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HTML

              
                <canvas></canvas>
              
            
!

CSS

              
                html,
body {
  height: 100%;
  overflow: hidden;
  background: #01445a;
}

canvas {
  width: 100%;
  height: 100%;
}
              
            
!

JS

              
                // -----------
// Definitions
// -----------

var canvas = document.querySelector('canvas');
		canvas.width = document.body.clientWidth * 2;
		canvas.height = document.body.clientHeight * 2;
var context = canvas.getContext('2d');

var options = {
	rotate: 0.02, // Speed and direction of the rotation
	alpha: 12,
	refZ: 400,
	fLength: 100
}



// ------
// Colors
// ------

var colorBackground = '#01445a';
var colorPlanet = '#fdc23e';
var colorPlanetInternal = 'black';
var colorMoon = '#38b4c1';
var colorMoonInternal = 'black';
var colorMoonOutline = '#0b303f';



// ----------------
// Background start
// ----------------

var stars = [];

var star = function() {
	this.offsetX = Math.floor(Math.random() * canvas.width);
	this.offsetY = Math.floor(Math.random() * canvas.height);
	this.brightness = Math.random();

	this.render = function() {
		context.beginPath();
		context.strokeStyle = 'rgba(255,255,255, ' + this.brightness + ')';
		context.lineWidth = 4;
		context.arc(
			this.offsetX,
			this.offsetY,
			2,
			0,
			Math.PI * 2,
			false
		);
		context.stroke();
	}
}

for (var i = 0; i < 100; i++) {
	var tempStar = new star();
	stars.push(tempStar);
}



// ---------
// Sun shape
// ---------

function drawSun() {



	// -----------
	// Sun outline
	// -----------

	context.beginPath();
	context.fillStyle = colorPlanet;
	context.strokeStyle = '#0b303f';
	context.lineWidth = 40;
	context.arc(
		canvas.width/2,
		canvas.height/2,
		160,
		0,
		Math.PI * 2,
		false
	);
	context.stroke();



	// -----------------------
	// Sun shadow & base color
	// -----------------------

	context.save();

	context.beginPath();
	context.fillStyle = '#fbae29';
	context.arc(
		canvas.width/2,
		canvas.height/2,
		160,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	context.clip();

	context.beginPath();
	context.fillStyle = '#fdc23e';
	context.arc(
		canvas.width/2 - 45,
		canvas.height/2 - 45,
		200,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	context.restore();



	// ---------
	// Sun spots
	// ---------

	context.beginPath();
	context.fillStyle = '#fbae29';
	context.arc(
		canvas.width/2 + 60,
		canvas.height/2 - 70,
		10,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	context.beginPath();
	context.fillStyle = '#fbae29';
	context.arc(
		canvas.width/2 - 40,
		canvas.height/2 - 100,
		5,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	context.beginPath();
	context.fillStyle = '#fbae29';
	context.arc(
		canvas.width/2 + 40,
		canvas.height/2 + 100,
		8,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	context.beginPath();
	context.fillStyle = '#fbae29';
	context.arc(
		canvas.width/2 - 50,
		canvas.height/2 + 120,
		4,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	context.beginPath();
	context.fillStyle = '#fbae29';
	context.arc(
		canvas.width/2 - 100,
		canvas.height/2 + 20,
		5,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	context.beginPath();
	context.fillStyle = '#fbae29';
	context.arc(
		canvas.width/2 + 100,
		canvas.height/2 - 20,
		5,
		0,
		Math.PI * 2,
		false
	);
	context.fill();



	// ---------
	// Sun smile
	// ---------

	var happinessPercent = (moon1.posZ * -1) / 50;
	var xOff = canvas.width/2 - 32;
	var yOff = canvas.height/2 + 60;

	context.beginPath();
	context.strokeStyle = colorPlanetInternal;
	context.lineWidth = 6;
	context.lineCap = 'round';
	context.moveTo(0 + xOff, 0 + yOff);
	context.bezierCurveTo(
		10 + xOff,
		(15 * happinessPercent) + yOff,
		54 + xOff,
		(15 * happinessPercent) + yOff,
		64 + xOff,
		0 + yOff
	);
	context.stroke();
	context.lineWidth = 2;



	// ------------
	// Sun left eye
	// ------------

	context.beginPath();
	context.fillStyle = colorPlanetInternal;
	context.arc(
		canvas.width/2 - 39,
		canvas.height/2 - 20,
		14,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	var movement = happinessPercent * 6;



	// -----------------
	// Sun left eye brow
	// -----------------

	context.beginPath();
	context.lineWidth = 6;
	context.strokeStyle = colorPlanetInternal;
	context.moveTo(
		canvas.width/2 + (-58),
		canvas.height/2 - (36 + movement)
	);
	context.lineTo(
		canvas.width/2 + (16 + -44),
		canvas.height/2 - (16 + 26 + movement)
	);
	context.stroke();
	context.lineWidth = 2;



	// ------------------
	// Sun right eye brow
	// ------------------

	context.beginPath();
	context.lineWidth = 6;
	context.strokeStyle = colorPlanetInternal;
	context.moveTo(
		canvas.width/2 + (58),
		canvas.height/2 - (36 + movement)
	);
	context.lineTo(
		canvas.width/2 + (-16 + 44),
		canvas.height/2 - (16 + 26 + movement)
	);
	context.stroke();
	context.lineWidth = 2;



	// -------------
	// Sun right eye
	// -------------

	context.beginPath();
	context.fillStyle = colorPlanetInternal;
	context.arc(
		canvas.width/2 + 40,
		canvas.height/2 - 20,
		14,
		0,
		Math.PI * 2,
		false
	);
	context.fill();
}



// ------------
// Planet shape
// ------------

function drawPlanet() {



	// --------------
	// Planet outline
	// --------------

	context.beginPath();
	context.strokeStyle = colorMoonOutline;
	context.lineWidth = 2 * moon1.scale;
	context.fillStyle = colorMoon;
	context.arc(
		moon1.screenX,
		moon1.screenY,
		moon1.dispSize*moon1.scale,
		0,
		Math.PI * 2,
		false
	);
	context.stroke();



	// ----------------------
	// Planet shadow and base
	// ----------------------

	context.save();

	context.beginPath();
	context.fillStyle = '#279aad';
	context.arc(
		moon1.screenX,
		moon1.screenY,
		moon1.dispSize*moon1.scale,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	context.clip();

	context.beginPath();
	context.fillStyle = colorMoon;
	context.arc(
		moon1.screenX - (2.6 * moon1.scale),
		moon1.screenY - (2.6 * moon1.scale),
		(moon1.dispSize + 3) * moon1.scale,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	context.restore();



	// -------------
	// Planet cheeks
	// -------------

	context.beginPath();
	context.fillStyle = '#279aad';
	context.arc(
		moon1.screenX + (3 * moon1.scale),
		moon1.screenY + (1 * moon1.scale),
		0.4 * moon1.scale,
		0,
		Math.PI * 2,
		false
	);
	context.fill();

	context.beginPath();
	context.fillStyle = '#279aad';
	context.arc(
		moon1.screenX - (3 * moon1.scale),
		moon1.screenY + (1 * moon1.scale),
		0.4 * moon1.scale,
		0,
		Math.PI * 2,
		false
	);
	context.fill();



	// ---------------
	// Planet left eye
	// ---------------

	context.beginPath();
	context.fillStyle = colorMoonInternal;
	context.arc(
		moon1.screenX - (1.6 * moon1.scale),
		moon1.screenY - (0.4 * moon1.scale),
		0.5 * moon1.scale,
		0,
		Math.PI * 2,
		false
	);
	context.fill();



	// ----------------
	// Planet right eye
	// ----------------

	context.beginPath();
	context.fillStyle = colorMoonInternal;
	context.arc(
		moon1.screenX + (1.8 * moon1.scale),
		moon1.screenY - (0.4 * moon1.scale),
		0.5 * moon1.scale,
		0,
		Math.PI * 2,
		false
	);
	context.fill();



	// ------------
	// Planet smile
	// ------------

	var xOff = moon1.screenX - (1 * moon1.scale);
	var yOff = moon1.screenY + (1.8 * moon1.scale);

	context.beginPath();
	context.lineWidth = 0.4 * moon1.scale;
	context.lineCap = 'round';
	context.moveTo(0 + xOff, 0 + yOff);
	context.bezierCurveTo(
		(1 * moon1.scale) + xOff,
		(0.6 * moon1.scale) + yOff,
		(1.4 * moon1.scale) + xOff,
		(0.6 * moon1.scale) + yOff,
		(2.4 * moon1.scale) + xOff,
		0 + yOff
	);
	context.stroke();
	context.lineWidth = 2;
}




// ---------
// LIFECYCLE
// ---------

function update() {



	// ------------
	// Update state
	// ------------

	_projection.refZ = options.refZ;
	_projection.fLength = options.fLength;
	_projection.doProjection(moon1);
	_projection.rotateY(moon1, options.rotate);
	_projection.rotateX(moon1, options.rotate/2);



	// ------
	// Render
	// ------

	render();
}



function render() {



	// -----
	// Clear
	// -----

	context.clearRect(0, 0, canvas.width, canvas.height);
	context.strokeStyle = '#303b50';
	context.lineWidth = 2;



	// -----------------------
	// Render background stars
	// -----------------------

	for (var i = 0; i < stars.length; i++) {
		stars[i].render();
	}



	// ---------------------
	// Draw the sun and moon
	// ---------------------

	if(moon1.posZ < 0) {
		drawSun();
		drawPlanet();
	} else {
		drawPlanet();
		drawSun();
	}



	// ----
	// Loop
	// ----

	requestAnimationFrame(update);

}



// -------------
// 3D Projection
// -------------

var Basic3DProjection = function() {

	this.projCenterX = 0;
	this.projCenterY = 0;
	this.fLength = 400;
	this.refZ = 400;

	this.getScaleFromZ = function(z) {
		if (this.fLength +z == 0) {
			return 0.001;
		} else {
			return this.refZ/(this.fLength+z);
		}
	}

	this.doProjection = function(_object) {

		var x	= _object.posX*this.getScaleFromZ(_object.posZ)+this.projCenterX;
		var y	= _object.posY*this.getScaleFromZ(_object.posZ)+this.projCenterY;
		var y0z0	= this.getScaleFromZ(0);

		_object.screenX = x;
		_object.screenY = y-y0z0;
		_object.scale = this.getScaleFromZ(_object.posZ);
		_object.pastViewPoint = _object.posZ > this.refZ;

	}

	this.rotateY = function(object, ang) {
		var _cos = Math.cos(ang);
		var _sin = Math.sin(ang);

		var tz = object.posZ * _cos - object.posX * _sin;
		var tx = object.posZ * _sin + object.posX * _cos;
		object.posX = tx;
		object.posZ = tz;
		this.doProjection(object);
	}

	this.rotateX = function(object, ang) {
		var _cos = Math.cos(ang);
		var _sin = Math.sin(ang);

		var ty = object.posY * _cos - object.posZ * _sin;
		var tz = object.posY * _sin + object.posZ * _cos;
		object.posY = ty;
		object.posZ = tz;
		this.doProjection(object);
	}

	this.rotateZ = function(object, ang) {
		var _cos = Math.cos(ang);
		var _sin = Math.sin(ang);

		var object = objects[i];
		var tx = object.posX * _cos - object.posY * _sin;
		var ty = object.posX * _sin + object.posY * _cos;
		object.posX = tx;
		object.posY = ty;
		this.doProjection(object);
	}

}

var _projection = new Basic3DProjection();
		_projection.projCenterX	= canvas.width/2;
		_projection.projCenterY	= canvas.height/2;



// --------
// 3D Shape
// --------

var Basic3DObject = function (x, y, z, size) {

	this.posX = x;
	this.posY = y;
	this.posZ = z;
	this.dispSize = size;

	this.screenX = 0;
	this.screenY = 0;

	this.scale = 1;
	this.pastViewPoint = false;

}

var moon1 = new Basic3DObject(0, 0, 50, 6);



// ------
// Custom
// ------

requestAnimationFrame(update);



// -------------
// Window resize
// -------------

window.addEventListener('resize', function() {
	canvas.width = document.body.clientWidth * 2;
	canvas.height = document.body.clientHeight * 2;

	_projection.projCenterX	= canvas.width/2;
	_projection.projCenterY	= canvas.height/2;

	stars = [];

	for (var i = 0; i < 100; i++) {
		var tempStar = new star();
		stars.push(tempStar);
	}
});

              
            
!
999px

Console