Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <input type="checkbox" name="play" id="play">
<label for="play" class="playBtn"></label>

<div class="scene">
  <div class="cube">
    <div class="wall front"></div>
    <div class="wall back"></div>
    <div class="wall left"></div>
    <div class="wall right"></div>
    <div class="wall top"></div>
    <div class="wall bottom"></div>
  </div>
</div>
              
            
!

CSS

              
                body {
  margin: 0; /* this overrides the default margin - which is crucial if your background isn't white/blank/undefined */
  box-sizing: border-box; /* ensures that the border is within the container's limits rather than outside */
  background-color: black; /* the hex code for dark gray, the equivalent of rgb(48,48,48) or hsl(0deg 0% calc( 100% / 16 *3)), and a shorthard for #333333 )*/
  display: grid; /* you could alternately use */
  place-items: center; /* centers every object vertically and horizontally */
  min-height: 100vh; /* we need the viewport (the browser window) to be 100vh (100 viewport height units) so that there is enough space to suspend the object in */
  filter: drop-shadow(0 0 3em lime); /* adds a green glow to the white lines */
  font-size: .5vh; /* sets a fontsize dependent on the height of the viewport */
}

.scene {
  width: 100em; /* sets the width to be 100 units of the font size, thus ensuring responsive scaling that mimics percentages */
  aspect-ratio: 1; /* makes sure the height matches the width of the container, making it a square*/
  perspective: 250em; /* sets the distance of the perspective */
  position: absolute; /* makes the position of the container independent of any other neighboring container - placed wherever you want rather than relative to its neighbors, and free to overlap */
}

.scene * {
  transform-style: preserve-3d; /* makes sure that each container nested inside the .scene tag treats its nested content as a 3D object rather than a 2D projection */
  position: absolute; /*see absove*/
  inset: 0; /* gives the containers nested in the .scene tag a margin of 0, thus making them fill it 100% in width and height; this is shorthand for top, right, bottom, left */
}

.cube {
  rotate: y 20deg;
  animation: spin 6s linear infinite; /* adds a slow spinning animation */
}

.wall {
  border: 3em solid white; /* each wall has a white border - which is contained within the wall's width (this is what box-sizing: border-box does) */
}

.front {
  transform: translateZ(50em); /* pushes the wall out forward from the center, as if closer to the viewer*/
}

.back {
  transform: translateZ(-50em); /* pushes the wall back, farther from the viewer*/
}

.left {
  transform: rotateY(90deg) translateZ(50em); /* turns the wall clockwise, to its left (your right), then pushes it forward (again: its forward, not yours) */
}

.right {
  transform: rotateY(-90deg) translateZ(50em); /* turns the wall counterclockwise, to its right (your left), then pushes it forward (again: its forward, not yours) */
}

.top {
  transform: rotateX(90deg) translateZ(50em); /* turns the wall clockwise, towards the ceiling, then pushes it forward (again: its forward, not yours) */
}

.bottom {
  transform: rotateX(-90deg) translateZ(50em); /* turns the wall counterclockwise, towards the floor, then pushes it forward (again: its forward, not yours) */
}

@keyframes spin { /* the details of the cube's spinning animation: */

  100% { /* in the course of the animation, at the end of it... */
    rotate: y 380deg; /* ...the cube will make a full 360 degree turn, adding to the the 20 degrees that it was already rotated */
  }

}


/* OPTIONAL READING

This section details the appearance and the functioning of the play/pause toggler. It is not a part of the cube - but still a fun thing to learn if you're up for it.

*/

input {
  display: none; /* hides the input, we'll have a label for it instead that is nicer than a tick-box */
}

.playBtn { /* that's the label */
  position: absolute;
  width: 40em;
  aspect-ratio: 1;
  z-index: 1; /* places the label on a layer above the cube - as otherwise it'd be inside the 3D solid, and you wouldn't be able to interact with it */
  display: grid; /* this label will have nested content, and we want it centered */
  place-items: center;
  transition: all .5s ease-in-out; /* when you interact with the button - hover, check/uncheck the input - it will change appearance. This makes it switch between each look smoothly rather than instantly */
}

.playBtn::before, .playBtn::after { /* these are a kind of containers within a container; they aren't declared in the HTML by you - but will show up in the page inspector */
  content: ''; /* text or special characters go here - but we don't need any, we just want containers */
  position: absolute;
  inset: 0 0 50% 0; /* this creates a container that covers the upper half of the space available*/
  border-style: solid;
  border-color: #fff #fff0 #fff0 #fff;
  border-width: 3em 0 0 3em; /* these are all expanded border properties*/
  transform-origin: 0% 100%; /* this places the pivot of the container in its bottom left corner */
  transform: skewY(25deg); /* creates a downward rhomboid */
  transition: inherit; /* borrows transition properties from its parent container */
}

.playBtn::before {
  --dir: 1; /* a custom variable for the direction of transforms; translations applied to the container will be multiplied by this variable; here it changes nothing... */
}

.playBtn::after {
  --dir: -1; /* ...but here it makes the translation take on a negative value, and thus go in the other direction */
  scale: 1 -1; /* the scale on the horizontal axis (the first number) stays the same, but on the vertical (the latter) it is negative, so the object is flipped upside down*/
}

.playBtn:hover { /* when you mouse over the label... */
  scale: 1.25; /* ...it gets a little bit larger */
}

.playBtn:hover::before,
.playBtn:hover::after  {
  filter: drop-shadow(0 0 3em lime); /* ...and it starts glowing brighter */
}

#play:not(:checked) ~ .scene .cube { /* if the PLAY button hasn't been pressed */
  animation-play-state: paused; /* ...the animation is paued */
}

#play:checked ~ .playBtn { /* when you hit the PLAY button */
  rotate: -90deg; /* ...it turns to its side */
}

#play:checked ~ .playBtn::before,
#play:checked ~ .playBtn::after  {
  transform: none;
  inset: 35% 0;
  border-color: #fff;
  border-width: 3em;
  transform-origin: center;
  translate: 0 calc(-80%*var(--dir)); /* ...and turns into a pause button */
}

@media (orientation: portrait) { /* for mobile screens displaying in portait mode (a tall, narrow rectangle) */
  body {
    font-size: .5vw; /* the font size is now depended on the viewport width - rather than height - since now it's the narrower of the two dimensions */
  }
}
              
            
!

JS

              
                
              
            
!
999px

Console