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<canvas id="canvas"></canvas>
body {
background-color: #404040;
color: white;
font-family: arial;
font-size: 12px;
}
.instructions {
width: 380px;
text-align: center;
}
canvas {
width: 100%;
height: 100%;
}
/*
Closely based on :
https://github.com/revdancatt/CAT38-rotating-cobra-mk-3
( Running: http://revdancatt.github.io/CAT38-rotating-cobra-mk-3/ )
Models from the Wayback Machine archive copy of:
https://web.archive.org/web/ [ASTRISK HERE - JS comments break] /http://mackayj.doosh.net/eliteships.html
They were converted with:
Some hardcoded VRML to JS naive conversions:
https://codepen.io/SarahC/pen/yzZKWN
VRML file selector and JS naive converter:
https://codepen.io/SarahC/pen/pWYJKV
*/
var debugPolys = false;
var fixBadlyWindedPolys = false;
var scale = 0.5;
var boxSize = 170;
var fontSize = 18;
var c = document.getElementById("canvas");
c.width = 1400;
c.height = 2500;
var ctx = c.getContext('2d');
var dim = { size : {w : c.width, h : c.height},
center : {x : c.width / 2, y : c.height / 2}
};
var object = [];
var translation = [];
var ships = 0;
if(debugPolys){
object[0] = make_testShip(); translation[0] = {x: 0, y: 0};
}else{
var index = 0;
var xPos = 0;
var yPos = 0;
var halfX = (c.width>>1) - (boxSize>>1);
var halfY = (c.height>>1) - (boxSize>>1);
for(var key in window) {
if(key.indexOf("make_") > -1 && key != "make_testShip") {
object[index] = window[key](); translation[index] = {x: xPos - halfX, y: yPos - halfY};
object[index].name = toTitleCase(object[index].name);
xPos += boxSize;
if(xPos > c.width-boxSize){
xPos = 0;
yPos += boxSize;
}
if(fixBadlyWindedPolys) fixWinding(object[index]);
index += 1;
}
}
c.height = ~~(yPos + boxSize * 1.25);
ctx.font = fontSize + "px Arial";
ctx.textAlign = "center";
ships = index;
//temp
//reverseWinding(object[6]);
}
//var rotator = new matrixRotate();
var camera = { zoom : 240 };
var counter = 0;
var wiggle = 0;
var start_time = 0;
var report = null;
var radmod = Math.PI / 180;
ctx.fillStyle = "black";
ctx.strokeStyle = "#a0a0a0";
ctx.lineWidth = 1;
ctx.translate(dim.center.x, dim.center.y);
requestAnimationFrame(frame);
var rotator = (function(){
function matrixRotate(){
this.radmod = Math.PI / 180;
this.matrixRotate_cosa = null;
this.matrixRotate_sina = null;
this.matrixRotate_cosb = null;
this.matrixRotate_sinb = null;
this.matrixRotate_cosc = null;
this.matrixRotate_sinc = null;
this.matrixRotate_Axx = null;
this.matrixRotate_Axy = null;
this.matrixRotate_Axz = null;
this.matrixRotate_Ayx = null;
this.matrixRotate_Ayy = null;
this.matrixRotate_Ayz = null;
this.matrixRotate_Azx = null;
this.matrixRotate_Azy = null;
this.matrixRotate_Azz = null;
}
matrixRotate.prototype.makeMatrix = function(x, y, z){
this.cosa = Math.cos(z * this.radmod);
this.sina = Math.sin(z * this.radmod);
this.cosb = Math.cos(y * this.radmod);
this.sinb = Math.sin(y * this.radmod);
this.cosc = Math.cos(x * this.radmod);
this.sinc = Math.sin(x * this.radmod);
this.Axx = this.cosa * this.cosb;
this.Axy = this.cosa * this.sinb * this.sinc - this.sina * this.cosc;
this.Axz = this.cosa * this.sinb * this.cosc + this.sina * this.sinc;
this.Ayx = this.sina * this.cosb;
this.Ayy = this.sina * this.sinb * this.sinc + this.cosa * this.cosc;
this.Ayz = this.sina * this.sinb * this.cosc - this.cosa * this.sinc;
this.Azx = -this.sinb;
this.Azy = this.cosb * this.sinc;
this.Azz = this.cosb * this.cosc;
}
matrixRotate.prototype.rotate = function(x, y, z){
return {x: this.Axx * x + this.Axy * y + this.Axz * z,
y: this.Ayx * x + this.Ayy * y + this.Ayz * z,
z: this.Azx * x + this.Azy * y + this.Azz * z}
}
matrixRotate.prototype.rotateFromArray = function(from, to, scale){
let xs = from.x * scale;
let ys = from.y * scale;
let zs = from.z * scale;
to.x = this.Axx * xs + this.Axy * ys + this.Axz * zs;
to.y = this.Ayx * xs + this.Ayy * ys + this.Ayz * zs;
to.z = this.Azx * xs + this.Azy * ys + this.Azz * zs;
}
return new matrixRotate();
}());
function toTitleCase(str) {
return str.replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();});
}
function frame() {
counter++;
wiggle += (Math.sin(counter * radmod));
var rotation = null;
if(debugPolys)
rotation = {x : 0, y : counter, z : 0};
else
rotation = {x : 90 + counter / 4, y : counter / 2, z : wiggle / 5};
rotator.makeMatrix(rotation.x, rotation.y, rotation.z);
for(var obj=0; obj< object.length; obj++)
rotateObject(object[obj], rotator, scale);
ctx.fillStyle = "black";
ctx.fillRect(-dim.center.x, -dim.center.y, dim.size.w, dim.size.h);
for(var obj=0; obj< object.length; obj++){
draw_shape(object[obj], translation[obj]);
ctx.fillStyle = "#606060";
ctx.fillText(object[obj].name, translation[obj].x, translation[obj].y + (boxSize>>1));
}
requestAnimationFrame(frame);
}
function rotateObject(object, rotator, scale) {
for(var i=0; i < object.rotatedPoints.length; i++){
rotator.rotateFromArray(object.modelPoints[i], object.rotatedPoints[i], scale);
}
}
//My little lighting algorithm.
function getAngle(points){
var normalVector = getNormal(points);
var ang = Math.atan2(normalVector.z, normalVector.x); // y first.
ang += Math.PI; // 0 to 2PI
ang /= Math.PI; // 0 to 2
return 2 - (ang * 2); // 4 to 0 (But only ever between 2 to 0 due to rotation position)
}
function reverseWinding(shape){
for (var i=0; i < shape.polygons.length; i++) {
shape.polygons[i] = shape.polygons[i].reverse();
var b = shape.polygons[i].shift(); // Get the polygon color, and put it back at the end.
shape.polygons[i].push(b);
}
}
function fixWinding(shape){
for (var i=0; i < shape.polygons.length; i++) {
var polygon3DPoints = [];
for (var j=0; j < shape.polygons[i].length-1; j++) {
polygon3DPoints.push(shape.modelPoints[shape.polygons[i][j]]);
}
//Get normal to see which way polygon is pointing.
var normal = getNormal(polygon3DPoints);
//Check if polygon is facing front - determinate.
var a = ((polygon3DPoints[2].x - polygon3DPoints[0].x) * (polygon3DPoints[1].y - polygon3DPoints[2].y));
var b = ((polygon3DPoints[2].y - polygon3DPoints[0].y) * (polygon3DPoints[1].x - polygon3DPoints[2].x));
var front = a > b;
//If the normal is pointing away, inverse front flag.
if(normal.z < 0) front !=front;
if(front) {
console.log("Facing front", normal);
}else{
console.log("Facing back, flipping", normal);
//Flip.
shape.polygons[i] = shape.polygons[i].reverse();
var b = shape.polygons[i].shift(); // Get the polygon color, and put it back at the end.
shape.polygons[i].push(b);
}
}
}
function getNormal(p){
var nx = (p[1].y - p[0].y)*(p[2].z - p[0].z) - (p[1].z - p[0].z)*(p[2].y - p[0].y);
var ny = NaN; //(p[1].z - p[0].z)*(p[2].x - p[0].x) - (p[1].x - p[0].x)*(p[2].z - p[0].z); // Y normal not needed.
var nz = (p[1].x - p[0].x)*(p[2].y - p[0].y) - (p[1].y - p[0].y)*(p[2].x - p[0].x);
return {x: nx, y: ny, z: nz};
}
function draw_shape(shape, screenTranslate) {
var projectedPoints = [];
for (var i=0; i < shape.rotatedPoints.length; i++) {
projectedPoints.push(project_point(shape.rotatedPoints[i], screenTranslate));
}
for (var i=0; i < shape.polygons.length; i++) {
var polygonProjectedPoints = [];
var polygon3DPoints = [];
for (var j=0; j < shape.polygons[i].length-1; j++) {
polygonProjectedPoints.push(projectedPoints[shape.polygons[i][j]]);
polygon3DPoints.push(shape.rotatedPoints[shape.polygons[i][j]]);
}
polygonProjectedPoints.push(shape.polygons[i][shape.polygons[i].length-1]);
draw_poly(polygonProjectedPoints, polygon3DPoints);
}
}
function draw_poly(poly, polygon3DPoints) {
// Determinate.
var a = ((poly[2].x - poly[0].x) * (poly[1].y - poly[2].y));
var b = ((poly[2].y - poly[0].y) * (poly[1].x - poly[2].x));
var front = a > b;
if (front) {
var angle = getAngle(polygon3DPoints);
ctx.beginPath();
ctx.moveTo(poly[0].x, poly[0].y);
for (var i = 1; i < poly.length-1; i++) {
ctx.lineTo(poly[i].x, poly[i].y);
}
var colour = poly[poly.length-1];
colour = applyLighting(colour, angle);
ctx.fillStyle = `rgb(${colour[0]}, ${colour[1]}, ${colour[2]})`;
ctx.strokeStyle = ctx.fillStyle;
ctx.lineTo(poly[0].x, poly[0].y);
ctx.stroke(); // Solve aliasing problems.
ctx.fill();
}
}
function applyLighting(colour, angle){
var r = colour[0];
var g = colour[1];
var b = colour[2];
r *= angle;
g *= angle;
b *= angle;
return [~~r, ~~g, ~~b];
}
function translate_point(point, translate){
var new_point = {
x: point.x + translate.x,
y: point.y + translate.y,
z: point.z + translate.z
}
return new_point;
}
function project_point_alt(point, screenTranslate) {
var r = camera.zoom / (point.z + 300);
var new_point = {
x: (point.x * r) + screenTranslate.x,
y: (point.y * r) + screenTranslate.y
}
return new_point;
}
function project_point(point, screenTranslate) {
var f = 1 + (point.z / camera.zoom);
var new_point = {
x: (point.x * f) + screenTranslate.x,
y: (point.y * f) + screenTranslate.y
}
return new_point;
}
//#############################################################################
function make_testShip() {
var modelPoints = [
{x: 0, y: 0, z: 0},
{x: 50, y: 0, z: 0},
{x: 0, y: 50, z: 0}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [50, 50, 150]]
];
return {
name: "test ship",
modelPoints,
rotatedPoints,
polygons
};
}
//#############################################################################
function make_originalCobra() {
var modelPoints = [
{x:32, y:0, z: 76},
{x:-32, y:0, z:76},
{x:0, y: 26, z:24},
{x:-120, y: -3, z:-8},
{x:120, y: -3, z:-8},
{x:-88, y: 16, z:-40},
{x:88, y: 16, z:-40},
{x:128, y: -8, z:-40},
{x:-128, y: -8, z:-40},
{x:0, y: 26, z:-40},
{x:-32, y: -24, z:-40},
{x:32, y: -24, z:-40},
{x:-0.25, y:0, z:76},
{x:0, y:0, z:86},
{x:0.25, y:0, z:76},
{x:-36, y:8, z:-40},
{x:-8, y:12, z:-40},
{x:-8, y:-16, z:-40},
{x:-36, y:-12, z:-40},
{x:36, y:8, z:-40},
{x:8, y:12, z:-40},
{x:8, y:-16, z:-40},
{x:36, y:-12, z:-40},
{x:-80, y:-6, z:-40},
{x:-80, y:6, z:-40},
{x:-88, y:0, z:-40},
{x:80, y:-6, z:-40},
{x:80, y:6, z:-40},
{x:88, y:0, z:-40}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [48, 48, 112]], // Top front
[0, 11, 10, 1, [64, 64, 64]], // Bottom middle
[0, 2, 6, [192, 192, 192]], // Top middle right
[0, 6, 4, [160, 160, 160]], // Top Middle right 2
[0, 4, 7, 11, [80, 80, 80]], // Bottom right
[1, 5, 2, [192, 192, 192]], // Top middle left
[1, 3, 5, [160, 160, 160]], // Top middle left 2
[1, 10, 8, 3, [80, 80, 80]], // Bottom left
[2, 5, 9, [144, 144, 144]], // Top back left
[2, 9, 6, [144, 144, 144]], // Top back right
[3, 8, 5, [112, 112, 112]], // Top back far left
[4, 6, 7, [112, 112, 112]], // Top back far right
[5, 8, 10, 11, 7, 6, 9, [128, 128, 128]], // Back
[12, 13, 14, [128, 128, 128]], // Pointy shooty thing
[12, 14, 13, [128, 128, 128]], // Pointy shooty thing
[15, 18, 17, 16, [240, 64, 64]], // Main engine left
[19, 20, 21, 22, [240, 64, 64]], // Main engine right
[23, 24, 25, [192, 0, 0]], // Small engine left
[26, 28, 27, [192, 0, 0]] // Small engine right
];
return {
name: "Cobra original",
modelPoints,
rotatedPoints,
polygons
};
}
//#############################################################################
//#############################################################################
function make_adder() {
var modelPoints = [
{x: -80, y: 0, z: -110},
{x: -80, y: 0, z: -70},
{x: -60, y: 19, z: -110},
{x: -60, y: 19, z: 10},
{x: 60, y: 19, z: 10},
{x: 60, y: 19, z: -110},
{x: 80, y: 0, z: -70},
{x: 80, y: 0, z: -110},
{x: -60, y: 0, z: 90},
{x: 60, y: 0, z: 90},
{x: 60, y: -20, z: -110},
{x: 60, y: -20, z: 10},
{x: -60, y: -20, z: -110},
{x: -60, y: -20, z: 10},
{x: -35, y: 7, z: 60},
{x: -35, y: 12, z: 40},
{x: 35, y: 12, z: 40},
{x: 35, y: 7, z: 60},
{x: -25, y: 9, z: -110.1},
{x: 25, y: 9, z: -110.1},
{x: 25, y: -15, z: -110.1},
{x: -25, y: -15, z: -110.1},
{x: 13, y: 20, z: -29},
{x: 13, y: 20, z: -89},
{x: 25, y: 20, z: -69},
{x: -13, y: 20, z: -29},
{x: -13, y: 20, z: -89},
{x: -25, y: 20, z: -69}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[2, 1, 0, [159, 159, 32]],
[2, 3, 1, [159, 159, 32]],
[4, 3, 2, [223, 159, 32]],
[4, 2, 5, [223, 159, 32]],
[22, 23, 24, [32, 96, 32]],
[27, 26, 25, [32, 96, 32]],
[5, 6, 4, [159, 159, 32]],
[6, 5, 7, [159, 159, 32]],
[3, 8, 1, [96, 159, 32]],
[4, 6, 9, [96, 159, 32]],
[3, 9, 8, [159, 159, 32]],
[3, 4, 9, [159, 159, 32]],
[7, 10, 6, [96, 159, 32]],
[10, 11, 6, [96, 159, 32]],
[6, 11, 9, [96, 96, 32]],
[1, 12, 0, [96, 159, 32]],
[13, 12, 1, [96, 159, 32]],
[8, 13, 1, [96, 96, 32]],
[12, 13, 11, [96, 96, 32]],
[10, 12, 11, [96, 96, 32]],
[11, 13, 9, [32, 96, 32]],
[13, 8, 9, [32, 96, 32]],
[14, 15, 16, [96, 96, 32]],
[16, 17, 14, [96, 96, 32]],
[0, 12, 2, [96, 96, 96]],
[2, 12, 10, [96, 96, 96]],
[10, 5, 2, [96, 96, 96]],
[5, 10, 7, [96, 96, 96]],
[20, 19, 18, [223, 32, 32]],
[20, 18, 21, [223, 32, 32]]
];
return {
name: "adder",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_anaconda() {
var modelPoints = [
{x: 0, y: -25, z: 175},
{x: -70, y: -75, z: -145},
{x: 70, y: -75, z: -145},
{x: 110, y: -35, z: -95},
{x: -110, y: -35, z: -95},
{x: -60, y: 35, z: -115},
{x: 60, y: 35, z: -115},
{x: 0, y: 15, z: -175},
{x: 0, y: -15, z: -165.1},
{x: -30, y: -51, z: -153.1},
{x: 30, y: -51, z: -153.1},
{x: -17, y: -6, z: 83},
{x: 18, y: -6, z: 83},
{x: 20, y: -4, z: 74},
{x: -20, y: -4, z: 74},
{x: -18, y: -6, z: 83},
{x: 16, y: -8, z: 94},
{x: 14, y: -10, z: 103},
{x: -14, y: -10, z: 103},
{x: -16, y: -8, z: 94}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[2, 1, 0, [223, 159, 32]],
[0, 3, 2, [159, 159, 32]],
[1, 4, 0, [159, 159, 32]],
[0, 5, 6, [223, 159, 32]],
[0, 6, 3, [159, 159, 96]],
[5, 7, 6, [159, 96, 32]],
[7, 1, 2, [159, 96, 32]],
[8, 9, 10, [223, 32, 32]],
[6, 7, 2, [96, 32, 32]],
[3, 6, 2, [96, 32, 32]],
[4, 5, 0, [159, 159, 96]],
[1, 7, 5, [96, 32, 32]],
[5, 4, 1, [96, 32, 32]],
[13, 12, 11, [32, 32, 32]],
[15, 14, 13, [32, 32, 32]],
[16, 17, 18, [32, 32, 32]],
[18, 19, 16, [32, 32, 32]]
];
return {
name: "anaconda",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_asp2() {
var modelPoints = [
{x: -60, y: 0, z: -75},
{x: 0, y: 20, z: -75},
{x: 0, y: -20, z: -75},
{x: 60, y: 0, z: -75},
{x: 0, y: 20, z: -5},
{x: -60, y: 10, z: 15},
{x: 60, y: -10, z: 15},
{x: 0, y: 10, z: -75.1},
{x: -60, y: -10, z: 15},
{x: -100, y: 0, z: 5},
{x: 60, y: 10, z: 15},
{x: -20, y: 0, z: -75.1},
{x: 100, y: 0, z: 5},
{x: -40, y: 0, z: 75},
{x: 40, y: 0, z: 75},
{x: 0, y: -10, z: -75.1},
{x: 20, y: 0, z: -75.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[2, 1, 0, [96, 96, 96]],
[3, 1, 2, [96, 96, 96]],
[7, 11, 15, [223, 32, 32]],
[16, 7, 15, [223, 32, 32]],
[0, 1, 4, [96, 159, 96]],
[4, 5, 0, [96, 159, 96]],
[5, 9, 0, [96, 159, 96]],
[3, 4, 1, [32, 223, 96]],
[3, 10, 4, [32, 223, 96]],
[12, 10, 3, [32, 223, 96]],
[4, 13, 5, [96, 96, 32]],
[14, 13, 4, [96, 96, 32]],
[14, 4, 10, [96, 96, 32]],
[5, 13, 9, [32, 96, 32]],
[10, 12, 14, [32, 96, 32]],
[8, 6, 2, [96, 96, 32]],
[8, 13, 6, [32, 96, 96]],
[13, 14, 6, [32, 96, 96]],
[8, 9, 13, [32, 159, 96]],
[14, 12, 6, [32, 159, 96]],
[2, 6, 12, [32, 96, 32]],
[12, 3, 2, [32, 96, 32]],
[9, 8, 2, [32, 96, 32]],
[2, 0, 9, [32, 96, 32]]
];
return {
name: "asp2",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_asp2v() {
var modelPoints = [
{x: 115, y: -10, z: 15},
{x: 50, y: -10, z: 97},
{x: 90, y: 16, z: 27},
{x: -50, y: -10, z: 97},
{x: -115, y: -10, z: 15},
{x: -90, y: 16, z: 27},
{x: 65, y: -10, z: -103},
{x: 98, y: -30, z: 37},
{x: -98, y: -30, z: 37},
{x: -65, y: -10, z: -103},
{x: 0, y: 30, z: -11},
{x: 0, y: 20, z: -103},
{x: -18, y: -10, z: -103},
{x: 18, y: -10, z: -103},
{x: -18, y: -14, z: 85.1},
{x: -24, y: -26, z: 49.1},
{x: -14, y: -26, z: 49.1},
{x: 24, y: -26, z: 49.1},
{x: 14, y: -26, z: 49.1},
{x: 18, y: -14, z: 85.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[7, 0, 6, [32, 96, 32]],
[8, 3, 1, [32, 159, 32]],
[7, 8, 1, [32, 159, 32]],
[16, 15, 14, [223, 96, 32]],
[17, 18, 19, [223, 96, 32]],
[7, 9, 8, [32, 96, 32]],
[7, 6, 9, [32, 96, 32]],
[6, 2, 10, [32, 223, 96]],
[5, 9, 10, [32, 223, 96]],
[11, 6, 10, [96, 159, 32]],
[11, 10, 9, [32, 159, 32]],
[2, 1, 10, [223, 159, 32]],
[1, 3, 10, [223, 159, 32]],
[3, 5, 10, [223, 159, 32]],
[11, 12, 13, [32, 96, 96]],
[11, 9, 12, [223, 32, 32]],
[6, 11, 13, [223, 32, 32]],
[9, 5, 4, [96, 96, 32]],
[8, 9, 4, [32, 96, 32]],
[3, 8, 4, [159, 159, 32]],
[4, 5, 3, [159, 159, 32]],
[1, 2, 0, [159, 159, 32]],
[0, 7, 1, [159, 159, 32]],
[0, 2, 6, [96, 96, 32]]
];
return {
name: "asp2v",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_boa() {
var modelPoints = [
{x: 46, y: 3, z: -114},
{x: 0, y: -46, z: -67},
{x: 0, y: 4, z: 114},
{x: 44, y: 46, z: -87},
{x: -44, y: 46, z: -87},
{x: -46, y: 3, z: -114},
{x: 0, y: 16, z: -105},
{x: 14, y: 39, z: -92},
{x: -12, y: 39, z: -92}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [96, 96, 159]],
[3, 0, 2, [159, 96, 159]],
[4, 3, 2, [223, 96, 159]],
[5, 4, 2, [159, 96, 159]],
[1, 5, 2, [96, 96, 159]],
[3, 4, 5, [96, 32, 159]],
[3, 5, 0, [96, 32, 159]],
[1, 0, 5, [32, 32, 96]],
[6, 7, 8, [223, 32, 32]]
];
return {
name: "boa",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_bushmaster() {
var modelPoints = [
{x: 100, y: -20, z: 30},
{x: -100, y: -20, z: 30},
{x: 0, y: -20, z: 130},
{x: 100, y: -20, z: -90},
{x: -100, y: -20, z: -90},
{x: 40, y: -20, z: -130},
{x: -40, y: -20, z: -130},
{x: 40, y: 20, z: -130},
{x: 40, y: 20, z: -10},
{x: -40, y: 20, z: -130},
{x: -40, y: 20, z: -10},
{x: 0, y: -20, z: 130},
{x: -40, y: -20.1, z: 30},
{x: -50, y: -20.1, z: -90},
{x: -30, y: -20.1, z: -90},
{x: 40, y: -20.1, z: 30},
{x: 30, y: -20.1, z: -90},
{x: 50, y: -20.1, z: -90},
{x: -30, y: 0, z: -130.1},
{x: -10, y: 10, z: -130.1},
{x: -10, y: -10, z: -130.1},
{x: 10, y: 10, z: -130.1},
{x: 10, y: -10, z: -130.1},
{x: 30, y: 0, z: -130.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [96, 32, 32]],
[0, 3, 1, [96, 32, 32]],
[3, 4, 1, [96, 32, 32]],
[3, 5, 6, [96, 32, 32]],
[6, 4, 3, [96, 32, 32]],
[14, 13, 12, [223, 32, 32]],
[17, 16, 15, [223, 32, 32]],
[5, 3, 7, [96, 96, 96]],
[8, 9, 7, [96, 223, 223]],
[10, 9, 8, [96, 223, 223]],
[2, 10, 8, [159, 223, 223]],
[10, 2, 1, [32, 159, 159]],
[8, 0, 11, [32, 159, 159]],
[8, 7, 0, [96, 159, 159]],
[7, 3, 0, [32, 159, 159]],
[10, 1, 9, [96, 159, 159]],
[1, 4, 9, [32, 159, 159]],
[5, 7, 9, [32, 96, 96]],
[9, 6, 5, [32, 96, 96]],
[20, 19, 18, [223, 32, 32]],
[21, 22, 23, [223, 32, 32]],
[6, 9, 4, [96, 96, 96]]
];
return {
name: "bushmaster",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_caiman() {
var modelPoints = [
{x: -40, y: -30, z: 40},
{x: -120, y: -30, z: -120},
{x: 0, y: 10, z: -120},
{x: 120, y: -30, z: -120},
{x: 40, y: -30, z: 40},
{x: 0, y: 30, z: 40},
{x: 0, y: -30, z: 120},
{x: 8, y: -6, z: -120.1},
{x: 8, y: -22, z: -120.1},
{x: 52, y: -22, z: -120.1},
{x: -8, y: -22, z: -120.1},
{x: -8, y: -6, z: -120.1},
{x: -52, y: -22, z: -120.1},
{x: 13, y: 2, z: 52},
{x: 25, y: -14, z: 52},
{x: 13, y: -14, z: 76},
{x: -13, y: -14, z: 76},
{x: -25, y: -14, z: 52},
{x: -13, y: 2, z: 52}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [96, 96, 159]],
[2, 3, 4, [96, 96, 159]],
[2, 5, 0, [96, 159, 159]],
[2, 4, 5, [32, 159, 159]],
[6, 0, 5, [96, 223, 159]],
[5, 4, 6, [159, 223, 159]],
[3, 2, 1, [96, 159, 96]],
[7, 8, 9, [223, 32, 32]],
[10, 11, 12, [223, 32, 32]],
[1, 6, 3, [32, 32, 159]],
[13, 14, 15, [32, 32, 96]],
[16, 17, 18, [32, 32, 96]]
];
return {
name: "caiman",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_cobra1() {
var modelPoints = [
{x: 45, y: -6, z: 78},
{x: -45, y: -6, z: 78},
{x: 0, y: 25, z: -12},
{x: -91, y: 10, z: -78},
{x: 91, y: 10, z: -78},
{x: -130, y: -6, z: 30},
{x: 130, y: -6, z: 30},
{x: 130, y: -6, z: -57},
{x: -130, y: -6, z: -57},
{x: 91, y: -25, z: -77},
{x: -91, y: -25, z: -78},
{x: -27, y: 4.7, z: 47},
{x: 27, y: 4.7, z: 47},
{x: 27, y: 0.3, z: 60},
{x: -27, y: 0.3, z: 60},
{x: 0, y: 1, z: -78},
{x: 45, y: -15, z: -78},
{x: 60, y: 0, z: -78},
{x: -60, y: 0, z: -78},
{x: -45, y: -15, z: -78}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [223, 223, 223]],
[2, 3, 4, [32, 223, 223]],
[0, 2, 4, [32, 159, 223]],
[2, 1, 3, [32, 159, 223]],
[5, 3, 1, [32, 159, 223]],
[6, 0, 4, [32, 159, 223]],
[6, 4, 7, [32, 96, 223]],
[8, 3, 5, [32, 96, 223]],
[6, 7, 9, [96, 32, 223]],
[10, 8, 5, [96, 32, 223]],
[10, 3, 8, [159, 96, 223]],
[4, 9, 7, [159, 96, 223]],
[4, 3, 9, [32, 32, 159]],
[9, 3, 10, [32, 32, 159]],
[0, 10, 1, [32, 32, 96]],
[0, 9, 10, [32, 32, 96]],
[10, 5, 1, [96, 32, 96]],
[0, 6, 9, [96, 32, 96]],
[11, 12, 13, [32, 32, 96]],
[13, 14, 11, [32, 32, 96]],
[15, 16, 17, [223, 32, 32]],
[15, 18, 19, [223, 32, 32]]
];
return {
name: "cobra1",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_cobra3() {
var modelPoints = [
{x: 0, y: 15, z: 10},
{x: 80, y: 5, z: -45},
{x: 25, y: -5, z: 45},
{x: -25, y: -5, z: 45},
{x: -80, y: 5, z: -45},
{x: 0, y: 15, z: -45},
{x: 95, y: -5, z: -25},
{x: -95, y: -5, z: -25},
{x: 95, y: -5, z: -45},
{x: -95, y: -5, z: -45},
{x: -25, y: -15, z: -45},
{x: 25, y: -15, z: -45},
{x: -60, y: -5, z: -45.1},
{x: -60, y: 5, z: -45.1},
{x: -75, y: 0, z: -45.1},
{x: 60, y: 5, z: -45.1},
{x: 75, y: 0, z: -45.1},
{x: 60, y: -5, z: -45.1},
{x: -5, y: 5, z: -45.1},
{x: -5, y: -10, z: -45.1},
{x: -30, y: 0, z: -45.1},
{x: -30, y: -5, z: -45.1},
{x: 5, y: 5, z: -45.1},
{x: 5, y: -10, z: -45.1},
{x: 30, y: 0, z: -45.1},
{x: 30, y: -5, z: -45.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [96, 32, 223]],
[0, 3, 4, [96, 32, 223]],
[0, 5, 1, [32, 159, 159]],
[0, 4, 5, [32, 159, 159]],
[2, 1, 6, [32, 32, 159]],
[3, 7, 4, [32, 32, 159]],
[1, 8, 6, [32, 32, 96]],
[4, 7, 9, [32, 32, 96]],
[2, 3, 0, [96, 159, 223]],
[4, 9, 10, [96, 96, 96]],
[1, 11, 8, [96, 96, 96]],
[5, 4, 10, [96, 96, 96]],
[5, 10, 11, [32, 96, 96]],
[1, 5, 11, [96, 96, 96]],
[12, 13, 14, [223, 32, 32]],
[17, 16, 15, [223, 32, 32]],
[20, 19, 18, [223, 32, 32]],
[20, 21, 19, [223, 32, 32]],
[22, 23, 24, [223, 32, 32]],
[23, 25, 24, [223, 32, 32]],
[2, 11, 10, [32, 32, 159]],
[10, 3, 2, [32, 32, 159]],
[8, 11, 2, [32, 96, 96]],
[2, 6, 8, [32, 96, 96]],
[3, 9, 7, [32, 96, 96]],
[3, 10, 9, [32, 96, 96]]
];
return {
name: "cobra3",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_cobra3v() {
var modelPoints = [
{x: 0, y: 15, z: 10},
{x: 80, y: 5, z: -45},
{x: 25, y: -5, z: 45},
{x: -25, y: -5, z: 45},
{x: -80, y: 5, z: -45},
{x: 0, y: 15, z: -45},
{x: 95, y: -5, z: -25},
{x: -95, y: -5, z: -25},
{x: 95, y: -5, z: -45},
{x: -95, y: -5, z: -45},
{x: -25, y: -15, z: -45},
{x: 25, y: -15, z: -45},
{x: -60, y: -5, z: -45.1},
{x: -60, y: 5, z: -45.1},
{x: -75, y: 0, z: -45.1},
{x: 60, y: 5, z: -45.1},
{x: 75, y: 0, z: -45.1},
{x: 60, y: -5, z: -45.1},
{x: -5, y: 5, z: -45.1},
{x: -5, y: -10, z: -45.1},
{x: -30, y: 0, z: -45.1},
{x: -30, y: -5, z: -45.1},
{x: 5, y: 5, z: -45.1},
{x: 5, y: -10, z: -45.1},
{x: 30, y: 0, z: -45.1},
{x: 30, y: -5, z: -45.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [159, 96, 32]],
[0, 3, 4, [159, 96, 32]],
[0, 5, 1, [96, 32, 32]],
[0, 4, 5, [96, 32, 32]],
[2, 1, 6, [32, 96, 32]],
[3, 7, 4, [32, 96, 32]],
[1, 8, 6, [32, 32, 96]],
[4, 7, 9, [32, 32, 96]],
[2, 3, 0, [159, 32, 32]],
[4, 9, 10, [96, 96, 96]],
[1, 11, 8, [96, 96, 96]],
[5, 4, 10, [96, 96, 96]],
[5, 10, 11, [32, 96, 96]],
[1, 5, 11, [96, 96, 96]],
[12, 13, 14, [223, 32, 32]],
[17, 16, 15, [223, 32, 32]],
[20, 19, 18, [223, 32, 32]],
[20, 21, 19, [223, 32, 32]],
[22, 23, 24, [223, 32, 32]],
[23, 25, 24, [223, 32, 32]],
[2, 11, 10, [32, 96, 32]],
[10, 3, 2, [32, 96, 32]],
[8, 11, 2, [32, 96, 96]],
[2, 6, 8, [32, 96, 96]],
[3, 9, 7, [32, 96, 96]],
[3, 10, 9, [32, 96, 96]]
];
return {
name: "cobra3v",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_constrictor() {
var modelPoints = [
{x: -20, y: -12, z: 45},
{x: -35, y: -12, z: 25},
{x: 20, y: -12, z: 45},
{x: -35, y: -12, z: -45},
{x: 35, y: -12, z: 25},
{x: 35, y: -12, z: -45},
{x: -20, y: 2, z: -45},
{x: -20, y: 2, z: 15},
{x: -10, y: 2, z: 30},
{x: 10, y: 2, z: 30},
{x: 20, y: 2, z: -45},
{x: 20, y: 2, z: 15},
{x: -15, y: -2, z: -45.1},
{x: -20, y: -7, z: -45.1},
{x: 15, y: -2, z: -45.1},
{x: 20, y: -7, z: -45.1},
{x: -15, y: -12.1, z: -35},
{x: -10, y: -12.1, z: -35},
{x: -10, y: -12.1, z: 20},
{x: 10, y: -12.1, z: 20},
{x: 10, y: -12.1, z: -35},
{x: 15, y: -12.1, z: -35},
{x: 0, y: 2.2, z: 25},
{x: -10, y: 2.2, z: 5},
{x: 10, y: 2.2, z: 5},
{x: -10, y: 2.1, z: -25},
{x: 0, y: 2.1, z: 15},
{x: 10, y: 2.1, z: -25}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[3, 1, 0, [32, 96, 96]],
[3, 0, 2, [32, 96, 96]],
[3, 2, 5, [32, 96, 96]],
[5, 2, 4, [32, 96, 96]],
[18, 17, 16, [32, 32, 96]],
[21, 20, 19, [32, 32, 96]],
[8, 7, 6, [223, 223, 32]],
[6, 9, 8, [223, 223, 32]],
[6, 10, 9, [223, 223, 32]],
[10, 11, 9, [223, 223, 32]],
[22, 23, 24, [32, 223, 96]],
[26, 25, 27, [159, 223, 96]],
[5, 6, 3, [96, 32, 32]],
[5, 10, 6, [96, 32, 32]],
[12, 13, 15, [223, 32, 32]],
[14, 12, 15, [223, 32, 32]],
[2, 0, 8, [96, 223, 32]],
[8, 9, 2, [96, 223, 32]],
[4, 11, 10, [159, 223, 32]],
[10, 5, 4, [159, 223, 32]],
[6, 7, 1, [159, 223, 32]],
[1, 3, 6, [159, 223, 32]],
[2, 9, 11, [32, 159, 32]],
[11, 4, 2, [32, 159, 32]],
[7, 8, 0, [32, 159, 32]],
[0, 1, 7, [32, 159, 32]]
];
return {
name: "constrictor",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_copperhead() {
var modelPoints = [
{x: 0, y: 40, z: 0},
{x: -60, y: -20, z: 100},
{x: 60, y: -20, z: 100},
{x: 80, y: 0, z: -40},
{x: 0, y: -20, z: -80},
{x: -80, y: 0, z: -40},
{x: 0, y: -20.1, z: -20},
{x: -20, y: -20.1, z: 40},
{x: 20, y: -20.1, z: 40}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[5, 4, 0, [32, 96, 32]],
[4, 3, 0, [16, 80, 16]],
[1, 5, 0, [48, 112, 48]],
[2, 1, 0, [112, 112, 48]],
[3, 2, 0, [48, 112, 48]],
[5, 1, 4, [48, 112, 112]],
[2, 3, 4, [48, 112, 112]],
[1, 2, 4, [80, 80, 80]],
[7, 8, 6, [223, 32, 32]]
];
return {
name: "copperhead",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_ferdelance() {
var modelPoints = [
{x: 0, y: -25, z: 120},
{x: -70, y: 15, z: -60},
{x: 0, y: 25, z: -90},
{x: 70, y: 15, z: -60},
{x: -70, y: -25, z: -60},
{x: 70, y: -25, z: -60},
{x: 40, y: 15, z: -120},
{x: -40, y: 15, z: -120},
{x: 40, y: -25, z: -120},
{x: -40, y: -25, z: -120},
{x: -10, y: -13, z: 70},
{x: -50, y: 15, z: -50},
{x: -10, y: 21, z: -70},
{x: 10, y: -13, z: 70},
{x: 10, y: 21, z: -70},
{x: 50, y: 15, z: -50},
{x: -10, y: 5, z: -120.1},
{x: 10, y: 5, z: -120.1},
{x: 10, y: -15, z: -120.1},
{x: -10, y: -15, z: -120.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [223, 159, 96]],
[3, 0, 2, [223, 159, 32]],
[0, 4, 1, [96, 32, 32]],
[3, 5, 0, [96, 32, 32]],
[2, 6, 3, [159, 159, 32]],
[2, 1, 7, [159, 159, 32]],
[2, 7, 6, [32, 96, 32]],
[6, 8, 3, [159, 96, 32]],
[3, 8, 5, [159, 96, 32]],
[7, 1, 4, [159, 96, 32]],
[7, 4, 9, [159, 96, 32]],
[9, 6, 7, [96, 96, 96]],
[8, 6, 9, [96, 96, 96]],
[18, 17, 16, [223, 32, 32]],
[16, 19, 18, [223, 32, 32]],
[9, 4, 0, [96, 96, 96]],
[8, 9, 0, [32, 96, 96]],
[8, 0, 5, [96, 96, 96]],
[10, 11, 12, [96, 32, 32]],
[13, 14, 15, [96, 32, 32]]
];
return {
name: "ferdelance",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_gecko() {
var modelPoints = [
{x: -60, y: 30, z: -100},
{x: 60, y: 30, z: -100},
{x: 120, y: 0, z: -60},
{x: 60, y: -30, z: -100},
{x: -60, y: -30, z: -100},
{x: -120, y: 0, z: -60},
{x: -30, y: 0, z: 100},
{x: 30, y: 0, z: 100},
{x: 10, y: -9, z: 40},
{x: 25, y: -28, z: -80},
{x: 10, y: -28, z: -80},
{x: -10, y: -28, z: -80},
{x: -25, y: -28, z: -80},
{x: -10, y: -9, z: 40},
{x: -30, y: 20, z: -100.1},
{x: 30, y: 20, z: -100.1},
{x: -30, y: -20, z: -100.1},
{x: 30, y: -20, z: -100.1},
{x: -90, y: 0, z: -80.1},
{x: -72, y: 10, z: -92.1},
{x: -72, y: -10, z: -92.1},
{x: 72, y: 10, z: -92.1},
{x: 72, y: -10, z: -92.1},
{x: 90, y: 0, z: -80.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[6, 0, 1, [143, 143, 16]],
[1, 7, 6, [143, 143, 16]],
[4, 6, 7, [143, 143, 80]],
[7, 3, 4, [143, 143, 80]],
[8, 9, 10, [112, 48, 48]],
[11, 12, 13, [112, 48, 48]],
[5, 4, 0, [207, 143, 80]],
[20, 19, 18, [223, 32, 32]],
[1, 3, 2, [207, 143, 80]],
[21, 22, 23, [223, 32, 32]],
[2, 7, 1, [159, 159, 32]],
[6, 5, 0, [159, 159, 32]],
[5, 6, 4, [159, 159, 96]],
[3, 7, 2, [159, 159, 96]],
[4, 3, 1, [223, 159, 96]],
[1, 0, 4, [223, 159, 96]],
[17, 15, 14, [223, 32, 32]],
[14, 16, 17, [223, 32, 32]]
];
return {
name: "gecko",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_hawk() {
var modelPoints = [
{x: -90, y: 30, z: 7},
{x: -30, y: 60, z: 97},
{x: -30, y: 30, z: 97},
{x: 90, y: 30, z: 7},
{x: 30, y: 30, z: 97},
{x: 30, y: 60, z: 97},
{x: -30, y: 30, z: 142},
{x: 30, y: 30, z: 142},
{x: -30, y: 30, z: -142},
{x: 30, y: 30, z: -142},
{x: 135, y: -60, z: -142},
{x: 120, y: -15, z: -82},
{x: -135, y: -60, z: -142},
{x: -120, y: -15, z: -82},
{x: -30, y: 60, z: -142},
{x: 30, y: 60, z: -142}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [32, 96, 96]],
[3, 4, 5, [32, 96, 96]],
[6, 7, 8, [96, 96, 96]],
[7, 9, 8, [96, 96, 96]],
[10, 9, 4, [32, 96, 96]],
[11, 10, 4, [32, 96, 96]],
[3, 11, 4, [32, 96, 96]],
[2, 8, 12, [32, 96, 96]],
[12, 13, 2, [32, 96, 96]],
[2, 13, 0, [32, 96, 96]],
[6, 2, 1, [32, 96, 223]],
[5, 4, 7, [32, 96, 223]],
[1, 5, 7, [96, 159, 159]],
[7, 6, 1, [96, 159, 159]],
[5, 1, 14, [96, 96, 96]],
[14, 15, 5, [96, 96, 96]],
[14, 13, 12, [96, 32, 96]],
[15, 10, 11, [96, 32, 96]],
[0, 13, 14, [32, 96, 159]],
[15, 11, 3, [32, 96, 159]],
[1, 0, 14, [96, 32, 159]],
[5, 15, 3, [96, 32, 159]],
[15, 14, 8, [223, 32, 32]],
[8, 9, 15, [223, 32, 32]],
[12, 8, 14, [32, 32, 96]],
[15, 9, 10, [32, 32, 96]]
];
return {
name: "hawk",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_hognose() {
var modelPoints = [
{x: 0, y: 70, z: 95},
{x: -120, y: -30, z: 95},
{x: 0, y: -70, z: 175},
{x: 120, y: -30, z: 95},
{x: 0, y: -70, z: -175},
{x: 15, y: -45, z: 155},
{x: 75, y: -25, z: 115},
{x: 15, y: 25, z: 115},
{x: -15, y: 25, z: 115},
{x: -75, y: -25, z: 115},
{x: -15, y: -45, z: 155}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[2, 1, 0, [223, 96, 32]],
[10, 9, 8, [223, 159, 32]],
[0, 3, 2, [223, 96, 32]],
[7, 6, 5, [223, 159, 32]],
[0, 4, 3, [159, 96, 32]],
[0, 1, 4, [96, 96, 32]],
[4, 1, 2, [32, 96, 96]],
[3, 4, 2, [96, 96, 96]]
];
return {
name: "hognose",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_krait() {
var modelPoints = [
{x: 0, y: 40, z: -100},
{x: -100, y: 10, z: -30},
{x: -100, y: -10, z: -30},
{x: 0, y: -40, z: -100},
{x: 100, y: -10, z: -30},
{x: 100, y: 10, z: -30},
{x: 0, y: 0, z: 100},
{x: 0, y: 20, z: -100.1},
{x: -60, y: 0, z: -58.1},
{x: 0, y: -20, z: -100.1},
{x: 60, y: 0, z: -58.1},
{x: -100, y: 0, z: 100},
{x: 100, y: 0, z: 100}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[5, 12, 4, [16, 80, 207]],
[1, 2, 11, [32, 96, 223]],
[4, 5, 0, [96, 96, 96]],
[3, 4, 0, [96, 96, 96]],
[2, 3, 0, [96, 96, 96]],
[1, 2, 0, [96, 96, 96]],
[7, 9, 10, [223, 32, 32]],
[7, 8, 9, [223, 32, 32]],
[0, 5, 6, [16, 80, 207]],
[0, 6, 1, [32, 96, 223]],
[5, 4, 6, [80, 80, 143]],
[1, 6, 2, [80, 80, 143]],
[6, 4, 3, [48, 112, 239]],
[6, 3, 2, [32, 96, 223]],
[5, 4, 12, [32, 96, 223]],
[1, 11, 2, [16, 80, 207]]
];
return {
name: "krait",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_mamba() {
var modelPoints = [
{x: -110, y: -20, z: -110},
{x: 0, y: -20, z: 110},
{x: -60, y: 20, z: -110},
{x: 60, y: 20, z: -110},
{x: 110, y: -20, z: -110},
{x: -11, y: -3.9, z: 22},
{x: 11, y: -3.9, z: 22},
{x: 5, y: 0.1, z: 0},
{x: -5, y: 0.1, z: 0},
{x: -60, y: 8, z: -110.1},
{x: -60, y: -8, z: -110.1},
{x: -76, y: -4, z: -110.1},
{x: 60, y: -8, z: -110.1},
{x: 60, y: 8, z: -110.1},
{x: 76, y: -4, z: -110.1},
{x: -28, y: 8, z: -110.1},
{x: 28, y: 8, z: -110.1},
{x: -28, y: -12, z: -110.1},
{x: 28, y: -12, z: -110.1},
{x: -20, y: -20.1, z: 0},
{x: -40, y: -20.1, z: -70},
{x: -30, y: -20.1, z: -70},
{x: 30, y: -20.1, z: -70},
{x: 20, y: -20.1, z: 0},
{x: 40, y: -20.1, z: -70}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[2, 1, 0, [32, 159, 32]],
[1, 2, 3, [32, 96, 32]],
[7, 6, 5, [32, 223, 159]],
[5, 8, 7, [32, 223, 159]],
[3, 4, 1, [32, 159, 32]],
[2, 0, 4, [32, 96, 96]],
[4, 3, 2, [32, 96, 96]],
[11, 10, 9, [223, 32, 32]],
[14, 13, 12, [223, 32, 32]],
[17, 16, 15, [223, 32, 32]],
[18, 16, 17, [223, 32, 32]],
[0, 1, 4, [32, 96, 32]],
[20, 19, 21, [96, 32, 32]],
[22, 23, 24, [96, 32, 32]]
];
return {
name: "mamba",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_moccasin() {
var modelPoints = [
{x: 75, y: -15, z: 45},
{x: 30, y: 15, z: 45},
{x: 0, y: 15, z: -105},
{x: 90, y: -15, z: -105},
{x: -30, y: 15, z: 45},
{x: -75, y: -15, z: 45},
{x: -90, y: -15, z: -105},
{x: 0, y: -8, z: 105},
{x: -6, y: -9, z: -105.1},
{x: -15, y: 3, z: -105.1},
{x: -33, y: -3, z: -105.1},
{x: 18, y: 3, z: -105.1},
{x: 9, y: -9, z: -105.1},
{x: 33, y: -3, z: -105.1},
{x: 10, y: 9, z: 61},
{x: -10, y: 9, z: 61},
{x: 0, y: -1, z: 87},
{x: 3, y: 15.1, z: -54},
{x: 18, y: 15.1, z: 33},
{x: 3, y: 15.1, z: 33},
{x: -18, y: 15.1, z: 33},
{x: -3, y: 15.1, z: -54},
{x: -3, y: 15.1, z: 33}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [96, 159, 96]],
[2, 3, 0, [159, 159, 96]],
[2, 4, 5, [96, 159, 96]],
[5, 6, 2, [159, 159, 96]],
[3, 6, 5, [32, 159, 96]],
[3, 5, 0, [32, 159, 96]],
[1, 4, 2, [223, 159, 96]],
[17, 18, 19, [159, 223, 96]],
[20, 21, 22, [159, 223, 96]],
[3, 2, 6, [96, 159, 96]],
[8, 9, 10, [223, 32, 32]],
[11, 12, 13, [223, 32, 32]],
[1, 7, 4, [96, 159, 32]],
[0, 7, 1, [159, 223, 159]],
[4, 7, 5, [159, 223, 159]],
[0, 5, 7, [96, 159, 96]],
[16, 15, 14, [223, 96, 96]]
];
return {
name: "moccasin",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_moray() {
var modelPoints = [
{x: 0, y: -25, z: 85},
{x: -110, y: -25, z: 25},
{x: -60, y: 25, z: 25},
{x: -30, y: -25, z: -85},
{x: 60, y: 25, z: 25},
{x: 110, y: -25, z: 25},
{x: 30, y: -25, z: -85},
{x: 0, y: -9, z: 66},
{x: -20, y: 11, z: 42},
{x: 20, y: 11, z: 42},
{x: -25, y: -25.1, z: -65},
{x: -10, y: -25.1, z: -85},
{x: 10, y: -25.1, z: -85},
{x: 25, y: -25.1, z: -65}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [223, 159, 32]],
[0, 2, 4, [159, 159, 96]],
[7, 8, 9, [32, 159, 159]],
[0, 4, 5, [223, 159, 32]],
[2, 3, 4, [159, 96, 32]],
[4, 3, 6, [159, 96, 32]],
[4, 6, 5, [223, 96, 32]],
[3, 2, 1, [223, 96, 32]],
[3, 1, 0, [96, 96, 96]],
[6, 3, 0, [32, 96, 96]],
[6, 0, 5, [96, 96, 96]],
[3, 10, 11, [223, 32, 32]],
[12, 13, 6, [223, 32, 32]]
];
return {
name: "moray",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_python() {
var modelPoints = [
{x: 0, y: 0, z: 160},
{x: -80, y: 0, z: -80},
{x: 0, y: 50, z: -30},
{x: 80, y: 0, z: -80},
{x: 0, y: 50, z: -80},
{x: 0, y: 30, z: -160},
{x: 50, y: 0, z: -160},
{x: -50, y: 0, z: -160},
{x: 0, y: -50, z: -30},
{x: 0, y: -50, z: -80},
{x: 0, y: -30, z: -160},
{x: 0, y: -10, z: -160.1},
{x: 10, y: 0, z: -160.1},
{x: 0, y: 10, z: -160.1},
{x: -10, y: 0, z: -160.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [96, 32, 159]],
[0, 2, 3, [32, 32, 159]],
[1, 4, 2, [32, 96, 159]],
[2, 4, 3, [32, 96, 159]],
[5, 4, 1, [96, 159, 159]],
[3, 4, 5, [96, 159, 159]],
[5, 6, 3, [159, 159, 159]],
[1, 7, 5, [159, 159, 159]],
[0, 3, 8, [96, 32, 159]],
[0, 8, 1, [32, 32, 159]],
[3, 9, 8, [32, 96, 159]],
[8, 9, 1, [32, 96, 159]],
[10, 9, 3, [96, 159, 159]],
[1, 9, 10, [96, 159, 159]],
[10, 7, 1, [159, 159, 159]],
[3, 6, 10, [159, 159, 159]],
[5, 7, 10, [96, 96, 96]],
[5, 10, 6, [96, 96, 96]],
[11, 12, 13, [223, 32, 32]],
[13, 14, 11, [223, 32, 32]]
];
return {
name: "python",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_shuttle() {
var modelPoints = [
{x: -60, y: -60, z: -120},
{x: -60, y: 60, z: -120},
{x: 60, y: 60, z: -120},
{x: 60, y: -60, z: -120},
{x: 50, y: 0, z: 80},
{x: 0, y: -50, z: 80},
{x: 0, y: 50, z: 80},
{x: -50, y: 0, z: 80},
{x: 0, y: -20, z: 120},
{x: -10, y: 30, z: 90},
{x: -30, y: 10, z: 90},
{x: -10, y: 0, z: 103},
{x: 10, y: 0, z: 103},
{x: 10, y: 30, z: 90},
{x: 30, y: 10, z: 90},
{x: 0, y: 20, z: -120.1},
{x: -20, y: 0, z: -120.1},
{x: 0, y: -20, z: -120.1},
{x: 20, y: 0, z: -120.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[2, 1, 0, [96, 96, 96]],
[2, 0, 3, [96, 96, 96]],
[15, 16, 17, [223, 32, 32]],
[17, 18, 15, [223, 32, 32]],
[3, 4, 2, [96, 32, 32]],
[3, 0, 5, [96, 32, 32]],
[1, 2, 6, [96, 32, 32]],
[1, 7, 0, [96, 32, 32]],
[4, 6, 2, [159, 96, 32]],
[6, 7, 1, [159, 96, 32]],
[0, 7, 5, [159, 96, 32]],
[5, 4, 3, [159, 96, 32]],
[5, 7, 8, [32, 96, 96]],
[8, 4, 5, [96, 96, 96]],
[7, 6, 8, [96, 96, 96]],
[4, 8, 6, [32, 96, 96]],
[11, 10, 9, [159, 223, 159]],
[12, 13, 14, [159, 223, 159]]
];
return {
name: "shuttle",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_sidewinder() {
var modelPoints = [
{x: 0, y: 25, z: -75},
{x: 100, y: 0, z: -75},
{x: 0, y: -25, z: -75},
{x: -100, y: 0, z: -75},
{x: -50, y: 0, z: 75},
{x: 50, y: 0, z: 75},
{x: -25, y: 15, z: -75.1},
{x: 25, y: 15, z: -75.1},
{x: -25, y: -15, z: -75.1},
{x: 25, y: -15, z: -75.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 3, 2, [0, 0, 191]],
[0, 2, 1, [0, 0, 191]],
[6, 8, 9, [223, 32, 32]],
[6, 9, 7, [223, 32, 32]],
[0, 1, 5, [32, 96, 96]],
[0, 5, 4, [48, 112, 112]],
[0, 4, 3, [32, 96, 96]],
[1, 2, 5, [32, 96, 96]],
[5, 2, 4, [48, 112, 112]],
[4, 2, 3, [32, 96, 96]]
];
return {
name: "sidewinder",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_thargoid() {
var modelPoints = [
{x: -60, y: -9, z: 25},
{x: -25, y: -9, z: 60},
{x: 25, y: -9, z: 60},
{x: 60, y: -9, z: 25},
{x: 60, y: -9, z: -25},
{x: 25, y: -9, z: -60},
{x: -25, y: -9, z: -60},
{x: -60, y: -9, z: -25},
{x: 36, y: 9, z: 14},
{x: 16, y: 9, z: 36},
{x: -14, y: 9, z: 36},
{x: -36, y: 9, z: 15},
{x: -36, y: 9, z: -15},
{x: -15, y: 9, z: -36},
{x: 15, y: 9, z: -36},
{x: 36, y: 9, z: -15},
{x: -27, y: -9.1, z: -25},
{x: -23, y: -9.1, z: 25},
{x: -19, y: -9.1, z: -25},
{x: 19, y: -9.1, z: -25},
{x: 23, y: -9.1, z: 25},
{x: 27, y: -9.1, z: -25}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [32, 32, 96]],
[0, 2, 3, [32, 32, 96]],
[0, 3, 4, [32, 32, 96]],
[0, 4, 5, [32, 32, 96]],
[0, 5, 6, [32, 32, 96]],
[0, 6, 7, [32, 32, 96]],
[16, 17, 18, [96, 32, 32]],
[19, 20, 21, [96, 32, 32]],
[8, 9, 10, [32, 32, 96]],
[8, 10, 11, [32, 32, 96]],
[8, 11, 12, [32, 32, 96]],
[8, 12, 13, [32, 32, 96]],
[8, 13, 14, [32, 32, 96]],
[8, 14, 15, [32, 32, 96]],
[1, 0, 11, [159, 32, 96]],
[1, 11, 10, [159, 32, 96]],
[2, 1, 10, [223, 32, 96]],
[2, 10, 9, [223, 32, 96]],
[3, 2, 9, [159, 32, 96]],
[3, 9, 8, [159, 32, 96]],
[8, 15, 3, [223, 32, 96]],
[3, 15, 4, [223, 32, 96]],
[4, 15, 14, [96, 32, 96]],
[14, 5, 4, [96, 32, 96]],
[5, 14, 13, [159, 32, 96]],
[13, 6, 5, [159, 32, 96]],
[6, 13, 12, [96, 32, 96]],
[12, 7, 6, [96, 32, 96]],
[11, 0, 7, [223, 32, 96]],
[12, 11, 7, [223, 32, 96]]
];
return {
name: "thargoid",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_thargon() {
var modelPoints = [
{x: 0, y: -20, z: -75},
{x: -70, y: -20, z: -35},
{x: -30, y: -20, z: 75},
{x: 30, y: -20, z: 75},
{x: 70, y: -20, z: -35},
{x: 0, y: 20, z: -45},
{x: -20, y: 20, z: -35},
{x: -10, y: 20, z: -15},
{x: 10, y: 20, z: -15},
{x: 20, y: 20, z: -35}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [223, 32, 32]],
[0, 2, 3, [32, 96, 96]],
[0, 3, 4, [223, 32, 32]],
[7, 6, 5, [223, 32, 32]],
[8, 7, 5, [32, 96, 96]],
[8, 5, 9, [223, 32, 32]],
[5, 0, 4, [96, 96, 223]],
[4, 9, 5, [96, 96, 223]],
[3, 9, 4, [159, 96, 223]],
[3, 8, 9, [159, 96, 223]],
[8, 3, 2, [223, 96, 223]],
[2, 7, 8, [223, 96, 223]],
[2, 1, 6, [159, 96, 223]],
[2, 6, 7, [159, 96, 223]],
[6, 1, 0, [96, 96, 223]],
[6, 0, 5, [96, 96, 223]]
];
return {
name: "thargon",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_transporter() {
var modelPoints = [
{x: -100, y: -25, z: 60},
{x: -100, y: -25, z: -120},
{x: 100, y: -25, z: -120},
{x: 100, y: -25, z: 60},
{x: -30, y: -25, z: 120},
{x: 30, y: -25, z: 120},
{x: 100, y: 5, z: -120},
{x: -100, y: 5, z: -120},
{x: 0, y: 25, z: -120},
{x: 100, y: 5, z: 60},
{x: -100, y: 5, z: 60},
{x: 0, y: 25, z: 60},
{x: -30, y: 5, z: 120},
{x: 30, y: 5, z: 120},
{x: -50, y: -15, z: -120.1},
{x: 30, y: 19.1, z: -10},
{x: 70, y: 11.1, z: -10},
{x: 50, y: 15.1, z: 20},
{x: 30, y: 19.1, z: -90},
{x: 70, y: 11.1, z: -90},
{x: 50, y: 15.1, z: -60},
{x: -80, y: 9.1, z: -10},
{x: -30, y: 19.1, z: -10},
{x: -30, y: 19.1, z: 4},
{x: -80, y: 9.1, z: 4},
{x: -70, y: 11.1, z: -60},
{x: -50, y: 15.1, z: -60},
{x: -50, y: 15.1, z: -90},
{x: -30, y: 19.1, z: -60},
{x: 50, y: 15.1, z: -10},
{x: -50, y: -25.1, z: 20},
{x: -60, y: -25.1, z: -60},
{x: -40, y: -25.1, z: -60},
{x: 50, y: -25.1, z: 20},
{x: 40, y: -25.1, z: -60},
{x: 60, y: -25.1, z: -60},
{x: -50, y: 5, z: -120.1},
{x: 40, y: 5, z: -120.1},
{x: 40, y: -15, z: -120.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 3, 2, [32, 32, 96]],
[0, 4, 5, [32, 32, 96]],
[3, 0, 5, [32, 32, 96]],
[2, 1, 0, [32, 32, 96]],
[32, 31, 30, [32, 223, 159]],
[35, 34, 33, [32, 223, 159]],
[2, 6, 7, [96, 96, 96]],
[7, 1, 2, [96, 96, 96]],
[6, 8, 7, [32, 96, 96]],
[37, 36, 14, [223, 32, 32]],
[14, 38, 37, [223, 32, 32]],
[6, 2, 3, [96, 159, 159]],
[6, 3, 9, [96, 159, 159]],
[10, 1, 7, [96, 159, 159]],
[10, 0, 1, [96, 159, 159]],
[8, 11, 10, [32, 32, 223]],
[10, 7, 8, [32, 32, 223]],
[21, 22, 23, [96, 32, 32]],
[23, 24, 21, [96, 32, 32]],
[27, 26, 25, [32, 159, 159]],
[27, 28, 26, [96, 223, 159]],
[11, 8, 6, [32, 96, 223]],
[6, 9, 11, [32, 96, 223]],
[18, 19, 20, [159, 96, 96]],
[29, 17, 15, [223, 223, 96]],
[16, 17, 29, [32, 223, 96]],
[11, 12, 10, [32, 32, 159]],
[12, 11, 13, [32, 96, 223]],
[13, 11, 9, [32, 32, 159]],
[9, 3, 5, [32, 159, 159]],
[5, 13, 9, [32, 159, 159]],
[13, 5, 4, [32, 159, 223]],
[4, 12, 13, [32, 159, 223]],
[4, 10, 12, [32, 159, 159]],
[4, 0, 10, [32, 159, 159]]
];
return {
name: "transporter",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_urutu() {
var modelPoints = [
{x: 75, y: -27, z: 45},
{x: 30, y: 3, z: 45},
{x: 0, y: 27, z: -105},
{x: 170, y: -22, z: -105},
{x: -30, y: 3, z: 45},
{x: -75, y: -27, z: 45},
{x: -170, y: -22, z: -105},
{x: 0, y: -20, z: 105},
{x: -6, y: -21, z: -105.1},
{x: -15, y: 11, z: -105.1},
{x: -70, y: -15, z: -105.1},
{x: 18, y: 11, z: -105.1},
{x: 9, y: -21, z: -105.1},
{x: 70, y: -15, z: -105.1},
{x: 0, y: 0, z: 53},
{x: -9, y: -10, z: 79},
{x: 8, y: -10, z: 79}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [96, 159, 96]],
[2, 3, 0, [159, 159, 96]],
[2, 4, 5, [96, 159, 96]],
[5, 6, 2, [159, 159, 96]],
[3, 6, 5, [32, 159, 96]],
[3, 5, 0, [32, 159, 96]],
[1, 4, 2, [223, 159, 96]],
[3, 2, 6, [96, 96, 96]],
[8, 9, 10, [223, 32, 32]],
[1, 7, 4, [96, 159, 32]],
[0, 7, 1, [159, 223, 159]],
[4, 7, 5, [159, 223, 159]],
[0, 5, 7, [96, 159, 96]],
[11, 12, 13, [223, 32, 32]],
[16, 15, 14, [32, 223, 32]]
];
return {
name: "urutu",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_viper() {
var modelPoints = [
{x: 0, y: 30, z: 0},
{x: -45, y: 30, z: -100},
{x: 45, y: 30, z: -100},
{x: 45, y: -30, z: -100},
{x: 0, y: -30, z: 0},
{x: -45, y: -30, z: -100},
{x: -80, y: 0, z: -100},
{x: 80, y: 0, z: -100},
{x: 0, y: 0, z: 100},
{x: -10, y: -15, z: -100.1},
{x: -10, y: 15, z: -100.1},
{x: -40, y: 0, z: -100.1},
{x: 10, y: 15, z: -100.1},
{x: 10, y: -15, z: -100.1},
{x: 40, y: 0, z: -100.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [159, 32, 32]],
[5, 4, 3, [159, 32, 32]],
[1, 6, 5, [32, 96, 96]],
[7, 2, 3, [32, 96, 96]],
[3, 1, 5, [96, 96, 96]],
[2, 1, 3, [96, 96, 96]],
[9, 10, 11, [223, 32, 32]],
[12, 13, 14, [223, 32, 32]],
[8, 0, 2, [96, 32, 32]],
[2, 7, 8, [32, 96, 32]],
[1, 0, 8, [96, 32, 32]],
[8, 6, 1, [32, 96, 32]],
[5, 8, 4, [96, 32, 32]],
[8, 5, 6, [96, 96, 32]],
[4, 8, 3, [96, 32, 32]],
[3, 8, 7, [96, 96, 32]]
];
return {
name: "viper",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_worm() {
var modelPoints = [
{x: 75, y: 54, z: -150},
{x: 36, y: -18, z: 111},
{x: -36, y: -18, z: 111},
{x: -75, y: 54, z: -150},
{x: 36, y: -54, z: 150},
{x: -36, y: -54, z: 150},
{x: 111, y: -54, z: -150},
{x: 60, y: -54, z: 111},
{x: -60, y: -54, z: 111},
{x: -111, y: -54, z: -150},
{x: 15, y: -18, z: 111},
{x: 0, y: -48, z: 144},
{x: -15, y: -18, z: 111},
{x: 60, y: 33, z: -150.1},
{x: -60, y: 33, z: -150.1},
{x: 66, y: 18, z: -150.1},
{x: -66, y: 18, z: -150.1}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 2, [223, 159, 159]],
[2, 3, 0, [223, 159, 159]],
[1, 4, 2, [223, 96, 96]],
[4, 5, 2, [223, 96, 96]],
[0, 6, 7, [159, 159, 159]],
[7, 1, 0, [159, 159, 159]],
[4, 1, 7, [159, 96, 96]],
[2, 8, 3, [159, 159, 159]],
[5, 8, 2, [159, 96, 96]],
[6, 3, 9, [96, 96, 96]],
[6, 0, 3, [96, 96, 96]],
[13, 14, 15, [223, 32, 32]],
[14, 16, 15, [223, 32, 32]],
[8, 9, 3, [159, 159, 159]],
[6, 9, 8, [32, 96, 96]],
[8, 7, 6, [32, 96, 96]],
[8, 5, 7, [32, 96, 96]],
[5, 4, 7, [32, 96, 96]],
[10, 1, 11, [32, 159, 159]],
[11, 2, 12, [32, 159, 159]]
];
return {
name: "worm",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_bushmaster2() {
var modelPoints = [
{x: 0, y: 0, z: 60},
{x: 50, y: 0, z: 20},
{x: -50, y: 0, z: 20},
{x: 0, y: 20, z: 0},
{x: 0, y: -20, z: -40},
{x: 0, y: 14, z: -40},
{x: 40, y: 0, z: -40},
{x: -40, y: 0, z: -40},
{x: 0, y: 4, z: -40},
{x: 10, y: 0, z: -40},
{x: 0, y: -4, z: -40},
{x: -10, y: 0, z: -40}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 4, [190, 190, 190]],
[3, 1, 0, [190, 190, 190]],
[4, 2, 0, [190, 190, 190]],
[0, 2, 3, [190, 190, 190]],
[1, 3, 5, 6, [190, 190, 190]],
[6, 4, 1, [190, 190, 190]],
[7, 5, 3, 2, [190, 190, 190]],
[2, 4, 7, [190, 190, 190]],
[4, 6, 5, 7, [190, 190, 190]]
];
return {
name: "bushmaster2",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_chameleon() {
var modelPoints = [
{x: -18, y: 0, z: 110},
{x: 18, y: 0, z: 110},
{x: -40, y: 0, z: 0},
{x: -8, y: 24, z: 0},
{x: 8, y: 24, z: 0},
{x: 40, y: 0, z: 0},
{x: 8, y: -24, z: 0},
{x: -8, y: -24, z: 0},
{x: 0, y: 24, z: 40},
{x: 0, y: -24, z: 40},
{x: -32, y: 0, z: -40},
{x: 0, y: 24, z: -40},
{x: 32, y: 0, z: -40},
{x: 0, y: -24, z: -40},
{x: -8, y: 0, z: -40},
{x: 0, y: 8, z: -40},
{x: 8, y: 0, z: -40},
{x: 0, y: -8, z: -40}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 9, [190, 190, 190]],
[8,1,0, [190, 190, 190]],
[9,7,2,0, [190, 190, 190]],
[0, 2, 3, 8, [190, 190, 190]],
[1, 5, 6, 9, [190, 190, 190]],
[8,4,5,1, [190, 190, 190]],
[10,11,3,2, [190, 190, 190]],
[2, 7, 13, 10, [190, 190, 190]],
[11,4,8,3, [190, 190, 190]],
[11,12,5,4, [190, 190, 190]],
[12,13,6,5, [190, 190, 190]],
[13,7,9,6, [190, 190, 190]],
[13,12,11,10, [190, 190, 190]]
];
return {
name: "chameleon",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_ghavial() {
var modelPoints = [
{x: 30, y: 0, z: 100},
{x: -30, y: 0, z: 100},
{x: 40, y: 30, z: -26},
{x: -40, y: 30, z: -26},
{x: 60, y: 0, z: -20},
{x: 40, y: 0, z: -60},
{x: -60, y: 0, z: -20},
{x: -40, y: 0, z: -60},
{x: 0, y: -30, z: -20},
{x: 10, y: 24, z: 0},
{x: -10, y: 24, z: 0},
{x: 0, y: 22, z: 10}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 2, 4, [190, 190, 190]],
[1, 3, 2, 0, [190, 190, 190]],
[0, 4, 8, [190, 190, 190]],
[0, 8, 1, [190, 190, 190]],
[1, 8, 6, [190, 190, 190]],
[3, 1, 6, [190, 190, 190]],
[7, 5, 2, 3, [190, 190, 190]],
[4, 2, 5, [190, 190, 190]],
[4, 5, 8, [190, 190, 190]],
[5, 7, 8, [190, 190, 190]],
[7, 3, 6, [190, 190, 190]],
[6, 8, 7, [190, 190, 190]]
];
return {
name: "ghavial",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_iguana() {
var modelPoints = [
{x: 0, y: 0, z: 90},
{x: 0, y: 20, z: 30},
{x: -40, y: 0, z: 10},
{x: 0, y: -20, z: 30},
{x: 40, y: 0, z: 10},
{x: 0, y: 20, z: -40},
{x: -40, y: 0, z: -30},
{x: 0, y: -20, z: -40},
{x: 40, y: 0, z: -30},
{x: -40, y: 0, z: 40},
{x: 40, y: 0, z: 40},
{x: 0, y: 8, z: -40},
{x: -16, y: 0, z: -36},
{x: 0, y: -8, z: -40},
{x: 16, y: 0, z: -36}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 4, [190, 190, 190]],
[2, 1, 0, [190, 190, 190]],
[3, 2, 0, [190, 190, 190]],
[4, 3, 0, [190, 190, 190]],
[1, 2, 6, 5, [190, 190, 190]],
[5, 8, 4, 1, [190, 190, 190]],
[2, 3, 7, 6, [190, 190, 190]],
[3, 4, 8, 7, [190, 190, 190]],
[5, 6, 7, [190, 190, 190]],
[5, 7, 8, [190, 190, 190]]
];
return {
name: "iguana",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_monitor() {
var modelPoints = [
{x: 0, y: 10, z: 140},
{x: 20, y: 40, z: -20},
{x: -20, y: 40, z: -20},
{x: 50, y: 0, z: 10},
{x: -50, y: 0, z: 10},
{x: 30, y: 4, z: -60},
{x: -30, y: 4, z: -60},
{x: 18, y: 20, z: -60},
{x: -18, y: 20, z: -60},
{x: 0, y: -20, z: -60},
{x: 0, y: -40, z: 10},
{x: 0, y: 34, z: 10},
{x: 0, y: 26, z: 50},
{x: 20, y: -10, z: 60},
{x: 10, y: 0, z: 100},
{x: -20, y: -10, z: 60},
{x: -10, y: 0, z: 100}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 3, [190, 190, 190]],
[2, 1, 0, [190, 190, 190]],
[4, 2, 0, [190, 190, 190]],
[0, 3, 10, [190, 190, 190]],
[0, 10, 4, [190, 190, 190]],
[1, 2, 8, 7, [190, 190, 190]],
[7, 5, 3, 1, [190, 190, 190]],
[2, 4, 6, 8, [190, 190, 190]],
[3, 5, 9, 10, [190, 190, 190]],
[4, 10, 9, 6, [190, 190, 190]],
[7, 8, 6, 9, 5, [190, 190, 190]]
];
return {
name: "monitor",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_ophidian() {
var modelPoints = [
{x: -20, y: 0, z: 70},
{x: 20, y: 0, z: 70},
{x: 0, y: 10, z: 40},
{x: -30, y: 0, z: 30},
{x: 30, y: 0, z: 30},
{x: 0, y: 16, z: 10},
{x: 20, y: 10, z: -50},
{x: -20, y: 10, z: -50},
{x: -30, y: 0, z: -50},
{x: -40, y: 0, z: -50},
{x: -30, y: 0, z: -30},
{x: 30, y: 0, z: -50},
{x: 40, y: 0, z: -50},
{x: 30, y: 0, z: -30},
{x: 0, y: -10, z: -50},
{x: 0, y: -16, z: 20},
{x: 10, y: 4, z: -50},
{x: 10, y: -2, z: -50},
{x: -10, y: -2, z: -50},
{x: -10, y: 4, z: -50}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 15, [190, 190, 190]],
[2, 1, 0, [190, 190, 190]],
[3, 5, 2, 0, [190, 190, 190]],
[15, 3, 0, [190, 190, 190]],
[1, 2, 5, 4, [190, 190, 190]],
[1, 4, 15, [190, 190, 190]],
[8, 7, 5, 3, [190, 190, 190]],
[8, 9, 10, [190, 190, 190]],
[3, 15, 14, 8, [190, 190, 190]],
[4, 5, 6, 11, [190, 190, 190]],
[11, 12, 13, [190, 190, 190]],
[11, 14, 15, 4, [190, 190, 190]],
[7, 6, 5, [190, 190, 190]],
[6, 7, 8, 14, 11, [190, 190, 190]]
];
return {
name: "ophidian",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_salamander() {
var modelPoints = [
{x: 0, y: 0, z: 60},
{x: 40, y: 0, z: 40},
{x: -40, y: 0, z: 40},
{x: 60, y: 0, z: 0},
{x: -60, y: 0, z: 0},
{x: 70, y: 0, z: -40},
{x: -70, y: 0, z: -40},
{x: 0, y: 20, z: -40},
{x: 0, y: -20, z: -40},
{x: -10, y: 6, z: -40},
{x: -10, y: -6, z: -40},
{x: -20, y: 0, z: -40},
{x: 10, y: 6, z: -40},
{x: 10, y: -6, z: -40},
{x: 20, y: 0, z: -40}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[0, 1, 8, [190, 190, 190]],
[7, 1, 0, [190, 190, 190]],
[8, 2, 0, [190, 190, 190]],
[0, 2, 7, [190, 190, 190]],
[1, 3, 8, [190, 190, 190]],
[7, 3, 1, [190, 190, 190]],
[8, 4, 2, [190, 190, 190]],
[2, 4, 7, [190, 190, 190]],
[3, 5, 8, [190, 190, 190]],
[7, 5, 3, [190, 190, 190]],
[8, 6, 4, [190, 190, 190]],
[4, 6, 7, [190, 190, 190]],
[5, 7, 6, 8, [190, 190, 190]]
];
return {
name: "salamander",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
//#############################################################################
function make_shuttlev() {
var modelPoints = [
{x: 0, y: 0, z: 40},
{x: 0, y: 20, z: 30},
{x: -20, y: 0, z: 30},
{x: 0, y: -20, z: 30},
{x: 20, y: 0, z: 30},
{x: -20, y: 20, z: 20},
{x: -20, y: -20, z: 20},
{x: 20, y: -20, z: 20},
{x: 20, y: 20, z: 20},
{x: 0, y: 20, z: -40},
{x: -20, y: 0, z: -40},
{x: 0, y: -20, z: -40},
{x: 20, y: 0, z: -40},
{x: -4, y: 4, z: -40},
{x: -4, y: -4, z: -40},
{x: 4, y: -4, z: -40},
{x: 4, y: 4, z: -40}
];
var rotatedPoints = [];
for(var i = 0; i < modelPoints.length; i++)
rotatedPoints.push({x: modelPoints[i].x, y: modelPoints[i].y, z: modelPoints[i].z});
var polygons = [
[2, 5, 1, 0, [190, 190, 190]],
[0, 1, 8, 4, [190, 190, 190]],
[3, 6, 2, 0, [190, 190, 190]],
[4, 7, 3, 0, [190, 190, 190]],
[1, 5, 9, 8, [190, 190, 190]],
[6, 10, 5, 2, [190, 190, 190]],
[7, 11, 6, 3, [190, 190, 190]],
[8, 12, 7, 4, [190, 190, 190]],
[10, 9, 5, [190, 190, 190]],
[11, 10, 6, [190, 190, 190]],
[12, 11, 7, [190, 190, 190]],
[8, 9, 12, [190, 190, 190]],
[9, 10, 11, 12, [190, 190, 190]]
];
return {
name: "shuttlev",
modelPoints: modelPoints,
rotatedPoints: rotatedPoints,
polygons: polygons
};
}
Also see: Tab Triggers