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              <div class="container hero">
	<div class="inner">
		<h1>< We all need a hero /></h1>
		<p>
			Quick animation prototype to explore an idea for the hero of my personal portfolio.</br>
This was created using a canvas as a background where the triangles are drawn and animates with a overlay gradient on top of the canvas.
		</p>
		<p>
			Feel free to share and use it as inspiration for any of you projects, and if you like it show some love by following me on:
		</p>
		<p>
			<span><a href="https://dribbble.com/MDesignsuk"><i class="fa fa-dribbble" aria-hidden="true"></i></a></span>
			<span><a href="https://twitter.com/MDesignsuk" target="_blank"><i class="fa fa-twitter"></i></a></span>
			<span><a href="https://github.com/Mario-Duarte/" target="_blank"><i class="fa fa-github"></i></a></span>
			<span><a href="https://bitbucket.org/Mario_Duarte/" target="_blank"><i class="fa fa-bitbucket"></i></a></span>
			<span><a href="https://codepen.io/MarioDesigns/" target="_blank"><i class="fa fa-codepen"></i></a></span>
		</p>
		<p class="small">by: Mario Duarte</p>
	</div>
	<div class="overlay"></div>
	<div class="background">
		<canvas id="hero-canvas" width="1920" height="1080"></canvas>
	</div>
</div>

            
          
!
            
              html, body {
	height: 100%;
	margin: 0;
	padding: 0;
	font-family: 'helvetica', sans-serif;
}

.hero {
	background-color: #EEEEEE;
	width: 100%;
	height: 100%;
	max-height: calc(100% - 50px);
	.inner {
		position: relative;
		max-width: 960px;
		height: 100%;
		margin: 0 auto;
		display: flex;
		flex-direction: column;
		flex-wrap: nowrap;
		justify-content: center;
		align-items: center;
		text-align: center;
		padding: 40px;
		box-sizing: padding-box;
		z-index: 4;
		h1 {
			color: rgba(163,32,109,0.6);
			font-weight: 300;
			text-transform: uppercase;
			margin-bottom: 0;
			border-bottom: 2px rgba(163,32,109,0.6) dashed;
		}
		p {
			color: #999999;
			margin-bottom: 0;
			font-size: 13px;
			line-height: 150%;
			max-width: 550px;
			&.small {
				font-size: 12px;
			}
			a {
				display: inline-block;
				font-size: 22px;
				color: rgba(163,32,109,0.4);
				margin: 0 10px;
				transform: rotateY(0deg);
				transition: transform 0.2s ease-in-out, color 0.2s linear;
				&:hover {
					color: rgba(163,32,109,0.8);
					transform: rotateY(360deg);
					transition: transform 0.6s ease-in-out, color 0.4s linear;
				}
			}
		}
	}
	.overlay {
		width: 100%;
		height: 100%;
		position: absolute;
		top: 0;
		right: 0;
		bottom: 0;
		left: 0;
		background: transparent;
		background: -moz-linear-gradient(top,  rgba(114,81,109,0.2) 0%, rgba(238,238,238,1) 100%);
background: -webkit-linear-gradient(top,  rgba(114,81,109,0.2) 0%,rgba(238,238,238,1) 100%);
background: linear-gradient(to bottom,  rgba(114,81,109,0.2) 0%,rgba(238,238,238,1) 100%);
		z-index: 3;
	}
	.background {
		width: 100%;
		height: 100%;
		position: absolute;
		top: 0;
		right: 0;
		bottom: 0;
		left: 0;
		background-color: #EEEEEE;
		z-index: 1;
		#hero-canvas {
			width: 100%;
			height: 100%;
			position: relative;
		}
	}
}

            
          
!
            
              /*

   \  |  _ \            _)                   
  |\/ |  |  |  -_) (_-<  |   _` |    \  (_-< 
 _|  _| ___/ \___| ___/ _| \__, | _| _| ___/ 
                           ____/             		 

*/

// ===========================================
// Hero Animated Canvas Background
// by Mário Duarte
// (╭☞ ͡ ͡°͜ ʖ ͡ ͡°)╭☞
// Thanks for stoping by, don't forget to like
// and follow to stay up to date with new 
// doodles and cools stuff
// Twitter: https://twitter.com/MDesignsuk
//  (づ。◕‿‿◕。)づ
// ===========================================

let ww = $(window).width();
let wh = $(window).height();

// pure javascrip random function ============
function random(min, max) {
	return Math.random() * (max - min) + min;
}

window.requestAnimFrame = (function() {
	return window.requestAnimationFrame ||
		function(callback, element) {
			window.setTimeout(callback, 1000 / 60);
		};
})();

function init() {} //end init

function animate() {
	requestAnimFrame(animate);
	draw();
}

function draw() {

	//setup canvas enviroment
	let time = new Date().getTime() * 0.002;
	//console.log(time);
	const color1 = "rgba(163,32,109,0.3)";
	const color2 = "rgba(154,25,172,0.4)";
	let canvas = document.getElementById("hero-canvas");
	let ctx = document.getElementById("hero-canvas").getContext("2d");
	ctx.clearRect(0, 0, canvas.width, canvas.height);
	ctx.save();

	// random float to be used in the sin & cos
	let randomX = random(.2, .9);
	let randomY = random(.1, .2);

	// sin & cos for the movement of the triangles in the canvas
	let rectX = Math.cos(time * 1) * 1.5 + randomX;
	let rectY = Math.sin(time * 1) * 1.5 + randomY;
	let rectX2 = Math.cos(time * .7) * 3 + randomX;
	let rectY2 = Math.sin(time * .7) * 3 + randomY;
	let rectX3 = Math.cos(time * 1.4) * 4 + randomX;
	let rectY3 = Math.sin(time * 1.4) * 4 + randomY;

	//console.log(rectX + '-' + rectY + '-' + rectX2 + '-' + rectY2 + '-' + rectX3 + '-' + rectY3);

	//triangle gradiente ==========================================
	var triangle_gradient = ctx.createLinearGradient(0, 0, canvas.width, canvas.height);
	triangle_gradient.addColorStop(0, color1);
	triangle_gradient.addColorStop(1, color2);

	//triangle group 1 ===========================================
	// triangle 1.1
	ctx.beginPath();
	ctx.moveTo(rectX2 + 120, rectY2 - 100);
	ctx.lineTo(rectX2 + 460, rectY2 + 80);
	ctx.lineTo(rectX2 + 26, rectY2 + 185);
	ctx.fillStyle = triangle_gradient;
	ctx.fill();

	//triangle 1.2
	ctx.beginPath();
	ctx.moveTo(rectX - 50, rectY - 25);
	ctx.lineTo(rectX + 270, rectY + 25);
	ctx.lineTo(rectX - 50, rectY + 195);
	ctx.fillStyle = triangle_gradient;
	ctx.fill();

	//triangle 1.3
	ctx.beginPath();
	ctx.moveTo(rectX3 - 140, rectY3 - 150);
	ctx.lineTo(rectX3 + 180, rectY3 + 210);
	ctx.lineTo(rectX3 - 225, rectY3 - 50);
	ctx.fillStyle = triangle_gradient;
	ctx.fill();

	//triangle group 2 ===========================================
	// triangle 2.1
	ctx.beginPath();
	ctx.moveTo(rectX + (canvas.width - 40), rectY - 30);
	ctx.lineTo(rectX + (canvas.width + 40), rectY + 190);
	ctx.lineTo(rectX + (canvas.width - 450), rectY + 120);
	ctx.fillStyle = triangle_gradient;
	ctx.fill();
	
	// triangle 2.2
	ctx.beginPath();
	ctx.moveTo(rectX3 + (canvas.width - 200), rectY3 - 240);
	ctx.lineTo(rectX3 + (canvas.width + 80), rectY3 - 240);
	ctx.lineTo(rectX3 + (canvas.width - 50), rectY3 + 460);
	ctx.fillStyle = triangle_gradient;
	ctx.fill();
	
	// triangle 2.3
	ctx.beginPath();
	ctx.moveTo(rectX2 + (canvas.width - 400), rectY2 + 140);
	ctx.lineTo(rectX2 + (canvas.width + 20), rectY2 + 200);
	ctx.lineTo(rectX2 + (canvas.width - 350), rectY2 + 370);
	ctx.fillStyle = triangle_gradient;
	ctx.fill();
	
	//triangle group 3 ===========================================
	// triangle 3.1
	ctx.beginPath();
	ctx.moveTo(rectX3 - 50, rectY3 + (canvas.height - 350));
	ctx.lineTo(rectX3 + 350, rectY3 + (canvas.height - 220));
	ctx.lineTo(rectX3 - 100, rectY3 + (canvas.height - 120));
	ctx.fillStyle = triangle_gradient;
	ctx.fill();
	
	// triangle 3.2
	ctx.beginPath();
	ctx.moveTo(rectX + 100, rectY + (canvas.height - 380));
	ctx.lineTo(rectX + 320, rectY + (canvas.height - 180));
	ctx.lineTo(rectX - 275, rectY + (canvas.height + 150));
	ctx.fillStyle = triangle_gradient;
	ctx.fill();
	
	// triangle 3.3
	ctx.beginPath();
	ctx.moveTo(rectX2 - 230, rectY2 + (canvas.height - 50));
	ctx.lineTo(rectX2 + 215, rectY2 + (canvas.height - 110));
	ctx.lineTo(rectX2 + 250, rectY2 + (canvas.height + 130));
	ctx.fillStyle = triangle_gradient;
	ctx.fill();
	
	//triangle group 4 ===========================================
	// triangle 4.1
	ctx.beginPath();
	ctx.moveTo(rectX3 + (canvas.width - 80), rectY3 + (canvas.height - 320));
	ctx.lineTo(rectX3 + (canvas.width + 250), rectY3 + (canvas.height + 220));
	ctx.lineTo(rectX3 + (canvas.width - 200), rectY3 + (canvas.height + 140));
	ctx.fillStyle = triangle_gradient;
	ctx.fill();
	
	// triangle 4.2
	ctx.beginPath();
	ctx.moveTo(rectX + (canvas.width - 100), rectY + (canvas.height - 160));
	ctx.lineTo(rectX + (canvas.width - 30), rectY + (canvas.height + 90));
	ctx.lineTo(rectX + (canvas.width - 420), rectY + (canvas.height + 60));
	ctx.fillStyle = triangle_gradient;
	ctx.fill();
	
	// triangle 4.3
	ctx.beginPath();
	ctx.moveTo(rectX2 + (canvas.width - 320), rectY2 + (canvas.height - 200));
	ctx.lineTo(rectX2 + (canvas.width - 50), rectY2 + (canvas.height - 20));
	ctx.lineTo(rectX2 + (canvas.width - 420), rectY2 + (canvas.height + 120));
	ctx.fillStyle = triangle_gradient;
	ctx.fill();

	ctx.restore();

} //end function draw

//call init
init();
animate();
            
          
!
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