<div class="game-container">
<h1>Clicker Game</h1>
<p>Score: <span id="score">0</span></p>
<button id="click-button">Click Me!</button>
<button id="upgrade-button" class="hidden">Upgrade Speed (Cost: <span id="upgrade-cost">10</span>)</button>
</div>
/* Cool gradient background */
body {
font-family: 'Arial', sans-serif;
background: linear-gradient(135deg, #1e3c72, #2a5298);
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
color: #fff;
}
/* Game container with glassmorphism effect */
.game-container {
text-align: center;
background: rgba(255, 255, 255, 0.1);
padding: 30px;
border-radius: 15px;
backdrop-filter: blur(10px);
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.2);
border: 1px solid rgba(255, 255, 255, 0.1);
}
/* Stylish title */
h1 {
font-size: 2.5rem;
margin-bottom: 20px;
font-family: 'Orbitron', sans-serif;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
/* Score text */
#score {
font-size: 1.8rem;
font-weight: bold;
color: #ffdd57;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);
}
/* Buttons with hover effects */
button {
padding: 12px 24px;
font-size: 1.1rem;
background-color: #ff6f61;
color: #fff;
border: none;
border-radius: 25px;
cursor: pointer;
transition: background-color 0.3s ease, transform 0.2s ease;
margin: 10px;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.2);
}
button:hover {
background-color: #ff3b2f;
transform: scale(1.05);
}
button:active {
transform: scale(0.95);
}
/* Hidden class for the upgrade button */
.hidden {
display: none;
}
/* Add a cool font for the title */
@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@700&display=swap');
let score = 0;
let clickValue = 1; // Points added per click
let upgradeCost = 10; // Initial upgrade cost
const scoreElement = document.getElementById("score");
const clickButton = document.getElementById("click-button");
const upgradeButton = document.getElementById("upgrade-button");
const upgradeCostElement = document.getElementById("upgrade-cost");
// Function to update the score display
function updateScore() {
scoreElement.textContent = score;
}
// Function to update the upgrade cost display
function updateUpgradeCost() {
upgradeCostElement.textContent = upgradeCost;
}
// Function to handle clicking the main button
clickButton.addEventListener("click", () => {
score += clickValue; // Add points based on clickValue
updateScore();
// Show the upgrade button if the score reaches the upgrade cost
if (score >= upgradeCost) {
upgradeButton.classList.remove("hidden");
}
});
// Function to handle upgrading
upgradeButton.addEventListener("click", () => {
if (score >= upgradeCost) {
score -= upgradeCost; // Deduct the upgrade cost
clickValue += 1; // Increase points per click
upgradeCost *= 2; // Double the upgrade cost for the next upgrade
updateScore();
updateUpgradeCost();
// Hide the upgrade button if the player can't afford the next upgrade
if (score < upgradeCost) {
upgradeButton.classList.add("hidden");
}
alert(`Upgraded! Now you earn ${clickValue} points per click.`);
} else {
alert("Not enough points to upgrade!");
}
});
// Initialize the upgrade cost display
updateUpgradeCost();
This Pen doesn't use any external CSS resources.
This Pen doesn't use any external JavaScript resources.