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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              #cc
            
          
!

CSS

            
              #cc
  max-width 1536px
  margin 0 auto
            
          
!

JS

            
              var w = 1536;
var h = 864;
var canvas;
var bugs = [];
var wires = [];
var pins = [];
var epoch = 0;
var pindiam = 32;
var bugs = [];
var updated;
var speed = .1;
var spawned;
var mincooldown = 4000;
var target;
var cmd = 0;
var collide = .05;

function setup() {
  canvas = createCanvas(w,h);
  canvas.parent("cc");
  textFont("Montserrat");
  rectMode(CENTER);
  ellipseMode(CENTER);
  updated = millis();
}

function draw() {
  let delta = millis() - updated;
  updated = millis();
  strokeWeight(16);
  stroke(0);
  fill(255);
  rect(w/2, h/2, w, h);
  switch (epoch) {
    case 0:
      textAlign(CENTER, CENTER);
      noStroke();
      fill(0);
      textSize(144);
      text("Traverse!", w/2, h/2);
      textSize(36);
      text("Press any key to continue...", w/2, h*5/8);
      break;
    case 1:
      strokeWeight(4);
      for (let i in wires) {
        let a = pins[wires[i][0]];
        let b = pins[wires[i][1]];
        line(px(a), py(a), px(b), py(b));
      }
      for (let i in pins) {
        fill(255);
        if (i == target) fill(0);
        ellipse(px(pins[i]), py(pins[i]), pindiam, pindiam);
      }
      let playerx, playery;
      for (let i in bugs) {
        let a = pins[wires[bugs[i][1]][bugs[i][2]]];
        let b = pins[wires[bugs[i][1]][1-bugs[i][2]]];
        let traj = createVector(px(b)-px(a), py(b)-py(a));
        bugs[i][3] += speed*delta;
        traj.normalize();
        traj.mult(bugs[i][3]);
        if (traj.mag() > Math.hypot(px(a)-px(b), py(a)-py(b))) {
          if (i == 0) {
            if (wires[bugs[i][1]][1-bugs[i][2]] == target)
              lvlup();
            else
              epoch = 2;
            break;
          } else {
            bugs.splice(i, 1);
            genbug();
            continue;
          }
        }
        let bugx = px(a)+traj.x;
        let bugy = py(a)+traj.y;
        if (i == 0) {
          playerx = bugx;
          playery = bugy;
        } else if (Math.hypot(bugx-playerx, bugy-playery) < pindiam) {
          epoch = 2;
          break;
        }
        push();
        translate(bugx, bugy);
        rotate(traj.heading());
        drawbug(bugs[i][0]);
        pop();
      }
      let a = pins[wires[bugs[0][1]][bugs[0][2]]];
      let b = pins[wires[bugs[0][1]][1-bugs[0][2]]];
      for (let j in wires) {
        let c = pins[wires[j][0]];
        let d = pins[wires[j][1]];
        if (Math.hypot(playerx-px(c), playery-py(c)) + Math.hypot(playerx-px(d), playery-py(d)) - Math.hypot(px(c)-px(d), py(c)-py(d)) < collide && cmd && bugs[0][1] != j) {
          console.log(j);
          bugs[0][1] = int(j);
          bugs[0][3] = Math.hypot(playerx-px(c), playery-py(c));
          if ((a < b) ^ (cmd > 0) ^ (a < c) ^ (b < c))
            bugs[0][2] = 0;
          else {
            bugs[0][2] = 1;
            bugs[0][3] = Math.hypot(px(c)-px(d), py(c)-py(d)) - bugs[0][3];
          }
          cmd = 0;
        }
      }
      if (wires.length > bugs.length && millis() > spawned+mincooldown) {
        genbug();
        spawned = millis();
      }
      break;
    case 2:
      noStroke();
      fill(0);
      textSize(144);
      text("Game Over", w/2, h/2);
      textSize(36);
      text("You got entangled in a mesh of "+wires.length+" wires.", w/2, h*5/8);
      break;
  }
}

function drawbug(t) {
  if (!t)
    fill(64);
  else
    fill(192)
  strokeWeight(4);
  rect(0, 0, pindiam*3/2, pindiam, pindiam/4);
}

function keyPressed() {
  if (epoch != 1) {
    epoch = 1;
    bugs = [];
    wires = [];
    pins = [];
    genwire(0);
    genwire(1);
    genbug();
    target = Math.floor(Math.random()*pins.length);
    spawned = millis();
  } else {
    if (keyCode == LEFT_ARROW) {
      cmd = -1;
    } else if (keyCode == RIGHT_ARROW) {
      cmd = 1;
    } else if (keyCode == DOWN_ARROW) {
      cmd = 0;
      bugs[0][2] = 1-bugs[0][2];
      let a = pins[wires[bugs[0][1]][bugs[0][2]]];
      let b = pins[wires[bugs[0][1]][1-bugs[0][2]]];
      bugs[0][3] = Math.hypot(px(a)-px(b), py(a)-py(b)) - bugs[0][3];
    } else if (keyCode == UP_ARROW) {
      cmd = 0;
    }
  }
}

function px(coor) {
  if (coor < w) return coor;
  if (coor < w+h) return w;
  if (coor < 2*w+h) return 2*w+h-coor;
  return 0;
}

function py(coor) {
  if (coor < w) return 0;
  if (coor < w+h) return coor-w;
  if (coor < 2*w+h) return h;
  return 2*(w+h)-coor;
}

function genwire(orientation) {
  let wireps;
  if (orientation < .5) {
    wireps = [genpin(0), genpin(2)];
  } else {
    wireps = [genpin(1), genpin(3)];
  }
  wires.push(wireps);
  console.log(wires);
}

function genpin(edge) {
  let peri = [w, h, w, h];
  let base = [0, w, w+h, 2*w+h]
  let pincoor = Math.random()*peri[edge]+base[edge];
  let pini = -1;
  for (let i in pins) {
    if (Math.abs(pincoor-pins[i]) < pindiam) {
      return i;
    }
  }
  pini = pins.length;
  pins.push(pincoor);
  console.log(pins);
  return pini;
}

function genbug() {
  let t = bugs.length;
  let w = Math.floor(Math.random()*wires.length);
  let p = Math.floor(Math.random()*2);
  let bugarr = [t, w, p, 0];
  bugs.push(bugarr);
  console.log(bugs);
}

function lvlup() {
  genwire(Math.random());
  target = Math.floor(Math.random()*pins.length);
  bugs = [];
  genbug();
  spawned = millis();
}
            
          
!
999px

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