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HTML

              
                <header class="head">
  <a href="https://codepen.io/ReGGae/live/povjKxV" target="_blank" data-txt="fullscreen is best">
    <div>fullscreen is best</div>
  </a>
  <div>
    <a href="https://twitter.com/Jesper_Landberg" target="_blank" data-txt="about">
      <div>about</div>
    </a>
    <a href="https://twitter.com/Jesper_Landberg" target="_blank" data-txt="contact">                     <div>contact</div>
    </a>
  </div>
</header>

<div class="slider | js-drag-area">
  <div class="slider__inner | js-slider">
    <div class="slide | js-slide">
      <div class="slide__inner | js-slide__inner">
         <img class="js-slide__img" src="http://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/tex1.jpg" alt="" crossorigin="anonymous" draggable="false">
      </div>
    </div>
    <div class="slide | js-slide" style="left: 120%;">
      <div class="slide__inner | js-slide__inner">
         <img class="js-slide__img" src="http://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/tex2.jpg" alt="" crossorigin="anonymous" draggable="false">
      </div>
    </div>
    <div class="slide | js-slide" style="left: 240%;">
      <div class="slide__inner | js-slide__inner">
         <img class="js-slide__img" src="http://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/tex1.jpg" alt="" crossorigin="anonymous" draggable="false">
      </div>
    </div>
    <div class="slide | js-slide" style="left: 360%;">
      <div class="slide__inner | js-slide__inner">
         <img class="js-slide__img" src="http://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/tex2.jpg" alt="" crossorigin="anonymous" draggable="false">
      </div>
    </div>
    <div class="slide | js-slide" style="left: 480%;">
      <div class="slide__inner | js-slide__inner">
         <img class="js-slide__img" src="http://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/tex1.jpg" alt=""crossorigin="anonymous"  draggable="false">
      </div>
    </div>
    <div class="slide | js-slide" style="left: 600%;">
      <div class="slide__inner | js-slide__inner">
         <img class="js-slide__img" src="http://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/tex2.jpg" alt="" crossorigin="anonymous" draggable="false">
      </div>
    </div>
    <div class="slide | js-slide" style="left: 720%;">
      <div class="slide__inner | js-slide__inner">
         <img class="js-slide__img" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/tex1.jpg" alt="" crossorigin="anonymous" draggable="false">
      </div>
    </div>
    <div class="slide | js-slide" style="left: 840%;">
      <div class="slide__inner | js-slide__inner">
         <img class="js-slide__img" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/tex2.jpg" alt="" crossorigin="anonymous" draggable="false">
      </div>
    </div>
  </div>
</div>

<div class="titles">
  <div class="titles__title titles__title--proxy">Lorem ipsum</div>
  <div class="titles__list | js-titles">
    <div class="titles__title | js-title">Moonrocket</div>
    <div class="titles__title | js-title">Spaceman</div>
    <div class="titles__title | js-title">Moonrocket</div>
    <div class="titles__title | js-title">Spaceman</div>
    <div class="titles__title | js-title">Moonrocket</div>
    <div class="titles__title | js-title">Spaceman</div>
    <div class="titles__title | js-title">Moonrocket</div>
    <div class="titles__title | js-title">Spaceman</div>
    <div class="titles__title | js-title">Moonrocket</div>
  </div>
</div>
  
<div class="progress">
  <div class="progress__line | js-progress-line"></div>
  <div class="progress__line | js-progress-line-2"></div>
</div>
              
            
!

CSS

              
                $easeOutExpo: cubic-bezier(0.190, 1.000, 0.220, 1.000);

html, body{
  height: 100%;
}

body{
  position: relative;
  overflow: hidden;
  background-color: #111;
  font-family: 'helvetica neue', sans-serif;
}

* {
  box-sizing: border-box;
  padding: 0;
  margin: 0;
}

.head{
  position: fixed;
  top: 0;
  left: 0;
  width: 100%;
  display: flex;
  justify-content: space-between;
  padding: 2vw 2.5vw;
  pointer-events: none;
  z-index: 1000;
  
  > div {
    display: flex;
  }
  
  a{
    position: relative;
    color: #fff;
    text-decoration: none;
    font-size: 1rem;
    pointer-events: all;
    overflow: hidden;
    
    div,
    &:after{
      transition: transform .85s $easeOutExpo;
    }
    
    &:after{
      content: attr(data-txt);
      position: absolute;
      top: 100%;
      left: 0;
      width: 100%;
      height: 100%;
      color: pink;
    }
    
    &:nth-child(2) {
      margin-left: 2vw;
    }
    
    &:hover{
      
      div,
      &:after{
       transform: translateY(-100%);
      }
    }
  }
}

.dom-gl{
  position: fixed;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  pointer-events: none;
  z-index: 1;
}

.slider{
  position: relative; 
  padding: 0 22.5vw;
  display: flex;
  align-items: center;
  height: 100%;
  user-select: none;
  cursor: grab;
  z-index: 2;
  
  &__inner{
    display: flex;
    position: relative;
  }
}

.slide{
  overflow: hidden;
  
  &:first-child{
    position: relative;
  }
  
  &:not(:first-child) {
    position: absolute;
    top: 0;
    height: 100%;
  }
  
  &__inner{
    position: relative;
    overflow: hidden;
    width: 55vw;
    padding-top: 56.5%;
  }
  
  img{
    display: none;
    
    /*
    height: 100%;
    width: 140%;
    position: absolute;
    top: 0;
    left: -20%;
    object-fit: cover;
    will-change: transform;
    */
  }
}


.titles{
  position: fixed;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
  overflow: hidden;
  pointer-events: none;
  z-index: 3;
  
  &__list{
    position: absolute;
    top: 0;
    left: 0;
  }
  
  &__title{
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 6vw;
    font-weight: bold;
    letter-spacing: -0.1vw;
    color: #fff;
    
    &--proxy{
      visibility: hidden;
    }
  }
}

.progress{
  position: fixed;
  bottom: 0;
  left: 0;
  width: 100%;
  height: 0.25rem;
  overflow: hidden;
  pointer-events: none;
  
  &__line{
    position: absolute;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    transform: scaleX(0);
    transform-origin: left;
    background-color: #fff;
    
    &:nth-child(2) {
      transform-origin: right;
    }
  }
}
              
            
!

JS

              
                const store = {
  ww: window.innerWidth,
  wh: window.innerHeight,
  isDevice: navigator.userAgent.match(/Android/i)
  || navigator.userAgent.match(/webOS/i)
  || navigator.userAgent.match(/iPhone/i)
  || navigator.userAgent.match(/iPad/i)
  || navigator.userAgent.match(/iPod/i)
  || navigator.userAgent.match(/BlackBerry/i)
  || navigator.userAgent.match(/Windows Phone/i)
}

class Slider {

  constructor(el, opts = {}) {
    this.bindAll()

    this.el = el

    this.opts = Object.assign({
      speed: 2,
      threshold: 50,
      ease: 0.075
    }, opts)

    this.ui = {
      items: this.el.querySelectorAll('.js-slide'),
      titles: document.querySelectorAll('.js-title'),
      lines: document.querySelectorAll('.js-progress-line')
    }

    this.state = {
      target: 0,
      current: 0,
      currentRounded: 0,
      y: 0,
      on: {
        x: 0,
        y: 0
      },
      off: 0,
      progress: 0,
      diff: 0,
      max: 0,
      min: 0,
      snap: {
        points: []
      },
      flags: {
        dragging: false
      }
    }

    this.items = []
    
    this.events = {
      move: store.isDevice ? 'touchmove' : 'mousemove',
      up: store.isDevice ? 'touchend' : 'mouseup',
      down: store.isDevice ? 'touchstart' : 'mousedown'
    }
    
    this.init()
  }
  
  bindAll() {
    ['onDown', 'onMove', 'onUp']
    .forEach(fn => this[fn] = this[fn].bind(this))
  }

  init() {
    return gsap.utils.pipe(
      this.setup(), 
      this.on()
    )
  }

  destroy() {
    this.off()
    this.state = null
    this.items = null
    this.opts = null
    this.ui = null
  }

  on() {
    const { move, up, down } = this.events
    
    window.addEventListener(down, this.onDown)
    window.addEventListener(move, this.onMove)
    window.addEventListener(up, this.onUp)
  }

  off() {
    const { move, up, down } = this.events
    
    window.removeEventListener(down, this.onDown)
    window.removeEventListener(move, this.onMove)
    window.removeEventListener(up, this.onUp)
  }
  
  setup() {
    const { ww } = store
    const state = this.state
    const { items, titles } = this.ui
    
    const { 
      width: wrapWidth, 
      left: wrapDiff 
    } = this.el.getBoundingClientRect()
    
    // Set bounding
    state.max = -(items[items.length - 1].getBoundingClientRect().right - wrapWidth - wrapDiff)
    state.min = 0
    
    // Global timeline
    this.tl = gsap.timeline({ 
      paused: true,
      defaults: {
        duration: 1,
        ease: 'linear'
      }
    })
    .fromTo('.js-progress-line-2', {
      scaleX: 1
    }, {
      scaleX: 0,
      duration: 0.5,
      ease: 'power3'
    }, 0)
    .fromTo('.js-titles', {
      yPercent: 0
    }, {
      yPercent: -(100 - (100 / titles.length)),
    }, 0)
    .fromTo('.js-progress-line', {
      scaleX: 0
    }, {
      scaleX: 1
    }, 0)
    
    // Cache stuff
    for (let i = 0; i < items.length; i++) {
      const el = items[i]
      const { left, right, width } = el.getBoundingClientRect()
      
      // Create webgl plane
      const plane = new Plane()
      plane.init(el)
      
      // Timeline that plays when visible
      const tl = gsap.timeline({ paused: true })
      .fromTo(plane.mat.uniforms.uScale, {
        value: 0.65
      }, {
        value: 1,
        duration: 1,
        ease: 'linear'
      })

      // Push to cache
      this.items.push({
        el, plane,
        left, right, width,
        min: left < ww ? (ww * 0.775) : -(ww * 0.225 - wrapWidth * 0.2),
        max: left > ww ? state.max - (ww * 0.775) : state.max + (ww * 0.225 - wrapWidth * 0.2),
        tl,
        out: false
      })
    }
  }

  calc() {
    const state = this.state
    state.current += (state.target - state.current) * this.opts.ease
    state.currentRounded = Math.round(state.current * 100) / 100
    state.diff = (state.target - state.current) * 0.0005
    state.progress = gsap.utils.wrap(0, 1, state.currentRounded / state.max)

    this.tl && this.tl.progress(state.progress)
  }

  render() {
    this.calc()
    this.transformItems()
  }

  transformItems() {
    const { flags } = this.state

    for (let i = 0; i < this.items.length; i++) {
      const item = this.items[i]
      const { translate, isVisible, progress } = this.isVisible(item)
      
      item.plane.updateX(translate)
      item.plane.mat.uniforms.uVelo.value = this.state.diff
      
      if (!item.out && item.tl) {
        item.tl.progress(progress)
      }

      if (isVisible || flags.resize) {
        item.out = false
      } else if (!item.out) {
        item.out = true
      }
    }   
  }

  isVisible({ left, right, width, min, max }) {
    const { ww } = store
    const { currentRounded } = this.state
    const translate = gsap.utils.wrap(min, max, currentRounded)  
    const threshold = this.opts.threshold
    const start = left + translate
    const end = right + translate
    const isVisible = start < (threshold + ww) && end > -threshold
    const progress = gsap.utils.clamp(0, 1, 1 - (translate + left + width) / (ww + width))

    return {
      translate,
      isVisible,
      progress
    }
  }

  clampTarget() {
    const state = this.state
    
    state.target = gsap.utils.clamp(state.max, 0, state.target)
  }
  
  getPos({ changedTouches, clientX, clientY, target }) {
    const x = changedTouches ? changedTouches[0].clientX : clientX
    const y = changedTouches ? changedTouches[0].clientY : clientY

    return {
      x, y, target
    }
  }

  onDown(e) {
    const { x, y } = this.getPos(e)
    const { flags, on } = this.state
    
    flags.dragging = true
    on.x = x
    on.y = y
  }

  onUp() {
    const state = this.state
    
    state.flags.dragging = false
    state.off = state.target
  }

  onMove(e) {
    const { x, y } = this.getPos(e)
    const state = this.state
    
    if (!state.flags.dragging) return

    const { off, on } = state
    const moveX = x - on.x
    const moveY = y - on.y

    if ((Math.abs(moveX) > Math.abs(moveY)) && e.cancelable) {
      e.preventDefault()
      e.stopPropagation()
    }

    state.target = off + (moveX * this.opts.speed)
  }
}

/***/
/*** GL STUFF ****/
/***/

const backgroundCoverUv = `
vec2 backgroundCoverUv(vec2 screenSize, vec2 imageSize, vec2 uv) {
  float screenRatio = screenSize.x / screenSize.y;
  float imageRatio = imageSize.x / imageSize.y;

  vec2 newSize = screenRatio < imageRatio 
      ? vec2(imageSize.x * screenSize.y / imageSize.y, screenSize.y)
      : vec2(screenSize.x, imageSize.y * screenSize.x / imageSize.x);

  vec2 newOffset = (screenRatio < imageRatio 
      ? vec2((newSize.x - screenSize.x) / 2.0, 0.0) 
      : vec2(0.0, (newSize.y - screenSize.y) / 2.0)) / newSize;

  return uv * screenSize / newSize + newOffset;
}
`

const vertexShader = `
precision mediump float;

uniform float uVelo;

varying vec2 vUv;

#define M_PI 3.1415926535897932384626433832795

void main(){
  vec3 pos = position;
  pos.x = pos.x + ((sin(uv.y * M_PI) * uVelo) * 0.125);

  vUv = uv;
  gl_Position = projectionMatrix * modelViewMatrix * vec4(pos,1.);
}
`

const fragmentShader = `
precision mediump float;

${backgroundCoverUv}

uniform sampler2D uTexture;

uniform vec2 uMeshSize;
uniform vec2 uImageSize;

uniform float uVelo;
uniform float uScale;

varying vec2 vUv;

void main() {
  vec2 uv = vUv;

  vec2 texCenter = vec2(0.5);
  vec2 texUv = backgroundCoverUv(uMeshSize, uImageSize, uv);
  vec2 texScale = (texUv - texCenter) * uScale + texCenter;
  vec4 texture = texture2D(uTexture, texScale);

  texScale.x += 0.15 * uVelo;
  if(uv.x < 1.) texture.g = texture2D(uTexture, texScale).g;

  texScale.x += 0.10 * uVelo;
  if(uv.x < 1.) texture.b = texture2D(uTexture, texScale).b;

  gl_FragColor = texture;
}
`

const loader = new THREE.TextureLoader()
loader.crossOrigin = 'anonymous'

class Gl {
  
  constructor() {
    this.scene = new THREE.Scene()
    
    this.camera = new THREE.OrthographicCamera(
      store.ww / - 2, 
      store.ww / 2, 
      store.wh / 2, 
      store.wh / - 2, 
      1, 
      10 
    )
    this.camera.lookAt(this.scene.position)
    this.camera.position.z = 1
    
    this.renderer = new THREE.WebGLRenderer({
      alpha: true,
      antialias: true
    })
    this.renderer.setPixelRatio(1.5)
    this.renderer.setSize(store.ww, store.wh)
    this.renderer.setClearColor(0xffffff, 0)
    
    this.init()
  }
  
  render() {
    this.renderer.render(this.scene, this.camera)
  }
  
  init() {
    const domEl = this.renderer.domElement
    domEl.classList.add('dom-gl')  
    document.body.appendChild(domEl)
  }
}

class GlObject extends THREE.Object3D {
  
  init(el) {
    this.el = el
    
    this.resize()
  }
  
  resize() {
    this.rect = this.el.getBoundingClientRect()
    const { left, top, width, height } = this.rect

    this.pos = {
      x: (left + (width / 2)) - (store.ww / 2),
      y: (top + (height / 2)) - (store.wh / 2)
    }
    
    this.position.y = this.pos.y
    this.position.x = this.pos.x
    
    this.updateX()
  }
  
  updateX(current) {
    current && (this.position.x = current + this.pos.x)
  }
}

const planeGeo = new THREE.PlaneBufferGeometry(1, 1, 32, 32)
const planeMat = new THREE.ShaderMaterial({
  transparent: true,
  fragmentShader,
  vertexShader
})

class Plane extends GlObject {
  
  init(el) {
    super.init(el)

    this.geo = planeGeo
    this.mat = planeMat.clone()
    
    this.mat.uniforms = {
      uTime: { value: 0 },
      uTexture: { value: 0 },
      uMeshSize: { value: new THREE.Vector2(this.rect.width, this.rect.height) },
      uImageSize: { value: new THREE.Vector2(0, 0) },
      uScale: { value: 0.75 },
      uVelo: { value: 0 }
    }

    this.img = this.el.querySelector('img')
    this.texture = loader.load(this.img.src, (texture) => {
      texture.minFilter = THREE.LinearFilter
      texture.generateMipmaps = false
      
      this.mat.uniforms.uTexture.value = texture
      this.mat.uniforms.uImageSize.value = [this.img.naturalWidth, this.img.naturalHeight]
    })

    this.mesh = new THREE.Mesh(this.geo, this.mat)
    this.mesh.scale.set(this.rect.width, this.rect.height, 1)
    this.add(this.mesh)    
    gl.scene.add(this)
  }
}

/***/
/*** INIT STUFF ****/
/***/

const gl = new Gl()
const slider = new Slider(document.querySelector('.js-slider'))

const tick = () => {
  gl.render()
  slider.render()
}

gsap.ticker.add(tick)
              
            
!
999px

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