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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              %audio#player{:src=>"https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/170417__eelke__bang-03-clean.mp3"}

.audio-navi
  .play

.info
  %h1 store audio data as json 
  %p look in your chrome console and click play
            
          
!
            
              *{
  margin:0;
  padding:0;
  box-sizing:border-box;
}
html,body{
  width:100%;
  height:100%;
}
body{
  overflow:hidden;
  font-family: 'Roboto', sans-serif;
}

$color : tomato;
$size : 5em;

.play{
  top:0;
  left:$size;
  right:0;
  bottom:0;
  margin:auto;
  position:absolute;
  width:0;
  height:0;
  cursor:pointer;
  border-left:$size solid $color; 
  border-top:$size*.5  solid transparent;
  border-right:$size solid transparent;
  border-bottom:$size*.5 solid transparent;
  
  &.on{
    transform:translateX(-$size/2);
    border-left:$size*.5 solid $color; 
    border-top:$size*.5  solid $color;
    border-right:$size*.5 solid $color;
    border-bottom:$size*.5 solid $color;  
  }
  
  &.off{
    width:0;
    height:0;
    border-left:$size solid $color; 
    border-top:$size*.5  solid transparent;
    border-right:$size solid transparent;
    border-bottom:$size*.5 solid transparent;    
  }
}


.audio-navi{
  
}

.info{
  bottom:0;
  width: 100%;
  position:absolute;
  padding:2em;
  background:#eee;
}
            
          
!
            
              //////////////////////////////////////////////////////
///// Equalize Context fpr Audio
//////////////////////////////////////////////////////
var context;
if (typeof AudioContext !== "undefined") {
	context = new AudioContext();
} else if (typeof webkitAudioContext !== "undefined") {
	context = new webkitAudioContext();
} else {
    //return;
  }

//////////////////////////////////////////////////////
/////	Some Variables
//////////////////////////////////////////////////////

var $audioData = new Array();
var group;
var currCount = 0;
var $max = 10; 
var onScreen = [];

//////////////////////
// Player Settings
/////////////////////
var $player = $("#player");
var $player_src = $player.get(0);
		$player_src.round_duration = Math.round($player_src.duration);
	
	// Mute Audio
	//	$player_src.muted = true;

//////////////////////
// Timeline
/////////////////////

var $head_navi = $('.audio-navi');
var $timeline = $('.time');
var $duration = $player_src.duration;
var $timeLineWidth = $head_navi.width()-100;

//////////////////////////////////////////////////////
/////	Create the analyser
//////////////////////////////////////////////////////

var analyser = context.createAnalyser();

// Quality of Audio 64 | 128 | 256
		analyser.fftSize = 64;
// THE realtimeData -> Thats the MEAT you want !
var realtimeData = new Uint8Array(analyser.frequencyBinCount);

////////////////////////////////////////////////////
//// 	Source Context
////////////////////////////////////////////////////

var source = context.createMediaElementSource($("#player").get(0));
		source.connect(analyser);

//////////////////////
// connect the context aka 
// source to the analyser
//////////////////////

analyser.connect(context.destination);

var $data = [];
function makeArray($data){
  if($dataArray == undefined){
   var $dataArray = [$data];
  }
  else{
    $dataArray.push($data);
  }
  return $dataArray;
}
////////////////////////////////////////////////////
//// 	Events on the audio
////////////////////////////////////////////////////

$player.on({
	canplay : function() {
		// anything
	},

//////////////////////////////////////////////////////
/////	Timeupdate
//////////////////////////////////////////////////////
	timeupdate: function(event){		
		//	on each timeupdate the analyser collects realtimeData 
		analyser.getByteFrequencyData(realtimeData);
    var $transform_audiData = [];
    for(var i=0;i< realtimeData.length;i++){
      $transform_audiData.push(realtimeData[i]);
    }
     var $array = $transform_audiData;
		$audioData.push($array);    
	},
	play: function(){
      console.clear();
		console.log('Wait for the data to be processed...');
	},
	pause : function(){
		console.log('paused');
    
	},
	ended : function(){
    $('.play').removeClass('on').addClass('off');
   // console.clear();
    
		//end of console realtimeData
		console.group('Ended'+ '\n \n' +
									'Have a look at '+ '\n' +
									'https://bgrins.github.io/devtools-snippets/#console-save' + '\n' +
									'and get the snippet for chrome dev tools to save the data!'  + '\n \n' +
									'CAUTION: You have to enable snippets by ' + '\n' +
									'http://stackoverflow.com/questions/10470711/chrome-developer-tools-what-is-snippets-support'+ '\n \n' +
									'1. run the snippet' + '\n \n' ,
                      '**************************************************'+ '\n' +
                      'FOR USE IN CODEPEN'+ '\n' +
                      'Switch "<top frame>" to "Codepen( index.html)"'+ '\n' +
                      '**************************************************'+ '\n \n' +
									'Store this Array as *global variable*' + '\n' , 
									$audioData ,
									'\n \n'+
									'right click----save as global variable----console.save(temp1)');
		console.groupEnd();
	}
});

//////////////////////////////////////////////////////
/////	Controls
//////////////////////////////////////////////////////

$head_navi.find('.play').bind({
	click : function(){
//////////////////
/////	Toggle Play
//////////////////
		if($player_src.paused){
			$(this).removeClass('off').addClass('on');
			$player_src.play();
		}
		else{
			$(this).removeClass('on').addClass('off');
			$player_src.pause();
		}
	}
});

            
          
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