<!-- Move around your cursor, the puppy will look at the direction. Click or tap, and the dog will walk  -->

<body>
  <div class="wrapper">
    <!-- if you want to see the markers, remove d-none from them -->

    <!-- indicates dog position -->
    <div class="marker red d-none"></div>

    <!-- indicates cursor position -->
    <div class="marker green d-none"></div>

    <!-- indicates dog's 'facing position'-->
    <div class="marker blue d-none"></div>

    <div class="dog">
      <div class="body-wrapper">
        <div class="body img-bg"></div>
      </div>
      <div class="head-wrapper">
        <div class="head img-bg"></div>
      </div>
      <div class="leg-wrapper">
        <div class="leg one img-bg"></div>
      </div>
      <div class="leg-wrapper">
        <div class="leg two img-bg"></div>
      </div>
      <div class="leg-wrapper">
        <div class="leg three img-bg"></div>
      </div>
      <div class="leg-wrapper">
        <div class="leg four img-bg"></div>
      </div>
      <div class="tail-wrapper">
        <div class="tail img-bg"></div>
      </div>
    </div>  
  </div>
  
  <div class="indicator"></div>
  <div class="sign">
    by masahito / <a href="http://www.ma5a.com/" >ma5a.com</a>
  </div>
</body>

* {
  box-sizing: border-box;
}

body {
  padding: 0;
  margin: 0;
  font-family: sans-serif;
  background-color: rgb(248, 219, 130);
}

p, h1, h2, h3, h4 {
  display: inline-block;
  margin-block-start: 0em;
  margin-block-end: 0em;
  margin-inline-start: 0px;
  margin-inline-end: 0px;
  padding-inline-start: 0px;
}

.wrapper {
  position: absolute;
  width: 100%;
  height: 100vh;
  overflow: hidden;
  display: flex;
  justify-content: center;
  align-items: center;
}

.leg {
  position: absolute;
  background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAgAAAAMCAYAAABfnvydAAAAAXNSR0IArs4c6QAAAElJREFUKFNjZICC/////4exQTQjIyMjmAYR6JIwhSBFjLMiLP6nLj+OrBnOnh1pyTBSFIA8jS0sQGGQtuIEJDhhipBDCyQJ4gMALug8VaRjkWwAAAAASUVORK5CYII=);
  width: calc(2 * 8px);
  height: calc(2 * 12px);
  background-size: calc(2 * 8px) calc(2 * 12px) !important; 
  transition: 0.15s;
}

.body {
  position: absolute;
  background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASAAAAAwCAYAAACxIqevAAAAAXNSR0IArs4c6QAABSpJREFUeF7tm32a1CAMxqe30pvoAfRQegC9id5qfPBZlGELJOQL2nf/2t0pkPySvA20czzwAwIgAAJBBI6gdbEsCIAACDwgQEgCEACBMAIQoDD0WBgEQAAChBwAARB4fPv04UnF8PXnbzXdUJuIajyuAwEQWINAKTpffvwiG/X988d/10rFCAJExo4LQeA6BJL4cESn5XkSI4kIQYCuk1PwBARIBLTEJy8mESEIEClkuAgErkFAW3ykIgQBukZewQsQIBGAAJEw4SIQAAFtAlbiI+mC0AFpRxnzgcCiBCBAiwYGZvkRGL1vInmi4ufFnitBgPaMG6xWIJCFZ/ToN79jAiFSgF5N8Xw+yS8bzq5+HAdrV8W6eNYojLsvAarw1IQ0X3a7L/1XzyFAyIRbEdBq+dEVydNGKxYjS7jvBKEDGhHF59MEtO+4EKLpUPz9rtdo+zs/+/+RECANiphDTEBbfEqDIoQoFfDZudTZ/3vXZj/quVpjxIF4m+DyAjR6ulGDXPWQkerHqvZrJaxknlWTXepTGl/GPedK/b/0dy0oPYHJn1mK0KoxEW3BZr9NmwK5wiGjxP6czBF3Y0kheYz1SvacRx43g1okzkRjJDo9wcpxsRIhr5i4bcE0HeIaLS2i2SczvXU9faB2aT17LYvWcvt15pMH+1IYer9TOv16PGWMJOc1a5ViByceUx2QhUMcoykQWtdY2F52QxaFbSGYNR/u+xsRfCNvAL1znRzzUQd01uVQx6ya89IbAluAdizgMvDWTwI0hdRDeLSFyDI/RkWoyb5eSypAZdd6dmZkuQXzjgknDrcRIK8gcOD3CsrL3jMbJN1QpN3JF4ntI4Hb9XPvmHBq4BYC5BkADvzVtjHZHkkRe7Ju8ZPYv6vIrHQz49QAS4A8kotjPCVZPGwu7ZDa722vdhGvYL80BmdMemc1nEPl1lYsrdna5lHyHAIkpfQ2XjN5IopBan+EzZrbsBXsl8ZAIkC9s5zRgTMEaCAiHsmllTwetkqfALQS3fqgnHKvmN3GRHHX7EIhQJQMaV/DqWHyFswzsTgOtDB4v4uS7NCw25Nzi53Ujwj2HgJU82o9fm9tp9ABvc84CJBM7F9GSws3J250ByT1I1pEpfZHdUCKqfhuKq+YcNlfUoC8YFvcdSNsr7OVm0QrbiVnt5AtEaAeQvfOgPINJl/j+YVUr7zi5g4ESOm2wwXfS/TdO6CyCCN80YqFUmosMQ0EiBEGaQJ5wc4uSe0t0XjbfhaWnf3RtJ2Rsltcap1bM+zRASmkzgz43rLWiTJy2cKftKZHN6Rt+4jVbp/n95A0Y5GYp5+Z70FCgIQZZJHwkQJk4Y/HlkxSBMIU2HK4hhBpMIcACdNH+7CzLFavrsFiK9k749L0S6MIhCmw9fAZIdJkDgESpI9lt+ApRJoJRcVZfiVhZjsQYTPVtx2vK+Mxsn9mq9WaEwI0ot343EN8yqWlBVu7kQt4du8+ia07jFoEmgVg4QfmpBMgC1Ca0uNsQquwLd/G1bKRHqbXK6mF2pofBTxLHuO0CVxWgKzEMlp8tBMA84FAJIHLCpBFxwbxiUxVrH1FAiwBsijqEqpFgc+c8rfOS7B1uWIJwKdIApcXoAx35hAXT1oiUxNr34EAW4CsuiCL7qcVQOohLjqeO5QAfIwkMCVA2iLkKT6RsLE2CIDAK4FpAcoilKfjvky24nsoSA4QAAFfAiIBKk2lbmvyGGxvfAON1UBgRQJqArSic7AJBEBgbQJ/AOoMmm0ZeBaqAAAAAElFTkSuQmCC);
  width: calc(2 * 6 * 48px);
  height: calc(2 * 48px);
  background-size: calc(2 * 6 * 48px) calc(2 * 48px) !important; 
}

.dog {
  position: absolute;
  width: calc(2 * 48px);
  height: calc(2 * 48px);
  animation: fade-in forwards 1s;
  transition: 0.5s;
}

@keyframes fade-in {
  0% { opacity: 0; }
  100% { opacity: 1; }
}

.head {
  position: absolute;
  background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAALoAAAAgCAYAAACl82LUAAAAAXNSR0IArs4c6QAAA+hJREFUeF7tmtuV1DAMhiddQSdQABS1FACdQFezx4cVR2h1+X1LnJXnaSbjRLfPkhz7eOzP9kACDxwJbNwmbg88bgP6y5dPz++//txG383WWh64BTgF8m8/fz9+fP382LCvBdBdtNmgN0Rqteqymj4NLp1+CwR6rSNrx3tWUjanMVdn9dWqy2r69BJbyw46PgRdOrL8towpbcVox3N5pX0pnwK7/F6u0Wdke0PyqXWydJghuzzT8rdm/0i7e4FtuX8ma1Wgk3M9IwjCEZlXZnMpl8viuhH0FHiCpQYEDjivJlKO9ImU3Rrwcl/kbz7hKQHU2Nii28x7OOiR7TzhIay5oGttg6fAKMdrkGkOtkC3xiIQeLI1+yx/IM6XeqJ2WxOPrh/HESawmcC2PHs2a6pDrJklA21lWBmImqBHWbwmu2r6ebCjstFAjrA78rmlSyTb6m21695Yq2VDe+ezWHsH+uhgczCjjFojuya7IjrUyEZBR9sJS3ZNxaqtYlo7Z12jtRePnwcy/RfBfqbP/wN9luCzQdMWqx50V9pd9JoFemQzB1iDU4Kq/S4yvAngVQOkD69JKnysrGgfHnQKtgwId8qVoEeQR/14BILVwnAAve/y+VpVlvej91wC+uxge1k9q2wkm7eCLquaBBTp0aOMTrpZE4Xs02TPhFxj7V9Gzwrbqna3LkK1iaFl9V7QqZ9vaV2u8PkG/e0cTdQCRP/T+3MvU8nXfl7Ae0H3+tXIltn/b9Ane9jKbCPKqAe6tWt7RcAnuxh6vLcuKQ+oiUfkd2qbUmV0bSPlTNi0Ml8TVIQiHnhvl9rrv2sWl1YLY/Xn5frz+VSPkSBVUfoguodingZ0bwNlFuzRTnGrXCu4vHLwszDRmxIJpda/I9fQxasFujWRNbuQSV/GvAPdm2noQ5Fx1vZ0a9ARmWXMFaCTXNJRA6426PyZ3vGDDfpfry+V0SmjjC7jfBJE5z9mTzTudK7XLLmUBa3daN5yyImIZG+tNUEzemSzthBHr3Hf8uS2zIbRTNijcx/knCgAaPXQxnkTrVeutRNsTa4I0lGge/6qeeNkHYXw3ky5O6MfDbYoq2mBoEw3qrqgOvTKlX17NLnRxShPAlavb7Vm1rt6JLFYfTnSr2u2m6cXizIjgo0GWpbzHvktMiX0PeBZrxORitAjl/fv0QE6RJczxvTaK1uV8luzPTyP3mtsj8PJCXT4CNWlR6aX5RH5I2VrfbSlw0i5iJ2jx1ivKb21BHUgVkXhOt7ugP5oB+/n5fDABj1HnNNbuUFPj0AOB2zQc8Q5vZUb9PQI5HDABj1HnNNbuUFPj0AOB7wCKr30XX1N2MUAAAAASUVORK5CYII=);
  width: calc(2 * 6 * 31px);
  height: calc(2 * 32px);
  background-size: calc(2 * 6 * 31px) calc(2 * 32px) !important; 
}

.head-wrapper.happy > .head {
  background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAALoAAAAgCAYAAACl82LUAAAAAXNSR0IArs4c6QAABCpJREFUeF7tmtlx3DAMQFddxZ0kBSS/Hlfi8W9cQNJJ0tV6qAl2YAgnRVBSyP2yJYq4HkHwWG7zNz0wgAeWAWycJk4P3C4D+s+vX+4/fv+9jL6TrXN54BLgFMi///pze//2dJuwnwugq2gzQa+I1Nlml7PpU+HS9E9coEcdGW2vWQnZHNocndXPNrucTZ+9xEbZ8bY3QaeOLP9LxpSyorXjsbxSvpRfgZ3+XZ7Br2V5A/KhdJJ0yJBd+pT8zdnf0u69wNZ8n8laCHRwrmYEQNgi89JsTuViWVg3gB4CD7BEQMCA49mEyqE+obJrA16+s/yNBzwkgIiNNbplfoNBt2zHCc/Dmgo6VzZoCrRyPAcZ52AJdKmtBwJNNmef5A+P86meXrulgQfPl2UxE1gmsDV9Z7PGOkQaWTTQUoalgYgE3crikezK6afB7pXtDWQLuy2fS7pYsqXalnuutZVKNm/t3Iu1Deitg43BtDJqRHYku3p0iMj2gu4tJyTZkRkrOotx5Zz0DNZeOH4ayPDOgr2nzz+BniW4N2jcYlWD7ki7i15ZoFs2Y4A5OCmo3P9FhjYAtNnAU4dHkgpuS2e0/x50CPa6uHt+vb2/vWwOnY4E3YLcqsctEKQSBgOo/U3752Zl+r33m0NAzw62ltV7yF6z/PPrqgaGvYdsK7NyAa8pzWhGw1uQFFBPjW5ldJAnDRSYrTjZmZBzrD0y+pEB7ymbm2p7Ox0Dou3a7NGLlm+tQYd6vqZ06RlvsHs40LOyC+yfa3DSbT8t4LW7LdFFqVX6ZLyfoGd4FfXJ1autnK6BLp3atpJtuc3aarS+b/1eW5esa6l/J+AeuZbfh8zo3EFKT9h6lE048NoptVZ/RxaXUgkj1efl+f1+Z6+ReGZFCr/1DcR8mNJFy2pZsFsnxbVypeDimUNbiHIQagtKbVFZs7UogS5lcM4uT7YvbTagayPN26mnnXQ8XRt0j0xt1wOCGJkuvTJBLm5P1wjRoOM+PQtZz/YiBZnbkfE88+7SRG1uCno2aBBszfFZsOGRLUGaab+0tZk1yHDG1xIL9QW+BOfZpbHA1rYwI3emYHBzF+isfjY1epbTsTOtRVEWbJZc0DFL/iNQSQdWm5Ng5ryAQu2t0bFvLPglsLnkEtlxgkRRzj+s26NSQj3VXZfWgw0ym3XHBgcCFletZhesgwbCXrmfpvdOoEO8wH/WQOAGm1Z+QXs46FsTxtvLo5vIzVHx9mLprUWwj4CtRiYXhFofSNuJntp+L/C4ho8McI9uGW0se3HZB6Bbg4Oz27yPvte4Pc4GJ8DlI68ue2RK0+wRsvHWnSW/tc2WvNbvrW1KbdaQ3mEdL3dBv7WDZ39jeGCCPkach7dygj48AmM4YII+RpyHt3KCPjwCYzhggj5GnIe3coI+PAJjOOADdCQTbGUe9fwAAAAASUVORK5CYII=);
}

.head-wrapper.happy {
  animation: infinite 0.5s pant;
}

@keyframes pant {
  0%, 100% { transform: translateY(-1px); }
  50% { transform: translateY(1px); }
}

.head-wrapper.flip.happy {
  animation: infinite 0.5s pant-flip;
}

@keyframes pant-flip {
  0%, 100% { transform: translateY(-1px) scale(-1, 1); }
  50% { transform: translateY(1px) scale(-1, 1); }
}

.tail {
  position: absolute;
  background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAgAAAAICAYAAADED76LAAAAAXNSR0IArs4c6QAAADZJREFUKFNjZICCWREW/2FsEJ224gQjiAYTIMnU5ceR5RlmR1qCFTFik4SpBCmihwKCjiTkTQB1sCqti9mJ/QAAAABJRU5ErkJggg==);
  width: calc(2 * 8px);
  height: calc(2 * 8px);
  background-size: calc(2 * 8px) !important; 
}

.tail-wrapper {
  position: absolute;
  width: calc(2 * 8px);
  height: calc(2 * 8px);
  transition: 0.15s;
}

.body-wrapper {
  position: absolute;
  width: calc(2 * 48px);
  height: calc(2 * 48px);
  overflow: hidden;
}

.body-wrapper,
.head-wrapper {
  z-index: 1; 
} 

.walk-1 {
  animation: infinite 0.4s walking;
  animation-delay: 0;
}

.walk-2 {
  animation: infinite 0.4s walking;
  animation-delay: 0.2s;
}

@keyframes walking {
  0%, 100% { transform: translateY(-4px); }
  50% { transform: translateY(0); }
}

.wag {
  animation: infinite 0.5s wag;
}

@keyframes wag {
  0%, 100% { transform: translateX(-2px); }
  50% { transform: translateX(2px); }
}

.head-wrapper {
  position: absolute;
  top: 6px;
  left: 16px;
  width: calc(2 * 31px);
  height: calc(2 * 32px);
  overflow: hidden;
}

.flip {
  transform: scale(-1, 1);
}

.img-bg {
  image-rendering: pixelated;
  background-repeat: no-repeat !important;
}

.sign {
  position: absolute;
  color: #9a5838;
  bottom: 10px;
  right: 10px;
  font-size: 10px;
}

a {
  color: #9a5838;
  text-decoration: none;
}

a:hover {
  text-decoration: underline;
}

.indicator {
  position: fixed;
  top: 10px;
  left: 10px;
  color: #9a5838;
}

.d-none {
  display: none;
}

.indicator {
  position: fixed;
  top: 10px;
  right: 10px;
}

.marker {
  width: 10px;
  height: 10px;
  border-radius: 50%;
  position: absolute;
  transition: 0.5s;
  z-index: 100;
  margin-top: -5px;
  margin-left: -5px;
}

.red { background-color: rgb(255, 64, 0); }
.green { background-color: rgb(42, 239, 190); }
.blue { background-color: rgb(0, 140, 255); }

function init() { 

  const elements = {
    body: document.querySelector('.wrapper'),
    wrapper: document.querySelector('.wrapper'),
    dog: document.querySelector('.dog'),
    marker: document.querySelectorAll('.marker'),
    // indicator: document.querySelector('.indicator'),
  }

  const animationFrames = {
    rotate: [[0], [1], [2], [3], [5], [3, 'f'], [2, 'f'], [1, 'f']]
  }

  const directionConversions = {
    360: 'up',
    45: 'upright',
    90: 'right',
    135: 'downright',
    180: 'down',
    225: 'downleft',
    270: 'left',
    315: 'upleft',
  }

  const angles = [360, 45, 90, 135, 180, 225, 270, 315]
  const defaultEnd = 4
  //  A ---- A  ________ ________
  // |         |         |        |
  // | ^     ^ |         |        |
  //  ____^___  _________|________|
  //            | |  | |  | |  | |
  //             1    2    3    4
  //             L    R    L    R
  const partPositions = [
    { //0
      leg1: { x: 26, y: 43 },
      leg2: { x: 54, y: 43 },
      leg3: { x: 26, y: 75 },
      leg4: { x: 54, y: 75 },
      tail: { x: 40, y: 70, z: 1 },
    }, 
    { //1
      leg1: { x: 33, y: 56 },
      leg2: { x: 55, y: 56 },
      leg3: { x: 12, y: 72 },
      leg4: { x: 32, y: 74 },
      tail: { x: 20, y: 64, z: 1 },
    }, 
    { //2
      leg1: { x: 59, y: 62 },
      leg2: { x: 44, y: 60 },
      leg3: { x: 25, y: 64 },
      leg4: { x: 11, y: 61 },
      tail: { x: 4, y: 44, z: 1 },
    }, 
    { //3
      leg1: { x: 39, y: 63 },
      leg2: { x: 60, y: 56 },
      leg3: { x: 12, y: 52 },
      leg4: { x: 28, y: 50 },
      tail: { x: 7, y: 21, z: 0 },
    }, 
    { //4
      leg1: { x: 23, y: 54 },
      leg2: { x: 56, y: 54 },
      leg3: { x: 24, y: 25 },
      leg4: { x: 54, y: 25 },
      tail: { x: 38, y: 2, z: 0 },
    }, 
    { //5
      leg1: { x: 21, y: 58 },
      leg2: { x: 41, y: 64 },
      leg3: { x: 53, y: 50 },
      leg4: { x: 69, y: 53 },
      tail: { x: 72, y: 22, z: 0 },
    }, 
    { //6
      leg1: { x: 22, y: 59 },
      leg2: { x: 30, y: 64 },
      leg3: { x: 56, y: 60 },
      leg4: { x: 68, y: 62 },
      tail: { x: 78, y: 40, z: 0 },
    }, 
    { //7
      leg1: { x: 47, y: 45 },
      leg2: { x: 24, y: 53 },
      leg3: { x: 68, y: 68 },
      leg4: { x: 47, y: 73 },
      tail: { x: 65, y: 65, z: 1 },
    }, 
  ]

  const control = {
    x: null,
    y: null,
    angle: null,
  }

  const distance = 30
  const nearestN = (x, n) => x === 0 ? 0 : (x - 1) + Math.abs(((x - 1) % n) - n)
  const px = num => `${num}px`
  const radToDeg = rad => Math.round(rad * (180 / Math.PI))
  const degToRad = deg => deg / (180 / Math.PI)
  const overlap = (a, b) =>{
    const buffer = 20
    return Math.abs(a - b) < buffer
  }

  const rotateCoord = ({ angle, origin, x, y }) =>{
    const a = degToRad(angle)
    const aX = x - origin.x
    const aY = y - origin.y
    return {
      x: (aX * Math.cos(a)) - (aY * Math.sin(a)) + origin.x,
      y: (aX * Math.sin(a)) + (aY * Math.cos(a)) + origin.y,
    }
  }

  const setStyles = ({ target, h, w, x, y }) =>{
    if (h) target.style.height = h
    if (w) target.style.width = w
    target.style.transform = `translate(${x || 0}, ${y || 0})`
  }

  const targetAngle = dog =>{
    if (!dog) return
    const angle = radToDeg(Math.atan2(dog.pos.y - control.y, dog.pos.x - control.x)) - 90
    const adjustedAngle = angle < 0 ? angle + 360 : angle
    return nearestN(adjustedAngle, 45)
  }

  const reachedTheGoalYeah = (x, y) =>{
    return overlap(control.x , x) && overlap(control.y, y)
  }

  const positionLegs = (dog, frame) => {
    ;[5, 7, 9, 11].forEach((n, i) => {
      const { x, y } = partPositions[frame][`leg${i + 1}`]
      setStyles({
        target: dog.childNodes[n],
        x: px(x), y: px(y),
      })
    })
  }

  const moveLegs = dog => {
    ;[5, 11].forEach(i => dog.childNodes[i].childNodes[1].classList.add('walk-1'))
    ;[7, 9].forEach(i => dog.childNodes[i].childNodes[1].classList.add('walk-2'))
  }

  const stopLegs = dog => {
    ;[5, 11].forEach(i => dog.childNodes[i].childNodes[1].classList.remove('walk-1'))
    ;[7, 9].forEach(i => dog.childNodes[i].childNodes[1].classList.remove('walk-2'))
  }

  const positionTail = (dog, frame) => { 
    setStyles({
      target: dog.childNodes[13],
      x: px(partPositions[frame].tail.x), y: px(partPositions[frame].tail.y),
    })
    dog.childNodes[13].style.zIndex = partPositions[frame].tail.z
    dog.childNodes[13].childNodes[1].classList.add('wag')
  }

  const animateDog = ({ target, frameW, currentFrame, end, data, part, speed, direction }) => {
    const offset = direction === 'clockwise' ? 1 : -1

    //update indicator
    // elements.indicator.innerHTML = `dog-angle: ${data.angle} | control angle:${control.angle} | currentFrame: ${currentFrame} | direction: ${direction} | offset: ${offset} | frameOffset: ${data.animation[currentFrame][0] * frameW * offset} | ${data.facing.x} / ${data.facing.y} `

    target.style.transform = `translateX(${px(data.animation[currentFrame][0] * -frameW)})`
    if (part === 'body') {
      positionLegs(data.dog, currentFrame)
      moveLegs(data.dog)
      positionTail(data.dog, currentFrame) 
    } else {
      target.parentNode.classList.add('happy')
    }
    data.angle = angles[currentFrame]
    data.index = currentFrame

  target.parentNode.classList[data.animation[currentFrame][1] === 'f' ? 'add' : 'remove']('flip')

    let nextFrame = currentFrame + offset
    nextFrame = nextFrame === -1 
      ? data.animation.length - 1
      : nextFrame === data.animation.length
        ? 0
        : nextFrame
    if (currentFrame !== end) {
      data.timer[part] = setTimeout(()=> animateDog({
        target, data, part, frameW, 
        currentFrame: nextFrame, end, direction,
        speed,
      }), speed || 150)
    } else if (part === 'body') {
      // end
      control.angle = angles[end]
      data.walk = true
      setTimeout(()=> {
        stopLegs(data.dog)
      }, 200)
      setTimeout(()=> {
        document.querySelector('.happy')?.classList.remove('happy')
      }, 5000)
    }
  }

  const triggerDogAnimation = ({ target, frameW, start, end, data, speed, part, direction }) => {
    clearTimeout(data.timer[part])
    data.timer[part] = setTimeout(()=> animateDog({
      target, data, part, frameW,
      currentFrame: start, end, direction,
      speed,
    }), speed || 150)
  }

  const getDirection = ({ pos, facing, target }) =>{
    const dx2 = facing.x - pos.x
    const dy1 = pos.y - target.y
    const dx1 = target.x - pos.x
    const dy2 = pos.y - facing.y

    return dx2 * dy1 > dx1 * dy2 ? 'anti-clockwise' : 'clockwise'
  }

  const turnDog = ({ dog, start, end, direction }) => {
    triggerDogAnimation({ 
      target: dog.dog.childNodes[3].childNodes[1],
      frameW: 31 * 2,
      start, end,
      data: dog,
      speed: 100,
      direction,
      part: 'head'
    }) 
    
    setTimeout(()=>{
      triggerDogAnimation({ 
        target: dog.dog.childNodes[1].childNodes[1],
        frameW: 48 * 2,
        start, end,
        data: dog,
        speed: 100,
        direction,
        part: 'body'
      }) 
    }, 200)
  }

  const createDog = () => {
    const { dog } = elements
    const { width, height, left, top } = dog.getBoundingClientRect()
    dog.style.left = px(left)
    dog.style.top = px(top)

    positionLegs(dog, 0)
    const index = 0

    const dogData = {
      timer: {
        head: null, body: null, all: null,
      },
      pos: {
        x: left + (width / 2),
        y: top + (height / 2),
      },
      actualPos: {
        x: left,
        y: top,
      },
      facing: {
        x: left + (width / 2),
        y: top + (height / 2) + 30,
      },
      animation: animationFrames.rotate,
      angle: 360,
      index,
      dog,
    }
    elements.dog = dogData

    turnDog({
      dog: dogData,
      start: index, end: defaultEnd,
      direction: 'clockwise'
    })
    positionTail(dog, 0)
  }

  const checkBoundaryAndUpdateDogPos = (x, y, dog, dogData) =>{
    const lowerLimit = -40 // buffer from window edge
    const upperLimit = 40
    if (x > lowerLimit && x < (elements.body.clientWidth - upperLimit)){
      dogData.pos.x = x + 48
      dogData.actualPos.x = x
    } 
    if (y > lowerLimit && y < (elements.body.clientHeight - upperLimit)){
      dogData.pos.y = y + 48
      dogData.actualPos.y = y
    }
    dog.style.left = px(x)
    dog.style.top = px(y)
  }

  const positionMarker = (i, pos) => {
    elements.marker[i].style.left = px(pos.x)
    elements.marker[i].style.top = px(pos.y)
  }

  const moveDog = () =>{
    clearInterval(elements.dog.timer.all)
    const { dog } = elements.dog

    elements.dog.timer.all = setInterval(()=> {
      const { left, top } = dog.getBoundingClientRect()
      const start = angles.indexOf(elements.dog.angle)
      const end = angles.indexOf(targetAngle(elements.dog))

      // stop dog
      if (reachedTheGoalYeah(left + 48, top + 48)) {
        clearInterval(elements.dog.timer.all)
        const { x, y } = elements.dog.actualPos
        dog.style.left = px(x)
        dog.style.top = px(y)
        stopLegs(dog)
        turnDog({
          dog: elements.dog,
          start,
          end: defaultEnd,
          direction: 'clockwise'
        })
        return
      }

      let { x, y } = elements.dog.actualPos
      const dir = directionConversions[targetAngle(elements.dog)]
      if (dir !== 'up' && dir !== 'down') x += (dir.includes('left')) ? -distance : distance
      if (dir !== 'left' && dir !== 'right') y += (dir.includes('up')) ? -distance : distance

      positionMarker(0, elements.dog.pos)
      positionMarker(1, control)

      const { x: x2, y: y2 } = rotateCoord({
        angle: elements.dog.angle,
        origin: elements.dog.pos, 
        x: elements.dog.pos.x,
        y: elements.dog.pos.y - 100,
      })
      elements.dog.facing.x = x2
      elements.dog.facing.y = y2
      positionMarker(2, elements.dog.facing)

      if (start === end) {
        elements.dog.turning = false
      }

      if (!elements.dog.turning && elements.dog.walk) {
        if (start !== end) {
          elements.dog.turning = true

          const direction = getDirection({ 
            pos: elements.dog.pos,
            facing: elements.dog.facing,
            target: control,
          })
          turnDog({
            dog: elements.dog,
            start, end, direction,
          })
        } else {
          checkBoundaryAndUpdateDogPos(x, y, dog, elements.dog)
          moveLegs(dog)
        }
      }
    }, 200)
  }


  createDog()

  const triggerTurnDog = () => {
    const dog = elements.dog
    dog.walk = false
    control.angle = null

    const direction = getDirection({ 
      pos: dog.pos,
      facing: dog.facing,
      target: control,
    })

    const start = angles.indexOf(dog.angle)
    const end = angles.indexOf(targetAngle(dog))
    turnDog({
      dog,
      start, end, direction
    })
  }

  elements.body.addEventListener('mousemove', e =>{
    control.x = e.pageX
    control.y = e.pageY
    triggerTurnDog()
  })


  elements.body.addEventListener('click', moveDog)

}
  
window.addEventListener('DOMContentLoaded', init)

External CSS

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External JavaScript

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