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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              @import compass

  margin: 0
  padding: 0
  background: #111113
  position: absolute
  top: 50%
  left: 50%
  margin: -200px 0 0 -200px
              $dot = $('#dot')
renderer = new THREE.WebGLRenderer antialias: true
camera = new THREE.PerspectiveCamera 75, 1, 0.1, 10000
scene = new THREE.Scene()

scene.add camera
renderer.setSize 400, 400
$dot.append renderer.domElement
camera.position.z = 200

golf = new THREE.MeshPhongMaterial
  color: 0x211131
  specular : 0xf84182
  emissive : 0x030701
  shading: THREE.FlatShading
  fog: false

L1 = new THREE.PointLight 0xff0000, 1
L1.position.x = 2000
L1.position.y = 1000
L1.position.z = 2000
scene.add L1

L3 = new THREE.PointLight 0x0000ff, 1.4
L3.position.z = 400
scene.add L3

dot = new THREE.Mesh new THREE.TetrahedronGeometry(100, 2), golf
scene.add dot

update = ->
  dot.rotation.x += .01
  dot.rotation.y += .02

render = ->
  requestAnimationFrame render
  renderer.render scene, camera


### From Mr. Doob's Obsidian

var shape = Math.floor( t * 125 ) % sphere.children.length;
if ( shape !== prevShape ) {
  for ( var i = 0, l = sphere.children.length; i < l; i ++ ) {                            
    var object = sphere.children[ i ];
    object.visible = i === shape;

  prevShape = shape;


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