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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div class="js-message message"></div>
<div class="recorder">
  <div class="waveform">
    <canvas class="js-canvas waveform__canvas"></canvas>
  </div>
  <div class="toolbar">
    <button class="js-record button button--record"><i class="fa fa-microphone" aria-hidden="true"></i></button>
    <button class="js-play button button--play button--disabled"><i class="fa fa-play" aria-hidden="true"></i></button>
    <audio class="js-audio audio audio--hidden" controls/>
  </div>
</div>
            
          
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              $blue-light: #49F1D5;
$blue: #2E748F;
$blue-dark: #153A49;

$red: #ED6A5F;

$white: #ffffff;
$black: #000000;

@keyframes spin { 
  from { 
    transform: rotate(0deg); 
  } to { 
    transform: rotate(360deg); 
  }
}

* {
  box-sizing: border-box;
}

html {
  width: 100%;
  height: 100%;
  
  background: linear-gradient(180deg, $blue, $blue-dark); 
  
  font-size: 10px;
}

.recorder {
  
}

.waveform {
  position: relative;
  
  padding: 4rem 0;
  
  &__canvas {
    width: 100%;
    height: 40rem;
  }
}

.toolbar { 
  text-align: center;
}

.button {
  transition: background .4s ease-in-out, color .4s ease-in-out;
  
  position: relative;
  
  display: inline-block;
  
  width: 8rem;
  height: 8rem;
  margin: 0 1rem;
  padding: 0;
  
  background: $white;
  
  border-radius: 50%;
  border: none;
  outline: none;
  
  color: rgba($black, .5);
  font-size: 4rem;
  
  cursor: pointer;
  
  &--record {
    &::before {
      animation: spin 4s linear infinite;
      transition: opacity .4s ease-in-out;

      content: "";

      position: absolute;
      top: 0;
      left: 0;

      width: 8rem;
      height: 8rem;
      margin: -.4rem;
      padding: -.4rem;

      background: transparent;
      opacity: 0;

      border-radius: 50%;
      border: .4rem solid rgba($blue, .8);
      border-top-color: rgba($blue, 0);
    }
    
    &.button--active {
      background: $red;
      
      color: $white;
      
      &::before {
        opacity: 1;
      }
    }
  }
  
  &--play {
    width: 5rem;
    height: 5rem;
    
    font-size: 2rem;
    
    vertical-align: inherit;
    
    &.button--active {
      background: $blue-light;

      color: $white;
    }
  }
  
  &--disabled {
    opacity: .2;
    
    pointer-events: none;
    cursor: not-allowed;
  }
}

.audio {
  width: 0;
  height: 0;
  
  opacity: 0;
  visibility: 0;
}

.message {
  transtion: opacity .4s ease-in-out;
  padding: 1rem 2rem;
  
  background: $red;
  opacity: 0;
  
  font-size: 1.6rem;
  font-family: Helvetica, Arial, sans-serif;
  color: $white;
  line-height: 1.5;
  
  &--visible {
    opacity: 1;
  }
}
            
          
!
            
              /**
 * @author: Sam Bellen
 * @description: Draw a waveform from the microphone's audio.
 *               Tested in Chrome and Firefox.
 */

(function() {
  if (!window.AudioContext) {
    setMessage('Your browser does not support window.Audiocontext. This is needed for this demo to work. Please try again in a differen browser.');
  }
  
  // UI Elements
  const messageContainer = document.querySelector('.js-message');
  const canvas = document.querySelector('.js-canvas');
  const recordButton = document.querySelector('.js-record');
  const playButton = document.querySelector('.js-play');
  const audioPlayer = document.querySelector('.js-audio');
  const playButtonIcon = document.querySelector('.js-play .fa');

  // Constants
  const audioContext = new AudioContext();
  const analyser = audioContext.createAnalyser();
  const scriptProcessor = audioContext.createScriptProcessor(2048, 1, 1);
  const chunks = [];

  // Variables
  let stream = null;
  let input = null;
  let recorder = null;
  let recording = null;
  let isRecording = false;
  let isPlaying = false;

  // Setup analyser node
  analyser.smoothingTimeConstant = 0.3;
  analyser.fftSize = 1024;

  // Canvas variables
  const barWidth = 2;
  const barGutter = 2;
  const barColor = "#49F1D5";
  let canvasContext = canvas.getContext('2d');
  let bars = [];
  let width = 0;
  let height = 0;
  let halfHeight = 0;
  let drawing = false;
  
  // Show a message in the UI
  const setMessage = message => {
    messageContainer.innerHTML = message;
    messageContainer.classList.add('message--visible');
  }

  // Hide the message
  const hideMessage = () => {
    messageContainer.classList.remove('message--visible');
  }

  // Request access to the user's microphone.
  const requestMicrophoneAccess = () => { 
    if (navigator.mediaDevices) {
      navigator.mediaDevices.getUserMedia({audio: true}).then(stream => {
        setAudioStream(stream);
      }, error => {
        setMessage('Something went wrong requesting the userMedia. <br/>Please make sure you\'re viewing this demo over https.');
      });
    } else {
      setMessage('Your browser does not support navigator.mediadevices. <br/>This is needed for this demo to work. Please try again in a differen browser.');
    }  
  }

  // Set all variables which needed the audio stream
  const setAudioStream = stream => {
    stream = stream;
    input = audioContext.createMediaStreamSource(stream);
    recorder = new window.MediaRecorder(stream);

    setRecorderActions(); 
    setupWaveform();
  };

  // Setup the recorder actions
  const setRecorderActions = () => {
    recorder.ondataavailable = saveChunkToRecording;
    recorder.onstop = saveRecording;
  }

  // Save chunks of the incomming audio to the chuncks array
  const saveChunkToRecording = event => {
    chunks.push(event.data);
  }

  // Save the recording
  const saveRecording = () => {
    recording = URL.createObjectURL(new Blob(chunks, { 'type' : 'audio/ogg; codecs=opus' }));
    chunks: [];
    
    audioPlayer.setAttribute('src', recording);
    playButton.classList.remove('button--disabled');
  }

  // Start recording
  const startRecording = () => {
    isRecording = true;
    recordButton.classList.add('button--active');

    recorder.start();
  }  

  // Stop recording
  const stopRecording = () => {
    isRecording = false;
    recordButton.classList.remove('button--active');

    recorder.stop();
  }

  // Toggle the recording button
  const toggleRecording = () => {
    if (isRecording) {
      stopRecording();
    } else {
      startRecording();
    }
  }

  // Setup the canvas to draw the waveform
  const setupWaveform = () => {
    canvasContext = canvas.getContext('2d');

    width = canvas.offsetWidth;
    height = canvas.offsetHeight;
    halfHeight = canvas.offsetHeight / 2;

    canvasContext.canvas.width = width;
    canvasContext.canvas.height = height;

    input.connect(analyser);
    analyser.connect(scriptProcessor);
    scriptProcessor.connect(audioContext.destination);
    scriptProcessor.onaudioprocess = processInput;
  }

  // Process the microphone input
  const processInput = audioProcessingEvent => {
    if (isRecording) {
      const array = new Uint8Array(analyser.frequencyBinCount);

      analyser.getByteFrequencyData(array);
      bars.push(getAverageVolume(array));

      if (bars.length <= Math.floor(width / (barWidth + barGutter))) {
          renderBars(bars);
      } else {
          renderBars(bars.slice(bars.length - Math.floor(width / (barWidth + barGutter))), bars.length);
      }

    } else {
      bars = [];
    }
  }

  // Calculate the average volume
  const getAverageVolume = array => {
    const length = array.length;

    let values = 0;
    let i = 0;

    for (; i < length; i++) {
        values += array[i];
    }

    return values / length;
  }

  // Render the bars
  const renderBars = bars => {
    if (!drawing) {
      drawing = true;

      window.requestAnimationFrame(() => {
        canvasContext.clearRect(0, 0, width, height);

        bars.forEach((bar, index) => {
          canvasContext.fillStyle = barColor;
          canvasContext.fillRect((index * (barWidth + barGutter)), halfHeight, barWidth, (halfHeight * (bar / 100)));
          canvasContext.fillRect((index * (barWidth + barGutter)), (halfHeight - (halfHeight * (bar / 100))), barWidth, (halfHeight * (bar / 100)));
        });

         drawing = false;
      });
    }
  }
  
  // Play the recording
  const play = () => {
    isPlaying = true;
    
    audioPlayer.play();
    
    playButton.classList.add('button--active');
    playButtonIcon.classList.add('fa-pause');
    playButtonIcon.classList.remove('fa-play');
  }
  
  // Stop the recording
  const stop = () => {
    isPlaying = false;
    
    audioPlayer.pause();
    audioPlayer.currentTime = 0;
    
    playButton.classList.remove('button--active');
    playButtonIcon.classList.add('fa-play');
    playButtonIcon.classList.remove('fa-pause');
  }
  
  // Toggle the play button
  const togglePlay = () => {
    if (isPlaying) {
      stop();
    } else {
      play();
    }
  }
  
  // Setup the audio player
  const setupPlayer = () => {
    audioPlayer.addEventListener('ended', () => {
      stop();
    }) 
  }
  
  // Start the application
  requestMicrophoneAccess();  
  setupPlayer();
  
  // Add event listeners to the buttons
  recordButton.addEventListener('mouseup', toggleRecording);
  playButton.addEventListener('mouseup', togglePlay);
})();


            
          
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