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                @import compass

  margin: 0
  padding: 0
  background: #111113
  position: absolute
  top: 50%
  left: 50%
  margin: -200px 0 0 -200px


                $dot = $('#dot')
renderer = new THREE.WebGLRenderer antialias: true
camera = new THREE.PerspectiveCamera 75, 1, 0.1, 10000
scene = new THREE.Scene()

scene.add camera
renderer.setSize 400, 400
$dot.append renderer.domElement
camera.position.z = 200

golf = new THREE.MeshPhongMaterial
  color: 0x211131
  specular : 0xf84182
  emissive : 0x030701
  shading: THREE.FlatShading
  fog: false

L1 = new THREE.PointLight 0xff0000, 1
L1.position.x = 2000
L1.position.y = 1000
L1.position.z = 2000
scene.add L1

L3 = new THREE.PointLight 0x0000ff, 1.4
L3.position.z = 400
scene.add L3

dot = new THREE.Mesh new THREE.TetrahedronGeometry(100, 2), golf
scene.add dot

update = ->
  dot.rotation.x += .01
  dot.rotation.y += .02

render = ->
  requestAnimationFrame render
  renderer.render scene, camera


### From Mr. Doob's Obsidian

var shape = Math.floor( t * 125 ) % sphere.children.length;
if ( shape !== prevShape ) {
  for ( var i = 0, l = sphere.children.length; i < l; i ++ ) {                            
    var object = sphere.children[ i ];
    object.visible = i === shape;

  prevShape = shape;