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html, body{
padding: 0;
margin: 0;
width: 100%;
height: 100%;
}
canvas{
width: 100%;
height: 100%;
}
// CREDITS
// Procedural monsters avatars generated based on code from
// https://github.com/Deep-Fold/SpriteGenerator
// MIT license
// POWERUP icons by Henrique Lazarini (a.k.a.: Ails)
// https://www.deviantart.com/7soul1/art/420-Pixel-Art-Icons-for-RPG-129892453
import { initializeApp } from "https://www.gstatic.com/firebasejs/9.3.0/firebase-app.js";
import { getDatabase, ref, set, onValue, get, child, remove, update } from "https://www.gstatic.com/firebasejs/9.3.0/firebase-database.js"
// UTILS
function uuidv4() {
return ([1e7]+-1e3+-4e3+-8e3+-1e11).replace(/[018]/g, c =>
(c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> c / 4).toString(16)
);
}
function getCachedUUID(){
let uuid = localStorage.getItem('uuid');
if (uuid === null){
uuid = uuidv4();
localStorage.setItem('uuid', uuid);
}
return uuid;
}
function hashFnv32a(str, asString, seed) {
var i, l,
hval = (seed === undefined) ? 0x811c9dc5 : seed;
for (i = 0, l = str.length; i < l; i++) {
hval ^= str.charCodeAt(i);
hval += (hval << 1) + (hval << 4) + (hval << 7) + (hval << 8) + (hval << 24);
}
if( asString ){
// Convert to 8 digit hex string
return ("0000000" + (hval >>> 0).toString(16)).substr(-8);
}
return hval >>> 0;
}
function getPlayerData(uuid){
let hashedId = hashFnv32a(uuid) % AVATAR_DATA.avatars.length;
let name = AVATAR_DATA.avatars[hashedId];
return {
hashedId, name
}
}
function lerp(a,b){
return a + (b-a)/30;
}
function checkCollision(a,b){
if (a && b){
return Math.hypot(b.x-a.x, b.y-a.y) < Math.max(a.getBounds().width, b.getBounds().width)/2
}
}
// CONSTS
const firebaseConfig = {
apiKey: "AIzaSyDGxlqcz3GF4SL5q_W1EIHpNWaL6wXIVt0",
authDomain: "monsters-730fd.firebaseapp.com",
projectId: "monsters-730fd",
storageBucket: "monsters-730fd.appspot.com",
messagingSenderId: "187823369708",
appId: "1:187823369708:web:aa9c03fdd0ebef325424c9"
};
const ITEM_NAME_MAP = {
feather: "I_Feather01",
death: "S_Death02",
mushroom: "I_C_Mushroom"
}
const AVATAR_BASE_URL = "https://www.opherv.com/monsters";
const BACKGROUND_URL = "https://www.opherv.com/monsters/background2.png?1";
const DISPLACEMENT_SPRITE_URL = "https://res.cloudinary.com/dvxikybyi/image/upload/v1486634113/2yYayZk_vqsyzx.png";
let MIN_AVATAR_SCALE = 0.8;
let MAX_AVATAR_SCALE = 3;
let MAX_AVATAR_SPAWN_SCALE = 1.5;
let MIN_SPEED = 0.5;
let MAX_SPEED = 5;
let DEATH_TIMEOUT_INTERVAl = 15;
let PLAYER_TIMEOUT = 30000;
// SETUP GAME DATA
//player stuff
const PLAYER_UUID = getCachedUUID();
let PLAYER_HASEHD_ID;
let PLAYER_NAME;
let AVATAR_DATA;
let playerAvatar;
let worldObjects = {};
let remoteWorldObjects = {};
let updateInterval;
let heartbeatInterval;
fetch(`${AVATAR_BASE_URL}/monsterDict.json`)
.then(response => response.json())
.then(data => {
AVATAR_DATA = data;
let playerData = getPlayerData(PLAYER_UUID);
PLAYER_HASEHD_ID = playerData.hasedId;
PLAYER_NAME = playerData.name;
});
// SETUP FIREBASE
const fbApp = initializeApp(firebaseConfig);
const db = getDatabase();
get(child(ref(db), `worldObjects`)).then( initialSnapshot => {
remoteWorldObjects = initialSnapshot.val() || {};
initPlayer(remoteWorldObjects);
const worldObjectsFromServer = ref(db, 'worldObjects');
onValue(worldObjectsFromServer, (snapshot) => remoteWorldObjects = snapshot.val());
});
function syncPlayerToDB(uuid, props){
update(ref(db, `worldObjects/${uuid}`), props);
}
function heartBeat(){
update(ref(db, `worldObjects/${PLAYER_UUID}`), {lastActive: Date.now()});
}
function syncSelfToDB(){
if (playerAvatar){
syncPlayerToDB(PLAYER_UUID, {
x: playerAvatar.x,
y: playerAvatar.y,
scale: playerAvatar.scale.x,
type: playerAvatar.type
});
}
}
// SETUP PIXI AND STAGE
// This scaling mode works better of pixel art
PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST
let app = new PIXI.Application({ resizeTo: window });
document.body.appendChild(app.view);
let background = PIXI.Sprite.from(BACKGROUND_URL);
app.stage.addChild(background);
// SETUP FILTERS (SHADERS)
let displacementSprite = PIXI.Sprite.from(DISPLACEMENT_SPRITE_URL);
displacementSprite.texture.baseTexture.wrapMode = PIXI.WRAP_MODES.REPEAT;
let displacementFilter = new PIXI.filters.DisplacementFilter(displacementSprite);
displacementSprite.scale.y = 0.6;
displacementSprite.scale.x = 0.6;
app.stage.addChild(displacementSprite);
background.filters = [displacementFilter];
background.height = window.innerHeight;
background.width = window.innerWidth;
function initPlayer(remoteObjects){
playerAvatar = createAvatar(PLAYER_UUID);
let newScale = (MIN_AVATAR_SCALE + Math.random() * (MAX_AVATAR_SPAWN_SCALE-MIN_AVATAR_SCALE)).toFixed(2);
playerAvatar.x = Math.random() * window.innerWidth;
playerAvatar.y = Math.random() * window.innerHeight;
playerAvatar.scale.set(newScale, newScale);
playerAvatar.type = "monster";
app.stage.addChild(playerAvatar);
worldObjects[PLAYER_UUID] = playerAvatar;
if(PLAYER_UUID in remoteObjects){
playerAvatar.x = remoteObjects[PLAYER_UUID].x;
playerAvatar.y = remoteObjects[PLAYER_UUID].y;
playerAvatar.score.text = remoteObjects[PLAYER_UUID].kills || "0";
playerAvatar.scale.set(remoteObjects[PLAYER_UUID].scale,remoteObjects[PLAYER_UUID].scale);
applyPowerUps(PLAYER_UUID,remoteObjects[PLAYER_UUID]);
}
addRandomItem();
updateInterval = setInterval(syncSelfToDB, 250 );
heartbeatInterval = setInterval(heartBeat, 5000);
}
function createAvatar(uuid){
let playerData = getPlayerData(uuid);
let avatarName = playerData.name;
let newAvatar = PIXI.Sprite.from(`${AVATAR_BASE_URL}/avatars/${avatarName}.png`);
newAvatar.anchor.set(0.5, 0.5);
let nameTag = new PIXI.Text(avatarName,{fontFamily : 'Arial', fontSize: 16, fill : 0xffffff, align : 'center'});
nameTag.anchor.x = 0.5;
nameTag.x = 0;
nameTag.y = -60;
let score = new PIXI.Text("0", {fontFamily : 'Arial', fontSize: 16, fill : 0xffffff, align : 'center'});
score.anchor.x = 0.5;
score.x = 0;
score.y = 45;
let container = new PIXI.Container();
container.addChild(newAvatar);
container.addChild(nameTag);
container.addChild(score);
container.score = score;
return container;
}
function destroyPlayer(uuid){
remove(ref(db, `worldObjects/${uuid}`));
worldObjects[uuid].destroy({children: true});
delete worldObjects[uuid];
}
function die(){
clearInterval(updateInterval);
clearInterval(heartbeatInterval);
destroyPlayer(PLAYER_UUID);
playerAvatar = null;
setTimeout(()=>initPlayer({}), DEATH_TIMEOUT_INTERVAl*1000);
}
function gotEaten(otherPlayerId){
die();
// make other monster bigger, increase kills!
syncPlayerToDB(otherPlayerId, {
scale: Math.min(MAX_AVATAR_SCALE, worldObjects[otherPlayerId].scale.x * 1.4),
kills: worldObjects[otherPlayerId].kills + 1 || 1
})
}
function quickMode(uuid){
if (!uuid in worldObjects){ return }
let avatar = worldObjects[uuid];
let convolutionFilter = new PIXI.filters.ConvolutionFilter()
convolutionFilter.matrix = [0, 0.5, 0, 0.5, 1, 0.5, 0, 0.5, 0];
avatar.filters = avatar.filters || [];
avatar.filters.push(convolutionFilter);
}
function glitchOut(uuid){
if (!uuid in worldObjects){ return }
let avatar = worldObjects[uuid];
let glitchFilter = new PIXI.filters.GlitchFilter({
fillMode: 2
})
avatar.filters = avatar.filters || [];
avatar.filters.push(glitchFilter);
let glitchInterval = setInterval(()=>{
glitchFilter.red = [Math.random() * 10 - 5, Math.random() * 10 - 5];
glitchFilter.green = [Math.random() * 10 - 5, Math.random() * 10 - 5];
glitchFilter.blue = [Math.random() * 10 - 5, Math.random() * 10 - 5];
glitchFilter.slices = Math.round(Math.random()*6);
glitchFilter.direction = Math.round(Math.random()*60) - 30;
} ,100);
avatar.on("destroyed", ()=>clearInterval(glitchInterval))
}
function pickupItem(itemId){
switch(worldObjects[itemId].name){
case "death":
die();
break;
case "mushroom":
if (playerAvatar.glitched) {break;}
syncPlayerToDB(PLAYER_UUID, {
glitched: true
});
glitchOut(PLAYER_UUID);
break;
case "feather":
if (playerAvatar.quick) {break;}
syncPlayerToDB(PLAYER_UUID, {
quick: true
});
quickMode(PLAYER_UUID);
break;
}
remove(ref(db, `worldObjects/${itemId}`));
worldObjects[itemId].destroy({children: true});
delete worldObjects[itemId];
}
function applyPowerUps(uuid, playerData){
if (playerData.glitched && !worldObjects[uuid].glitched){
worldObjects[uuid].glitched = true;
glitchOut(uuid);
}
if (playerData.quick && !worldObjects[uuid].quick){
worldObjects[uuid].quick = true;
quickMode(uuid);
}
}
function addItem(itemName){
let itemId = uuidv4();
set(ref(db, `worldObjects/${itemId}`), {
x: Math.random() * window.innerWidth,
y: Math.random() * window.innerHeight,
type: "item",
name: itemName,
scale: 2
});
}
function addRandomItem(){
let itemNames = Object.keys(ITEM_NAME_MAP);
let itemName = itemNames[Math.floor(Math.random()*itemNames.length)];
addItem(itemName);
}
// SETUP CONTROLS
let pressedKeys = {};
let trackedKeys = ['ArrowUp', 'ArrowRight', 'ArrowDown', 'ArrowLeft'];
window.addEventListener('keydown', e=>{
if (trackedKeys.includes(e.key)){
pressedKeys[e.key] = true;
}
});
window.addEventListener('keyup', e=>{
if (trackedKeys.includes(e.key)){
pressedKeys[e.key] = false;
}
});
// SETUP RAF
let count = 0;
app.ticker.add((delta) => {
displacementSprite.x = count*5;
displacementSprite.y = count*5;
count += 0.05;
if (playerAvatar){
// the smaller you are the faster you go
let playerSpeed = (1 - (playerAvatar.scale.x - MIN_AVATAR_SCALE)/(MAX_AVATAR_SCALE-MIN_AVATAR_SCALE)) * (MAX_SPEED-MIN_SPEED) + MIN_SPEED;
if (playerAvatar.quick){
playerSpeed *= 1.2;
}
if (pressedKeys['ArrowUp']){
playerAvatar.y -= playerSpeed;
}
if (pressedKeys['ArrowDown']){
playerAvatar.y += playerSpeed;
}
if (pressedKeys['ArrowRight']){
playerAvatar.x += playerSpeed;
}
if (pressedKeys['ArrowLeft']){
playerAvatar.x -= playerSpeed;
};
}
if (!(remoteWorldObjects && AVATAR_DATA)){ return;}
//sync from server
Object.keys(remoteWorldObjects).forEach(objectKey => {
// player avatar needs special treatment
if (objectKey !== PLAYER_UUID){
let remoteObject = remoteWorldObjects[objectKey];
// object exists remotely but not locally, create it
if (objectKey in worldObjects === false){
let remoteObject = remoteWorldObjects[objectKey];
if (remoteObject.type === "monster"){
let remoteAvatar = createAvatar(objectKey);
remoteAvatar.x = remoteObject.x;
remoteAvatar.y = remoteObject.y;
remoteAvatar.type = remoteObject.type;
worldObjects[objectKey] = remoteAvatar;
app.stage.addChild(remoteAvatar);
} else if (remoteObject.type === "item"){
let itemSprite = PIXI.Sprite.from(`${AVATAR_BASE_URL}/${ITEM_NAME_MAP[remoteObject.name]}.png`);
itemSprite.x = remoteObject.x;
itemSprite.y = remoteObject.y;
itemSprite.name = remoteObject.name;
itemSprite.type = remoteObject.type;
worldObjects[objectKey] = itemSprite;
app.stage.addChild(itemSprite);
}
}
// object exists both locally and remotely
if (objectKey in worldObjects && objectKey in remoteWorldObjects){
worldObjects[objectKey].x = lerp(worldObjects[objectKey].x, remoteObject.x);
worldObjects[objectKey].y = lerp(worldObjects[objectKey].y, remoteObject.y);
worldObjects[objectKey].scale.set(remoteObject.scale, remoteObject.scale);
// power ups sync
if (remoteObject.type === "monster"){
applyPowerUps(objectKey, remoteObject);
//destroy timed out players
if (Date.now() - remoteObject.lastActive > PLAYER_TIMEOUT){
destroyPlayer(objectKey);
}
}
}
}
//score needs special treatment
if (worldObjects[objectKey] && worldObjects[objectKey].type === "monster"){
worldObjects[objectKey].kills = remoteWorldObjects[objectKey].kills || 0;
worldObjects[objectKey].score.text = worldObjects[objectKey].kills;
}
});
//object exists only locally
Object.keys(worldObjects).forEach(objectKey => {
if (objectKey !== PLAYER_UUID && objectKey in worldObjects && objectKey in remoteWorldObjects === false){
app.stage.removeChild(worldObjects[objectKey]);
delete worldObjects[objectKey];
}
});
// simple "collision" with self
Object.keys(worldObjects).forEach(objectKey => {
// no self intersection
if (objectKey === PLAYER_UUID) { return };
let otherObject = worldObjects[objectKey];
if (checkCollision(playerAvatar, otherObject)){
switch(otherObject.type){
case "monster":
let glitchCheck = playerAvatar.glitched ? Math.random() > 0.5 : true;
if (playerAvatar.scale.x < otherObject.scale.x && glitchCheck){
gotEaten(objectKey);
}
break;
case "item":
pickupItem(objectKey);
break;
}
}
});
});
Also see: Tab Triggers