<div class="container">
  <img src="https://bit.ly/2Q4q14a" />
  <img id="duck" src="https://bit.ly/2KQJVKc" alt="duck" />
  <div class="scoreContainer">
    <div id="score-text">Score</div>
    <div id="score-counter">0</div>
  </div>
</div>
/*Make any img element responsive*/
img {
  max-width: 100%;
}
/*Set a fixed size for width and height and in an absolute position*/
#duck {
  margin: 50px;
  width: 100px;
  height: 100px;
  position: absolute;
  left: 100px;
  top: 100px;
}
/*Style for the Score container*/
.scoreContainer {
  background-color: black;
  width: 15%;
  height: 15%;
  color: #ffffff;
  top: 5%;
  right: 5%;
  border: 2px solid greenyellow;
  border-radius: 10px;
  display: flex;
  position: fixed;
  flex-direction: column;
  align-items: center;
}
#score-text {
  font-size: 1.5em;
}
#score-counter {
  font-size: 3.1em;
  font-weight: bold;
  color: #06e515;
}
//Get the target element
const duck = document.querySelector("#duck");
//Add the click event listener
duck.addEventListener("click", () => {
  //Dont forget call the functions here 
  increaseScore();
  moveDuck();
});

//Increase score by 1
const increaseScore = () => {
  //Get the content of the target element. The current value for score
  const score = document.querySelector("#score-counter").innerHTML;
  //Get the element to increase the value
  const scoreHTML = document.querySelector("#score-counter");
  //Cast the score value to Number type
  let count = Number(score);
  //Set the new score to the target element
  scoreHTML.innerHTML = count + 1;
};

//Get a random number
const getRandomNum = (num) => {
  return Math.floor(Math.random() * Math.floor(num));
}

//Move the duck randomly 
const moveDuck = () => {
  const w = window.innerWidth;
  const h = window.innerHeight;
  duck.style.top = getRandomNum(w) + "px";
  duck.style.left = getRandomNum(h) + "px";
};

External CSS

This Pen doesn't use any external CSS resources.

External JavaScript

This Pen doesn't use any external JavaScript resources.