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HTML

              
                <canvas width="400" height="300"></canvas>
<button id="addSegment">Add Segment</button>
              
            
!

CSS

              
                html, body{
  height: 100%;
  overflow: hidden;
  background: black;
}

body{
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
}

canvas{
  background: black;
}
              
            
!

JS

              
                canvasEl = document.querySelector("canvas");
var ctx=canvasEl.getContext("2d");

var options = {
  segments: 8,
  margin: 0.06,
  radius: 80,
  lineWidth: 3,
  fullInactiveLineWidth: 6,
  fullActiveLineWidth: 20,
  strokeStyle: 'rgb(225, 32, 76)',
  activeStrokeStyle: 'rgb(255, 255, 255)',
  glowColor: "#FF4A0F",
  glowAmount: 50,
  centerX: canvasEl.width/2,
  centerY: canvasEl.height/2,
  rotateOffset: Math.PI/2
}

var canvasWidth, canvasHeight;
canvasWidth = canvasEl.width;
canvasHeight = canvasEl.height;


var segments = [];
for (var x=0; x<options.segments; x++){
  var segmentSize = 2 * Math.PI / options.segments
  segments.push({
    lineWidth: options.fullInactiveLineWidth,
    strokeStyle: options.strokeStyle,
    startAngle: x * segmentSize - options.rotateOffset,
    endAngle: (x+1) * segmentSize - options.margin - options.rotateOffset,
    anglePercent: 0,
    blurOpacity: 0
  });
}

var tl = new TimelineLite({
             autoRemoveChildren: true
        });

function drawComboGui(){
  ctx.clearRect(0, 0, canvasEl.width, canvasEl.height);
  //draw the placeholder lines
  for (var x=0; x<options.segments;x++){
     ctx.beginPath();
     ctx.strokeStyle = "#373739";
     ctx.lineWidth = options.lineWidth;
     ctx.arc(options.centerX,
            options.centerY,
            options.radius, 
            x * segmentSize - options.rotateOffset,
            (x+1) * segmentSize - options.margin - options.rotateOffset
            );
    ctx.stroke();
  }

  
  //draw the active segments
  for (var x=0; x<segments.length;x++){
    var segment = segments[x];
    
    var startAngle = segment.startAngle;
    var endAngle = segment.startAngle + (segment.endAngle - segment.startAngle) * segment.anglePercent;
    var middleAngle = startAngle + (endAngle - startAngle)/2;
    
    //need to offset because the stroke grows in both directions and not only outwards
    var centerOffsetX = Math.cos(middleAngle) * segment.lineWidth/2 * 0;
    var centerOffsetY = Math.sin(middleAngle) * segment.lineWidth/2 * 0;

    //draw blur
    if(segment.blurOpacity > 0){
      ctx.beginPath();
      ctx.globalAlpha = segment.blurOpacity;
      ctx.globalCompositeOperation = "lighten";
      ctx.strokeStyle = "white";
      ctx.lineWidth = segment.lineWidth;
      ctx.shadowBlur = options.glowAmount;
      ctx.shadowColor = options.glowColor;
      ctx.arc(options.centerX + centerOffsetX,
              options.centerY + centerOffsetY,
              options.radius + (segment.lineWidth/2 - 1), //the 1 is for pixel correction
              startAngle,
              endAngle
              );
      ctx.stroke();
      ctx.shadowBlur = 0;
    }
    ctx.globalCompositeOperation = "source-over";
  

    //draw line
    ctx.beginPath();
    ctx.lineWidth = segment.lineWidth;
    ctx.strokeStyle = segment.strokeStyle;
    ctx.globalAlpha = 1;
    
    ctx.arc(options.centerX + centerOffsetX,
            options.centerY + centerOffsetY,
            options.radius + (segment.lineWidth/2 - 1), //the 1 is for pixel correction
            startAngle,
            endAngle
            );
    ctx.stroke();
  }
}

var img = new Image();
img.src = 'https://s3.amazonaws.com/stage.interlude.fm/pistons_game/archive/0.0.101/resources/sprites/superpower.png';
var targetImageSize = 140;

function render(){  
    //draw the animations state
    drawComboGui();
  
    //draw the image
    ctx.drawImage(img, 
                  0, 0, 127, 127,
                  options.centerX  - targetImageSize/2 - 3,
                  options.centerY - targetImageSize/2 - 4, targetImageSize, targetImageSize
                 );
    
    window.requestAnimationFrame(render)
}

render();

function addActiveSegment(index){
  var growAnimLength = 0.4;
  var expandAnimLength = 0.4;

  if (index == 1){
    tl.set(segments, { anglePercent : 0 });
  }
  
  tl.set(segments[index], { lineWidth: options.fullActiveLineWidth });

  tl.set(segments.slice(0, index), {
    lineWidth: options.fullInactiveLineWidth,
    colorProps: {strokeStyle: options.strokeStyle},
    anglePercent: 1,
    alpha: 1,
    blurOpacity: 0
  });

  tl.to(segments.slice(0, index), growAnimLength, {
    lineWidth: options.fullActiveLineWidth,
    colorProps: {strokeStyle: options.activeStrokeStyle},
    blurOpacity: 1,
    ease: Power3.easeIn
  });


  tl.fromTo(segments[index], expandAnimLength, {
    anglePercent: 0,
    blurOpacity: 1,
    alpha: 1,
    colorProps: {strokeStyle: options.activeStrokeStyle},
    immediateRender: false
  },{
    anglePercent: 1,
    colorProps: {strokeStyle: options.activeStrokeStyle},
    ease: Power0.easeIn
  });

  //all segments to return to active size
  if (currentSegment <= options.segments - 1) {

      tl.to(segments.slice(0, index + 1), expandAnimLength, {
        lineWidth: options.fullInactiveLineWidth,
        colorProps: {strokeStyle: options.strokeStyle},
        blurOpacity: 0,
        alpha: 1,
        ease: Power3.easeIn
      });
  }

}

var currentSegment = 0;

//cycle the animation
document.body.querySelector("button").addEventListener("click", function(){
  if (currentSegment == options.segments - 1){   
    currentSegment = 1;   
  }
  else{
    currentSegment++;
  } 
  
  addActiveSegment(currentSegment);
});
              
            
!
999px

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