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<div id="container"></div>
<video id="myVideo" autoplay controls loop width="640" height="320" style="display:none;" crossOrigin="anonymous">
<source src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/rin-SD.mp4" type="video/mp4">
</video>
*{
margin:0;
padding:0;
box-sizing:border-box;
}
html,body{
min-width: 100%;
min-height: 100%;
background-color: #222;
font-family: 'Lato', sans-serif;
}
body{
font-size:80%;
font-weight:lighter;
background: radial-gradient(#1A5970 0%,#000 100%);
overflow:hidden;
}
canvas {
filter: drop-shadow(0 0 3em rgba(0,0,0,1));
}
video#myVideo {
position: absolute;
top: 0;
}
var container;
var camera, scene,controls;
var raycaster = new THREE.Raycaster();
var renderer;
var clock = new THREE.Clock();
var time = 0;
var duration = 100;
var keyframes = 4;
var interpolation = duration / keyframes;
var currentKeyframe = 0;
var lastKeyframe = 0;
var animOffset = 1;
var radius = 600;
var theta = 0;
var prevTime = Date.now();
var lamp_light,light,fake_light;
var video, videoImage, videoImageContext, videoTexture;
var mouseX = 0, mouseY = 0;
var mesh,circle,controller_animation, helper;
var morph_logic;
var screen_mesh;
var texture1;
var base = "https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/";
var tv_screen,tv_context;
var å = {
ready : {
count:0
},
colors : {
blank : 0xffffff
},
mouse : {
x : 0,
y : 0,
z : 0.5
},
models :{
couch : base+"couch.json",
monitor : base+"tv_monitor.json",
tv : base+"tv.json",
lamp : base+"lamp_.json",
kid:base+"little_kid.json",
},
targetList : []
}
//___________________________________________
function generate_color(x,y,z){
if(x < 1){
x += .01;
}else{
x = 0;
}
if(y < 1){
y += .01;
}else{
y = 0;
}
if(z < 1){
z += .01;
}else{
z = 0;
}
return [x,y,z];
}
function getRandomColor() {
var letters = '0123433333000ccc'.split('');
var color = '#';
for (var i = 0; i < 6; i++ ) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
var baseMaterial = new THREE.MeshLambertMaterial({
color : å.colors.blank,
shading: THREE.FlatShading,
side: THREE.DoubleSide,
//map: couch_texture
})
//___________________________________________ KICK IT OFF
init();
animate();
//___________________________________________ INIT
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, .1, 10000 );
camera.position.x = -305;
camera.position.y = 55;
camera.position.z = -65;
camera.move_direction = 1;
scene = new THREE.Scene();
//scene.fog = new THREE.FogExp2( 0x000000, 0.015 );
å.ready.count++;
scene.add( camera );
//___________________________________________ CONTROLS
controls = new THREE.OrbitControls( camera );
controls.damping = 0.2;
controls.addEventListener( 'change', render );
controls.maxPolarAngle = Math.PI/2;
camera.lookAt(new THREE.Vector3(0,50,0));
controls.target = new THREE.Vector3(0,50,0);
å.ready.count++;
//___________________________________________ HEMI
var ambient = new THREE.AmbientLight(0x111111);
scene.add(ambient);
// TV
light = new THREE.SpotLight( 0x1A5970, 2 );
light.position.set( 15, 15,68 ).multiplyScalar( 1 );
scene.add( light );
//___________________________________________ FAKE LIGHT
fake_light = new THREE.SpotLight( 0x1A5970, 15,200,Math.PI/2 );
fake_light.position.set( 15, 150,268 ).multiplyScalar( 1 );
scene.add( fake_light );
fake_light.castShadow = true;
fake_light.shadowMapWidth = 1024 * 2;
fake_light.shadowMapHeight = 1024 * 2;
fake_light.target.position.set( -20, 20,-50);
fake_light.target.updateMatrixWorld();
var d = 350;
fake_light = new THREE.SpotLight( 0xF0C043, 2 );
fake_light.shadowCameraLeft = -d;
fake_light.shadowCameraRight = d;
fake_light.shadowCameraTop = d * 2.8;
fake_light.shadowCameraBottom = -d;
fake_light.shadowCameraNear = 0.01;
å.ready.count++;
// LAMP
lamp_light = new THREE.SpotLight( 0xF0C043, .25 );
lamp_light.position.set( -55,50,-50 ).multiplyScalar( 1 );
scene.add( lamp_light );
lamp_light.target.position.set( -55, 0,-50);
lamp_light.target.updateMatrixWorld();
å.ready.count++;
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true,transparent:true,alpha: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.shadowMapEnabled = true;
å.ready.count++;
//__________________________________ LOAD MODEL
var loader = new THREE.JSONLoader( true );
loader.load( å.models.couch, function ( geometry ) {
couch = new THREE.Mesh( geometry, baseMaterial);
couch.scale.set( 20,20,20 );
couch.receiveShadow = true;
couch.castShadow = true;
couch.position.y = -20;
scene.add( couch );
å.ready.count++;
});
var loader = new THREE.JSONLoader( true );
loader.load( å.models.monitor , function ( geometry ) {
tv_monitor = new THREE.Mesh( geometry, baseMaterial);
tv_monitor.scale.set( 20,20,20 );
tv_monitor.receiveShadow = true;
//tv_monitor.castShadow = true;
tv_monitor.position.y = -20;
scene.add( tv_monitor );
å.ready.count++;
});
//___________________________________________ TV SCREEN
var errorCallback = function(e) {
console.log('Nope!', e);
};
video = document.getElementById( 'myVideo' );
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({audio: false, video: true}, function(stream) {
video.src = window.URL.createObjectURL(stream);
}, errorCallback);
} else {
video.src = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/rin-SD.mp4';
}
videoImage = document.createElement( 'canvas' );
videoImage.width = 640;
videoImage.height = 320;
videoImageContext = videoImage.getContext( '2d' );
videoImageContext.fillStyle = '#ffffff';
videoImageContext.fillRect( 0, 0, videoImage.width, videoImage.height );
videoTexture = new THREE.Texture( videoImage );
videoTexture.crossOrigin = "Anonymous";
videoTexture.minFilter = THREE.LinearFilter;
videoTexture.magFilter = THREE.LinearFilter;
loader.load( å.models.tv, function ( geometry ) {
var material = new THREE.MeshBasicMaterial({
color : å.colors.blank,
map: videoTexture,
overdraw: true,
side:THREE.DoubleSide
});
var uvs = geometry.faceVertexUvs[ 0 ];
uvs[ 0 ][ 0 ].set( 0, 0 );
uvs[ 0 ][ 1 ].set( 1, 0 );
uvs[ 0 ][ 2 ].set( 1, 1 );
uvs[ 1 ][ 0 ].set( 1, 0 );
uvs[ 1 ][ 1 ].set( 1, 1 );
uvs[ 1 ][ 2 ].set( 0, 1 );
screen_mesh = new THREE.Mesh( geometry,material);
screen_mesh.scale.set( 20,20,20 );
screen_mesh.position.y = -20;
scene.add( screen_mesh );
å.ready.count++;
});
//___________________________________________ Lamp
loader.load(å.models.lamp, function ( geometry,material ) {
screen = new THREE.Mesh( geometry, baseMaterial);
screen.scale.set( 20,20,20 );
screen.receiveShadow = true;
screen.castShadow = true;
screen.position.y = -20;
scene.add( screen );
å.ready.count++;
});
//___________________________________________ Little Kid
loader.load(å.models.kid, function ( geometry) {
var kid_material = new THREE.MeshLambertMaterial({
color : å.colors.blank,
shading : THREE.FlatShading,
morphTargets: true,
//map: kid_texture
});
little_kid = new THREE.SkinnedMesh( geometry,kid_material);
little_kid.scale.set( 20,20,20 );
little_kid.receiveShadow = true;
little_kid.castShadow = true;
little_kid.position.y = -20;
scene.add( little_kid );
animation = new THREE.MorphAnimation( little_kid);
animation.duration = 500;
morph_logic = new Logic(little_kid);
å.ready.count++;
});
//___________________________________________ Camera Driver
var radius = 250;
var segments = 32;
var circleGeometry = new THREE.CircleGeometry( radius, segments );
circle = new THREE.Mesh( circleGeometry);
//circle.rotation.x = 90 * Math.PI / 180;
circle.add(camera);
circle.visible = false;
scene.add( circle );
circle.update= function(time){
this.rotation.y += .003;
}
å.ready.count++;
//___________________________________________ DUST
var particles = new THREE.Geometry();
var pMaterial = new THREE.PointCloudMaterial({
color: 0xffffff,
size: 1,
transparent:true,
opacity:.25,
// map : particle_texture
});
for(var i=0;i<500;i++){
var x = (Math.random() - 0.5 ) * Math.sin(i)*200;
var y = (Math.random() - 0.5 ) * Math.cos(i)*200;
var z = (Math.random() - 0.5 ) * Math.sin(i)*200;
particles.vertices.push(new THREE.Vector3(x,y,z));
}
var particleSystem_1 = new THREE.PointCloud(particles,pMaterial);
scene.add(particleSystem_1);
å.ready.count++;
//___________________________________________ BOOKSHELF
var book_shelf = new THREE.Object3D();
var book_shelf_geometry = new THREE.BoxGeometry(1.5,78,15);
var book_shelf_l = new THREE.Mesh(book_shelf_geometry,baseMaterial);
var book_shelf_r = new THREE.Mesh(book_shelf_geometry,baseMaterial);
book_shelf_l.receiveShadow =true;
book_shelf_l.castShadow = true;
book_shelf_l.position.y = 10;
book_shelf_r.receiveShadow =true;
book_shelf_r.castShadow = true;
book_shelf.add(book_shelf_l);
book_shelf_r.position.x = 32;
book_shelf_r.position.y = 10;
book_shelf.add(book_shelf_r);
var book_shelf_floor_geo = new THREE.BoxGeometry(30,1.5,14);
var book_shelf_floor = new THREE.Mesh(book_shelf_floor_geo,baseMaterial);
book_shelf_floor.position.x = 16;
book_shelf_floor.position.z = -.5;
var shelf_floors = [];
for(var f=0;f<7;f++){
shelf_floors[f] = new THREE.Mesh(book_shelf_floor_geo,baseMaterial);
shelf_floors[f].position.x = 16;
shelf_floors[f].position.y = -24 + f * 12;
shelf_floors[f].position.z = -.5;
shelf_floors[f].receiveShadow = true;
shelf_floors[f].castShadow = true;
book_shelf.add(shelf_floors[f]);
}
å.ready.count++;
var books = [];
var book_geo = new THREE.BoxGeometry(2,7.5,10);
var book_count = 0;
for(var r=0;r<6;r++){
for(var b=0;b<12;b++){
books[book_count] = new THREE.Mesh(book_geo,baseMaterial);
books[book_count].position.x = 5 + b * 2.25;
books[book_count].position.y = -20 + r * 12;
books[book_count].position.z = Math.random()*2.0;
books[book_count].rotation.y = Math.random()*.25;
books[book_count].rotation.z = Math.random()*.05;
books[book_count].receiveShadow = true;
books[book_count].castShadow = true;
book_shelf.add(books[book_count]);
book_count++;
}
}
book_shelf.position.set(70,8,-20);
book_shelf.rotation.y = 90 * Math.PI/180;
var second_shelf = book_shelf.clone();
second_shelf.position.z = 16;
scene.add(second_shelf);
scene.add(book_shelf);
å.ready = true;
}// end of init
// __________________________________ Only for Skinned Mesh Animation
function ensureLoop( animation ){
for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
var bone = animation.hierarchy[ i ];
var first = animation.data.hierarchy[ 0 ];
var last = animation.data.hierarchy[ animation.data.hierarchy.length - 1 ];
last.pos = first.pos;
last.rot = first.rot;
last.scl = first.scl;
}
}
function clicker(obj){
obj.parent.ex_bool = true;
obj.parent.children.forEach(function(el) {
explosion = new Explode(el);
});
}
function Logic(mesh){
this.ready = true;
this.reset_all_morphs = function(){
for(var i=0;i<mesh.morphTargetInfluences.length;i++){
mesh.morphTargetInfluences[i] = 0;
}
}
var curr = 0;
this.counter = 0;
var Presets = [
'default',
'eye_closed',
'laugh',
'mouth_open'
]
this.set_specific_morph = function(type,intensity){
var speed = 0.01;
switch(type){
case 'default':
this.reset_all_morphs();
mesh.morphTargetInfluences[0] = intensity * speed;
break;
case 'eye_closed':
this.reset_all_morphs();
mesh.morphTargetInfluences[1] = intensity * speed;
break;
case 'laugh':
this.reset_all_morphs();
mesh.morphTargetInfluences[2] = intensity * speed;
break;
case 'mouth_open':
this.reset_all_morphs();
mesh.morphTargetInfluences[3] = intensity * speed;
break;
}
}
this.direction = 1;
this.loop_all_morphs = function(time){
if(this.counter%50 == 0){
this.direction *= (-1);
}
if(this.counter <= 0){
this.direction *= (-1);
if(curr < Presets.length){
curr++;
}
else{
curr = 0;
}
}
this.set_specific_morph(Presets[curr],this.counter);
this.counter += 4 *this.direction;
}
return;
}
//___________________________________________ Event in Space
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
window.addEventListener( 'resize', onWindowResize, false );
//___________________________________________ click
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseDown( event ) {
å.mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
å.mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
// find intersections
var vector = new THREE.Vector3( å.mouse.x, å.mouse.y, 1 );
vector.unproject( camera );
var ray = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize());
var intersects = ray.intersectObjects( å.targetList );
if ( intersects.length > 0 ){
clicker(intersects[ 0 ].object);
}
}
//___________________________________________ move
function onDocumentMouseMove( event ) {
å.mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
å.mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
// find intersections
var vector = new THREE.Vector3( å.mouse.x,å.mouse.y, 1 );
vector.unproject( camera );
var ray = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );
var intersects = ray.intersectObjects( å.targetList );
if ( intersects.length > 0 ){
mover(intersects[ 0 ].object);
}
if(typeof morph_logic != "undefined"){
morph_logic.loop_all_morphs(time);
}
}
//___________________________________________ RENDER
function animate() {
requestAnimationFrame( animate );
render();
}
function render(time) {
theta += 0.1;
var delta = .75 * clock.getDelta();
if(å.ready){
circle.update(time);
videoImageContext.drawImage( video, 0,0,640, 320 );
if ( videoTexture ){
videoTexture.needsUpdate = true;
}
}
// update morph
if ( typeof animation !== "undefined") {
var keyframe = Math.floor( time / interpolation ) + animOffset;
morph_logic.loop_all_morphs(time);
THREE.AnimationHandler.update( delta/interpolation );
var time = Date.now();
prevTime = time;
}
camera.lookAt(new THREE.Vector3(0,20,0));
renderer.render( scene, camera );
}
Also see: Tab Triggers