cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - ActiveLovehtmlicon-new-collectionicon-personicon-teamlog-outoctocatpop-outspinnerstartv

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              <section id="links">
  <a target="_blank" href="https://codepen.io/Rumyra/pen/Ropbyv">View over Https</a>
  <a target="_blank" href="https://codepen.io/Rumyra/pen/pEMGEP">Read Blog Post</a>

<div id="screen">
    <img src="http://rumyrashead.com/media/explode.gif" />
              html {background:#efefef; font-family:"Lato", "Lucida Grande","Lucida Sans Unicode", Tahoma, Sans-Serif; letter-spacing:-0.2px;}
body {margin:0px; padding:0px; overflow:hidden;}
#links {
  display:flex; padding:5px;
  a {
    display:block; padding:5px 15px;
    border: 3px solid #343436; border-radius: 3px;
    text-align:center; text-decoration:none; color:#fff;
    &:hover {background-color:#4d4d50;}
#screen {
  position: relative; overflow:hidden;
  width: 100vw; height: 100vh;
  box-sizing: border-box;
  background: black;
#screen section {
    overflow: hidden;
    img {
      height: 50vh; width:auto;
              // set up audio context
var audioContext = (window.AudioContext || window.webkitAudioContext);
// create audio class
if (audioContext) {
  // Web Audio API is available.
  var audioAPI = new audioContext();
} else {
  // Web Audio API is not available. Ask the user to use a supported browser.
  alert("Oh nos! It appears your browser does not support the Web Audio API, please upgrade or use a different browser");

// variables
var analyserNode,
    frequencyData = new Uint8Array(64);
const screen = document.querySelector('#screen'),
    allRepeatedEls = document.querySelectorAll('#screen section'),
    totalEls = allRepeatedEls.length;

// create an audio API analyser node and connect to source
function createAnalyserNode(audioSource) {
  analyserNode = audioAPI.createAnalyser();
  analyserNode.fftSize = 128;

// set which element to be symmetry'd
const fragmentedSection = document.querySelector('#screen section');

// TODO: add amount of quarters - rotate them around
function createQuarter(fragment, screen) {

  // create a new 'quarter', set styles
  let quarterEl = document.createElement('div');
  quarterEl.classList = 'quarter';
  quarterEl.style.width = '50vw';
  quarterEl.style.height = '50vh';
  quarterEl.style.overflow = 'hidden';

  // duplicate original fragment to be mirrored in quarter
  let newHtml = fragment.outerHTML+fragment.outerHTML;
  quarterEl.innerHTML = newHtml;

  // rotate and set styles on new fragments within quarter
  let newFragments = document.querySelectorAll('.quarter '+fragment.localName);
  for (let i = newFragments.length - 1; i >= 0; i--) {
    newFragments[i].style.width = '50vw';
    newFragments[i].style.height = '50vh';
    newFragments[i].style.transform = 'translateX(-15vw) rotateZ(-45deg)';
  newFragments[1].style.transform = 'translateX(15vw) translateY(-25vh) rotateY(180deg) rotateZ(45deg)';

  // rotate quarter
  for (var i=3-1; i>=0; i--) {
    let nextQuarter = quarterEl.cloneNode(true);
  const allQuarters = document.querySelectorAll('.quarter');
  for (var i=allQuarters.length-1; i>0; i--) {
    allQuarters[i].style.transform = 'translateY('+i*-50+'vh) rotateZ('+i*90+'deg)';
    allQuarters[i].style.transformOrigin = 'right bottom';

createQuarter(fragmentedSection, screen);

// get's html elements, loops over them & attaches a frequency from analysed data - what you do is up to you!
function animateStuff() {
  for (let i=1; i<10; i++) {

    document.documentElement.style.setProperty('--freq'+i, frequencyData[i*2]/125);

// getUserMedia success callback -> pipe audio stream into audio API
var gotStream = function(stream) {
  // Create an audio input from the stream.
  var audioSource = audioAPI.createMediaStreamSource(stream);

// pipe in analysing to getUserMedia
navigator.mediaDevices.getUserMedia({ audio: true, video: false })
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