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                body {
  margin: 0;
  overflow: hidden;
  background: #000;
  background: radial-gradient(#ff3d6814, #a7348938 150%);



const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
  window.innerWidth / window.innerHeight,

const renderer = new THREE.WebGLRenderer({
  antialias: true,
  alpha: true
renderer.setSize(window.innerWidth, window.innerHeight);

camera.position.z = 230;
camera.position.y = 100;

const controls = new THREE.OrbitControls(camera, renderer.domElement);

const group = new THREE.Group();

/* Store each particle coordinates & color */
const vertices = [];
const colors = [];
/* The geometry of the points */
const sparklesGeometry = new THREE.BufferGeometry();
/* The material of the points */
const sparklesMaterial = new THREE.PointsMaterial({
  size: 3,
  alphaTest: 0.2,
  map: new THREE.TextureLoader().load(""),
  vertexColors: true // Let Three.js knows that each point has a different color
/* Create a Points object */
const points = new THREE.Points(sparklesGeometry, sparklesMaterial);
/* Add the points into the scene */

let sampler = null;
let elephant = null;
new THREE.OBJLoader().load(
  (obj) => {
    elephant = obj.children[0];
    elephant.material = new THREE.MeshBasicMaterial({
      wireframe: true,
      color: 0x000000,
      transparent: true,
      opacity: 0.05

    sampler = new THREE.MeshSurfaceSampler(elephant).build();

  (xhr) => console.log((xhr.loaded / * 100 + "% loaded"),
  (err) => console.error(err)

/* Define the colors we want */
const palette = [new THREE.Color("#FAAD80"), new THREE.Color("#FF6767"), new THREE.Color("#FF3D68"), new THREE.Color("#A73489")];
/* Vector to sample the new point */
const tempPosition = new THREE.Vector3();

function addPoint() {
  /* Sample a new point */
  /* Push the point coordinates */
  vertices.push(tempPosition.x, tempPosition.y, tempPosition.z);
  /* Update the position attribute with the new coordinates */
  sparklesGeometry.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3)  );
  /* Get a random color from the palette */
  const color = palette[Math.floor(Math.random() * palette.length)];
  /* Push the picked color */
  colors.push(color.r, color.g, color.b);
  /* Update the color attribute with the new colors */
  sparklesGeometry.setAttribute("color", new THREE.Float32BufferAttribute(colors, 3));

function render(a) {
  group.rotation.y += 0.002;

  /* If there are less than 10,000 points, add a new one*/
  if (vertices.length < 30000) {

  renderer.render(scene, camera);

window.addEventListener("resize", onWindowResize, false);

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  renderer.setSize(window.innerWidth, window.innerHeight);