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HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div class="container mt-5">
        <div class="row">
            <div class="col-md-6 m-auto">
                <h3 class="text-center font-weight-bold mb-4">
                    SDS – Inventory / Stock List
                </h3>
                <div class="form-group">
                    <input autocomplete="off" id="search" type="text" class="form-control form-control-lg"
                        placeholder="Enter part number here...">
                </div>

                <div id="match-list"></div>
            </div>
        </div>
    </div>



    <div class="footer text-center w-100">

        <div id="world"></div>

        © 2017-2019 Manuel Pinto. All Rights Reserved<br />
        <small>Designed by <a href="https://staticdesign.studio" target="_blank">Static Design Studio</a></small>
    </div>
            
          
!
            
              body {
    font-family: 'Montserrat', sans-serif;
	height: 100%;
	min-height:500px;
	color: #fff;
	background:#23A6D5;
	overflow-y: scroll;
	// background: linear-gradient(-45deg,#23A6D5, #23D5AB);
	// background-size: 200% 200%;
	// animation: gradient 20s ease infinite;
}

@keyframes gradient {
	0% {
		background-position: 0% 50%
	}
	50% {
		background-position: 100% 50%
	}
	100% {
		background-position: 0% 50%
	}
}

.card h4, .card h6, .card small {
    color:#333;
}

.card h4, .card h6 {
	font-weight: bold;
}

.form-group {
    margin-bottom: 0.25rem;
}

#match-list {
    z-index: 999;
    margin-bottom: 5rem;
}


.footer {
    z-index: -1;
    color: #eee;
    position: fixed;
    bottom: 20px;

    a, a:hover, a:focus, a:visited {
        color: #eee;
	}
	
}



::-webkit-scrollbar-track
{
	-webkit-box-shadow: inset 0 0 6px rgba(0,0,0,0.3);
	background-color: #F5F5F5;
}

::-webkit-scrollbar
{
	width: 4px;
    background-color: #F5F5F5;
}

::-webkit-scrollbar-thumb
{
	background-color: #333;
    // border: 2px solid #555555;
    border-radius: 4px;
}


#world {
	// background: #e0dacd;
	// position:absolute;
	width:100%;
	max-height:500px;
	overflow:hidden;
	opacity:0.5;
  }
            
          
!
            
              const search = document.getElementById('search');
const matchList = document.getElementById('match-list');
let states;

// Get items
const getStates = async () => {
    const res = await fetch('https://gist.githubusercontent.com/P1N2O/5778a23dbd87d4dbb946523ca6e951a9/raw/4e5120897df78094b827bc7e3a87ac4f9175225a/data.json');
    states = await res.json();
};

// Filter items
const searchStates = searchText => {
    // Get matches to current text input
    let matches = states.filter(state => {
        const regex = new RegExp(`^${searchText}`, 'gi');
        return state.partnumber.match(regex);
    });

    // Clear when input or matches are empty
    if (searchText.length === 0) {
        matches = [];
        matchList.innerHTML = '';
    }

    outputHtml(matches);

};

// Show results in HTML
const outputHtml = matches => {
    if (matches.length > 0) {
        const html = matches
            .map(
                match => `<div class="card card-body mb-1">
    <h4>${match.partnumber}<span class="quantity float-right">[${match.quantity}]</span></h4>
    <h6>Condition: ${match.condition}</h6>
    <small>${match.description}</small>
   </div>`
            )
            .join('');
        matchList.innerHTML = html;

        // Change color if Qty is 0
        $("span.quantity").each(function () {
            $(this).html() == '[0]' ? $(this).css('color', '#dc3545') : null;
            $(this).html() != '[0]' ? $(this).css('color', '#007bff') : null;
        });

    }
};

window.addEventListener('DOMContentLoaded', getStates);
search.addEventListener('input', () => searchStates(search.value));















//THREEJS RELATED VARIABLES 

var scene,
    camera,
    controls,
    fieldOfView,
    aspectRatio,
    nearPlane,
    farPlane,
    shadowLight,
    backLight,
    light,
    renderer,
    container;

//SCENE
var floor, brid1, bird2;

//SCREEN VARIABLES

var HEIGHT,
    WIDTH,
    windowHalfX,
    windowHalfY,
    mousePos = { x: 0, y: 0 };


//INIT THREE JS, SCREEN AND MOUSE EVENTS

function init() {
    scene = new THREE.Scene();
    HEIGHT = window.innerHeight;
    WIDTH = window.innerWidth;
    aspectRatio = WIDTH / HEIGHT;
    fieldOfView = 80;
    nearPlane = 1;
    farPlane = 2000;
    camera = new THREE.PerspectiveCamera(
        fieldOfView,
        aspectRatio,
        nearPlane,
        farPlane);
    camera.position.z = 1000;
    camera.position.y = 300;
    camera.lookAt(new THREE.Vector3(0, 0, 0));
    renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(WIDTH, HEIGHT);
    renderer.shadowMapEnabled = true;

    container = document.getElementById('world');
    container.appendChild(renderer.domElement);

    windowHalfX = WIDTH / 2;
    windowHalfY = HEIGHT / 2;

    window.addEventListener('resize', onWindowResize, false);
    document.addEventListener('mousemove', handleMouseMove, false);
    document.addEventListener('touchstart', handleTouchStart, false);
    document.addEventListener('touchend', handleTouchEnd, false);
    document.addEventListener('touchmove', handleTouchMove, false);
    /*
    controls = new THREE.OrbitControls( camera, renderer.domElement);
    //*/
}

function onWindowResize() {
    HEIGHT = window.innerHeight;
    WIDTH = window.innerWidth;
    windowHalfX = WIDTH / 2;
    windowHalfY = HEIGHT / 2;
    renderer.setSize(WIDTH, HEIGHT);
    camera.aspect = WIDTH / HEIGHT;
    camera.updateProjectionMatrix();
}

function handleMouseMove(event) {
    mousePos = { x: event.clientX, y: event.clientY };
}

function handleTouchStart(event) {
    if (event.touches.length > 1) {
        event.preventDefault();
        mousePos = { x: event.touches[0].pageX, y: event.touches[0].pageY };
    }
}

function handleTouchEnd(event) {
    mousePos = { x: windowHalfX, y: windowHalfY };
}

function handleTouchMove(event) {
    if (event.touches.length == 1) {
        event.preventDefault();
        mousePos = { x: event.touches[0].pageX, y: event.touches[0].pageY };
    }
}

function createLights() {
    light = new THREE.HemisphereLight(0xffffff, 0xffffff, .5)

    shadowLight = new THREE.DirectionalLight(0xffffff, .8);
    shadowLight.position.set(200, 200, 200);
    shadowLight.castShadow = true;
    shadowLight.shadowDarkness = .2;

    backLight = new THREE.DirectionalLight(0xffffff, .4);
    backLight.position.set(-100, 200, 50);
    backLight.shadowDarkness = .1;
    backLight.castShadow = true;

    scene.add(backLight);
    scene.add(light);
    scene.add(shadowLight);
}

//BIRD

Bird = function () {

    this.rSegments = 4;
    this.hSegments = 3;
    this.cylRay = 120;
    this.bodyBirdInitPositions = [];
    this.vAngle = this.hAngle = 0;
    this.normalSkin = { r: 255 / 255, g: 222 / 255, b: 121 / 255 };
    this.shySkin = { r: 255 / 255, g: 157 / 255, b: 101 / 255 };
    this.color = { r: this.normalSkin.r, g: this.normalSkin.g, b: this.normalSkin.b };
    this.side = "left";

    this.shyAngles = { h: 0, v: 0 };
    this.behaviourInterval;
    this.intervalRunning = false;

    this.threegroup = new THREE.Group();

    // materials
    this.yellowMat = new THREE.MeshLambertMaterial({
        color: 0xffde79,
        shading: THREE.FlatShading
    });
    this.whiteMat = new THREE.MeshLambertMaterial({
        color: 0xffffff,
        shading: THREE.FlatShading
    });
    this.blackMat = new THREE.MeshLambertMaterial({
        color: 0x000000,
        shading: THREE.FlatShading
    });
    this.orangeMat = new THREE.MeshLambertMaterial({
        color: 0xff5535,
        shading: THREE.FlatShading
    });

    //WINGS

    this.wingLeftGroup = new THREE.Group();
    this.wingRightGroup = new THREE.Group();

    var wingGeom = new THREE.BoxGeometry(60, 60, 5);
    var wingLeft = new THREE.Mesh(wingGeom, this.yellowMat);
    this.wingLeftGroup.add(wingLeft);
    this.wingLeftGroup.position.x = 70;
    this.wingLeftGroup.position.z = 0;
    this.wingLeftGroup.rotation.y = Math.PI / 2;
    wingLeft.rotation.x = -Math.PI / 4;
    var wingRight = new THREE.Mesh(wingGeom, this.yellowMat);
    this.wingRightGroup.add(wingRight);
    this.wingRightGroup.position.x = -70;
    this.wingRightGroup.position.z = 0;
    this.wingRightGroup.rotation.y = -Math.PI / 2;
    wingRight.rotation.x = -Math.PI / 4;

    //BODY

    var bodyGeom = new THREE.CylinderGeometry(40, 70, 200, this.rSegments, this.hSegments);
    this.bodyBird = new THREE.Mesh(bodyGeom, this.yellowMat);
    this.bodyBird.position.y = 70;

    this.bodyVerticesLength = (this.rSegments + 1) * (this.hSegments);
    for (var i = 0; i < this.bodyVerticesLength; i++) {
        var tv = this.bodyBird.geometry.vertices[i];
        this.bodyBirdInitPositions.push({ x: tv.x, y: tv.y, z: tv.z });
    }

    this.threegroup.add(this.bodyBird);
    this.threegroup.add(this.wingLeftGroup);
    this.threegroup.add(this.wingRightGroup);


    // EYES

    this.face = new THREE.Group();
    var eyeGeom = new THREE.BoxGeometry(60, 60, 10);
    var irisGeom = new THREE.BoxGeometry(10, 10, 10);

    this.leftEye = new THREE.Mesh(eyeGeom, this.whiteMat);
    this.leftEye.position.x = -30;
    this.leftEye.position.y = 120;
    this.leftEye.position.z = 35;
    this.leftEye.rotation.y = -Math.PI / 4;

    this.leftIris = new THREE.Mesh(irisGeom, this.blackMat);
    this.leftIris.position.x = -30;
    this.leftIris.position.y = 120;
    this.leftIris.position.z = 40;
    this.leftIris.rotation.y = -Math.PI / 4;


    this.rightEye = new THREE.Mesh(eyeGeom, this.whiteMat);
    this.rightEye.position.x = 30;
    this.rightEye.position.y = 120;
    this.rightEye.position.z = 35;
    this.rightEye.rotation.y = Math.PI / 4;

    this.rightIris = new THREE.Mesh(irisGeom, this.blackMat);
    this.rightIris.position.x = 30;
    this.rightIris.position.y = 120;
    this.rightIris.position.z = 40;
    this.rightIris.rotation.y = Math.PI / 4;

    // BEAK

    var beakGeom = new THREE.CylinderGeometry(0, 20, 20, 4, 1);
    this.beak = new THREE.Mesh(beakGeom, this.orangeMat);
    this.beak.position.z = 65;
    this.beak.position.y = 70;
    this.beak.rotation.x = Math.PI / 2;

    this.face.add(this.rightEye);
    this.face.add(this.rightIris);
    this.face.add(this.leftEye);
    this.face.add(this.leftIris);
    this.face.add(this.beak);

    //FEATHERS

    var featherGeom = new THREE.BoxGeometry(10, 20, 5);
    this.feather1 = new THREE.Mesh(featherGeom, this.yellowMat);
    this.feather1.position.z = 55;
    this.feather1.position.y = 185;
    this.feather1.rotation.x = Math.PI / 4;
    this.feather1.scale.set(1.5, 1.5, 1);

    this.feather2 = new THREE.Mesh(featherGeom, this.yellowMat);
    this.feather2.position.z = 50;
    this.feather2.position.y = 180;
    this.feather2.position.x = 20;
    this.feather2.rotation.x = Math.PI / 4;
    this.feather2.rotation.z = -Math.PI / 8;

    this.feather3 = new THREE.Mesh(featherGeom, this.yellowMat);
    this.feather3.position.z = 50;
    this.feather3.position.y = 180;
    this.feather3.position.x = -20;
    this.feather3.rotation.x = Math.PI / 4;
    this.feather3.rotation.z = Math.PI / 8;

    this.face.add(this.feather1);
    this.face.add(this.feather2);
    this.face.add(this.feather3);
    this.threegroup.add(this.face);

    this.threegroup.traverse(function (object) {
        if (object instanceof THREE.Mesh) {
            object.castShadow = true;
            object.receiveShadow = true;
        }
    });

}

Bird.prototype.look = function (hAngle, vAngle) {
    this.hAngle = hAngle;
    this.vAngle = vAngle;

    this.leftIris.position.y = 120 - this.vAngle * 30;
    this.leftIris.position.x = -30 + this.hAngle * 10;
    this.leftIris.position.z = 40 + this.hAngle * 10;

    this.rightIris.position.y = 120 - this.vAngle * 30;
    this.rightIris.position.x = 30 + this.hAngle * 10;
    this.rightIris.position.z = 40 - this.hAngle * 10;

    this.leftEye.position.y = this.rightEye.position.y = 120 - this.vAngle * 10;

    this.beak.position.y = 70 - this.vAngle * 20;
    this.beak.rotation.x = Math.PI / 2 + this.vAngle / 3;

    this.feather1.rotation.x = (Math.PI / 4) + (this.vAngle / 2);
    this.feather1.position.y = 185 - this.vAngle * 10;
    this.feather1.position.z = 55 + this.vAngle * 10;

    this.feather2.rotation.x = (Math.PI / 4) + (this.vAngle / 2);
    this.feather2.position.y = 180 - this.vAngle * 10;
    this.feather2.position.z = 50 + this.vAngle * 10;

    this.feather3.rotation.x = (Math.PI / 4) + (this.vAngle / 2);
    this.feather3.position.y = 180 - this.vAngle * 10;
    this.feather3.position.z = 50 + this.vAngle * 10;


    for (var i = 0; i < this.bodyVerticesLength; i++) {
        var line = Math.floor(i / (this.rSegments + 1));
        var tv = this.bodyBird.geometry.vertices[i];
        var tvInitPos = this.bodyBirdInitPositions[i];
        var a, dy;
        if (line >= this.hSegments - 1) {
            a = 0;
        } else {
            a = this.hAngle / (line + 1);
        }
        var tx = tvInitPos.x * Math.cos(a) + tvInitPos.z * Math.sin(a);
        var tz = -tvInitPos.x * Math.sin(a) + tvInitPos.z * Math.cos(a);
        tv.x = tx;
        tv.z = tz;
    }
    this.face.rotation.y = this.hAngle;
    this.bodyBird.geometry.verticesNeedUpdate = true;

}
Bird.prototype.lookAway = function (fastMove) {
    var speed = fastMove ? .4 : 2;
    var ease = fastMove ? Strong.easeOut : Strong.easeInOut;
    var delay = fastMove ? .2 : 0;
    var col = fastMove ? this.shySkin : this.normalSkin;
    var tv = (-1 + Math.random() * 2) * Math.PI / 3;
    var beakScaleX = .75 + Math.random() * .25;
    var beakScaleZ = .5 + Math.random() * .5;

    if (this.side == "right") {
        var th = (-1 + Math.random()) * Math.PI / 4;
    } else {
        var th = Math.random() * Math.PI / 4;
    }
    _this = this;
    TweenMax.killTweensOf(this.shyAngles);
    TweenMax.to(this.shyAngles, speed, { v: tv, h: th, ease: ease, delay: delay });
    TweenMax.to(this.color, speed, { r: col.r, g: col.g, b: col.b, ease: ease, delay: delay });
    TweenMax.to(this.beak.scale, speed, { z: beakScaleZ, x: beakScaleX, ease: ease, delay: delay });

}

Bird.prototype.stare = function () {
    _this = this;
    var col = this.normalSkin;
    if (this.side == "right") {
        var th = Math.PI / 3;
    } else {
        var th = -Math.PI / 3;
    }
    TweenMax.to(this.shyAngles, 2, { v: -.5, h: th, ease: Strong.easeInOut });
    TweenMax.to(this.color, 2, { r: col.r, g: col.g, b: col.b, ease: Strong.easeInOut });
    TweenMax.to(this.beak.scale, 2, { z: .8, x: 1.5, ease: Strong.easeInOut });

}

//*   
// function createFloor() {
//     floor = new THREE.Mesh(new THREE.PlaneBufferGeometry(1000, 1000), new THREE.MeshBasicMaterial({ color: 0xe0dacd }));
//     floor.rotation.x = -Math.PI / 2;
//     floor.position.y = -33;
//     floor.receiveShadow = true;
//     scene.add(floor);
// }

function createBirds() {
    bird1 = new Bird();
    bird1.threegroup.position.x = 0;
    scene.add(bird1.threegroup);

    bird2 = new Bird();
    bird2.threegroup.position.x = -250;
    bird2.side = "right";
    bird2.threegroup.scale.set(.8, .8, .8);
    bird2.threegroup.position.y = -8;
    scene.add(bird2.threegroup);

    bird3 = new Bird();
    bird3.threegroup.position.x = 250;
    bird3.side = "left";
    bird3.threegroup.scale.set(.8, .8, .8);
    bird3.threegroup.position.y = -8;
    scene.add(bird3.threegroup);
}


function loop() {
    var tempHA = (mousePos.x - windowHalfX) / 200;
    var tempVA = (mousePos.y - windowHalfY) / 200;
    var userHAngle = Math.min(Math.max(tempHA, -Math.PI / 3), Math.PI / 3);
    var userVAngle = Math.min(Math.max(tempVA, -Math.PI / 3), Math.PI / 3);
    bird1.look(userHAngle, userVAngle);

    if (bird1.hAngle < -Math.PI / 5 && !bird2.intervalRunning) {
        bird2.lookAway(true);
        bird2.intervalRunning = true;
        bird2.behaviourInterval = setInterval(function () {
            bird2.lookAway(false);
        }, 1500);
    } else if (bird1.hAngle > 0 && bird2.intervalRunning) {
        bird2.stare();
        clearInterval(bird2.behaviourInterval);
        bird2.intervalRunning = false;

    } else if (bird1.hAngle > Math.PI / 5 && !bird3.intervalRunning) {
        bird3.lookAway(true);
        bird3.intervalRunning = true;
        bird3.behaviourInterval = setInterval(function () {
            bird3.lookAway(false);
        }, 1500);
    } else if (bird1.hAngle < 0 && bird3.intervalRunning) {
        bird3.stare();
        clearInterval(bird3.behaviourInterval);
        bird3.intervalRunning = false;
    }

    bird2.look(bird2.shyAngles.h, bird2.shyAngles.v);
    bird2.bodyBird.material.color.setRGB(bird2.color.r, bird2.color.g, bird2.color.b);

    bird3.look(bird3.shyAngles.h, bird3.shyAngles.v);
    bird3.bodyBird.material.color.setRGB(bird3.color.r, bird3.color.g, bird3.color.b);

    render();
    requestAnimationFrame(loop);
}

function render() {
    //controls.update();
    renderer.render(scene, camera);
}


init();
createLights();
// createFloor();
createBirds();
loop();


            
          
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