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HTML

              
                <canvas id="canvas"> Sorry, no canvas support here :( </canvas>
<canvas id="hover"></canvas>
<div id="start"> START </div>
<div id="info"> Double click anywhere = create/destroy point </div>
              
            
!

CSS

              
                body {
  margin: 0px;
  overflow: hidden;
  
  background: -moz-radial-gradient(center, ellipse cover, rgba(205,235,142,1) 0%, rgba(165,201,86,1) 100%);
background: -webkit-gradient(radial, center center, 0px, center center, 100%, color-stop(0%,rgba(205,235,142,1)), color-stop(100%,rgba(165,201,86,1)));
background: -webkit-radial-gradient(center, ellipse cover, rgba(205,235,142,1) 0%,rgba(165,201,86,1) 100%);
background: -o-radial-gradient(center, ellipse cover, rgba(205,235,142,1) 0%,rgba(165,201,86,1) 100%);
background: -ms-radial-gradient(center, ellipse cover, rgba(205,235,142,1) 0%,rgba(165,201,86,1) 100%);
background: radial-gradient(ellipse at center, rgba(205,235,142,1) 0%,rgba(165,201,86,1) 100%);
}
#hover
{
  position: absolute;
  top: 0;
  left: 0;
  z-index: -1;
}

#start, #info {
   width: 60px;
  position: absolute;
  top: 12px;
  left: 10px;
  background-color: rgba(0,0,0,0.7);
  color: #fff;
  height: 30px;
  text-align: center;
  line-height: 30px;
  font-family: helvetica;
  font-size: 12px;
  border-radius: 3px;
  cursor: pointer;
}

#info {
 width: 255px;
 left: 80px;
  cursor: default;
  background-color: rgba(0,0,0,0.4);
}

#start:hover {
 background-color:  rgba(0,0,0,0.8);
}
              
            
!

JS

              
                
function BezierSim(){
	
	var _this = this;
	var width = window.innerWidth;
	var height = window.innerHeight;
	var	canvas = document.getElementById('canvas');
  var hover = document.getElementById('hover');
	var mouse = {
	    x: 0,
	    y: 0
	};
	var request;
	var mouseDown = false;
	var selected = null;
	var started = false;
	
	this.context = canvas.getContext('2d');
  this.hctx = hover.getContext('2d');
  this.previous = {x: 0, y: 0};
	
	//Set canvas to full screen.
	canvas.width = width;
	canvas.height = height;
	hover.width = width;
	hover.height = height;
	
	var points = [];
	
	//Controlable variables
	this.steps = 150;
	this.step = 0;
	this.showDetail = true;
		
	this.init = function(){
		
		canvas.addEventListener('dblclick', doubleClick, false);
		canvas.addEventListener('mousedown', mouseDown, false);
		canvas.addEventListener('mouseup', mouseUp, false);
		canvas.addEventListener('mousemove', mouseMove, false);

		renderPoints();
	}
	
	//Render the key points of the curve
	var renderPoints = function(){
			
		clearCanvas();	
		var i = 0;		
		for (i; i < points.length; i++){		
			//Large points
			drawPoint(points[i], 7);
			if (i + 1 < points.length){
				drawBetweenPoints(points[i], points[i + 1])
			}		
		}
	}

	//Start and stop.
	this.start = function(){
	  //copyToClipboard();
    hover.width = hover.width;
    this.hctx.strokeStyle = 'rgba(100,0,0,1)';
    this.hctx.lineWidth = 2;
		if (points.length > 0) {
			if (started == false) {
				started = true;
				//Start loop	
				loop();
			}
			else {
				started = false;
			}
		}
	}
	
	this.reset = function(){
		_this.step = 0;
		started = false;
/*		cancelRequestAnimationFrame(request);*/
		renderPoints();
	}
		
	//Loop through animation
	var loop = function(){
				
		//Has reached the end. Revert to start - and stop.
		if (_this.step > _this.steps){
			_this.reset();		
			return;
		}
		
		//No longer looping
		if (started == false){
			return;
		}
		
	    requestAnimationFrame(loop);
	    animate();
	}
	
	var drawPoint = function(point, size){
		_this.context.fillStyle = 'rgba(0, 0, 0, 1)';
		_this.context.lineWidth = 3;		
		_this.context.beginPath();
		_this.context.arc(point.x, point.y, size ,0 , Math.PI*2, true);
		_this.context.closePath();
		_this.context.stroke();	
	}
	
	var drawBetweenPoints = function(point1, point2){
		drawPoint(point1, 2);
		drawPoint(point2, 2);
		
		_this.context.lineWidth = 0.4;		
		_this.context.beginPath();
		_this.context.moveTo(point1.x, point1.y);
		_this.context.lineTo(point2.x, point2.y);
		_this.context.stroke();	
			
	}
		
	//Recursively determines the epoch point
	var getPointBetween = function(epoch, points){
		var i = 0;
		var foundPoints = [];
		
		if (points.length > 1) {
			for (i = 0; i < points.length - 1; i++) {
				
				var point = {x:0, y:0};
				
				//B(t) = P0 + t(P1 - P0)	
				point.x = points[i].x + epoch * (points[i + 1].x - points[i].x);
				point.y = points[i].y + epoch * (points[i + 1].y - points[i].y);
				
				if (_this.showDetail == true) {
					drawBetweenPoints(points[i], points[i + 1]);
				}
				foundPoints.push(point);
			}
			
			//Recurse with new points
			return getPointBetween(epoch, foundPoints);
			
		} else {
			return points[0];
		}
	}
	
	var animate = function(){
		
		if (_this.showDetail == true){		
			clearCanvas();
		}
		
		renderPoints();
		var epoch = _this.step/_this.steps;
		var point = getPointBetween(epoch, points);
		
		//Main point - Do not draw on first step (For ui purposes)
		if (_this.step != 0) {
			_this.context.fillStyle = 'rgba(0, 0, 0, 0.8)';
			_this.context.beginPath();
			_this.context.arc(point.x, point.y, 8, 0, Math.PI * 2, true);
			_this.context.closePath();
			_this.context.fill();
      _this.hctx.beginPath();
      _this.hctx.moveTo(_this.previous.x, _this.previous.y);
      _this.hctx.lineTo(point.x, point.y);
      _this.hctx.stroke();
		}
    _this.previous.x = point.x;
    _this.previous.y = point.y;
    
		//This allows it to still render while stopped
		if (started == true){
			_this.step++;
		}
	}
	
	 var clearCanvas = function(){
		canvas.width = canvas.width;
	}
	
	
// ------------------------------------------------------------------------------
//            Loading data / Saving data
// ------------------------------------------------------------------------------
	
	//TODO: Investigate clean string addition in js
	var copyToClipboard = function(){
		var i = 0;
		var url = location.href;
		var url_parts = url.split('?');
		var main_url = url_parts[0];
		
		var string = main_url + '?q=';
		
		for (i; i < points.length; i++) {
			
			//Scale data down, so it can be loaded equaly on another screen size
			string = string + 'x' + Math.round((width/points[i].x) * 100)/100;
			string = string + 'y' +  Math.round((height/points[i].y) * 100)/100;
		}
		
		//console.log( string);
	}
	
	//TODO: Learn the propper regex method
	//Load data string.
	this.loadData = function(dataString){
		var i = 1; //skip first entry
		var data = dataString.split('x');
		for (i; i < data.length; i++){
			
			var point = data[i].split('y');
			points.push({x:(width/parseFloat(point[0])), y:height/parseFloat(point[1])});		
		}
	}
	
	

	
	var mouseUp = function(event){
		mouseDown = false;
		selected = null;

	}
	
	var mouseMove = function(event){
		mouse.x = event.offsetX || (event.layerX - canvas.offsetLeft);
   		mouse.y = event.offsetY || (event.layerY - canvas.offsetTop);
		
		if (mouseDown == true && selected != null){
			points[selected].x = mouse.x;
			points[selected].y = mouse.y;
			clearCanvas();
			renderPoints();
			
			//Don't animate step 0
			if(_this.step != 0){
				animate();
			}
		}			
	}
	
	var mouseDown = function(event){
		
		//Prevent draging of points from confusing the screen.
		event.preventDefault();
			
		mouseDown = true;
		var i = 0;
		
		for (i; i < points.length; i++) {
		
			dx = points[i].x - mouse.x;
			dy = points[i].y - mouse.y;
			sqrDist = Math.sqrt(dx * dx + dy * dy);
			
			//You may now drag selected point
			if (sqrDist < 30) {
				if (selected == null) {
					selected = i;
				}
			}
		}		
	}
	
	var doubleClick = function(event){
		var i = 0, dx, dy;
		
		mouse.x = event.offsetX || (event.layerX - canvas.offsetLeft);
   		mouse.y = event.offsetY || (event.layerY - canvas.offsetTop);
		
		//If there are no points
		if (points.length == 0){
			createPoint({x: mouse.x, y: mouse.y});
			return;
		}
		
		for (i; i < points.length; i++){
			
			dx = points[i].x - mouse.x;
            dy = points[i].y - mouse.y;
            sqrDist = Math.sqrt(dx * dx + dy * dy);
            
			//If the double click was on another point
            if (sqrDist < 30) {
				
				removePoint(i);
				return;
			}		
		}
		
		createPoint({x: mouse.x, y: mouse.y});
	}
	
	var removePoint = function(index){
		points.splice(index, 1);
		renderPoints();
		animate();
	}
	
	 var createPoint = function(point){
	 	points.push(point);
		renderPoints();
		animate();
	 }
	 
	 //Global function to clear
	 this.clearPoints = function(){
		points = new Array();
		_this.reset();	
	}
	
}

/**
 * Provides requestAnimationFrame in a cross browser way.
 * http://paulirish.com/2011/requestanimationframe-for-smart-animating/
 */

if ( !window.requestAnimationFrame ) {

	window.requestAnimationFrame = (function(){
    return  window.requestAnimationFrame       || 
        window.webkitRequestAnimationFrame || 
        window.mozRequestAnimationFrame    || 
        window.oRequestAnimationFrame      || 
        window.msRequestAnimationFrame     || 
        function(/* function */ callback, /* DOMElement */ element){
            return window.setTimeout(callback, 1000 / 60);
        };
})();

}

var bezierSim;

// For the demo

setTimeout( function() {
  bezierSim = new BezierSim();
  bezierSim.loadData( "x17.9y4.58x7.38y1.19x3.16y1.19x2.8y2.13x2.54y7.27x1.71y7.27x1.57y2.04x1.44y1.2x1.18y1.2x1.09y5.52");
  bezierSim.init();
  bezierSim.start();
}, 10 );


var startbutton = document.getElementById("start");
startbutton.onclick = function() {
 bezierSim.start(); 
}







              
            
!
999px

Console