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              <canvas id="omega" width="800px" height="600px"/>
<img src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/the_dancer.png" crossOrigin = 'Anonymous'/>

 * OMEGA 3D Framework - http://lab.rackdoll.nl/js/omega/
 * v. Alpha - Sexy Atlas Animation Demo.
 * author: Rackdoll.

var images, renderer;
var chain;

function timeout() {
  setTimeout(function() {
  }, 500);

function init(){
   var imgs = document.getElementsByTagName("img");
  onLoadDone( imgs );

function onLoadDone(imgs){
  images = imgs;  

  //adjust on window

  var scene = new Omega3D.Scene();
  scene.setColor(0, 0, 0);

  var cam = new Omega3D.cameras.Camera();
  cam.ratio = OMEGA.Omega3D.GL.viewPortWidth / OMEGA.Omega3D.GL.viewPortHeight;
  cam.LookAt(0, 0, 0, [0, 0, -1.5]);

  var atlas = new OMEGA.Omega3D.Atlas( new Rect(0, 0, 7250,280));
  for(var x = 0; x < 29; x++) {
    atlas.AddSegment((x).toString(), new Rect( x * 250, 0, 260, 300));
  var material = new Omega3D.BasicMaterial([new Omega3D.BasicTexture(images[0])], scene, [1.0, 0.0, 0.0]);
  material.SetAtlas( atlas );

  var geom   = new Omega3D.Geometry.SquareGeometry(0.80, 0.75,10,10);
  var mesh   = new Omega3D.Mesh(geom);
  var object = new Omega3D.Object3D(mesh, material);
  scene.addChild( object );

  //create render chain.
  renderer = new Omega3D.WebGLRenderer;

  //Normal Rendering.
  var chain = new Omega3D.RenderChain();
  chain.AddRenderPass(new RenderPass(renderer, scene, cam, true));

  //start render.

function render() {

  //render step.

document.getElementsByTagName("body")[0].onload = timeout();

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