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HTML

              
                <div id="map"></div>
              
            
!

CSS

              
                body {
  margin: 0;
  padding: 0;
}
#map {
  position: absolute;
  top: 0;
  bottom: 0;
  width: 100%;
}
              
            
!

JS

              
                mapboxgl.accessToken =
  "pk.eyJ1Ijoib3R0eWxhYiIsImEiOiJjbTNsYmhxdWwwaWJtMnFxenIzNmJuaGJmIn0.QEnCKZZKJQBAbK8GFBzAcw";

const map = new mapboxgl.Map({
  container: "map",
  zoom: 3,
  center: [7.5, 58],
  // Choose from Mapbox's core styles, or make your own style with Mapbox Studio
  style: "mapbox://styles/mapbox/light-v11",
  antialias: true, // create the gl context with MSAA antialiasing, so custom layers are antialiased
  projection: "mercator"
});

// create a custom style layer to implement the WebGL content
const highlightLayer = {
  id: "highlight",
  type: "custom",

  // method called when the layer is added to the map
  // https://docs.mapbox.com/mapbox-gl-js/api/#styleimageinterface#onadd
  onAdd: function (map, gl) {
    // create GLSL source for vertex shader
    const vertexSource = `
                uniform mat4 u_matrix;
                attribute vec2 a_pos;
                void main() {
                    gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);
                }`;

    // create GLSL source for fragment shader
    const fragmentSource = `
                void main() {
                    gl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);
                }`;

    // create a vertex shader
    const vertexShader = gl.createShader(gl.VERTEX_SHADER);
    gl.shaderSource(vertexShader, vertexSource);
    gl.compileShader(vertexShader);

    // create a fragment shader
    const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
    gl.shaderSource(fragmentShader, fragmentSource);
    gl.compileShader(fragmentShader);

    // link the two shaders into a WebGL program
    this.program = gl.createProgram();
    gl.attachShader(this.program, vertexShader);
    gl.attachShader(this.program, fragmentShader);
    gl.linkProgram(this.program);

    this.aPos = gl.getAttribLocation(this.program, "a_pos");

    // define vertices of the triangle to be rendered in the custom style layer
    const helsinki = mapboxgl.MercatorCoordinate.fromLngLat({
      lng: 25.004,
      lat: 60.239
    });
    const berlin = mapboxgl.MercatorCoordinate.fromLngLat({
      lng: 13.403,
      lat: 52.562
    });
    const kyiv = mapboxgl.MercatorCoordinate.fromLngLat({
      lng: 30.498,
      lat: 50.541
    });

    // create and initialize a WebGLBuffer to store vertex and color data
    this.buffer = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
    gl.bufferData(
      gl.ARRAY_BUFFER,
      new Float32Array([
        helsinki.x,
        helsinki.y,
        berlin.x,
        berlin.y,
        kyiv.x,
        kyiv.y
      ]),
      gl.STATIC_DRAW
    );
  },

  // method fired on each animation frame
  // https://docs.mapbox.com/mapbox-gl-js/api/#map.event:render
  render: function (gl, matrix) {
    gl.useProgram(this.program);
    gl.uniformMatrix4fv(
      gl.getUniformLocation(this.program, "u_matrix"),
      false,
      matrix
    );
    gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
    gl.enableVertexAttribArray(this.aPos);
    gl.vertexAttribPointer(this.aPos, 2, gl.FLOAT, false, 0, 0);
    gl.enable(gl.BLEND);
    gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
    gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
  }
};

// add the custom style layer to the map
map.on("load", () => {
  map.addLayer(highlightLayer, "building");
});

              
            
!
999px

Console