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HTML

              
                
<!-- <link rel="stylesheet" href="style.css"> -->

    <!-- Idea from -->
    <!-- https://dev.to/gscode/10-best-of-javascript-games-3mjj -->

    <div class="body">
        <div class="box">
            <h1 class="title">: High Score :</h1>
            <div class="d-flex jcc alc fc">
                <div class="d"><h3 class="title t1">Easy: <h3 class="high high1"></h3></h3></div>
                <div class="d"><h3 class="title t1">Medium: <h3 class="high high2"></h3></h3></div>
                <div class="d"><h3 class="title t1">Hard: <h3 class="high high3"></h3></h3></div>
                <div class="d"><h3 class="title t1">Very Hard: <h3 class="high high4"></h3></h3></div>
            </div>
            <h1 class="title">: Select Level :</h1>
            <div class="buttons">
                <input type="button" value="Easy" class="sbtn easy" style="--bg:green">
                <input type="button" value="Medium" class="sbtn medium" style="--bg:blue">
                <input type="button" value="Hard" class="sbtn hard" style="--bg:blueviolet">
                <input type="button" value="Very Hard" class="sbtn vhard" style="--bg:red">
            </div>
        </div>
    </div>
    <div class="div">
        <h1 class="title">Snake Game</h1>
        <div class="d-flex">
            <h1 class="">Score: &nbsp; </h1>
            <h1 class="sc"></h1>
            <h1 class="score"></h1>
          
        </div>

        <input type="text" name="" id="txt" multiple autofocus>
        <div class="container">
        </div>

        <div class="keyBtns">
            <div class="d-flex jcc alc fc">
                <div class="d"><input type="button" value="⏫" class="arrowBtns up"></div>
                <div class="d">
                    <input type="button" value="⏪" class="arrowBtns left">
                    <input type="button" value="⏬" class="arrowBtns down">
                    <input type="button" value="⏩" class="arrowBtns right">
                </div>
            </div>
        </div>
    </div>
<!--     <script src="./script.js"></script> -->

              
            
!

CSS

              
                
  @import url('https://fonts.googleapis.com/css2?family=Raleway:ital,wght@0,100;0,300;0,500;0,700;1,900&display=swap');

*{
    margin: 0;
    padding: 0;
    box-sizing: border-box;
    font-family: system-ui, -apple-system, sans-serif;
}
body,.body,.div{
    min-height: 100vh;
    display: flex;
    justify-content: center;
    align-items: center;
    flex-direction: column;
    background: linear-gradient(to bottom right,#d6bdb9,#eccea7,#eacda8);
    position: relative;
}
.body{
    width: 100vw;
    min-height: 100vh;
}
.div{
    background: transparent;
}
.d-flex{
    display: flex;
}
.d-none{
    display: none;
}
.title,.score{
    color:rgb(45, 98, 147);

}
.jcc{
    justify-content: center;
}
.alc{
    align-items: center;
}
.fc{
    flex-direction: column;
}
.container
{
    display: flex;
    justify-content: center;
    align-items: center;
    flex-wrap: wrap;
    width: 75vh;
    aspect-ratio: 1/1;
    background: rgba(255,255,255,0.2);
    box-shadow: 0 0 15px 2px rgb(126, 98, 98);
    border-radius: 12px;
}
table{
    width: 100%;
    aspect-ratio: 1/1;
    /* background: white; */
    background: rgba(255,255,255,0.1);
    animation: filterAnimate 3s infinite;

}
tr{
    width: 100%;

}
tr > td{
    width: 5%;
    height: 5%;
    /* border: 1px solid rgb(109, 98, 98); */
    /* background: white; */
    transition: all 0.2s;

}
.active,.last{
    border-radius: 6px;
    background: rgb(45, 98, 147) !important;
    border: 2px solid rgb(121, 48, 48) !important;

}
.active-first{
    border-radius: 6px;
    background: darkblue !important;
    border: 3px solid rgb(121, 48, 48) !important;
    
}

#txt{
    width: 0%;
    border: none;
    outline: none;
    background: none;
}

.food{
    background: rgb(68, 146, 68);
    transition: all 0.2s;
    animation: animate 0.7s infinite;
    border-radius: 15px;
    
}
@keyframes animate {
    0%,100%{
        opacity: 0;
        border-radius: 12px;

    }
    50%{
        opacity:1;
        border-radius: 15px;

    }
}
.score{
    position: relative;
    display: inline-block;
    /* color: green */
    font-family: Raleway;

}
.effect{
    display: inline-block;
    position: absolute;
    top:15%;
    left: 50%;
    opacity:0.2;
    animation: effect 1.3s;
}

@keyframes effect {
    0%{
        top:15%;
        left: 50%;
        opacity: 0.8;
    }
    90%{
        top:0%;
        left: 53%;
        opacity: 0;
    }
}
.box{
    z-index:3333;
    height: fit-content;
    padding: 20px 0px;
    width: 40vw;
    /* border: 1px solid rgb(45, 98, 147); */
    box-shadow: 0 0 13px 1px azure;
    background: white;
    display: flex;
    justify-content: center;
    align-items: center;
    flex-direction: column;
    border-radius: 14px;
    
}

.box .title{
    margin-bottom: 20px
}
.box input{
    padding: 10px 20px;
    background: transparent;
    border: 1px solid var(--bg);
    color: var(--bg);
    border-radius: 10px;
    font-weight: 600;
    font-family: Raleway;
    margin-right: 10px;
    transition: all 0.6s;
}
.box input:hover{
    color: white;
    background: var(--bg);
    border: 1px solid var(--bg)
}

.t1{
    color: black;
    opacity: 0.7;
    display: inline-block;
}
.high{
    display: inline-block;
    margin: 10px 25px 10px 10px;
    color:blue
}
.keyBtns{
    display: none;
}

@media screen and (max-width:708px){
    .container,.box{
        width:95vw !important;
    }
    .buttons{
        display: flex;
        flex-direction: column;
    }
    .buttons input{
        margin: 10px;
    }
    
}

@media screen and (max-width: 576px){
    .keyBtns{
        display: flex;
    }
    .keyBtns input{
        margin-top: 30px;
        background: transparent;
        border:none;
        outline: none;
        font-size: 14vw;
    }
    #txt{
        display: none !important;
    }
}
              
            
!

JS

              
                
//start game when level is selected
const numOfBlocks = 400;
const mySel = (sel) => document.querySelector(sel);
const mySelAll = (sel) => document.querySelectorAll(sel);
const numOfRow = Math.sqrt(numOfBlocks);

// const randomNum = () => Math.floor(Math.random() * numOfBlocks);
const randomRow = () => Math.floor(Math.random() * numOfRow);
var level = ""
var scoreCounterUpto = 1;
var snakeSpeed;
var score = 0;


if (!localStorage.getItem("snakeEasy")) {
    mySel(".high1").innerText = '0';
} else {
    mySel(".high1").innerText = localStorage.getItem("snakeEasy");
}
if (!localStorage.getItem("snakeMedium")) {
    mySel(".high2").innerText = '0';
} else {
    mySel(".high2").innerText = localStorage.getItem("snakeMedium");
}
if (!localStorage.getItem("snakeHard")) {
    mySel(".high3").innerText = '0';
} else {
    mySel(".high3").innerText = localStorage.getItem("snakeHard");
}
if (!localStorage.getItem("snakeVHard")) {
    mySel(".high4").innerText = '0'

} else {
    mySel(".high4").innerText = localStorage.getItem("snakeVHard");
}
//default hide the game
mySel(".div").classList.add("d-none");
mySelAll(".sbtn").forEach((btn) => {
    btn.addEventListener("click", (e) => {
        if (e.target.classList.contains("easy")) {
            level = "easy"
            scoreCounterUpto = 5;
            snakeSpeed = 900;
        }
        else if (e.target.classList.contains("medium")) {
            level = "medium"
            scoreCounterUpto = 7;
            snakeSpeed = 400;
        }
        else if (e.target.classList.contains("hard")) {
            level = "hard"
            scoreCounterUpto = 10;
            snakeSpeed = 100;
        }
        else if (e.target.classList.contains("vhard")) {
            level = "vhard"
            scoreCounterUpto = 15;
            snakeSpeed = 40;
        }

        startGame()
    })
})

function startGame() {


    //hide level block and show snake box
    mySel(".div").classList.remove("d-none")
    mySel(".body").classList.add("d-none")

    var foodX = 0;
    var foodY = 0;
    var scoreCounter = 1;


    mySel(".score").innerText += score;
    //insert table tr and td
    let newBlocks = "<table>";
    let count = 0;
    for (let i = 0; i < Math.sqrt(numOfBlocks); i++) {
        newBlocks += `<tr>`;
        for (let j = 0; j < Math.sqrt(numOfBlocks); j++) {
            newBlocks += `<td class="r${i} c${j} "></td>`;
            count++;
        }
        newBlocks += `</tr>`;
    }
    newBlocks += `</table>`;

    const container = mySel(".container");
    container.innerHTML = newBlocks;


    //disable tab key
    document.onkeydown = function (t) {
        if (t.which == 9)
            return false;
    }

    var width = document.body.clientWidth;

    if(width > 576){
    //onclick focus
        document.onclick = function (e) {
            mySel("#txt").focus();
        }
    }
    

    //checkMove
    var curKey = ""
    function checkMove() {
        document.addEventListener("keydown", (e) => { curKey = e.key })

        //for mobile users
        mySelAll(".arrowBtns").forEach((btn) => {
            btn.addEventListener("click", () => {
                
                if(btn.classList.contains("left")){
                    curKey = "ArrowLeft"
                }
                else if(btn.classList.contains("right")){
                    curKey =  "ArrowRight"
                }
                else if(btn.classList.contains("up")){
                    curKey = "ArrowUp"
                }
                else if(btn.classList.contains("down")){
                    curKey = "ArrowDown"
                }
            })
        })

        return curKey;
    }


    var snake = [[0, 0], [0, 1], [0, 2], [0, 3]];

    //remove All Effect (of previous active td(s))
    removeAllEfect = () => {
        let allTd = mySelAll("td");

        allTd.forEach((td) => {
            td.classList.remove("active")
        })
    }

    //change the direction
    changeDirection = () => {
        removeAllEfect()
        snake.forEach((cur, index) => {

            //if snake eat food
            if (snake[snake.length - 1][0] == foodX && snake[snake.length - 1][1] == foodY) {

                //increase score 
                if (scoreCounter == scoreCounterUpto && score != 0) {
                    score = score + 5
                    mySel(".sc").innerHTML = `<h1 class="effect">+ 5</h1>`;
                    setTimeout(() => {
                        mySel(".sc").innerHTML = ``;
                    }, 1200)
                    scoreCounter = 1;
                }
                else {
                    ++scoreCounter;
                    ++score;
                }

                //show score
                mySel(".score").innerText = score;

                // remove old food
         mySel("table").children[0].children[parseInt(foodX)].children[parseInt(foodY)].classList.remove("food")
                snake.push([foodX, foodY])
                food();
                // snake.unshift([])
            }

            //gameover
            if (snake[snake.length - 1][0] == numOfRow || snake[snake.length - 1][1] == numOfRow || snake[snake.length - 1][0] == -1 || snake[snake.length - 1][1] == -1) {
                gameOver();
            }

            mySel("table").children[0].children[cur[0]].children[cur[1]].classList.add("active")
          
        })

    }

    var lastMoves = [""];



    const changeMove = setInterval(() => {
        let move = checkMove() || "ArrowRight";

        //last
        let row = snake[snake.length - 1][0];
        let col = snake[snake.length - 1][1];
        // let len = snake.length;

        //insert unique last pressed keys
        if (lastMoves[lastMoves.length - 1] != move) {
            lastMoves.push(move)
        }

        // lastMoves[lastMoves.length-2] != "ArrowUp" This is block the unidirectoin move
        if (move == "ArrowDown" && lastMoves[lastMoves.length - 2] != "ArrowUp") {
            down(row)
        }
        if (move == "ArrowRight" && lastMoves[lastMoves.length - 2] != "ArrowLeft") {
            right(col)
        }
        if (move == "ArrowUp" && lastMoves[lastMoves.length - 2] != "ArrowDown") {
            up(row)
        }

        if (move == "ArrowLeft" && lastMoves[lastMoves.length - 2] != "ArrowRight") {
            left(col)
        }

        changeDirection()
        checkOverride();
    }, snakeSpeed)


    //movement
    function up(row) {
        snake[snake.length - 1][0] = row;
        snake.push([snake[snake.length - 1][0] - 1, snake[snake.length - 1][1]])
        snake.shift();
    }
    function down(row) {
        snake[snake.length - 1][0] = row;
        snake.push([snake[snake.length - 1][0] + 1, snake[snake.length - 1][1]])
        snake.shift();
    }
    function right(col) {
        snake[snake.length - 1][1] = col;
        snake.push([snake[snake.length - 1][0], snake[snake.length - 1][1] + 1])
        snake.shift();
    }
    function left(col) {
        snake[snake.length - 1][1] = col;
        snake.push([snake[snake.length - 1][0], snake[snake.length - 1][1] - 1])
        snake.shift();
    }


    food()

    //generate random food
    function food() {
        foodX = randomRow();
        foodY = randomRow();

        //add food at random place
        mySel("table").children[0].children[parseInt(foodX)].children[parseInt(foodY)].classList.add("food")
    }

    function gameOver() {
        let ii = 0;
        clearInterval(changeMove);
        if ((parseInt(localStorage.getItem("snakeEasy")) < score || !localStorage.getItem("snakeEasy")) && level == "easy") {
            localStorage.setItem("snakeEasy", score)
            alert("Game over!!\n\n congrats\n You did new high score :) ");
            ii++;
        }
        if ((parseInt(localStorage.getItem("snakeMedium")) < score || !localStorage.getItem("snakeMedium")) && level == "medium") {
            localStorage.setItem("snakeMedium", score)
            ii++;
            alert("Game over!!\n\n congrats\n You did new high score :) ");

        }
        if ((parseInt(localStorage.getItem("snakeHard")) < score || !localStorage.getItem("snakeHard")) && level == "hard") {
            localStorage.setItem("snakeHard", score)
            ii++;
            alert("Game over!!\n\n congrats\n You did new high score :) ");

        }
        if ((parseInt(localStorage.getItem("snakeVHard")) < score || !localStorage.getItem("snakeVHard")) && level == "vhard") {
            localStorage.setItem("snakeVHard", score)
            ii++;
            alert("Game over!!\n\n congrats\n You did new high score :) ");
        }

        if (ii == 0){
            alert("Game over !!\n\n This is not easy as you imagine :( ")
            // window.location.reload()
        }
            
    }


    //fix override snake
    function checkOverride() {
        for (let i = 0; i < snake.length - 2; i++) {

            if ((snake[i][0] == snake[snake.length - 1][0]) && (snake[i][1] == snake[snake.length - 1][1])) {
                gameOver(); i = snake.length-2
            }
        }
    }
}

              
            
!
999px

Console