<p>Press a key on the keyboard in the input field.</p>
<input type="text" size="40" id="a" onkeydown="myFunction1(event)"><br><br>
<input type="text" size="40" id="a" onkeydown="myFunction2(event)"><br><br>
<input type="text" size="40" id="b" onkeydown="myFunction3(event)">
<p id="demo">result 1 </p>
<p id="demo1">result 2 </p>
<p>Click for result</p>
<button type="button" id="myBtn" onclick="myCirkle()">Cirkle</button>
<button type="button" id="myBtn" onclick="mySquare()">Square</button>
<button type="button" id="myBtn" onclick="myTriangle()">Triangle</button>
var x, y, z;
function myFunction1(event) {
x= event.key;
document.getElementById("demo").innerHTML = "The pressed key was: " + x;
}
function myFunction2(event) {
y = event.key;
document.getElementById("demo1").innerHTML = "The pressed key was: " + y;
}
function myFunction3(event) {
z = event.key;
document.getElementById("demo1").innerHTML = "The pressed key was: " + z;
}
function myCirkle() {
let crk = 0;
crk = 2*x*3.14;
document.getElementById("myBtn").innerHTML = "The pressed key was: " + crk;
}
function mySquare() {
let sq=0;
sq=2*x+2*y;
document.getElementById("myBtn").innerHTML = "The pressed key was: " + y;
document.getElementById("x");
document.getElementById("y");
}
function myTriangle() {
let trg=0;
trg=x+y+z;
var m = document.getElementById("myBtn");
document.getElementById("x");
document.getElementById("y");
}
This Pen doesn't use any external CSS resources.
This Pen doesn't use any external JavaScript resources.