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HTML

              
                  <canvas id="myCanvas" width="480" height="320"></canvas>
              
            
!

CSS

              
                * {
  padding: 0;
  margin: 0;
}
#myCanvas {
  background: #eee;
  display: block;
  margin: 0 auto;
}

              
            
!

JS

              
                var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d');

var x = canvas.width / 2;
var y = canvas.height - 30; 

var dx = 2;
var dy = -2;
var ballRadius = 10;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width - paddleWidth) / 2;
var rightPressed = false;
var leftPressed = false;
var brickRowCount = 3;
var brickColumnCount = 5;
var brickWidth = 75;
var brickHeight = 20;
var brickPadding = 10;
var brickOffsetTop = 30;
var brickOffsetLeft = 30;
var score = 0;
var lives = 3;

var bricks = [];
for (c = 0; c < brickColumnCount; c++) {
  bricks[c] = [];
  for (r = 0; r < brickRowCount; r++) {
    bricks[c][r] = {
      x: 0,
      y: 0,
      status: 1
    };
  }
}

document.addEventListener("keydown", keyDownHandler);
document.addEventListener("keyup", keyUpHandler);

function keyDownHandler(e) {
  if (e.keyCode === 39) {
    rightPressed = true;
  } else if (e.keyCode === 37) {
    leftPressed = true;
  }
}

function keyUpHandler(e) {
  if (e.keyCode === 39) {
    rightPressed = false;
  } else if (e.keyCode === 37) {
    leftPressed = false;
  }
}

function drawBricks() {
  for (c = 0; c < brickColumnCount; c++) {
    for (r = 0; r < brickRowCount; r++) {
      if (bricks[c][r].status === 1) {
        var brickX = (c * (brickWidth + brickPadding)) + brickOffsetLeft;
        var brickY = (r * (brickHeight + brickPadding)) + brickOffsetTop;
        bricks[c][r].x = brickX;
        bricks[c][r].y = brickY;
        ctx.beginPath();
        ctx.rect(brickX, brickY, brickWidth, brickHeight);
        ctx.fillStyle = "#0095DD";
        ctx.fill();
        ctx.closePath();
      }
    }
  }
}

function drawBall() {
  ctx.beginPath();
  ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
  ctx.fillStyle = "#0095DD";
  ctx.fill();
  ctx.closePath(); // ball is drawn
}

function drawPaddle() {
  ctx.beginPath();
  ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
  ctx.fillStyle = "#0095DD";
  ctx.fill();
  ctx.closePath();
}

function collisionDetection() {
  for (c = 0; c < brickColumnCount; c++) {
    for (r = 0; r < brickRowCount; r++) {
      var b = bricks[c][r];
      if (b.status === 1) {
        if (x > b.x && x < b.x + brickWidth && y > b.y && y < b.y + brickHeight) {
          dy = -dy;
          b.status = 0;
          score++;
          if (score === brickRowCount * brickColumnCount) {
            alert("YOU WIN!");
            document.location.reload();
          }
        }
      }
    }
  }
}

function drawScore() {
  ctx.font = "16px Arial";
  ctx.fillStyle = "0095DD";
  ctx.fillText("Score: " + score, 8, 20);
}

function drawLives() {
  ctx.font = "16px Arial";
  ctx.fillStyle = "0095DD";
  ctx.fillText("Lives: " + lives, canvas.width - 65, 20);
}

function draw() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  drawBricks();
  drawBall();
  drawPaddle();
  drawScore();
  drawLives();
  collisionDetection();

  if (y + dy < ballRadius) { //bouncing off top and bottom of canvas
    dy = -dy
  } else if (y + dy > canvas.height - ballRadius) {
    if (x > paddleX && x < paddleX + paddleWidth) {
      dy = -dy;
    } else {
      lives--;
      if (!lives) {
        alert("GAME OVER");
        document.location.reload();
      } else {
        x = canvas.width / 2;
        y = canvas.height - 30;
        dx = 2;
        dy = -2;
        paddleX = (canvas.width - paddleWidth) / 2;
      }
    }
  }
  if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
    dx = -dx
  }

  if (rightPressed && paddleX < canvas.width - paddleWidth) {
    paddleX += 7;
  } else if (leftPressed && paddleX > 0) {
    paddleX -= 7;
  }

  x += dx; 
  y += dy; 
  requestAnimationFrame(draw);
}
document.addEventListener("mousemove", mouseMoveHandler);

function mouseMoveHandler(e) {
  var relativeX = e.clientX - canvas.offsetLeft;
  if (relativeX > 0 + paddleWidth / 2 && relativeX < canvas.width - paddleWidth / 2) {
    paddleX = relativeX - paddleWidth / 2;
  }
}
draw();

              
            
!
999px

Console