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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.
body{
overflow:hidden;
display:flex;
justify-content:center;
align-items:center;
}
window.addEventListener("resize", onWindowResize, false);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xF9A825);
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
let mixer, animationClip;
const clock = new THREE.Clock();
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//re-establish camera view on window resize
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//lighting
const light = new THREE.PointLight(0xffffff, 1, 200);
light.position.set(50, 50, 50);
scene.add(light);
const light2 = new THREE.AmbientLight(0x404040);
scene.add(light2);
//camera position
camera.position.set(3.5,-0.2,1);
camera.lookAt(0,0.5,0);
const gltfStore = {};
const loader = new THREE.GLTFLoader();
// Load a glTF resource
loader.load(
"https://s3-us-west-2.amazonaws.com/s.cdpn.io/96252/hand-rigged.glb",
function(gltf) {
scene.add(gltf.scene);
gltf.animations; // Array<THREE.AnimationClip>
gltf.scene; // THREE.Scene
gltf.scenes; // Array<THREE.Scene>
gltf.cameras; // Array<THREE.Camera>
// gltf.scene.children[0].children[0].material = material;
gltfStore.animations = gltf.animations;
gltfStore.mixer = new THREE.AnimationMixer(gltf.scene.children[0]);
//speed up animation * 2
gltfStore.mixer.timeScale = 2;
gltfStore.mixer.clipAction(gltfStore.animations[0]).play();
},
// called when loading is in progresses
function(xhr) {
console.log(xhr.loaded / xhr.total * 100 + "% loaded");
},
// on load error
function(error) {
console.log("An error happened");
}
);
function animate() {
requestAnimationFrame(animate);
if (gltfStore.mixer && gltfStore.animations) {
gltfStore.mixer.update(clock.getDelta());
renderer.render(scene, camera);
}
}
animate();
Also see: Tab Triggers