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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div class="container mr-auto ml-auto">
  <h1 class="text-center" id="headLine">Tic Tac Toe</h1>
  <div id="gameArea" class="addShadow">
<div class="row">
  <div id="one" class="box" >
    <div class="boxInside odd">
      <p class="xo"><span id="xoOne"></span></p>
    </div>
  </div>
  <div id="two" class="box" >
    <div class="boxInside even">
      <p class="xo"><span id="xoTwo"></span></p>
    </div>
  </div>
  <div id="three" class="box" >
    <div class="boxInside odd">
      <p class="xo"><span id="xoThree"></span></p>
    </div>
  </div>
  </div>
<div class="row">
  <div id="eight" class="box" >
    <div class="boxInside even">
      <p class="xo"><span id="xoEight"></span></p>
    </div>
  </div>
  <div id="zero" class="box" >
    <div class="boxInside odd">
      <p class="xo"><span id="xoZero"></span></p>
    </div>
  </div>
  <div id="four" class="box" >
    <div class="boxInside even">
      <p class="xo"><span id="xoFour"></span></p>
    </div>
  </div>
  </div>
  <div class="row">
  <div id="seven" class="box" >
    <div class="boxInside odd">
      <p class="xo"><span id="xoSeven"></span></p>
    </div>
    </div>
  <div id="six" class="box" >
    <div class="boxInside even">
      <p class="xo"><span id="xoSix"></span></p>
    </div>
    </div>
  <div id="five" class="box" >
    <div class="boxInside odd">
      <p class="xo"><span id="xoFive"></span></p>
    </div>
    </div>
  </div>
     <!-- Button trigger modal -->
    <div style="padding: 20px 10px;">
    <button id="aiMode" type="button" class="btn btn-secondary">
  1 Player
</button>
<button id="restart" type="button" style="float:right;" class="btn btn-secondary" data-toggle="modal" data-target="#chooseSide">
  Start/Restart Game
</button>
      </div>
    
  </div>





<!-- Modal -->
<div class="modal fade" id="chooseSide" tabindex="-1" role="dialog" aria-labelledby="exampleModalLabel" aria-hidden="true">
  <div class="modal-dialog" role="document">
    <div class="modal-content">
      <div class="modal-header" style="padding-left: 100px;">
        <h5 class="modal-title mr-auto ml-auto" id="exampleModalLabel">Choose Side ( X goes first! )</h5>
        <button type="button" class="close" data-dismiss="modal" aria-label="Close">
          <span aria-hidden="true">&times;</span>
        </button>
      </div>
<!--       <div class="modal-body">
        ...
      </div> -->
      <div class="modal-footer">
        <button type="button" id="choseX" class="btn btn-danger ml-auto" data-dismiss="modal">X</button>
        <button type="button" id="choseO" class="btn btn-primary mr-auto" data-dismiss="modal">O</button>
      </div>
    </div>
  </div>
</div>


            
          
!
            
              
body{
  background-color: #DDD;
}
.container{
  padding-top: 50px;

}
#gameArea{
  background-color: rgb(90, 90, 90);
  margin-left: auto;
    margin-right: auto;
}
p{
  margin: 0px;
  color: black;
  
  
}
.box{
  cursor: pointer;
}
#headLine{
  min-width: 300px;
}

.addShadow {
  -webkit-box-shadow: 0px 2px 8px 0.3px rgba(0, 0, 0, 0.75);
  -moz-box-shadow: 0px 2px 8px 0.3px rgba(0, 0, 0, 0.75);
  box-shadow: 0px 2px 8px 0.3px rgba(0, 0, 0, 0.75);
}

@media (max-width: 575.98px) {
  #gameArea{
    width: 300px;
    height: 300px;
    
  }
  .box{
    width: 100px;
    height: 100px;
    float: left;
  }
  .row{
  margin: 0px;
}
  .boxInside{
    height: 98px; 
    width: 98px;
    margin: 1px 0px 0px 1px;
  }
  .xo{
  font-size: 60px;
  text-align: center;
    
}
  
}

@media (min-width: 576px) and (max-width: 767.98px) {
  #gameArea{
    width: 450px;
    height: 450px;
  }
  .box{
    width: 150px;
    height: 150px;
    float: left;
  }
  .row{
  margin: 0px;
}
  .boxInside{
    height: 148px; 
    width: 148px;
    margin: 1px 0px 0px 1px;
  }
  .xo{
  font-size: 80px;
  text-align: center;
}
  h1{
    font-size: 60px;
    
  }
  
}

@media (min-width: 768px){
  #gameArea{
    width: 600px;
    height: 600px;
  }
  .box{
    width: 200px;
    height: 200px;
    float: left;
  }
  .row{
  margin: 0px;
}
  .boxInside{
    height: 198px; 
    width: 198px;
    margin: 1px 0px 0px 1px;
  }
  .xo{
  font-size: 110px;
  text-align: center;
}
  h1{
    font-size: 60px;
    
  }
  
}





.odd{
  background-color: 		#32CD32;
/*   background-color: #008080;  */
}
.even{
  background-color: #DDD;
/*   background-color: #808080;  */
}

            
          
!
            
              var originalList = ["123", "345", "567", "781", "105", "307", "206", "804"];
var gamePlay = [
["#xoZero", 0, ""],
["#xoOne", 1, ""],
["#xoTwo", 2, ""],
["#xoThree", 3, ""],
["#xoFour", 4, ""],
["#xoFive", 5, ""],
["#xoSix", 6, ""],
["#xoSeven", 7, ""],
["#xoEight", 8, ""]
];
var choseFromOriginal = [0,1,2,3,4,5,6,7,8];
var list = _.cloneDeep(originalList);
var ourGame = _.cloneDeep(gamePlay);
var choseFrom = _.cloneDeep(choseFromOriginal);
var aiMode = true;
var playerIs = "✕";
var aiIs = "◯";
var count = 0;


function drawBoard() {
  for (var k = 0; k < ourGame.length; k++) {
  	$(ourGame[k][0]).text(ourGame[k][2]);
  }
  winAndBlock();
}

function winAndBlock() {
	if (aiIs === "✕") {
		for (var e = 0; e < list.length; e++) {
			if (list[e].match(/✕{1}([^✕◯a-z]){1}✕{1}|✕{2}([^✕◯a-z]){1}|([^✕◯a-z]){1}✕{2}/g) !== null) {
				return list[e].match(/\d{1}/g);
		}
	}
		for (var j = 0; j < list.length; j++) {
			if (list[j].match(/◯{1}([^✕◯a-z]){1}◯{1}|◯{2}([^✕◯a-z]){1}|([^✕◯a-z]){1}◯{2}/g) !== null) {
				return list[j].match(/\d{1}/g);
		}
	}

} else if (aiIs === "◯") {
	for (var p = 0; p < list.length; p++) {
		if (list[p].match(/◯{1}([^✕◯a-z]){1}◯{1}|◯{2}([^✕◯a-z]){1}|([^✕◯a-z]){1}◯{2}/g) !== null) {
			return list[p].match(/\d{1}/g);
	}
}
	for (var d = 0; d < list.length; d++) {
		if (list[d].match(/✕{1}([^✕◯a-z]){1}✕{1}|✕{2}([^✕◯a-z]){1}|([^✕◯a-z]){1}✕{2}/g) !== null) {
			return list[d].match(/\d{1}/g);
	}
}
}

return;

}
function place(number){
	ourGame[number][2] = aiIs;
	pushToList(ourGame[number][1], aiIs);
	count++;
	drawBoard();
	checkWon();
  
}

function aiMove() {
  var unit;
  
	if(count === 0 && aiIs === "✕"){
		place(0);
	}
	else if (typeof winAndBlock() === "object") {
		unit = parseInt(winAndBlock());
    place(unit);
	}
  else{place(choseFrom[Math.floor(Math.random() * choseFrom.length)]);}
    
  }
  


function pushToList(number, symbol) {
  if(choseFrom.indexOf(number) > -1){choseFrom.splice(choseFrom.indexOf(number),1);}
  console.log(count);
	for (var t = 0; t < list.length; t++) {
		for (var u = 0; u < list[t].length; u++) {
			list[t] = list[t].replace(number, symbol);
		}
	}
}
function checkWon() {
	for (var e = 0; e < list.length; e++) {
		if (list[e].match(/[◯]{3}|[✕]{3}/g) !== null) {
			drawBoard();
			bootbox.alert(list[e][0] + " has WON!", clearAll);
      return;
		}
	}
  if(count === 9){
    bootbox.alert("Cat's Game", clearAll);
    return;
  }
  return false;
}

function clearAll() {
  list = _.cloneDeep(originalList);
  ourGame = _.cloneDeep(gamePlay); // This is for a deep copy
  choseFrom = _.cloneDeep(choseFromOriginal);
  // console.log(choseFrom + " || " + choseFromOriginal);
  playerIs = "✕";
  aiIs = "◯";
  count = 0;
  drawBoard();
}

function playerMove(place, numberPressed) {
  ourGame[place][2] = playerIs;
  pushToList(gamePlay[place][1], playerIs);
  count++;
  drawBoard();
  checkWon();
  if (checkWon() === false && aiMode === true) {
  	aiMove();
  } else if (aiMode === false) {
  	if (playerIs === "✕") {
  		playerIs = "◯";
      aiIs = "✕";
  	} else if (playerIs === "◯") {
  		playerIs = "✕";
      aiIs = "◯";
  	}
  }
}

$("#restart").click(function() {
	clearAll();
});

$("#choseX").click(function() {
	playerIs = "✕";
	if (aiMode === true) {
		aiIs = "◯";
	}
});
$("#choseO").click(function() {
	playerIs = "◯";
	if (aiMode === true) {
		aiIs = "✕";
		aiMove();
	}
});

$("#one").click(function() {
	if ($("#xoOne").text() === "") {
		playerMove(1, "#one");
	}
});
$("#two").click(function() {
	if ($("#xoTwo").text() === "") {
		playerMove(2, "#two");
	}
});
$("#three").click(function() {
	if ($("#xoThree").text() === "") {
		playerMove(3, "#three");
	}
});
$("#eight").click(function() {
	if ($("#xoEight").text() === "") {
		playerMove(8, "#eight");
	}
});
$("#zero").click(function() {
	if ($("#xoZero").text() === "") {
		playerMove(0, "#zero");
	}
});
$("#four").click(function() {
	if ($("#xoFour").text() === "") {
		playerMove(4, "#four");
	}
});
$("#seven").click(function() {
	if ($("#xoSeven").text() === "") {
		playerMove(7, "#seven");
	}
});
$("#six").click(function() {
	if ($("#xoSix").text() === "") {
		playerMove(6, "#six");
	}
});
$("#five").click(function() {
	if ($("#xoFive").text() === "") {
		playerMove(5, "#five");
	}
});

$("#aiMode").click(function() {
	if (aiMode === false) {
    aiMode = true;
		$("#aiMode").text("1 Player");
	}
  else if (aiMode === true) {
    aiMode = false;
		$("#aiMode").text("2 Players");
	}
});
            
          
!
999px
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