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%button#fly_action FlyControls
*{
margin:0;
padding:0;
}
html,body{
width:100%;
height:100%;
}
body{
overflow:hidden;
background:radial-gradient(#4777B0 0%,#201D31 100%);
}
canvas {
filter:blur(0px);
filter: drop-shadow(0 0 1em rgba(30,28,47,1))
}
button{
display:none;
}
function randomNumber(min,max,bool){
var num = Math.floor(Math.random()*max) + min; // this will get a number between 1 and 99;
if(bool || typeof bool == "undefined"){
num *= Math.floor(Math.random()*2) == 1 ? 1 : -1;
}
return num;
}
//______________________________ Scene
var å = {
controls : {
type : 'orbit',
obj : {}
}
}
var main_color = 0xcccccc;
var time = 0;
var clock = new THREE.Clock();
var canvas_height = window.innerHeight;
var canvas_width = window.innerWidth;
var cloud_origin = {
x : 0,
y : 0,
z : 0
}
cloud_origin.update = function(t){
this.x = Math.sin(.00005*t) * 2000;
this.z = Math.cos(.00005*t) * 2000;
}
//______________________________ Scene
var scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x395783, 0.00005 );
//______________________________ Camera
var camera = new THREE.PerspectiveCamera( 75, canvas_width/canvas_height, 0.1, 50000 );
camera.lookAt(new THREE.Vector3(0,150,0));
camera.position.set(6000,5000,8000);
//______________________________ Renderer
var renderer = new THREE.WebGLRenderer({ alpha: true,transparent:true,alpha:true }); /// { alpha: true }
renderer.setSize( canvas_width, canvas_height );
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.PCFSoftShadowMap;
//renderer.setClearColor(main_color,1);
$('body').append( renderer.domElement );
//______________________________ Resize
window.onresize = function(){
canvas_height = window.innerHeight;
canvas_width = window.innerWidth;
camera.aspect = canvas_width / canvas_height;
camera.updateProjectionMatrix();
renderer.setSize( canvas_width, canvas_height );
}
//______________________________ Controls
function orbit_Controls(){
var orbit_controls = null;
orbit_controls = new THREE.OrbitControls( camera );
orbit_controls.damping = 0.2;
orbit_controls.maxPolarAngle = Math.PI/2;
orbit_controls.minPolarAngle = 1;
//controls.minDistance = 100;
//controls.maxDistance = 220;
orbit_controls.target = new THREE.Vector3(0,250,0);
camera.updateMatrixWorld();
return orbit_controls;
}
function fly_Controls(obj){
var fly_controls = null;
fly_controls = new THREE.FlyControls( camera );
fly_controls.movementSpeed = 1000;
fly_controls.domElement = renderer.domElement;
fly_controls.rollSpeed = 30 * Math.PI / 180;
fly_controls.autoForward = false;
fly_controls.dragToLook = false;
if(typeof å.controls.cockpit !== "undefined" ){
camera.position = å.controls.cockpit.position;
}
camera.updateMatrixWorld();
return fly_controls;
}
function set_Controls(type){
switch(type){
default:
å.controls.obj.fly = fly_Controls(å.controls.cockpit);
å.controls.obj.orbit = orbit_Controls();
å.controls.obj.fly.enabled = false;
break;
case 'orbit':
å.controls.obj.orbit.enabled = true;
å.controls.obj.fly.enabled = false;
å.controls.type = 'orbit';
break;
case 'fly':
å.controls.obj.orbit.enabled = false;
å.controls.obj.fly.enabled = true;
å.controls.type = 'fly';
break;
}
}
set_Controls();
//______________________________ Light
var ambient = new THREE.AmbientLight(0x312433);
scene.add(ambient);
/*0xF2Fa870*/
var spotLight = new THREE.SpotLight(0xF9B990);
spotLight.position.set(-4000,8000,14000);
spotLight.intensity = 1;
spotLight.castShadow = true;
spotLight.shadowCameraNear = 500;
spotLight.shadowCameraFar = 25000;
spotLight.shadowCameraFov = 1500;
//spotLight.shadowCameraVisible = true;
spotLight.shadowBias = 0.0001;
spotLight.shadowDarkness = .8;
spotLight.shadowMapWidth = 1024*2;
spotLight.shadowMapHeight = 1024*2;
scene.add(spotLight);
//______________________________ Particles
THREE.ImageUtils.crossOrigin = true;
var cloud_texture = THREE.ImageUtils.loadTexture("https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/clouds.png");
cloud_texture.minFilter = THREE.NearestFilter;
var tornado_texture = THREE.ImageUtils.loadTexture("https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/tornado.png");
tornado_texture.minFilter = THREE.NearestFilter;
var dust_texture = THREE.ImageUtils.loadTexture("https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/dust.png");
dust_texture.minFilter = THREE.NearestFilter;
var rain_texture = THREE.ImageUtils.loadTexture("https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/raindrop.png");
rain_texture.minFilter = THREE.NearestFilter;
var sky_texture = THREE.ImageUtils.loadTexture("https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/sky_dome.png");
sky_texture.minFilter = THREE.NearestFilter;
var green_material = new THREE.MeshLambertMaterial({
color: 0x43ad56,
shading:THREE.FlatShading,
side: THREE.DoubleSide
});
var wood_material = new THREE.MeshLambertMaterial({
color: 0xdf7e48,
shading:THREE.FlatShading,
side: THREE.DoubleSide
});
var particles = new THREE.Geometry();
//_________________________________ Clouds
var cloud_color = [];
var cMaterial = new THREE.PointCloudMaterial({
color: 0xcccccc,
size: 1500,
sizeAttenuation : true,
transparent:true,
depthTest: true,
depthWrite: true,
alphaTest: .8,
vertexColors: THREE.VertexColors,
map : cloud_texture
});
var clouds_particles = new THREE.Geometry();
for(var c=0;c<50;c++){
var c_y = 5000 +randomNumber(0,1000);
var c_x = cloud_origin.x + Math.sin(c) * randomNumber(100,2500);
var c_z = cloud_origin.z + Math.cos(c) * randomNumber(100,2500);
clouds_particles.vertices.push(new THREE.Vector3(c_x,c_y,c_z));
var color_fac = randomNumber(10,150,false);
cloud_color[c] = new THREE.Color('rgb('+color_fac+','+color_fac+','+color_fac+')');
}
var clouds = new THREE.PointCloud(clouds_particles,cMaterial);
//clouds.sortParticles = true;
//clouds.frustumCulled = true;
clouds.geometry.colors = cloud_color;
clouds.geometry.colorsNeedUpdate = true;
clouds.receiveShadow = true;
clouds.castShadow = true;
clouds.update = function(time){
this.position.x = cloud_origin.x;
this.position.y = cloud_origin.y;
this.position.z = cloud_origin.z;
// FLASH
flash.position.x = this.position.x;
flash.position.z = this.position.z;
this.geometry.vertices.forEach(function(_p,index){
});
//this.sortParticles = true;
// this.geometry.verticesNeedUpdate = true;
}
clouds.receiveShadow = true;
clouds.castShadow = true;
scene.add(clouds);
//_________________________________ Rain
var rMaterial = new THREE.PointCloudMaterial({
color: 0x12374F,
size: 50,
sizeAttenuation : true,
transparent:true,
depthTest: true,
depthWrite: true,
alphaTest: 0.1,
opacity : 1,
map : rain_texture
});
var rain_particles = new THREE.Geometry();
for(var r=0;r<5000;r++){
var r_y = randomNumber(0,5200,false);
var r_x = cloud_origin.x + Math.sin(r) *randomNumber(100,1500);
var r_z = cloud_origin.z + Math.cos(r) *randomNumber(100,1500);
rain_particles.vertices.push(new THREE.Vector3(r_x,r_y,r_z));
}
var rain = new THREE.PointCloud(rain_particles,rMaterial);
rain.receiveShadow = true;
rain.castShadow = true;
rain.update = function(time){
this.geometry.vertices.forEach(function(_p,index){
_p.y -= 29.81 - randomNumber(0,20,false);
_p.x += 3;
_p.z += 3;
if(_p.y <=0){
_p.y = 5200;
_p.x = cloud_origin.x-750 + Math.sin(index) * randomNumber(0,1500);
_p.z = cloud_origin.z-750 + Math.cos(index) * randomNumber(0,1500);
}
});
//this.sortParticles = true;
this.geometry.verticesNeedUpdate = true;
}
rain.receiveShadow = true;
rain.castShadow = true;
scene.add(rain);
//__________________________________ FLASH
var flash_material = new THREE.LineBasicMaterial({
color: 0xffffff,
linewidth: 3
});
var flash_geometry = new THREE.Geometry();
flash_geometry.vertices.push(
new THREE.Vector3( 0, 5000, 0 ),
new THREE.Vector3( 0, 2400, 0 ),
new THREE.Vector3( 200, 2600, 0 ),
new THREE.Vector3( 0, 0, 0 )
);
var flash = new THREE.Line( flash_geometry, flash_material );
flash.position.y = 5000;
flash.scale.set(0,0,0);
flash.geometry.applyMatrix( new THREE.Matrix4().makeTranslation( 0, -5000, 0 ) );
flash.direction = 1;
flash.speed = .25;
flash.counter = 0;
flash.internal_counter = 0;
flash.go = function(time){
if(this.scale.x >= 1.01 || this.scale.x < 0){
this.direction *= -1;
this.internal_counter+=1;
}
this.scale.x += this.speed * this.direction;
this.scale.y += this.speed * this.direction;
this.scale.z += this.speed * this.direction;
this.counter=0;
}
flash.update = function(time){
if(this.internal_counter!==2){
this.go(time);
}
else{
if(this.counter%200 == 0){
this.internal_counter = 0;
}
}
this.counter++;
}
scene.add( flash );
//_________________________________ Waterfall
var wMaterial = new THREE.PointCloudMaterial({
color: 0x03C7FC,
size: 150,
sizeAttenuation : true,
transparent:true,
depthTest: true,
depthWrite: true,
alphaTest: 0.1,
opacity : .5,
map : rain_texture
});
var waterfall_particles = new THREE.Geometry();
for(var w=0;w<10000;w++){
var w_y = -randomNumber(200,3300,false);
var w_x = -1500+randomNumber(0,650);
var w_z = 3700 + w_x/3;
waterfall_particles.vertices.push(new THREE.Vector3(w_x,w_y,w_z));
}
var waterfall = new THREE.PointCloud(waterfall_particles,wMaterial);
waterfall.receiveShadow = true;
waterfall.castShadow = true;
waterfall.update = function(time){
this.geometry.vertices.forEach(function(_p,index){
_p.y -= 19.81 - randomNumber(0,20,false);
_p.x -= Math.random()*index * .0005;
_p.z += Math.random()*index * .0005;
if(_p.y <= -3000 - randomNumber(1,5000,false)){
_p.y = -randomNumber(200,3300,false);
_p.x = -1500+randomNumber(0,650);
_p.z = 3700 + _p.x/3;
}
});
//this.sortParticles = true;
this.geometry.verticesNeedUpdate = true;
}
waterfall.receiveShadow = true;
waterfall.castShadow = true;
scene.add(waterfall);
//_________________________________ Waterfall FOAM
var wfMaterial = new THREE.PointCloudMaterial({
color: 0xffffff,
size: 50,
sizeAttenuation : true,
transparent:true,
depthTest: true,
depthWrite: true,
alphaTest: 0.1,
opacity : .5
});
var waterfall_foam_particles = new THREE.Geometry();
for(var wf=0;wf<1000;wf++){
var wf_y = -randomNumber(0,1000,false);
var wf_x = -1500+randomNumber(0,800);
var wf_z = 3700 + wf_x/3 + randomNumber(0,300);
waterfall_foam_particles.vertices.push(new THREE.Vector3(wf_x,wf_y,wf_z));
}
var waterfall_foam = new THREE.PointCloud(waterfall_foam_particles,wfMaterial);
waterfall_foam.receiveShadow = true;
waterfall_foam.castShadow = true;
waterfall_foam.update = function(time){
this.geometry.vertices.forEach(function(_p,index){
_p.y -= 6 + randomNumber(0,20,false);
_p.x += randomNumber(0,3);
_p.z += randomNumber(0,3);
if(_p.y <= -1000 - randomNumber(1,1500,false)){
_p.y = -randomNumber(0,330,false);
_p.x = -1500+randomNumber(0,800);
_p.z = 3700 + _p.x/3 + randomNumber(0,300);
}
});
//this.sortParticles = true;
this.geometry.verticesNeedUpdate = true;
}
waterfall_foam.receiveShadow = true;
waterfall_foam.castShadow = true;
scene.add(waterfall_foam);
//______________________________ Island
var loader = new THREE.JSONLoader();
var material_options = {
emissive : 0xffffff,
color: 0x000000,
opacity: .5,
side : THREE.DoubleSide
// transparent:true
}
var island;
loader.load(
"https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/insel.json",
function ( geometry, materials ) {
var material = new THREE.MeshLambertMaterial({
color : 0x54AD55,
shading : THREE.FlatShading
});
var island = new THREE.Mesh( geometry, material );
//island.scale.set(4000,4000,4000);
island.position.set(0,0,0);
island.position.y = -800;
island.receiveShadow = true;
island.castShadow = true;
scene.add( island);
build_Tree(island.geometry.vertices);
}
);
loader.load(
// resource URL
"https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/insel-bottom.json",
// Function when resource is loaded
function ( geometry, materials ) {
var material = new THREE.MeshLambertMaterial({
color : 0xE99463,
shininess : 1,
shading : THREE.FlatShading
});
var island_b = new THREE.Mesh( geometry, material );
//island_b.scale.set(4000,4000,4000);
island_b.position.set(0,0,0);
var edges = new THREE.EdgesHelper(island_b,0x292121);
island_b.position.y = -800;
scene.add(edges);
scene.add( island_b);
}
);
loader.load(
// resource URL
"https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/insel-sea.json",
// Function when resource is loaded
function ( geometry, materials ) {
var material = new THREE.MeshLambertMaterial({
color : 0x03C7FC,
shininess : 1,
shading : THREE.FlatShading
});
var island = new THREE.Mesh( geometry, material );
island.position.set(0,0,0);
var edges = new THREE.EdgesHelper(island,0x000000);
island.position.y = -800;
//scene.add(edges);
scene.add(island);
}
);
//__________________________________ AIRCRAFT
var aircraft;
loader.load(
// resource URL
"https://s3-us-west-2.amazonaws.com/s.cdpn.io/61062/flugzeug.json",
// Function when resource is loaded
function ( geometry, materials ) {
var material = new THREE.MeshLambertMaterial({
color : 0xff0000,
shininess : 1,
shading : THREE.FlatShading
});
var propeller = new THREE.Object3D();
var prop_geometry = new THREE.BoxGeometry(30,200,30);
var prop_2_geometry = new THREE.BoxGeometry(30,30,200);
var prop_mat = new THREE.MeshBasicMaterial({
color : 0x000000
});
propeller.position.set( 500, 5000, 3275 );
var prop = new THREE.Mesh(prop_geometry,prop_mat);
var prop_2 = new THREE.Mesh(prop_2_geometry,prop_mat);
propeller.add(prop);
propeller.add(prop_2);
propeller.update = function(time){
this.rotation.x += .25;
}
aircraft = new THREE.Mesh( geometry, material );
aircraft.position.set(0,0,0);
aircraft.position.y = 0;
aircraft.update = function(time){
propeller.update(time);
if(å.controls.type == 'fly'){
this.position.copy( camera.position );
this.rotation.copy( camera.rotation );
}
else{
this.rotation.y += .015;
this.position.y += Math.sin(0.005*time) * 30;
}
}
aircraft.add(propeller);
//scene.add(edges);
scene.add(aircraft);
å.controls.cockpit = aircraft;
}
);
//_____________________________ TREE
function Tree(x_,y_,z_){
var obj = new THREE.Object3D();
var pos = {
x: 0,
y: 2.5,
z: 0
}
var stamm_geometry = new THREE.CylinderGeometry( 100, 150, 700, 12 );
var stamm = new THREE.Mesh(stamm_geometry,wood_material);
var leafs_geometry = new THREE.IcosahedronGeometry(350, 1);
var leafs = new THREE.Mesh(leafs_geometry,green_material);
leafs.position.y = 700;
leafs.material = green_material;
stamm.add(leafs);
stamm.position.x = x_;
stamm.position.y = y_;
stamm.position.z = z_;
stamm.rotation.x = Math.random()*3 * Math.PI/ 180;
stamm.rotation.z = Math.random()*3 * Math.PI/ 180;
return stamm;
}
function build_Tree(arr){
var geo_ = new THREE.Geometry();
geo_.vertices = arr;
var trees = new THREE.Object3D();
for(var t=0;t<arr.length;t+=4){
var radii_checker = pointInCircle(arr[t],{
x:0,
y:arr[t].y ,
z:0
}, 220);
if(radii_checker[0]){
trees.add(new Tree(arr[t].x,arr[t].y-700,arr[t].z));
}
}
scene.add(trees);
}
//______________________________ EVENTS
var fly_action = document.getElementById('fly_action');
fly_action.addEventListener('click',function(e){
å.controls.type = 'fly';
set_Controls('fly');
});
//_____________________________ Render
var render = function (time) {
var delta = clock.getDelta();
requestAnimationFrame( render );
animation(time);
if(å.controls.type == 'fly'){
å.controls.obj.fly.update( delta );
}
renderer.render(scene, camera);
};
//______________________________ Animation
function animation(time){
cloud_origin.update(time);
clouds.update(time);
rain.update(time);
waterfall.update(time);
waterfall_foam.update(time);
if(typeof aircraft !== "undefined"){
aircraft.update(time);
}
flash.update(time);
}
//________________________________Start scene
render(time);
//________________________________ Helper
function pointInCircle(point,target, radius) {
var distsq = (point.x - target.x) * (point.x - target.x) + (point.y - target.y) * (point.y - target.y) + (point.z - target.z) * (point.z - target.z);
// returns bool , distance to target origin
return [distsq <= radius * radius * radius,distsq];
}
Also see: Tab Triggers