREE.CylinderBufferGeometry( 0.5, 0.5, 3, 64 );
  const cone = new THREE.ConeBufferGeometry( 1, 4, 64 );
  const coneSmall = new THREE.ConeBufferGeometry( 0.5, 1.5, 64 );
  const disc = new THREE.CylinderBufferGeometry( 0.65, 0.5, 0.25, 64 );
  const hoopBig = new THREE.TorusBufferGeometry( 1.25, 0.15, 32, 100 );
  const hoopSmall = new THREE.TorusBufferGeometry( 0.5, 0.025, 32, 100 );
  const path = new CustomSinCurve( 0.5 );
  const tube = new THREE.TubeGeometry( path, 256, 0.05, 64, false );
  const lathe = createLathe();
  
  return {
    
    box,
    ball,
    cylinderTall,
    cone,
    coneSmall,
    disc,
    hoopBig,
    hoopSmall,
    tube,
    lathe
    
  };

}

function createMaterials() {
  
  const black = new THREE.MeshStandardMaterial({
      color: 0x000000,
		  roughness: 0.8,
			metalness: 0.6,
			flatShading: true
	});
  black.color.convertSRGBToLinear();

  const seagreen = new THREE.MeshStandardMaterial({
      color: 0x00B5CC,
		  roughness: 0.1,
			metalness: 0.6,
			flatShading: true
	});
  seagreen.color.convertSRGBToLinear();
  
  const brick = new THREE.MeshStandardMaterial({
      color: 0xc0392b,
		  roughness: 0.1,
			metalness: 0.6,
			flatShading: true
	});
  brick.color.convertSRGBToLinear();
  
  const lemon = new THREE.MeshStandardMaterial({
      color: 0xe87e04,
		  roughness: 0.1,
			metalness: 0.6,
			flatShading: true
	});
  lemon.color.convertSRGBToLinear();
  
  const green = new THREE.MeshStandardMaterial({
      color: 0xf7d63, 
		  roughness: 0.1,
			metalness: 0.6,
			flatShading: true
	});
  green.color.convertSRGBToLinear();
  
  const bordeaux = new THREE.MeshStandardMaterial({
      color: 0x55091d, 
		  roughness: 0.9,
			metalness: 0.6,
			flatShading: true
	});
  bordeaux.color.convertSRGBToLinear();
  
  const textureLoader = new THREE.TextureLoader();
  const texture = textureLoader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/911157/wine-texture-bigger.jpg' );
  texture.encoding = THREE.sRGBEncoding;
  texture.anisotropy = 16;
  
  const marbled = new THREE.MeshStandardMaterial({
    
      map: texture
    
  });

  return {

    lemon,
    brick,
    marbled,
    bordeaux,
    seagreen,
    green,
    black

  };

}

function CustomSinCurve( scale ) {
  
	THREE.Curve.call( this );
	this.scale = ( scale === undefined ) ? 1 : scale;
  
}

CustomSinCurve.prototype = Object.create( THREE.Curve.prototype );
CustomSinCurve.prototype.constructor = CustomSinCurve;

CustomSinCurve.prototype.getPoint = function ( t ) {

	var tx = t * 2 - 1.5;
	var ty = 0.35 * Math.sin( 5.9 * Math.PI * t);
	var tz = 0;

	return new THREE.Vector3( tx, ty, tz ).multiplyScalar( this.scale );

};

function createSVG( url ) {
  
  const loader = new THREE.SVGLoader();
  
  loader.load( url, function ( data ) {

		let paths = data.paths;
		let group = new THREE.Group();
    group.scale.multiplyScalar( 0.011 );
    group.position.x = -9;
    group.rotation.x = Math.PI;
    group.position.y = 5;
    group.position.z = -3;
    
		for ( let i = 0; i < paths.length; i ++ ) {
      
			let path = paths[ i ];
      
			let material = new THREE.MeshBasicMaterial( {
				color: path.color,
				side: THREE.DoubleSide,
				depthWrite: false
			} );

			let shapes = path.toShapes( true );

			for ( let j = 0; j < shapes.length; j ++ ) {

				let shape = shapes[ j ];
				let geometry = new THREE.ShapeBufferGeometry( shape );
				let mesh = new THREE.Mesh( geometry, material );
				group.add( mesh );

			}

		}

		artwork.add( group );

	},
    
	function ( xhr ) {
		console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
	},
    
	function ( error ) {
		console.log( 'An error happened' );
	}
    
);

} // createSVG

function createLathe() {
  
  const points = [];
  let pointsNum = 20;
  
  for ( var i = 0; i < pointsNum; i ++ ) {
    
	  points.push( new THREE.Vector2( Math.sin( 0.7 * i ) * 3 + 4, ( i - 5 ) * 2 ));
    
  }
  
  const lathe = new THREE.LatheBufferGeometry( points, 32 );
  
  return lathe;
  
}

function createMeshes() {

  artwork = new THREE.Group();
  scene.add( artwork );

  const geometries = createGeometries();
  const materials = createMaterials();
  
  // CYLINDER + TORUS SCULPTURE
  const cylinderTall = new THREE.Mesh( geometries.cylinderTall, materials.bordeaux );
  cylinderTall.position.x = -2;
  cylinderTall.rotation.x = Math.PI;
  
  const hoopBig = new THREE.Mesh( geometries.hoopBig, materials.black );
  hoopBig.position.x = -2;
  hoopBig.position.y = 1.15;
  
  const disc = new THREE.Mesh( geometries.disc, materials.black );
  disc.position.x = -2;
  disc.position.y = 1.15;
  
  const cylinderGroup = new THREE.Group();
  cylinderGroup.add( cylinderTall, hoopBig, disc );
  
  // SHELL + ROTATING HOOPS
  const shell = new THREE.Mesh( geometries.ball, materials.marbled );
  shell.position.set( -5, -0.1, 0 );
  shell.scale.set( 2.5, 2.0, 1 );
  shell.rotation.y = Math.PI;
  
  const stand = new THREE.Mesh( geometries.box, materials.black );
  stand.position.set( -5, -1, 0 );
  
  const hoopSmall = new THREE.Mesh( geometries.hoopSmall, materials.black );
  hoopSmall.position.set( -5, 1.75, 0 );

  const hoopSmaller = hoopSmall.clone();
  hoopSmaller.scale.set( 1.5, 1.5, 1 );
  
  const hoopSmallest = hoopSmall.clone();
  hoopSmallest.scale.set( 0.75, 0.75, 0.75 );
  
  const hoopGroup = new THREE.Group();
  hoopGroup.add( hoopSmall, hoopSmaller, hoopSmallest );
  
  const shellGroup = new THREE.Group();
  shellGroup.add( shell, stand, hoopGroup );
  
  // BALL + BOXES GROUP
  const ball2 = new THREE.Mesh( geometries.ball, materials.seagreen );
  ball2.position.set( -3.5, -0.65, 1 );
  ball2.scale.multiplyScalar( 0.85 );
  
  const box = new THREE.Mesh( geometries.box, materials.black );
  box.position.set( -3.5, -1.5, 1 );
  
  const box2 = box.clone();
  box2.position.y =  -2.25;
  box2.scale.y = 0.5;
  box2.material = materials.green;
  
  const boxGroup = new THREE.Group();
  boxGroup.add( ball2, box, box2 );
  
  // BOXES GROUP 2
  const box3 = new THREE.Mesh( geometries.box, materials.lemon );
  box3.position.y = -2;
  
  const box4 = box3.clone();
  box4.material = materials.bordeaux;
  box4.position.y = -2.7;
  box4.scale.y = 0.35;
  
  const box5 = box4.clone();
  box5.material = materials.black;
  box5.position.y = -2.9;
  box5.scale.set( 1.25, 0.15, 1.25 );
  
  const boxGroup2 = new THREE.Group();
  boxGroup.add( box3, box4, box5 );
  boxGroup.position.x = -0.5;
  boxGroup.position.z = 1;
  
  // EYE + TUBE EYELASHES GROUP  
  const eye = new THREE.Mesh( geometries.ball, materials.brick );
  eye.position.set( 0.5, 1.15, -1);
  
  const hoopExtra = new THREE.Mesh( geometries.hoopSmall, materials.black );
  hoopExtra.position.set( 0.5, 1.15, -1 );
  hoopExtra.scale.set( 2, 1.5, 1 );
  
  const tube = new THREE.Mesh( geometries.tube, materials.green );
  tube.position.set( 0.5, 2.9, -1.05 );
  tube.rotation.z = 0.5 * Math.PI;
  tube.scale.x = 1.5;
  
  const tube2 = tube.clone();
  tube2.position.set( -0.2, 2, -1.05 );
  tube2.rotation.z = -0.25 * Math.PI;
  
  const tube3 = tube.clone();
  tube3.position.set( 1.5, 2.65, -1.05 );
  tube3.rotation.z = 0.35 * Math.PI;
  
  const eyeGroup = new THREE.Group();
  eyeGroup.add( eye, hoopExtra, tube, tube2, tube3 );
  
  // CONE BIG
  const cone = new THREE.Mesh( geometries.cone, materials.black );
  cone.position.set( 2, 0, 0 );
  
  // HOURGLASS + FALLING BALL
  const coneSmall = new THREE.Mesh( geometries.coneSmall, materials.seagreen );
  coneSmall.position.y = -1;
  
  const coneSmallUp = coneSmall.clone();
  coneSmallUp.position.y = 0.45;
  coneSmallUp.rotation.x = Math.PI;
  
  const ball = new THREE.Mesh( geometries.ball, materials.green );
  ball.position.y = 3;
  
  const hourglassGroup = new THREE.Group();
  hourglassGroup.position.x = 4;
  hourglassGroup.add( coneSmall, coneSmallUp, ball );
  
  // VASE
  const vase = new THREE.Mesh( geometries.lathe, materials.marbled );
  vase.scale.set( 0.14, 0.08, 0.14 );
  vase.position.set( 4.5, -1.5, 1.75 );
  vase.rotation.y = 0.75 * Math.PI;
  vase.material.side = THREE.DoubleSide;
  
  // EGG EYE
  const egg = new THREE.Mesh( geometries.ball, materials.lemon );
  egg.position.set( -5.25, 3.6, -3);
  egg.scale.set( 1, 1, 0.45 );
  const egg2 = egg.clone();
  egg2.position.set( -3, 3.6, -3);
  const egg3 = egg.clone();
  egg3.position.set( 3.5, 3.8, -3);
  
  artwork.add(
    
    shellGroup,
    boxGroup,
    boxGroup2,
    cylinderGroup,
    eyeGroup,
    cone,
    hourglassGroup,
    vase,
    egg,
    egg2,
    egg3
    
  );
  
  // ANIMATION
  let tween = new TWEEN.Tween(ball.position)
    .to({ y: 1.5 }, 3000)
    .easing(TWEEN.Easing.Bounce.Out)
    .yoyo(false)
    .start()
  ;
  let tween2 = new TWEEN.Tween(hoopBig.rotation)
    .to({ x: Math.PI / 2 }, 6000)
    .easing(TWEEN.Easing.Sinusoidal.InOut)
    .repeat(3)
    .yoyo(true)
    .start()
  ;
  let tween3 = new TWEEN.Tween(hoopSmaller.rotation)
    .to({ y: 2 * Math.PI  }, 5000)
    .easing(TWEEN.Easing.Linear.None)
    .repeat(Infinity)
    .yoyo(false)
    .start()
  ;
  let tween4 = new TWEEN.Tween(hoopSmallest.rotation)
    .to({ y: -2 * Math.PI  }, 3000)
    .easing(TWEEN.Easing.Linear.None)
    .repeat(Infinity)
    .yoyo(false)
    .start()
  ;
  let tween5 = new TWEEN.Tween(hoopSmall.rotation)
    .to({ y: -2 * Math.PI  }, 6000)
    .easing(TWEEN.Easing.Linear.None)
    .repeat(Infinity)
    .yoyo(false)
    .start()
  ;

}

function createTweens() {
  
}

function animate( time ) {
  
	requestAnimationFrame(animate);
	TWEEN.update(time);
  
}

requestAnimationFrame(animate);

function createRenderer() {

  renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  renderer.setSize( window.innerWidth, window.innerHeight );
  renderer.setPixelRatio( window.devicePixelRatio );
  
  renderer.gammaFactor = 2.2;
  renderer.gammaOutput = true;
  
  renderer.physicallyCorrectLights = true;
  renderer.shadowMap.autoUpdate = false;

  container.appendChild( renderer.domElement );

}

function update() {
  
  targetX = mouseX * .001;
  targetY = mouseY * .001;
  
  if ( artwork ) {
    
				artwork.rotation.y += 0.1 * ( targetX - artwork.rotation.y );
				artwork.rotation.x += 0.05 * ( targetY - artwork.rotation.x );
    
	}
  
}

function render() {
  
  renderer.render( scene, camera );
  
}

function onWindowResize() {
  
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize( window.innerWidth, window.innerHeight );
  
}

function onDocumentMouseMove( event ) {
  
	mouseX = ( event.clientX - windowHalfX );
	mouseY = ( event.clientY - windowHalfY );
  
}

init();


              
            
!
999px

Console