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HTML

              
                    
<div id="viewport">
  <div id="content">

<canvas class="webgl"></canvas>

  </div>
</div>


<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r124/three.min.js"></script>
    <script src="https://unpkg.com/three@0.85.0/examples/js/controls/OrbitControls.js"></script>
              
            
!

CSS

              
                @import url('https://fonts.googleapis.com/css?family=Signika+Negative:300,400&display=swap');
body {
  background-color: #111;
  font-family: "Signika Negative", sans-serif, Arial;
}

#viewport {
  overflow: hidden;
  position: fixed;
  height: 100%;
  width: 100%;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
}

#content {
  overflow: visible;
  width: 100%;
  /* set a height because the contents are position: absolute, thus natively there's no height */
  height: 2400px;
  
  background-image:
    linear-gradient(rgba(255,255,255,.07) 2px, transparent 2px),
    linear-gradient(90deg, rgba(255,255,255,.07) 2px, transparent 2px),
    linear-gradient(rgba(255,255,255,.06) 1px, transparent 1px),
    linear-gradient(90deg, rgba(255,255,255,.06) 1px, transparent 1px);
  background-size: 100px 100px, 100px 100px, 20px 20px, 20px 20px;
  background-position: -2px -2px, -2px -2px, -1px -1px, -1px -1px;
}

.box {
  width: 100px;
  height: 100px;
  background-color: #28a92b;
  position: absolute;
  left: 300px;
  z-index: 100;
  line-height: 100px;
  font-size: 50px;
  text-align: center;
}
.box.active {
  background-color: red;
}

.box-a {
  top: 200px;
  background-color: #8d3dae;
}

.box-b {
  top: 600px;
}

.box-c {
  top: 1000px;
  background-color: #e26c16;
}

.line {
  visibility: hidden;
  width: 2px;
  height: 3000px;
  position: absolute;
  left: 400px;
  top: 0px;
  background-color: #777;
}

header .name {
  color: white;
}

.title {
  position: absolute;
  width: 100%;
  text-align: center;
  color: white;
  font-weight: 400;
  font-size: 40px;
}
header {
  position: fixed;
  right: 0px;
  bottom: 0px;
  padding: 6px 10px 10px 12px;
  border-top-left-radius: 26px;
  z-index: 100;
  background-color: rgba(0,0,0,0.5);
}
              
            
!

JS

              
                

// Canvas
const canvas = document.querySelector('canvas.webgl')

// Scene
const scene = new THREE.Scene()

const renderer = new THREE.WebGLRenderer({
    canvas: canvas,
    alpha: true
})
smoothScroll("#content");

/**
 * Lights
 */
const ambientLight = new THREE.AmbientLight(0xffffff, 0.8)
scene.add(ambientLight)

const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6)
directionalLight.position.set(5, 5, 5)
scene.add(directionalLight)

/**
 * Sizes
 */
const sizes = {
    width: window.innerWidth,
    height: window.innerHeight
}
const geometry = new THREE.SphereGeometry(8, 21, 21);
const sphereMaterial = new THREE.MeshBasicMaterial({ color: 'red' });
const sphere = new THREE.Mesh(geometry, sphereMaterial);
scene.add(sphere)
sphere.position.y = 1
window.addEventListener('resize', () => {
    // Update sizes
    sizes.width = window.innerWidth
    sizes.height = window.innerHeight

    // Update camera
    camera.aspect = sizes.width / sizes.height
    camera.updateProjectionMatrix()

    // Update renderer
    renderer.setSize(sizes.width, sizes.height)
    renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
})

/**
 * Camera
 */
// Base camera
const camera = new THREE.PerspectiveCamera(95, sizes.width / sizes.height, 0.1, 100)
camera.position.set(- 8, 4, 8)
scene.add(camera)


// Controls
const controls = new THREE.OrbitControls(camera, canvas)
controls.target.set(0, 1, 0)
controls.enableDamping = true
/**
 * Renderer
 */
renderer.shadowMap.enabled = true
renderer.shadowMap.type = THREE.PCFSoftShadowMap
renderer.setSize(sizes.width, sizes.height)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
/**
 * Animate
 */
const clock = new THREE.Clock()
let previousTime = 0
const tick = () => {
    const elapsedTime = clock.getElapsedTime()
    const deltaTime = elapsedTime - previousTime
    previousTime = elapsedTime
    // Update controls
    controls.update()
    // Render
 

    renderer.render(scene, camera)
    // Call tick again on the next frame
    window.requestAnimationFrame(tick)
}
tick()
//gsap 
gsap.registerPlugin(ScrollTrigger);
//set camera position
camera.position.y = 1.5;
camera.position.z = -25;
camera.position.x = 1;
gsap.to(camera.position, {
  x: 60,
  z: -20,
  y: 10,
  ease: "Power2.easeInOut",
  three: { scaleX: 2, scaleY: 1.5, x: 200, y: 100, opacity: 0.5 },
  scrollTrigger:
  {
    trigger: renderer.domElement,
    start: 'top top',
    end: '+=500%',
    pin: true,
    scrub: true
  },
  onUpdate: function () {
    //camera.lookAt(scene.position);

  },
})







function smoothScroll(content, viewport, smoothness) {
  content = gsap.utils.toArray(content)[0];
  smoothness = smoothness || 9;

  gsap.set(viewport || content.parentNode, {
    overflow: "hidden",
    position: "fixed",
    height: "100%",
    width: "100%",
    top: 0,
    left: 0,
    right: 0,
    bottom: 0
  });
  gsap.set(content, { overflow: "visible", width: "100%" });

  let getProp = gsap.getProperty(content),
    setProp = gsap.quickSetter(content, "y", "px"),
    setScroll = ScrollTrigger.getScrollFunc(window),
    removeScroll = () => (content.style.overflow = "visible"),
    killScrub = (trigger) => {
      let scrub = trigger.getTween
        ? trigger.getTween()
        : gsap.getTweensOf(trigger.animation)[0]; // getTween() was added in 3.6.2
      scrub && scrub.kill();
      trigger.animation.progress(trigger.progress);
    },
    height,
    isProxyScrolling;

  function onResize() {
    height = content.clientHeight;
    content.style.overflow = "visible";
    document.body.style.height = height + "px";
  }
  onResize();
  ScrollTrigger.addEventListener("refreshInit", onResize);
  ScrollTrigger.addEventListener("refresh", () => {
    removeScroll();
    requestAnimationFrame(removeScroll);
  });
  ScrollTrigger.defaults({ scroller: content });
  ScrollTrigger.prototype.update = (p) => p; // works around an issue in ScrollTrigger 3.6.1 and earlier (fixed in 3.6.2, so this line could be deleted if you're using 3.6.2 or later)

  ScrollTrigger.scrollerProxy(content, {
    scrollTop(value) {
      if (arguments.length) {
        isProxyScrolling = true; // otherwise, if snapping was applied (or anything that attempted to SET the scroll proxy's scroll position), we'd set the scroll here which would then (on the next tick) update the content tween/ScrollTrigger which would try to smoothly animate to that new value, thus the scrub tween would impede the progress. So we use this flag to respond accordingly in the ScrollTrigger's onUpdate and effectively force the scrub to its end immediately.
        setProp(-value);
        setScroll(value);
        return;
      }
      return -getProp("y");
    },
    getBoundingClientRect() {
      return {
        top: 0,
        left: 0,
        width: window.innerWidth,
        height: window.innerHeight
      };
    }
  });

  return ScrollTrigger.create({
    animation: gsap.fromTo(
      content,
      { y: 0 },
      {
        y: () => document.documentElement.clientHeight - height,
        ease: "none",
        onUpdate: ScrollTrigger.update
      }
    ),
    scroller: window,
    invalidateOnRefresh: true,
    start: 0,
    end: () => height - document.documentElement.clientHeight,
    scrub: smoothness,
    onUpdate: (self) => {
      if (isProxyScrolling) {
        killScrub(self);
        isProxyScrolling = false;
      }
    },
    onRefresh: killScrub // when the screen resizes, we just want the animation to immediately go to the appropriate spot rather than animating there, so basically kill the scrub.
  });
}
              
            
!
999px

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