<canvas></canvas>
body{
overflow: hidden;
margin:0;
}
canvas{
position: absolute;
top: 0;
left: 0;
width: 100%;
height:100%;
}
//Get window size
var ww = window.innerWidth,
wh = window.innerHeight;
//Create a WebGL renderer
var renderer = new THREE.WebGLRenderer({
canvas: document.querySelector("canvas")
});
renderer.setSize(ww, wh);
//Create an empty scene
var scene = new THREE.Scene();
//Create a perpsective camera
var camera = new THREE.PerspectiveCamera(45, ww / wh, 0.001, 1000);
camera.position.z = 100;
//Create a basic cube to check if the setup works well
var cubeGeom = new THREE.BoxGeometry(30,30,30);
var cubeMat = new THREE.MeshBasicMaterial({color:0xff0000});
var cube = new THREE.Mesh(cubeGeom, cubeMat);
scene.add(cube);
function render(){
cube.rotation.y += 0.02;
//Render the scene
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
This Pen doesn't use any external CSS resources.