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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              <div id="container"></div>
<video id="myVideo" autoplay controls loop width="640" height="320" style="display:none;" crossOrigin="anonymous">
  <source src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/rin-SD.mp4" type="video/mp4">
</video>
            
          
!

CSS

            
              *{
	margin:0;
	padding:0;
	box-sizing:border-box;
}

html,body{
	min-width: 100%;
  	min-height: 100%;
  	background-color: #222;
  	font-family: 'Lato', sans-serif;
}

body{
	font-size:80%;
	font-weight:lighter;
	background: radial-gradient(#1A5970 0%,#000 100%);
	overflow:hidden;
}

canvas {
  filter: drop-shadow(0 0 3em rgba(0,0,0,1));
}


video#myVideo {
  position: absolute;
  top: 0;
}
            
          
!

JS

            
                  var container;

    var camera, scene,controls;
    var raycaster = new THREE.Raycaster();

    var renderer;
	
	var clock = new THREE.Clock();
	var time = 0;
    var duration = 100;
	var keyframes = 4;
	var interpolation = duration / keyframes;
	var currentKeyframe = 0;
	var lastKeyframe = 0;
	var animOffset = 1;
	var radius = 600;
	var theta = 0;
	var prevTime = Date.now();

	var lamp_light,light,fake_light;

    var video, videoImage, videoImageContext, videoTexture;

    var mouseX = 0, mouseY = 0;
    

    var mesh,circle,controller_animation, helper;		
	var morph_logic;

	var screen_mesh;
	var texture1;
var base = "https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/";
	var tv_screen,tv_context;
    var å = {
    	ready : {
    		count:0
    	},
      colors : {
        blank : 0xffffff
      },
    	mouse : {
    		x : 0,
    		y : 0,
    		z : 0.5
    	},
    	models :{
    		couch : base+"couch.json",
    		monitor : base+"tv_monitor.json",
			tv : base+"tv.json",
			lamp :  base+"lamp_.json",
			kid:base+"little_kid.json",
    	},
    	targetList : []
    }

//___________________________________________

function generate_color(x,y,z){
	if(x < 1){
		x += .01;
	}else{
		x = 0;
	}
	if(y < 1){
		y += .01;
	}else{
		y = 0;
	}
	if(z < 1){
		z += .01;
	}else{
		z = 0;
	}

	return [x,y,z];
}

function getRandomColor() {
    var letters = '0123433333000ccc'.split('');
    var color = '#';
    for (var i = 0; i < 6; i++ ) {
        color += letters[Math.floor(Math.random() * 16)];
    }

    return color;
}

var baseMaterial = new THREE.MeshLambertMaterial({ 
				color : å.colors.blank,
				shading: THREE.FlatShading,
				side: THREE.DoubleSide,
				//map: couch_texture
			})

	  //___________________________________________ KICK IT OFF
      init();
      animate();

      //___________________________________________ INIT
      function init() {

        container = document.getElementById( 'container' );

        camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, .1, 10000 );
        camera.position.x = -305;
        camera.position.y = 55;
        camera.position.z = -65;
        camera.move_direction = 1;
        scene = new THREE.Scene();
		//scene.fog = new THREE.FogExp2( 0x000000, 0.015 );
		å.ready.count++;
        scene.add( camera );

		//___________________________________________ CONTROLS
        	controls = new THREE.OrbitControls( camera );
           controls.damping = 0.2;
           controls.addEventListener( 'change', render );
           controls.maxPolarAngle = Math.PI/2;
           camera.lookAt(new THREE.Vector3(0,50,0));
           controls.target =  new THREE.Vector3(0,50,0);

           å.ready.count++;

           //___________________________________________ HEMI
        
        var ambient = new THREE.AmbientLight(0x111111);
        
        scene.add(ambient);
		// TV
        	light = new THREE.SpotLight( 0x1A5970, 2 );
			light.position.set( 15, 15,68 ).multiplyScalar( 1 );
			scene.add( light );

	//___________________________________________ FAKE LIGHT
			fake_light = new THREE.SpotLight( 0x1A5970, 15,200,Math.PI/2 );
			fake_light.position.set( 15, 150,268 ).multiplyScalar( 1 );
			scene.add( fake_light );

			fake_light.castShadow = true;

			fake_light.shadowMapWidth = 1024 * 2;
			fake_light.shadowMapHeight = 1024 * 2;
			
			fake_light.target.position.set( -20, 20,-50);
			fake_light.target.updateMatrixWorld();

			var d = 350;
			fake_light = new THREE.SpotLight( 0xF0C043, 2 );
			fake_light.shadowCameraLeft = -d;
			fake_light.shadowCameraRight = d;
			fake_light.shadowCameraTop = d * 2.8;
			fake_light.shadowCameraBottom = -d;
			fake_light.shadowCameraNear = 0.01;

			
			å.ready.count++;
        // LAMP
        	lamp_light = new THREE.SpotLight( 0xF0C043, .25 );
			lamp_light.position.set( -55,50,-50 ).multiplyScalar( 1 );
			scene.add( lamp_light );
			lamp_light.target.position.set( -55, 0,-50);
			lamp_light.target.updateMatrixWorld();

			å.ready.count++;
			
        // RENDERER

        renderer = new THREE.WebGLRenderer( { antialias: true,transparent:true,alpha: true } );
        renderer.setPixelRatio( window.devicePixelRatio );
        renderer.setSize( window.innerWidth, window.innerHeight );
        container.appendChild( renderer.domElement );

      
        renderer.shadowMapEnabled = true;

			å.ready.count++;
        //__________________________________ LOAD MODEL


        var loader = new THREE.JSONLoader( true );
		loader.load( å.models.couch, function ( geometry ) {

			couch = new THREE.Mesh( geometry, baseMaterial);

			couch.scale.set( 20,20,20 );

			couch.receiveShadow = true;
			couch.castShadow = true;
			couch.position.y = -20;
			scene.add( couch );
		
			å.ready.count++;
		});

		var loader = new THREE.JSONLoader( true );
		loader.load( å.models.monitor , function ( geometry ) {

			tv_monitor = new THREE.Mesh( geometry, baseMaterial);

			tv_monitor.scale.set( 20,20,20 );

			tv_monitor.receiveShadow = true;
			//tv_monitor.castShadow = true;
			tv_monitor.position.y = -20;
			scene.add( tv_monitor );
		
			å.ready.count++;
		});

		//___________________________________________ TV SCREEN
		
	  var errorCallback = function(e) {
			console.log('Nope!', e);
		  };
        
		video = document.getElementById( 'myVideo' );
      navigator.getUserMedia  = navigator.getUserMedia ||
                          navigator.webkitGetUserMedia ||
                          navigator.mozGetUserMedia ||
                          navigator.msGetUserMedia;

		if (navigator.getUserMedia) {
		  navigator.getUserMedia({audio: false, video: true}, function(stream) {
			video.src = window.URL.createObjectURL(stream);
		  }, errorCallback);
		} else {
		  video.src = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/rin-SD.mp4';
		}

		videoImage = document.createElement( 'canvas' );
		videoImage.width = 640;
		videoImage.height = 320;
		videoImageContext = videoImage.getContext( '2d' );
		videoImageContext.fillStyle = '#ffffff';
		videoImageContext.fillRect( 0, 0, videoImage.width, videoImage.height );
		
		videoTexture = new THREE.Texture( videoImage );
        videoTexture.crossOrigin = "Anonymous";
		videoTexture.minFilter = THREE.LinearFilter;
		videoTexture.magFilter = THREE.LinearFilter;
		
		loader.load( å.models.tv, function ( geometry ) {
			var material = new THREE.MeshBasicMaterial({
				color : å.colors.blank,
				map: videoTexture,
				overdraw: true,
				side:THREE.DoubleSide
			});
			
			var uvs = geometry.faceVertexUvs[ 0 ];
			uvs[ 0 ][ 0 ].set( 0, 0 );
			uvs[ 0 ][ 1 ].set( 1, 0 );			
			uvs[ 0 ][ 2 ].set( 1, 1 );
			
			uvs[ 1 ][ 0 ].set( 1, 0 );
			uvs[ 1 ][ 1 ].set( 1, 1 );
			uvs[ 1 ][ 2 ].set( 0, 1 );
			screen_mesh = new THREE.Mesh( geometry,material);
			screen_mesh.scale.set( 20,20,20 );
			screen_mesh.position.y = -20;
			scene.add( screen_mesh );

			å.ready.count++;
		});
		//___________________________________________ Lamp
		loader.load(å.models.lamp, function ( geometry,material ) {

			screen = new THREE.Mesh( geometry, baseMaterial);
			screen.scale.set( 20,20,20 );
			screen.receiveShadow = true;
			screen.castShadow = true;
			screen.position.y = -20;
			scene.add( screen );
			å.ready.count++;
		});		
		//___________________________________________ Little Kid
		
		loader.load(å.models.kid, function ( geometry) {
			
			var kid_material =  new THREE.MeshLambertMaterial({
				color : å.colors.blank,
        shading : THREE.FlatShading,
				morphTargets: true,
				//map: kid_texture
			});
			little_kid = new THREE.SkinnedMesh( geometry,kid_material);

			little_kid.scale.set( 20,20,20 );

			little_kid.receiveShadow = true;
			little_kid.castShadow = true;
			little_kid.position.y = -20;
			scene.add( little_kid );
		

			animation = new THREE.MorphAnimation( little_kid);
			animation.duration = 500;
			morph_logic = new Logic(little_kid);

			å.ready.count++;
		});	
		
		//___________________________________________ Camera Driver

		var radius = 250;
		var segments = 32;

		var circleGeometry = new THREE.CircleGeometry( radius, segments );				
		circle = new THREE.Mesh( circleGeometry);
		//circle.rotation.x = 90 * Math.PI / 180;
		circle.add(camera);
		circle.visible = false;
		scene.add( circle );

		circle.update= function(time){
			this.rotation.y += .003;
		}

		å.ready.count++;

		//___________________________________________ DUST


		var particles = new THREE.Geometry();
		var pMaterial = new THREE.PointCloudMaterial({
			  color: 0xffffff,
			  size: 1,
			  transparent:true,
			  opacity:.25,
			 // map : particle_texture
			});
		for(var i=0;i<500;i++){
		  var x = (Math.random() - 0.5 ) * Math.sin(i)*200;
		  var y = (Math.random() - 0.5 ) * Math.cos(i)*200;
		  var z = (Math.random() - 0.5 ) * Math.sin(i)*200;
		  particles.vertices.push(new THREE.Vector3(x,y,z));
		}
		var particleSystem_1 = new THREE.PointCloud(particles,pMaterial);
		scene.add(particleSystem_1);

		å.ready.count++;
			
		//___________________________________________ BOOKSHELF
		var book_shelf = new THREE.Object3D();
		var book_shelf_geometry = new THREE.BoxGeometry(1.5,78,15);
	
		var book_shelf_l = new THREE.Mesh(book_shelf_geometry,baseMaterial);
		var book_shelf_r = new THREE.Mesh(book_shelf_geometry,baseMaterial);

		book_shelf_l.receiveShadow =true;
		book_shelf_l.castShadow = true;
		book_shelf_l.position.y = 10;

		book_shelf_r.receiveShadow =true;
		book_shelf_r.castShadow = true;
		book_shelf.add(book_shelf_l);
		book_shelf_r.position.x = 32;
		book_shelf_r.position.y = 10;
		book_shelf.add(book_shelf_r);

		var book_shelf_floor_geo = new THREE.BoxGeometry(30,1.5,14);
		var book_shelf_floor = new THREE.Mesh(book_shelf_floor_geo,baseMaterial);
		book_shelf_floor.position.x = 16;
		book_shelf_floor.position.z = -.5;
		
		var shelf_floors = [];
		for(var f=0;f<7;f++){
			shelf_floors[f] = new THREE.Mesh(book_shelf_floor_geo,baseMaterial);

			shelf_floors[f].position.x = 16;
			shelf_floors[f].position.y = -24 + f * 12;
			shelf_floors[f].position.z = -.5;
			shelf_floors[f].receiveShadow = true;
			shelf_floors[f].castShadow = true;
			book_shelf.add(shelf_floors[f]);
		}
		
		å.ready.count++;

		var books = [];
		var book_geo = new THREE.BoxGeometry(2,7.5,10);				

	var book_count = 0;
	for(var r=0;r<6;r++){
		for(var b=0;b<12;b++){
			books[book_count] = new THREE.Mesh(book_geo,baseMaterial);
				books[book_count].position.x = 5 + b * 2.25;
				books[book_count].position.y = -20 + r * 12;
				books[book_count].position.z = Math.random()*2.0;
				books[book_count].rotation.y = Math.random()*.25;
				books[book_count].rotation.z = Math.random()*.05;

				books[book_count].receiveShadow = true;
				books[book_count].castShadow = true;
			book_shelf.add(books[book_count]);
			book_count++;
		}
	}
		book_shelf.position.set(70,8,-20);
		book_shelf.rotation.y = 90 * Math.PI/180;

		var second_shelf = book_shelf.clone();
			second_shelf.position.z = 16;
			scene.add(second_shelf);


		scene.add(book_shelf);
		


		å.ready = true;


      }// end of init
	// __________________________________ Only for Skinned Mesh Animation
		function ensureLoop( animation ){
		  for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
		
		    var bone = animation.hierarchy[ i ];
		    var first = animation.data.hierarchy[ 0 ];
		    var last = animation.data.hierarchy[ animation.data.hierarchy.length - 1 ];
		
		
		
		    last.pos = first.pos;
		    last.rot = first.rot;
		    last.scl = first.scl;
		  }
		}
    
function clicker(obj){
  obj.parent.ex_bool = true;
  obj.parent.children.forEach(function(el) {
    explosion = new Explode(el);
  });
}

function Logic(mesh){
	this.ready = true;
	this.reset_all_morphs = function(){
		for(var i=0;i<mesh.morphTargetInfluences.length;i++){
			 mesh.morphTargetInfluences[i] = 0;
		}
	}
	var curr = 0;
	this.counter = 0;
	var Presets = [
		'default',
		'eye_closed',
		'laugh',
		'mouth_open'
	]
	this.set_specific_morph = function(type,intensity){
		var speed = 0.01;
		switch(type){
			case 'default':
				this.reset_all_morphs();
				mesh.morphTargetInfluences[0] = intensity * speed;
			break;
			case 'eye_closed':
				this.reset_all_morphs();
				mesh.morphTargetInfluences[1] = intensity * speed;
			break;
			case 'laugh':
				this.reset_all_morphs();
				mesh.morphTargetInfluences[2] = intensity * speed;
			break;
			case 'mouth_open':
				this.reset_all_morphs();
				mesh.morphTargetInfluences[3] = intensity * speed;
			break;
		}
	}
	this.direction = 1;
	this.loop_all_morphs = function(time){
		
		if(this.counter%50 == 0){
			this.direction *= (-1);
		}
		if(this.counter <= 0){
			this.direction *= (-1);
			if(curr < Presets.length){
				curr++;	
			}
			else{
				curr = 0;
			}
		}
		this.set_specific_morph(Presets[curr],this.counter);
		this.counter += 4 *this.direction;
	} 

	return;
}

	
//___________________________________________ Event in Space
	document.addEventListener( 'mousedown', onDocumentMouseDown, false );
    document.addEventListener( 'mousemove', onDocumentMouseMove, false );
	window.addEventListener( 'resize', onWindowResize, false );
//___________________________________________ click

function onWindowResize() {

        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();

        renderer.setSize( window.innerWidth, window.innerHeight );

      }


function onDocumentMouseDown( event ) {
	å.mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
	å.mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;	
	// find intersections
	var vector = new THREE.Vector3( å.mouse.x, å.mouse.y, 1 );
		vector.unproject( camera );
	var ray = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize());
	var intersects = ray.intersectObjects( å.targetList );
	if ( intersects.length > 0 ){
    	clicker(intersects[ 0 ].object);
	}
}
//___________________________________________ move

function onDocumentMouseMove( event ) {
	å.mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
	å.mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;	
	// find intersections
	var vector = new THREE.Vector3( å.mouse.x,å.mouse.y, 1 );
		vector.unproject( camera );
	var ray = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );

	var intersects = ray.intersectObjects( å.targetList );
	
	if ( intersects.length > 0 ){
    	mover(intersects[ 0 ].object);
	}
	if(typeof morph_logic != "undefined"){

		morph_logic.loop_all_morphs(time);
	}

}



//___________________________________________ RENDER 


function animate() {

  requestAnimationFrame( animate );
  
  render();

}

function render(time) {
	 theta += 0.1;
	 var delta = .75 * clock.getDelta();
	

	if(å.ready){
		circle.update(time);
		videoImageContext.drawImage( video, 0,0,640, 320 );
		if ( videoTexture ){
			videoTexture.needsUpdate = true;
		}
	}
	
  // update morph

	if ( typeof animation !== "undefined") {
		var keyframe = Math.floor( time / interpolation ) + animOffset;
		
		morph_logic.loop_all_morphs(time);
		
		THREE.AnimationHandler.update( delta/interpolation );

		var time = Date.now();
		prevTime = time;
	
	}
	
	camera.lookAt(new THREE.Vector3(0,20,0));
  	renderer.render( scene, camera );

}
            
          
!
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