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HTML

              
                <div class="container mt-5">
        <div class="row">
            <div class="col-md-6 m-auto">
                <h3 class="text-center font-weight-bold mb-4">
                    SDS – Inventory / Stock List
                </h3>
                <div class="form-group">
                    <input autocomplete="off" id="search" type="text" class="form-control form-control-lg"
                        placeholder="Enter part number here...">
                </div>

                <div id="match-list"></div>
            </div>
        </div>
    </div>



    <div class="footer text-center w-100">

        <div id="world"></div>

        © 2017-2019 Manuel Pinto. All Rights Reserved<br />
        <small>Designed by <a href="https://staticdesign.studio" target="_blank">Static Design Studio</a></small>
    </div>
              
            
!

CSS

              
                body {
    font-family: 'Montserrat', sans-serif;
	height: 100%;
	min-height:500px;
	color: #fff;
	background:#23A6D5;
	overflow-y: scroll;
	// background: linear-gradient(-45deg,#23A6D5, #23D5AB);
	// background-size: 200% 200%;
	// animation: gradient 20s ease infinite;
}

@keyframes gradient {
	0% {
		background-position: 0% 50%
	}
	50% {
		background-position: 100% 50%
	}
	100% {
		background-position: 0% 50%
	}
}

.card h4, .card h6, .card small {
    color:#333;
}

.card h4, .card h6 {
	font-weight: bold;
}

.form-group {
    margin-bottom: 0.25rem;
}

#match-list {
    z-index: 999;
    margin-bottom: 5rem;
}


.footer {
    z-index: -1;
    color: #eee;
    position: fixed;
    bottom: 20px;

    a, a:hover, a:focus, a:visited {
        color: #eee;
	}
	
}



::-webkit-scrollbar-track
{
	-webkit-box-shadow: inset 0 0 6px rgba(0,0,0,0.3);
	background-color: #F5F5F5;
}

::-webkit-scrollbar
{
	width: 4px;
    background-color: #F5F5F5;
}

::-webkit-scrollbar-thumb
{
	background-color: #333;
    // border: 2px solid #555555;
    border-radius: 4px;
}


#world {
	// background: #e0dacd;
	// position:absolute;
	width:100%;
	max-height:500px;
	overflow:hidden;
	opacity:0.5;
  }
              
            
!

JS

              
                const search = document.getElementById('search');
const matchList = document.getElementById('match-list');
let states;

// Get items
const getStates = async () => {
    const res = await fetch('https://gist.githubusercontent.com/P1N2O/5778a23dbd87d4dbb946523ca6e951a9/raw/4e5120897df78094b827bc7e3a87ac4f9175225a/data.json');
    states = await res.json();
};

// Filter items
const searchStates = searchText => {
    // Get matches to current text input
    let matches = states.filter(state => {
        const regex = new RegExp(`^${searchText}`, 'gi');
        return state.partnumber.match(regex);
    });

    // Clear when input or matches are empty
    if (searchText.length === 0) {
        matches = [];
        matchList.innerHTML = '';
    }

    outputHtml(matches);

};

// Show results in HTML
const outputHtml = matches => {
    if (matches.length > 0) {
        const html = matches
            .map(
                match => `<div class="card card-body mb-1">
    <h4>${match.partnumber}<span class="quantity float-right">[${match.quantity}]</span></h4>
    <h6>Condition: ${match.condition}</h6>
    <small>${match.description}</small>
   </div>`
            )
            .join('');
        matchList.innerHTML = html;

        // Change color if Qty is 0
        $("span.quantity").each(function () {
            $(this).html() == '[0]' ? $(this).css('color', '#dc3545') : null;
            $(this).html() != '[0]' ? $(this).css('color', '#007bff') : null;
        });

    }
};

window.addEventListener('DOMContentLoaded', getStates);
search.addEventListener('input', () => searchStates(search.value));















//THREEJS RELATED VARIABLES 

var scene,
    camera,
    controls,
    fieldOfView,
    aspectRatio,
    nearPlane,
    farPlane,
    shadowLight,
    backLight,
    light,
    renderer,
    container;

//SCENE
var floor, brid1, bird2;

//SCREEN VARIABLES

var HEIGHT,
    WIDTH,
    windowHalfX,
    windowHalfY,
    mousePos = { x: 0, y: 0 };


//INIT THREE JS, SCREEN AND MOUSE EVENTS

function init() {
    scene = new THREE.Scene();
    HEIGHT = window.innerHeight;
    WIDTH = window.innerWidth;
    aspectRatio = WIDTH / HEIGHT;
    fieldOfView = 80;
    nearPlane = 1;
    farPlane = 2000;
    camera = new THREE.PerspectiveCamera(
        fieldOfView,
        aspectRatio,
        nearPlane,
        farPlane);
    camera.position.z = 1000;
    camera.position.y = 300;
    camera.lookAt(new THREE.Vector3(0, 0, 0));
    renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(WIDTH, HEIGHT);
    renderer.shadowMapEnabled = true;

    container = document.getElementById('world');
    container.appendChild(renderer.domElement);

    windowHalfX = WIDTH / 2;
    windowHalfY = HEIGHT / 2;

    window.addEventListener('resize', onWindowResize, false);
    document.addEventListener('mousemove', handleMouseMove, false);
    document.addEventListener('touchstart', handleTouchStart, false);
    document.addEventListener('touchend', handleTouchEnd, false);
    document.addEventListener('touchmove', handleTouchMove, false);
    /*
    controls = new THREE.OrbitControls( camera, renderer.domElement);
    //*/
}

function onWindowResize() {
    HEIGHT = window.innerHeight;
    WIDTH = window.innerWidth;
    windowHalfX = WIDTH / 2;
    windowHalfY = HEIGHT / 2;
    renderer.setSize(WIDTH, HEIGHT);
    camera.aspect = WIDTH / HEIGHT;
    camera.updateProjectionMatrix();
}

function handleMouseMove(event) {
    mousePos = { x: event.clientX, y: event.clientY };
}

function handleTouchStart(event) {
    if (event.touches.length > 1) {
        event.preventDefault();
        mousePos = { x: event.touches[0].pageX, y: event.touches[0].pageY };
    }
}

function handleTouchEnd(event) {
    mousePos = { x: windowHalfX, y: windowHalfY };
}

function handleTouchMove(event) {
    if (event.touches.length == 1) {
        event.preventDefault();
        mousePos = { x: event.touches[0].pageX, y: event.touches[0].pageY };
    }
}

function createLights() {
    light = new THREE.HemisphereLight(0xffffff, 0xffffff, .5)

    shadowLight = new THREE.DirectionalLight(0xffffff, .8);
    shadowLight.position.set(200, 200, 200);
    shadowLight.castShadow = true;
    shadowLight.shadowDarkness = .2;

    backLight = new THREE.DirectionalLight(0xffffff, .4);
    backLight.position.set(-100, 200, 50);
    backLight.shadowDarkness = .1;
    backLight.castShadow = true;

    scene.add(backLight);
    scene.add(light);
    scene.add(shadowLight);
}

//BIRD

Bird = function () {

    this.rSegments = 4;
    this.hSegments = 3;
    this.cylRay = 120;
    this.bodyBirdInitPositions = [];
    this.vAngle = this.hAngle = 0;
    this.normalSkin = { r: 255 / 255, g: 222 / 255, b: 121 / 255 };
    this.shySkin = { r: 255 / 255, g: 157 / 255, b: 101 / 255 };
    this.color = { r: this.normalSkin.r, g: this.normalSkin.g, b: this.normalSkin.b };
    this.side = "left";

    this.shyAngles = { h: 0, v: 0 };
    this.behaviourInterval;
    this.intervalRunning = false;

    this.threegroup = new THREE.Group();

    // materials
    this.yellowMat = new THREE.MeshLambertMaterial({
        color: 0xffde79,
        shading: THREE.FlatShading
    });
    this.whiteMat = new THREE.MeshLambertMaterial({
        color: 0xffffff,
        shading: THREE.FlatShading
    });
    this.blackMat = new THREE.MeshLambertMaterial({
        color: 0x000000,
        shading: THREE.FlatShading
    });
    this.orangeMat = new THREE.MeshLambertMaterial({
        color: 0xff5535,
        shading: THREE.FlatShading
    });

    //WINGS

    this.wingLeftGroup = new THREE.Group();
    this.wingRightGroup = new THREE.Group();

    var wingGeom = new THREE.BoxGeometry(60, 60, 5);
    var wingLeft = new THREE.Mesh(wingGeom, this.yellowMat);
    this.wingLeftGroup.add(wingLeft);
    this.wingLeftGroup.position.x = 70;
    this.wingLeftGroup.position.z = 0;
    this.wingLeftGroup.rotation.y = Math.PI / 2;
    wingLeft.rotation.x = -Math.PI / 4;
    var wingRight = new THREE.Mesh(wingGeom, this.yellowMat);
    this.wingRightGroup.add(wingRight);
    this.wingRightGroup.position.x = -70;
    this.wingRightGroup.position.z = 0;
    this.wingRightGroup.rotation.y = -Math.PI / 2;
    wingRight.rotation.x = -Math.PI / 4;

    //BODY

    var bodyGeom = new THREE.CylinderGeometry(40, 70, 200, this.rSegments, this.hSegments);
    this.bodyBird = new THREE.Mesh(bodyGeom, this.yellowMat);
    this.bodyBird.position.y = 70;

    this.bodyVerticesLength = (this.rSegments + 1) * (this.hSegments);
    for (var i = 0; i < this.bodyVerticesLength; i++) {
        var tv = this.bodyBird.geometry.vertices[i];
        this.bodyBirdInitPositions.push({ x: tv.x, y: tv.y, z: tv.z });
    }

    this.threegroup.add(this.bodyBird);
    this.threegroup.add(this.wingLeftGroup);
    this.threegroup.add(this.wingRightGroup);


    // EYES

    this.face = new THREE.Group();
    var eyeGeom = new THREE.BoxGeometry(60, 60, 10);
    var irisGeom = new THREE.BoxGeometry(10, 10, 10);

    this.leftEye = new THREE.Mesh(eyeGeom, this.whiteMat);
    this.leftEye.position.x = -30;
    this.leftEye.position.y = 120;
    this.leftEye.position.z = 35;
    this.leftEye.rotation.y = -Math.PI / 4;

    this.leftIris = new THREE.Mesh(irisGeom, this.blackMat);
    this.leftIris.position.x = -30;
    this.leftIris.position.y = 120;
    this.leftIris.position.z = 40;
    this.leftIris.rotation.y = -Math.PI / 4;


    this.rightEye = new THREE.Mesh(eyeGeom, this.whiteMat);
    this.rightEye.position.x = 30;
    this.rightEye.position.y = 120;
    this.rightEye.position.z = 35;
    this.rightEye.rotation.y = Math.PI / 4;

    this.rightIris = new THREE.Mesh(irisGeom, this.blackMat);
    this.rightIris.position.x = 30;
    this.rightIris.position.y = 120;
    this.rightIris.position.z = 40;
    this.rightIris.rotation.y = Math.PI / 4;

    // BEAK

    var beakGeom = new THREE.CylinderGeometry(0, 20, 20, 4, 1);
    this.beak = new THREE.Mesh(beakGeom, this.orangeMat);
    this.beak.position.z = 65;
    this.beak.position.y = 70;
    this.beak.rotation.x = Math.PI / 2;

    this.face.add(this.rightEye);
    this.face.add(this.rightIris);
    this.face.add(this.leftEye);
    this.face.add(this.leftIris);
    this.face.add(this.beak);

    //FEATHERS

    var featherGeom = new THREE.BoxGeometry(10, 20, 5);
    this.feather1 = new THREE.Mesh(featherGeom, this.yellowMat);
    this.feather1.position.z = 55;
    this.feather1.position.y = 185;
    this.feather1.rotation.x = Math.PI / 4;
    this.feather1.scale.set(1.5, 1.5, 1);

    this.feather2 = new THREE.Mesh(featherGeom, this.yellowMat);
    this.feather2.position.z = 50;
    this.feather2.position.y = 180;
    this.feather2.position.x = 20;
    this.feather2.rotation.x = Math.PI / 4;
    this.feather2.rotation.z = -Math.PI / 8;

    this.feather3 = new THREE.Mesh(featherGeom, this.yellowMat);
    this.feather3.position.z = 50;
    this.feather3.position.y = 180;
    this.feather3.position.x = -20;
    this.feather3.rotation.x = Math.PI / 4;
    this.feather3.rotation.z = Math.PI / 8;

    this.face.add(this.feather1);
    this.face.add(this.feather2);
    this.face.add(this.feather3);
    this.threegroup.add(this.face);

    this.threegroup.traverse(function (object) {
        if (object instanceof THREE.Mesh) {
            object.castShadow = true;
            object.receiveShadow = true;
        }
    });

}

Bird.prototype.look = function (hAngle, vAngle) {
    this.hAngle = hAngle;
    this.vAngle = vAngle;

    this.leftIris.position.y = 120 - this.vAngle * 30;
    this.leftIris.position.x = -30 + this.hAngle * 10;
    this.leftIris.position.z = 40 + this.hAngle * 10;

    this.rightIris.position.y = 120 - this.vAngle * 30;
    this.rightIris.position.x = 30 + this.hAngle * 10;
    this.rightIris.position.z = 40 - this.hAngle * 10;

    this.leftEye.position.y = this.rightEye.position.y = 120 - this.vAngle * 10;

    this.beak.position.y = 70 - this.vAngle * 20;
    this.beak.rotation.x = Math.PI / 2 + this.vAngle / 3;

    this.feather1.rotation.x = (Math.PI / 4) + (this.vAngle / 2);
    this.feather1.position.y = 185 - this.vAngle * 10;
    this.feather1.position.z = 55 + this.vAngle * 10;

    this.feather2.rotation.x = (Math.PI / 4) + (this.vAngle / 2);
    this.feather2.position.y = 180 - this.vAngle * 10;
    this.feather2.position.z = 50 + this.vAngle * 10;

    this.feather3.rotation.x = (Math.PI / 4) + (this.vAngle / 2);
    this.feather3.position.y = 180 - this.vAngle * 10;
    this.feather3.position.z = 50 + this.vAngle * 10;


    for (var i = 0; i < this.bodyVerticesLength; i++) {
        var line = Math.floor(i / (this.rSegments + 1));
        var tv = this.bodyBird.geometry.vertices[i];
        var tvInitPos = this.bodyBirdInitPositions[i];
        var a, dy;
        if (line >= this.hSegments - 1) {
            a = 0;
        } else {
            a = this.hAngle / (line + 1);
        }
        var tx = tvInitPos.x * Math.cos(a) + tvInitPos.z * Math.sin(a);
        var tz = -tvInitPos.x * Math.sin(a) + tvInitPos.z * Math.cos(a);
        tv.x = tx;
        tv.z = tz;
    }
    this.face.rotation.y = this.hAngle;
    this.bodyBird.geometry.verticesNeedUpdate = true;

}
Bird.prototype.lookAway = function (fastMove) {
    var speed = fastMove ? .4 : 2;
    var ease = fastMove ? Strong.easeOut : Strong.easeInOut;
    var delay = fastMove ? .2 : 0;
    var col = fastMove ? this.shySkin : this.normalSkin;
    var tv = (-1 + Math.random() * 2) * Math.PI / 3;
    var beakScaleX = .75 + Math.random() * .25;
    var beakScaleZ = .5 + Math.random() * .5;

    if (this.side == "right") {
        var th = (-1 + Math.random()) * Math.PI / 4;
    } else {
        var th = Math.random() * Math.PI / 4;
    }
    _this = this;
    TweenMax.killTweensOf(this.shyAngles);
    TweenMax.to(this.shyAngles, speed, { v: tv, h: th, ease: ease, delay: delay });
    TweenMax.to(this.color, speed, { r: col.r, g: col.g, b: col.b, ease: ease, delay: delay });
    TweenMax.to(this.beak.scale, speed, { z: beakScaleZ, x: beakScaleX, ease: ease, delay: delay });

}

Bird.prototype.stare = function () {
    _this = this;
    var col = this.normalSkin;
    if (this.side == "right") {
        var th = Math.PI / 3;
    } else {
        var th = -Math.PI / 3;
    }
    TweenMax.to(this.shyAngles, 2, { v: -.5, h: th, ease: Strong.easeInOut });
    TweenMax.to(this.color, 2, { r: col.r, g: col.g, b: col.b, ease: Strong.easeInOut });
    TweenMax.to(this.beak.scale, 2, { z: .8, x: 1.5, ease: Strong.easeInOut });

}

//*   
// function createFloor() {
//     floor = new THREE.Mesh(new THREE.PlaneBufferGeometry(1000, 1000), new THREE.MeshBasicMaterial({ color: 0xe0dacd }));
//     floor.rotation.x = -Math.PI / 2;
//     floor.position.y = -33;
//     floor.receiveShadow = true;
//     scene.add(floor);
// }

function createBirds() {
    bird1 = new Bird();
    bird1.threegroup.position.x = 0;
    scene.add(bird1.threegroup);

    bird2 = new Bird();
    bird2.threegroup.position.x = -250;
    bird2.side = "right";
    bird2.threegroup.scale.set(.8, .8, .8);
    bird2.threegroup.position.y = -8;
    scene.add(bird2.threegroup);

    bird3 = new Bird();
    bird3.threegroup.position.x = 250;
    bird3.side = "left";
    bird3.threegroup.scale.set(.8, .8, .8);
    bird3.threegroup.position.y = -8;
    scene.add(bird3.threegroup);
}


function loop() {
    var tempHA = (mousePos.x - windowHalfX) / 200;
    var tempVA = (mousePos.y - windowHalfY) / 200;
    var userHAngle = Math.min(Math.max(tempHA, -Math.PI / 3), Math.PI / 3);
    var userVAngle = Math.min(Math.max(tempVA, -Math.PI / 3), Math.PI / 3);
    bird1.look(userHAngle, userVAngle);

    if (bird1.hAngle < -Math.PI / 5 && !bird2.intervalRunning) {
        bird2.lookAway(true);
        bird2.intervalRunning = true;
        bird2.behaviourInterval = setInterval(function () {
            bird2.lookAway(false);
        }, 1500);
    } else if (bird1.hAngle > 0 && bird2.intervalRunning) {
        bird2.stare();
        clearInterval(bird2.behaviourInterval);
        bird2.intervalRunning = false;

    } else if (bird1.hAngle > Math.PI / 5 && !bird3.intervalRunning) {
        bird3.lookAway(true);
        bird3.intervalRunning = true;
        bird3.behaviourInterval = setInterval(function () {
            bird3.lookAway(false);
        }, 1500);
    } else if (bird1.hAngle < 0 && bird3.intervalRunning) {
        bird3.stare();
        clearInterval(bird3.behaviourInterval);
        bird3.intervalRunning = false;
    }

    bird2.look(bird2.shyAngles.h, bird2.shyAngles.v);
    bird2.bodyBird.material.color.setRGB(bird2.color.r, bird2.color.g, bird2.color.b);

    bird3.look(bird3.shyAngles.h, bird3.shyAngles.v);
    bird3.bodyBird.material.color.setRGB(bird3.color.r, bird3.color.g, bird3.color.b);

    render();
    requestAnimationFrame(loop);
}

function render() {
    //controls.update();
    renderer.render(scene, camera);
}


init();
createLights();
// createFloor();
createBirds();
loop();


              
            
!
999px

Console