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<div class="container"></div>
<p always watching
/* http://meyerweb.com/eric/tools/css/reset/
v2.0 | 20110126
License: none (public domain)
*/
body {
overflow: hidden; /* Hide scrollbars */
}
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td,
article, aside, canvas, details, embed,
figure, figcaption, footer, header, hgroup,
menu, nav, output, ruby, section, summary,
time, mark, audio, video {
margin: 0;
padding: 0;
border: 0;
font-size: 100%;
font: inherit;
vertical-align: baseline;
}
/* HTML5 display-role reset for older browsers */
article, aside, details, figcaption, figure,
footer, header, hgroup, menu, nav, section {
display: block;
}
body {
line-height: 1;
}
ol, ul {
list-style: none;
}
blockquote, q {
quotes: none;
}
blockquote:before, blockquote:after,
q:before, q:after {
content: '';
content: none;
}
table {
border-collapse: collapse;
border-spacing: 0;
}.container {
height: 100vh;
width: 100vw;
}
canvas {
position: absolute;
/* background-color: #867a6a;
background-color: #979797; */
background-color: #000000;
}
/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId]) {
/******/ return installedModules[moduleId].exports;
/******/ }
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/ };
/******/
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/
/******/
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function(exports, name, getter) {
/******/ if(!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, {
/******/ configurable: false,
/******/ enumerable: true,
/******/ get: getter
/******/ });
/******/ }
/******/ };
/******/
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function(module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
/******/ __webpack_require__.d(getter, 'a', getter);
/******/ return getter;
/******/ };
/******/
/******/ // Object.prototype.hasOwnProperty.call
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "https://s3-us-west-2.amazonaws.com/s.cdpn.io/62921/";
/******/
/******/ // Load entry module and return exports
/******/ return __webpack_require__(__webpack_require__.s = 1);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports) {
module.exports = THREE;
/***/ }),
/* 1 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
Object.defineProperty(__webpack_exports__, "__esModule", { value: true });
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__css_reset_css__ = __webpack_require__(2);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__css_reset_css___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_0__css_reset_css__);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__css_style_css__ = __webpack_require__(3);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__css_style_css___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_1__css_style_css__);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2_three__ = __webpack_require__(0);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2_three___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_2_three__);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_3__renderer__ = __webpack_require__(4);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_4__scene__ = __webpack_require__(5);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_5__render_loop__ = __webpack_require__(6);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_6__camera_grid__ = __webpack_require__(7);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_7__look__ = __webpack_require__(14);
const containerEl = document.getElementsByClassName('container')[0];
let cW = containerEl.offsetWidth;
let cH = containerEl.offsetHeight;
const renderer = Object(__WEBPACK_IMPORTED_MODULE_3__renderer__["a" /* default */])({ containerEl });
const cameraElevation = 2;
const { scene, camera } = Object(__WEBPACK_IMPORTED_MODULE_4__scene__["a" /* default */])({
cameraPos: [0, cameraElevation, 250],
cameraAspect: cW / cH,
cameraFov: 20
});
camera.lookAt(0, cameraElevation, 0)
const grid = Object(__WEBPACK_IMPORTED_MODULE_6__camera_grid__["a" /* default */])(18, 8);
scene.add(grid);
window.addEventListener('resize', () => {
let cW = containerEl.offsetWidth;
let cH = containerEl.offsetHeight;
renderer.setSize(cW, cH);
camera.aspect = cW / cH;
camera.updateProjectionMatrix();
});
window.addEventListener('mousemove', (e) => {
Object(__WEBPACK_IMPORTED_MODULE_7__look__["a" /* default */])(grid, e.clientX, e.clientY, camera);
})
Object(__WEBPACK_IMPORTED_MODULE_5__render_loop__["a" /* default */])({renderer, scene, camera});
/***/ }),
/* 2 */
/***/ (function(module, exports) {
// removed by extract-text-webpack-plugin
/***/ }),
/* 3 */
/***/ (function(module, exports) {
// removed by extract-text-webpack-plugin
/***/ }),
/* 4 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_three__ = __webpack_require__(0);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_three___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_0_three__);
function Renderer({containerEl, clearColor}) {
const renderer = new __WEBPACK_IMPORTED_MODULE_0_three__["WebGLRenderer"]({antialias: true, alpha: true});
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = __WEBPACK_IMPORTED_MODULE_0_three__["PCFSoftShadowMap"];
const w = containerEl.offsetWidth;
const h = containerEl.offsetHeight;
renderer.setSize(w, h);
if (clearColor) {
renderer.setClearColor(clearColor);
}
renderer.setPixelRatio(window.devicePixelRatio);
containerEl.appendChild(renderer.domElement);
return renderer;
}
/* harmony default export */ __webpack_exports__["a"] = (Renderer);
/***/ }),
/* 5 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_three__ = __webpack_require__(0);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_three___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_0_three__);
function Scene({cameraPos, cameraFov, cameraAspect}) {
const scene = new __WEBPACK_IMPORTED_MODULE_0_three__["Scene"]();
const camera = new __WEBPACK_IMPORTED_MODULE_0_three__["PerspectiveCamera"]( cameraFov, cameraAspect, 1, 10000 );
const spotLight = new __WEBPACK_IMPORTED_MODULE_0_three__["SpotLight"](0xFFFFFF, 1, 200, 1.0, 0.1, 2);
spotLight.castShadow = true;
spotLight.position.set(20, 20, 60);
spotLight.shadow.mapSize.width = 256;
spotLight.shadow.mapSize.height = 256;
spotLight.shadow.camera.near = 0.5;
spotLight.shadow.camera.far = 1000;
const ambientLight = new __WEBPACK_IMPORTED_MODULE_0_three__["AmbientLight"](0x111111);
const hemiLight = new __WEBPACK_IMPORTED_MODULE_0_three__["HemisphereLight"](0xFFFFFF, '#867a6a', 1);
const bgPlane = new __WEBPACK_IMPORTED_MODULE_0_three__["Mesh"](
new __WEBPACK_IMPORTED_MODULE_0_three__["PlaneGeometry"](150, 150),
new __WEBPACK_IMPORTED_MODULE_0_three__["ShadowMaterial"]({
color: 0x111111,
opacity: 0.1
})
);
bgPlane.receiveShadow = true;
bgPlane.position.set(0, 0, -0.5);
camera.position.set(...cameraPos);
camera.lookAt(scene.position);
scene.add(camera);
scene.add(spotLight);
scene.add(ambientLight);
scene.add(hemiLight);
scene.add(bgPlane);
return { scene, camera };
}
/* harmony default export */ __webpack_exports__["a"] = (Scene);
/***/ }),
/* 6 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
function RenderLoop({renderer, scene, camera, controls}) {
if (controls) {
controls.update();
}
window.requestAnimationFrame(() => RenderLoop({renderer, scene, camera, controls}));
renderer.render(scene, camera);
}
/* harmony default export */ __webpack_exports__["a"] = (RenderLoop);
/***/ }),
/* 7 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_three__ = __webpack_require__(0);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_three___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_0_three__);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__load_camera__ = __webpack_require__(8);
const objSize = {
x: 0.25,
y: 0.25,
z: 1
};
function Recty() {
const geo = new __WEBPACK_IMPORTED_MODULE_0_three__["BoxGeometry"](...Object.values(objSize));
const material = new __WEBPACK_IMPORTED_MODULE_0_three__["MeshLambertMaterial"]({
color: 0xFF00FF
});
const rect = new __WEBPACK_IMPORTED_MODULE_0_three__["Mesh"](geo, material);
rect.castShadow = true;
return rect;
}
function MakeGrid(numX, numY) {
// https://stackoverflow.com/questions/32848707/three-js-arranging-cubes-in-a-grid
const hCount = numX;
const vCount = numY;
const hSpacing = 10;
const vSpacing = 10;
const grid = new __WEBPACK_IMPORTED_MODULE_0_three__["Object3D"]();
for (let h = 0; h < hCount; h += 1) {
for (let v = 0; v < vCount; v += 1) {
Object(__WEBPACK_IMPORTED_MODULE_1__load_camera__["a" /* default */])().then(cam => {
cam.position.x = ((h - hCount / 2) * hSpacing) + (hSpacing / 2);
cam.position.y = ((v - vCount / 2) * vSpacing) + (vSpacing / 2);
grid.add(cam);
});
}
}
return grid;
}
/* harmony default export */ __webpack_exports__["a"] = (MakeGrid);
/***/ }),
/* 8 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_three__ = __webpack_require__(0);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_three___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_0_three__);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1_three_LoaderSupport__ = __webpack_require__(9);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1_three_LoaderSupport___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_1_three_LoaderSupport__);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2_three_OBJLoader2__ = __webpack_require__(10);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2_three_OBJLoader2___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_2_three_OBJLoader2__);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_3_three_MTLLoader__ = __webpack_require__(11);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_3_three_MTLLoader___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_3_three_MTLLoader__);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_4__models_low_poly_security_camera_obj__ = __webpack_require__(12);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_4__models_low_poly_security_camera_obj___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_4__models_low_poly_security_camera_obj__);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_5__models_low_poly_security_camera_mtl__ = __webpack_require__(13);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_5__models_low_poly_security_camera_mtl___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_5__models_low_poly_security_camera_mtl__);
function LoadCamera() {
const loadingMgr = new __WEBPACK_IMPORTED_MODULE_0_three__["LoadingManager"]();
const objLoader = new __WEBPACK_IMPORTED_MODULE_0_three__["OBJLoader2"](loadingMgr);
objLoader.crossOrigin = '';
return new Promise(resolve => {
// objLoader.load(url, onLoad, onProgress, onError, onMeshAlter, useAsync)
// objLoader.loadMtl(url, name, content, callbackOnLoad, crossOrigin)
const onLoaderProgress = prog => console.log('proggy: ', prog);
const onLoaderError = err => console.error(err);
const onLoadMtl = materials => {
materials.metal = new __WEBPACK_IMPORTED_MODULE_0_three__["MeshLambertMaterial"]({
color: '#979797'
});
materials.glass = new __WEBPACK_IMPORTED_MODULE_0_three__["MeshPhongMaterial"]({
color: '#ff0000',
specular: '#111111',
shininess: 150
})
objLoader.setMaterials(materials);
objLoader.setUseIndices(true);
loadObj();
};
const onObjLoad = loaderEvent => {
const obj = loaderEvent.detail.loaderRootNode;
obj.children[0].castShadow = true;
obj.children[1].castShadow = true;
obj.children[0].position.set(0, 2.7, 3.1)
resolve(obj);
};
const loadObj = () => objLoader.load(__WEBPACK_IMPORTED_MODULE_4__models_low_poly_security_camera_obj___default.a, onObjLoad);
objLoader.loadMtl(__WEBPACK_IMPORTED_MODULE_5__models_low_poly_security_camera_mtl___default.a, 'low-poly-security-camera.mtl', null, onLoadMtl, 'anonymous')
});
}
/* harmony default export */ __webpack_exports__["a"] = (LoadCamera);
/***/ }),
/* 9 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/* WEBPACK VAR INJECTION */(function(THREE) {/**
* @author Kai Salmen / https://kaisalmen.de
* Development repository: https://github.com/kaisalmen/WWOBJLoader
*/
if ( THREE.LoaderSupport === undefined ) { THREE.LoaderSupport = {} }
/**
* Validation functions.
* @class
*/
THREE.LoaderSupport.Validator = {
/**
* If given input is null or undefined, false is returned otherwise true.
*
* @param input Can be anything
* @returns {boolean}
*/
isValid: function( input ) {
return ( input !== null && input !== undefined );
},
/**
* If given input is null or undefined, the defaultValue is returned otherwise the given input.
*
* @param input Can be anything
* @param defaultValue Can be anything
* @returns {*}
*/
verifyInput: function( input, defaultValue ) {
return ( input === null || input === undefined ) ? defaultValue : input;
}
};
/**
* Logging wrapper for console.
* @class
*
* @param {boolean} enabled=true Tell if logger is enabled.
* @param {boolean} debug=false Toggle debug logging.
*/
THREE.LoaderSupport.ConsoleLogger = (function () {
function ConsoleLogger( enabled, debug ) {
this.enabled = enabled !== false;
this.debug = debug === true;
}
/**
* Enable or disable debug logging.
* @memberOf THREE.LoaderSupport.ConsoleLogger
*
* @param {boolean} debug True or False
*/
ConsoleLogger.prototype.setDebug = function ( debug ) {
this.debug = debug === true;
};
/**
* Returns if is enabled and debug.
* @memberOf THREE.LoaderSupport.ConsoleLogger
*
* @returns {boolean}
*/
ConsoleLogger.prototype.isDebug = function () {
return this.isEnabled() && this.debug;
};
/**
* Enable or disable info, debug and time logging.
* @memberOf THREE.LoaderSupport.ConsoleLogger
*
* @param {boolean} enabled True or False
*/
ConsoleLogger.prototype.setEnabled = function ( enabled ) {
this.enabled = enabled === true;
};
/**
* Returns if is enabled.
* @memberOf THREE.LoaderSupport.ConsoleLogger
*
* @returns {boolean}
*/
ConsoleLogger.prototype.isEnabled = function () {
return this.enabled;
};
/**
* Log a debug message if enabled and debug is set.
* @memberOf THREE.LoaderSupport.ConsoleLogger
*
* @param {string} message Message to log
*/
ConsoleLogger.prototype.logDebug = function ( message ) {
if ( this.enabled && this.debug ) console.info( message );
};
/**
* Log an info message if enabled.
* @memberOf THREE.LoaderSupport.ConsoleLogger
*
* @param {string} message Message to log
*/
ConsoleLogger.prototype.logInfo = function ( message ) {
if ( this.enabled ) console.info( message );
};
/**
* Log a warn message (always).
* @memberOf THREE.LoaderSupport.ConsoleLogger
*
* @param {string} message Message to log
*/
ConsoleLogger.prototype.logWarn = function ( message ) {
console.warn( message );
};
/**
* Log an error message (always).
* @memberOf THREE.LoaderSupport.ConsoleLogger
*
* @param {string} message Message to log
*/
ConsoleLogger.prototype.logError = function ( message ) {
console.error( message );
};
/**
* Start time measurement with provided id.
* @memberOf THREE.LoaderSupport.ConsoleLogger
*
* @param {string} id Time identification
*/
ConsoleLogger.prototype.logTimeStart = function ( id ) {
if ( this.enabled ) console.time( id );
};
/**
* Stop time measurement started with provided id.
* @memberOf THREE.LoaderSupport.ConsoleLogger
*
* @param {string} id Time identification
*/
ConsoleLogger.prototype.logTimeEnd = function ( id ) {
if ( this.enabled ) console.timeEnd( id );
};
return ConsoleLogger;
})();
/**
* Callbacks utilized by loaders and builder.
* @class
*/
THREE.LoaderSupport.Callbacks = (function () {
var Validator = THREE.LoaderSupport.Validator;
function Callbacks() {
this.onProgress = null;
this.onMeshAlter = null;
this.onLoad = null;
this.onLoadMaterials = null;
}
/**
* Register callback function that is invoked by internal function "announceProgress" to print feedback.
* @memberOf THREE.LoaderSupport.Callbacks
*
* @param {callback} callbackOnProgress Callback function for described functionality
*/
Callbacks.prototype.setCallbackOnProgress = function ( callbackOnProgress ) {
this.onProgress = Validator.verifyInput( callbackOnProgress, this.onProgress );
};
/**
* Register callback function that is called every time a mesh was loaded.
* Use {@link THREE.LoaderSupport.LoadedMeshUserOverride} for alteration instructions (geometry, material or disregard mesh).
* @memberOf THREE.LoaderSupport.Callbacks
*
* @param {callback} callbackOnMeshAlter Callback function for described functionality
*/
Callbacks.prototype.setCallbackOnMeshAlter = function ( callbackOnMeshAlter ) {
this.onMeshAlter = Validator.verifyInput( callbackOnMeshAlter, this.onMeshAlter );
};
/**
* Register callback function that is called once loading of the complete OBJ file is completed.
* @memberOf THREE.LoaderSupport.Callbacks
*
* @param {callback} callbackOnLoad Callback function for described functionality
*/
Callbacks.prototype.setCallbackOnLoad = function ( callbackOnLoad ) {
this.onLoad = Validator.verifyInput( callbackOnLoad, this.onLoad );
};
/**
* Register callback function that is called when materials have been loaded.
* @memberOf THREE.LoaderSupport.Callbacks
*
* @param {callback} callbackOnLoadMaterials Callback function for described functionality
*/
Callbacks.prototype.setCallbackOnLoadMaterials = function ( callbackOnLoadMaterials ) {
this.onLoadMaterials = Validator.verifyInput( callbackOnLoadMaterials, this.onLoadMaterials );
};
return Callbacks;
})();
/**
* Object to return by callback onMeshAlter. Used to disregard a certain mesh or to return one to many meshes.
* @class
*
* @param {boolean} disregardMesh=false Tell implementation to completely disregard this mesh
* @param {boolean} disregardMesh=false Tell implementation that mesh(es) have been altered or added
*/
THREE.LoaderSupport.LoadedMeshUserOverride = (function () {
function LoadedMeshUserOverride( disregardMesh, alteredMesh ) {
this.disregardMesh = disregardMesh === true;
this.alteredMesh = alteredMesh === true;
this.meshes = [];
}
/**
* Add a mesh created within callback.
*
* @memberOf THREE.OBJLoader2.LoadedMeshUserOverride
*
* @param {THREE.Mesh} mesh
*/
LoadedMeshUserOverride.prototype.addMesh = function ( mesh ) {
this.meshes.push( mesh );
this.alteredMesh = true;
};
/**
* Answers if mesh shall be disregarded completely.
*
* @returns {boolean}
*/
LoadedMeshUserOverride.prototype.isDisregardMesh = function () {
return this.disregardMesh;
};
/**
* Answers if new mesh(es) were created.
*
* @returns {boolean}
*/
LoadedMeshUserOverride.prototype.providesAlteredMeshes = function () {
return this.alteredMesh;
};
return LoadedMeshUserOverride;
})();
/**
* A resource description used by {@link THREE.LoaderSupport.PrepData} and others.
* @class
*
* @param {string} url URL to the file
* @param {string} extension The file extension (type)
*/
THREE.LoaderSupport.ResourceDescriptor = (function () {
var Validator = THREE.LoaderSupport.Validator;
function ResourceDescriptor( url, extension ) {
var urlParts = url.split( '/' );
if ( urlParts.length < 2 ) {
this.path = null;
this.name = this.name = url;
this.url = url;
} else {
this.path = Validator.verifyInput( urlParts.slice( 0, urlParts.length - 1).join( '/' ) + '/', null );
this.name = Validator.verifyInput( urlParts[ urlParts.length - 1 ], null );
this.url = url;
}
this.extension = Validator.verifyInput( extension, "default" );
this.extension = this.extension.trim();
this.content = null;
}
/**
* Set the content of this resource (String)
* @memberOf THREE.LoaderSupport.ResourceDescriptor
*
* @param {Object} content The file content as arraybuffer or text
*/
ResourceDescriptor.prototype.setContent = function ( content ) {
this.content = Validator.verifyInput( content, null );
};
return ResourceDescriptor;
})();
/**
* Configuration instructions to be used by run method.
* @class
*/
THREE.LoaderSupport.PrepData = (function () {
var Validator = THREE.LoaderSupport.Validator;
function PrepData( modelName ) {
this.modelName = Validator.verifyInput( modelName, '' );
this.resources = [];
this.streamMeshesTo = null;
this.materialPerSmoothingGroup = false;
this.useIndices = false;
this.disregardNormals = false;
this.callbacks = new THREE.LoaderSupport.Callbacks();
this.crossOrigin;
this.useAsync = false;
}
/**
* Set the node where the loaded objects will be attached directly.
* @memberOf THREE.LoaderSupport.PrepData
*
* @param {THREE.Object3D} streamMeshesTo Object already attached to scenegraph where new meshes will be attached to
*/
PrepData.prototype.setStreamMeshesTo = function ( streamMeshesTo ) {
this.streamMeshesTo = Validator.verifyInput( streamMeshesTo, null );
};
/**
* Tells whether a material shall be created per smoothing group.
* @memberOf THREE.LoaderSupport.PrepData
*
* @param {boolean} materialPerSmoothingGroup=false
*/
PrepData.prototype.setMaterialPerSmoothingGroup = function ( materialPerSmoothingGroup ) {
this.materialPerSmoothingGroup = materialPerSmoothingGroup === true;
};
/**
* Tells whether indices should be used
* @memberOf THREE.LoaderSupport.PrepData
*
* @param {boolean} useIndices=false
*/
PrepData.prototype.setUseIndices = function ( useIndices ) {
this.useIndices = useIndices === true;
};
/**
* Tells whether normals should be completely disregarded and regenerated.
* @memberOf THREE.LoaderSupport.PrepData
*
* @param {boolean} disregardNormals=false
*/
PrepData.prototype.setDisregardNormals = function ( disregardNormals ) {
this.disregardNormals = disregardNormals === true;
};
/**
* Returns all callbacks as {@link THREE.LoaderSupport.Callbacks}
* @memberOf THREE.LoaderSupport.PrepData
*
* @returns {THREE.LoaderSupport.Callbacks}
*/
PrepData.prototype.getCallbacks = function () {
return this.callbacks;
};
/**
* Sets the CORS string to be used.
* @memberOf THREE.LoaderSupport.PrepData
*
* @param {string} crossOrigin CORS value
*/
PrepData.prototype.setCrossOrigin = function ( crossOrigin ) {
this.crossOrigin = crossOrigin;
};
/**
* Add a resource description.
* @memberOf THREE.LoaderSupport.PrepData
*
* @param {THREE.LoaderSupport.ResourceDescriptor}
*/
PrepData.prototype.addResource = function ( resource ) {
this.resources.push( resource );
};
/**
* If true uses async loading with worker, if false loads data synchronously.
* @memberOf THREE.LoaderSupport.PrepData
*
* @param {boolean} useAsync
*/
PrepData.prototype.setUseAsync = function ( useAsync ) {
this.useAsync = useAsync === true;
};
/**
* Clones this object and returns it afterwards.
* @memberOf THREE.LoaderSupport.PrepData
*
* @returns {@link THREE.LoaderSupport.PrepData}
*/
PrepData.prototype.clone = function () {
var clone = new THREE.LoaderSupport.PrepData( this.modelName );
clone.resources = this.resources;
clone.streamMeshesTo = this.streamMeshesTo;
clone.materialPerSmoothingGroup = this.materialPerSmoothingGroup;
clone.useIndices = this.useIndices;
clone.disregardNormals = this.disregardNormals;
clone.callbacks = this.callbacks;
clone.crossOrigin = this.crossOrigin;
clone.useAsync = this.useAsync;
return clone;
};
return PrepData;
})();
/**
* Builds one or many THREE.Mesh from one raw set of Arraybuffers, materialGroup descriptions and further parameters.
* Supports vertex, vertexColor, normal, uv and index buffers.
* @class
*/
THREE.LoaderSupport.Builder = (function () {
var LOADER_BUILDER_VERSION = '1.1.1';
var Validator = THREE.LoaderSupport.Validator;
var ConsoleLogger = THREE.LoaderSupport.ConsoleLogger;
function Builder( logger ) {
this.logger = Validator.verifyInput( logger, new ConsoleLogger() );
this.logger.logInfo( 'Using THREE.LoaderSupport.Builder version: ' + LOADER_BUILDER_VERSION );
this.callbacks = new THREE.LoaderSupport.Callbacks();
this.materials = [];
}
/**
* Set materials loaded by any supplier of an Array of {@link THREE.Material}.
* @memberOf THREE.LoaderSupport.Builder
*
* @param {THREE.Material[]} materials Array of {@link THREE.Material}
*/
Builder.prototype.setMaterials = function ( materials ) {
var payload = {
cmd: 'materialData',
materials: {
materialCloneInstructions: null,
serializedMaterials: null,
runtimeMaterials: Validator.isValid( this.callbacks.onLoadMaterials ) ? this.callbacks.onLoadMaterials( materials ) : materials
}
};
this.updateMaterials( payload );
};
Builder.prototype._setCallbacks = function ( callbacks ) {
if ( Validator.isValid( callbacks.onProgress ) ) this.callbacks.setCallbackOnProgress( callbacks.onProgress );
if ( Validator.isValid( callbacks.onMeshAlter ) ) this.callbacks.setCallbackOnMeshAlter( callbacks.onMeshAlter );
if ( Validator.isValid( callbacks.onLoad ) ) this.callbacks.setCallbackOnLoad( callbacks.onLoad );
if ( Validator.isValid( callbacks.onLoadMaterials ) ) this.callbacks.setCallbackOnLoadMaterials( callbacks.onLoadMaterials );
};
/**
* Delegates processing of the payload (mesh building or material update) to the corresponding functions (BW-compatibility).
* @memberOf THREE.LoaderSupport.Builder
*
* @param {Object} payload Raw Mesh or Material descriptions.
* @returns {THREE.Mesh[]} mesh Array of {@link THREE.Mesh} or null in case of material update
*/
Builder.prototype.processPayload = function ( payload ) {
if ( payload.cmd === 'meshData' ) {
return this.buildMeshes( payload );
} else if ( payload.cmd === 'materialData' ) {
this.updateMaterials( payload );
return null;
}
};
/**
* Builds one or multiple meshes from the data described in the payload (buffers, params, material info).
* @memberOf THREE.LoaderSupport.Builder
*
* @param {Object} meshPayload Raw mesh description (buffers, params, materials) used to build one to many meshes.
* @returns {THREE.Mesh[]} mesh Array of {@link THREE.Mesh}
*/
Builder.prototype.buildMeshes = function ( meshPayload ) {
var meshName = meshPayload.params.meshName;
var bufferGeometry = new THREE.BufferGeometry();
bufferGeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.vertices ), 3 ) );
if ( Validator.isValid( meshPayload.buffers.indices ) ) {
bufferGeometry.setIndex( new THREE.BufferAttribute( new Uint32Array( meshPayload.buffers.indices ), 1 ));
}
var haveVertexColors = Validator.isValid( meshPayload.buffers.colors );
if ( haveVertexColors ) {
bufferGeometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.colors ), 3 ) );
}
if ( Validator.isValid( meshPayload.buffers.normals ) ) {
bufferGeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.normals ), 3 ) );
} else {
bufferGeometry.computeVertexNormals();
}
if ( Validator.isValid( meshPayload.buffers.uvs ) ) {
bufferGeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.uvs ), 2 ) );
}
var material, materialName, key;
var materialNames = meshPayload.materials.materialNames;
var createMultiMaterial = meshPayload.materials.multiMaterial;
var multiMaterials = [];
for ( key in materialNames ) {
materialName = materialNames[ key ];
material = this.materials[ materialName ];
if ( createMultiMaterial ) multiMaterials.push( material );
}
if ( createMultiMaterial ) {
material = multiMaterials;
var materialGroups = meshPayload.materials.materialGroups;
var materialGroup;
for ( key in materialGroups ) {
materialGroup = materialGroups[ key ];
bufferGeometry.addGroup( materialGroup.start, materialGroup.count, materialGroup.index );
}
}
var meshes = [];
var mesh;
var callbackOnMeshAlter = this.callbacks.onMeshAlter;
var callbackOnMeshAlterResult;
var useOrgMesh = true;
if ( Validator.isValid( callbackOnMeshAlter ) ) {
callbackOnMeshAlterResult = callbackOnMeshAlter(
{
detail: {
meshName: meshName,
bufferGeometry: bufferGeometry,
material: material
}
}
);
if ( Validator.isValid( callbackOnMeshAlterResult ) ) {
if ( ! callbackOnMeshAlterResult.isDisregardMesh() && callbackOnMeshAlterResult.providesAlteredMeshes() ) {
for ( var i in callbackOnMeshAlterResult.meshes ) {
meshes.push( callbackOnMeshAlterResult.meshes[ i ] );
}
}
useOrgMesh = false;
}
}
if ( useOrgMesh ) {
mesh = new THREE.Mesh( bufferGeometry, material );
mesh.name = meshName;
meshes.push( mesh );
}
var progressMessage;
if ( Validator.isValid( meshes ) && meshes.length > 0 ) {
var meshNames = [];
for ( var i in meshes ) {
mesh = meshes[ i ];
meshNames[ i ] = mesh.name;
}
progressMessage = 'Adding mesh(es) (' + meshNames.length + ': ' + meshNames + ') from input mesh: ' + meshName;
progressMessage += ' (' + ( meshPayload.progress.numericalValue * 100 ).toFixed( 2 ) + '%)';
} else {
progressMessage = 'Not adding mesh: ' + meshName;
progressMessage += ' (' + ( meshPayload.progress.numericalValue * 100 ).toFixed( 2 ) + '%)';
}
var callbackOnProgress = this.callbacks.onProgress;
if ( Validator.isValid( callbackOnProgress ) ) {
var event = new CustomEvent( 'BuilderEvent', {
detail: {
type: 'progress',
modelName: meshPayload.params.meshName,
text: progressMessage,
numericalValue: meshPayload.progress.numericalValue
}
} );
callbackOnProgress( event );
}
return meshes;
};
/**
* Updates the materials with contained material objects (sync) or from alteration instructions (async).
* @memberOf THREE.LoaderSupport.Builder
*
* @param {Object} materialPayload Material update instructions
*/
Builder.prototype.updateMaterials = function ( materialPayload ) {
var material, materialName;
var materialCloneInstructions = materialPayload.materials.materialCloneInstructions;
if ( Validator.isValid( materialCloneInstructions ) ) {
var materialNameOrg = materialCloneInstructions.materialNameOrg;
var materialOrg = this.materials[ materialNameOrg ];
material = materialOrg.clone();
materialName = materialCloneInstructions.materialName;
material.name = materialName;
var materialProperties = materialCloneInstructions.materialProperties;
for ( var key in materialProperties ) {
if ( material.hasOwnProperty( key ) && materialProperties.hasOwnProperty( key ) ) material[ key ] = materialProperties[ key ];
}
this.materials[ materialName ] = material;
}
var materials = materialPayload.materials.serializedMaterials;
if ( Validator.isValid( materials ) && Object.keys( materials ).length > 0 ) {
var loader = new THREE.MaterialLoader();
var materialJson;
for ( materialName in materials ) {
materialJson = materials[ materialName ];
if ( Validator.isValid( materialJson ) ) {
material = loader.parse( materialJson );
this.logger.logInfo( 'De-serialized material with name "' + materialName + '" will be added.' );
this.materials[ materialName ] = material;
}
}
}
materials = materialPayload.materials.runtimeMaterials;
if ( Validator.isValid( materials ) && Object.keys( materials ).length > 0 ) {
for ( materialName in materials ) {
material = materials[ materialName ];
this.logger.logInfo( 'Material with name "' + materialName + '" will be added.' );
this.materials[ materialName ] = material;
}
}
};
/**
* Returns the mapping object of material name and corresponding jsonified material.
*
* @returns {Object} Map of Materials in JSON representation
*/
Builder.prototype.getMaterialsJSON = function () {
var materialsJSON = {};
var material;
for ( var materialName in this.materials ) {
material = this.materials[ materialName ];
materialsJSON[ materialName ] = material.toJSON();
}
return materialsJSON;
};
/**
* Returns the mapping object of material name and corresponding material.
*
* @returns {Object} Map of {@link THREE.Material}
*/
Builder.prototype.getMaterials = function () {
return this.materials;
};
return Builder;
})();
/**
* Base class to be used by loaders.
* @class
*
* @param {THREE.DefaultLoadingManager} [manager] The loadingManager for the loader to use. Default is {@link THREE.DefaultLoadingManager}
* @param {THREE.LoaderSupport.ConsoleLogger} logger logger to be used
*/
THREE.LoaderSupport.LoaderBase = (function () {
var Validator = THREE.LoaderSupport.Validator;
var ConsoleLogger = THREE.LoaderSupport.ConsoleLogger;
function LoaderBase( manager, logger ) {
this.manager = Validator.verifyInput( manager, THREE.DefaultLoadingManager );
this.logger = Validator.verifyInput( logger, new ConsoleLogger() );
this.modelName = '';
this.instanceNo = 0;
this.path = '';
this.useIndices = false;
this.disregardNormals = false;
this.loaderRootNode = new THREE.Group();
this.builder = new THREE.LoaderSupport.Builder( this.logger );
this._createDefaultMaterials();
this.callbacks = new THREE.LoaderSupport.Callbacks();
};
LoaderBase.prototype._createDefaultMaterials = function () {
var defaultMaterial = new THREE.MeshStandardMaterial( { color: 0xDCF1FF } );
defaultMaterial.name = 'defaultMaterial';
var vertexColorMaterial = new THREE.MeshStandardMaterial( { color: 0xDCF1FF } );
vertexColorMaterial.name = 'vertexColorMaterial';
vertexColorMaterial.vertexColors = THREE.VertexColors;
var runtimeMaterials = {};
runtimeMaterials[ defaultMaterial.name ] = defaultMaterial;
runtimeMaterials[ vertexColorMaterial.name ] = vertexColorMaterial;
this.builder.updateMaterials(
{
cmd: 'materialData',
materials: {
materialCloneInstructions: null,
serializedMaterials: null,
runtimeMaterials: runtimeMaterials
}
}
);
};
LoaderBase.prototype._applyPrepData = function ( prepData ) {
if ( Validator.isValid( prepData ) ) {
this.setModelName( prepData.modelName );
this.setStreamMeshesTo( prepData.streamMeshesTo );
this.builder.setMaterials( prepData.materials );
this.setUseIndices( prepData.useIndices );
this.setDisregardNormals( prepData.disregardNormals );
this._setCallbacks( prepData.getCallbacks() );
}
};
LoaderBase.prototype._setCallbacks = function ( callbacks ) {
if ( Validator.isValid( callbacks.onProgress ) ) this.callbacks.setCallbackOnProgress( callbacks.onProgress );
if ( Validator.isValid( callbacks.onMeshAlter ) ) this.callbacks.setCallbackOnMeshAlter( callbacks.onMeshAlter );
if ( Validator.isValid( callbacks.onLoad ) ) this.callbacks.setCallbackOnLoad( callbacks.onLoad );
if ( Validator.isValid( callbacks.onLoadMaterials ) ) this.callbacks.setCallbackOnLoadMaterials( callbacks.onLoadMaterials );
this.builder._setCallbacks( this.callbacks );
};
/**
* Provides access to console logging wrapper.
*
* @returns {THREE.LoaderSupport.ConsoleLogger}
*/
LoaderBase.prototype.getLogger = function () {
return this.logger;
};
/**
* Set the name of the model.
* @memberOf THREE.LoaderSupport.LoaderBase
*
* @param {string} modelName
*/
LoaderBase.prototype.setModelName = function ( modelName ) {
this.modelName = Validator.verifyInput( modelName, this.modelName );
};
/**
* The URL of the base path.
* @memberOf THREE.LoaderSupport.LoaderBase
*
* @param {string} path URL
*/
LoaderBase.prototype.setPath = function ( path ) {
this.path = Validator.verifyInput( path, this.path );
};
/**
* Set the node where the loaded objects will be attached directly.
* @memberOf THREE.LoaderSupport.LoaderBase
*
* @param {THREE.Object3D} streamMeshesTo Object already attached to scenegraph where new meshes will be attached to
*/
LoaderBase.prototype.setStreamMeshesTo = function ( streamMeshesTo ) {
this.loaderRootNode = Validator.verifyInput( streamMeshesTo, this.loaderRootNode );
};
/**
* Set materials loaded by MTLLoader or any other supplier of an Array of {@link THREE.Material}.
* @memberOf THREE.LoaderSupport.LoaderBase
*
* @param {THREE.Material[]} materials Array of {@link THREE.Material}
*/
LoaderBase.prototype.setMaterials = function ( materials ) {
this.builder.setMaterials( materials );
};
/**
* Instructs loaders to create indexed {@link THREE.BufferGeometry}.
* @memberOf THREE.LoaderSupport.LoaderBase
*
* @param {boolean} useIndices=false
*/
LoaderBase.prototype.setUseIndices = function ( useIndices ) {
this.useIndices = useIndices === true;
};
/**
* Tells whether normals should be completely disregarded and regenerated.
* @memberOf THREE.LoaderSupport.LoaderBase
*
* @param {boolean} disregardNormals=false
*/
LoaderBase.prototype.setDisregardNormals = function ( disregardNormals ) {
this.disregardNormals = disregardNormals === true;
};
/**
* Announce feedback which is give to the registered callbacks.
* @memberOf THREE.LoaderSupport.LoaderBase
* @private
*
* @param {string} type The type of event
* @param {string} text Textual description of the event
* @param {number} numericalValue Numerical value describing the progress
*/
LoaderBase.prototype.onProgress = function ( type, text, numericalValue ) {
var content = Validator.isValid( text ) ? text: '';
var event = {
detail: {
type: type,
modelName: this.modelName,
instanceNo: this.instanceNo,
text: content,
numericalValue: numericalValue
}
};
if ( Validator.isValid( this.callbacks.onProgress ) ) this.callbacks.onProgress( event );
this.logger.logDebug( content );
};
return LoaderBase;
})();
/**
* Default implementation of the WorkerRunner responsible for creation and configuration of the parser within the worker.
*
* @class
*/
THREE.LoaderSupport.WorkerRunnerRefImpl = (function () {
function WorkerRunnerRefImpl() {
var scope = this;
var scopedRunner = function( event ) {
scope.processMessage( event.data );
};
self.addEventListener( 'message', scopedRunner, false );
}
/**
* Applies values from parameter object via set functions or via direct assignment.
* @memberOf THREE.LoaderSupport.WorkerRunnerRefImpl
*
* @param {Object} parser The parser instance
* @param {Object} params The parameter object
*/
WorkerRunnerRefImpl.prototype.applyProperties = function ( parser, params ) {
var property, funcName, values;
for ( property in params ) {
funcName = 'set' + property.substring( 0, 1 ).toLocaleUpperCase() + property.substring( 1 );
values = params[ property ];
if ( typeof parser[ funcName ] === 'function' ) {
parser[ funcName ]( values );
} else if ( parser.hasOwnProperty( property ) ) {
parser[ property ] = values;
}
}
};
/**
* Configures the Parser implementation according the supplied configuration object.
* @memberOf THREE.LoaderSupport.WorkerRunnerRefImpl
*
* @param {Object} payload Raw mesh description (buffers, params, materials) used to build one to many meshes.
*/
WorkerRunnerRefImpl.prototype.processMessage = function ( payload ) {
var logger = new ConsoleLogger();
if ( Validator.isValid( payload.logger ) ) {
logger.setEnabled( payload.logger.enabled );
logger.setDebug( payload.logger.debug );
}
if ( payload.cmd === 'run' ) {
var callbacks = {
callbackBuilder: function ( payload ) {
self.postMessage( payload );
},
callbackProgress: function ( text ) {
logger.logDebug( 'WorkerRunner: progress: ' + text );
}
};
// Parser is expected to be named as such
var parser = new Parser( logger );
this.applyProperties( parser, payload.params );
this.applyProperties( parser, payload.materials );
this.applyProperties( parser, callbacks );
parser.workerScope = self;
parser.parse( payload.data.input, payload.data.options );
logger.logInfo( 'WorkerRunner: Run complete!' );
callbacks.callbackBuilder( {
cmd: 'complete',
msg: 'WorkerRunner completed run.'
} );
} else {
logger.logError( 'WorkerRunner: Received unknown command: ' + payload.cmd );
}
};
return WorkerRunnerRefImpl;
})();
/**
* This class provides means to transform existing parser code into a web worker. It defines a simple communication protocol
* which allows to configure the worker and receive raw mesh data during execution.
* @class
*
* @param {THREE.LoaderSupport.ConsoleLogger} logger logger to be used
*/
THREE.LoaderSupport.WorkerSupport = (function () {
var WORKER_SUPPORT_VERSION = '1.1.1';
var Validator = THREE.LoaderSupport.Validator;
function WorkerSupport( logger ) {
this.logger = Validator.verifyInput( logger, new THREE.LoaderSupport.ConsoleLogger() );
this.logger.logInfo( 'Using THREE.LoaderSupport.WorkerSupport version: ' + WORKER_SUPPORT_VERSION );
// check worker support first
if ( window.Worker === undefined ) throw "This browser does not support web workers!";
if ( window.Blob === undefined ) throw "This browser does not support Blob!";
if ( typeof window.URL.createObjectURL !== 'function' ) throw "This browser does not support Object creation from URL!";
this.worker = null;
this.workerCode = null;
this.loading = true;
this.queuedMessage = null;
this.running = false;
this.terminateRequested = false;
this.callbacks = {
builder: null,
onLoad: null
};
}
/**
* Validate the status of worker code and the derived worker.
* @memberOf THREE.LoaderSupport.WorkerSupport
*
* @param {Function} functionCodeBuilder Function that is invoked with funcBuildObject and funcBuildSingelton that allows stringification of objects and singletons.
* @param {boolean} forceWorkerReload Force re-build of the worker code.
* @param {String[]} libLocations URL of libraries that shall be added to worker code relative to libPath
* @param {String} libPath Base path used for loading libraries
* @param {THREE.LoaderSupport.WorkerRunnerRefImpl} runnerImpl The default worker parser wrapper implementation (communication and execution). An extended class could be passed here.
*/
WorkerSupport.prototype.validate = function ( functionCodeBuilder, forceWorkerReload, libLocations, libPath, runnerImpl ) {
this.running = false;
if ( forceWorkerReload ) {
this.worker = null;
this.workerCode = null;
this.loading = true;
this.queuedMessage = null;
this.callbacks.builder = null;
this.callbacks.onLoad = null;
}
if ( ! Validator.isValid( this.worker ) ) {
this.logger.logInfo( 'WorkerSupport: Building worker code...' );
this.logger.logTimeStart( 'buildWebWorkerCode' );
var workerRunner;
if ( Validator.isValid( runnerImpl ) ) {
this.logger.logInfo( 'WorkerSupport: Using "' + runnerImpl.name + '" as Runncer class for worker.' );
workerRunner = runnerImpl;
} else {
this.logger.logInfo( 'WorkerSupport: Using DEFAULT "THREE.LoaderSupport.WorkerRunnerRefImpl" as Runncer class for worker.' );
workerRunner = THREE.LoaderSupport.WorkerRunnerRefImpl;
}
var scope = this;
var buildWorkerCode = function ( baseWorkerCode ) {
scope.workerCode = baseWorkerCode;
if ( workerRunner == THREE.LoaderSupport.WorkerRunnerRefImpl ) {
scope.workerCode += buildObject( 'Validator', THREE.LoaderSupport.Validator );
scope.workerCode += buildSingelton( 'ConsoleLogger', 'ConsoleLogger', THREE.LoaderSupport.ConsoleLogger );
}
scope.workerCode += functionCodeBuilder( buildObject, buildSingelton );
scope.workerCode += buildSingelton( workerRunner.name, workerRunner.name, workerRunner );
scope.workerCode += 'new ' + workerRunner.name + '();\n\n';
var blob = new Blob( [ scope.workerCode ], { type: 'application/javascript' } );
scope.worker = new Worker( window.URL.createObjectURL( blob ) );
scope.logger.logTimeEnd( 'buildWebWorkerCode' );
var receiveWorkerMessage = function ( e ) {
var payload = e.data;
switch ( payload.cmd ) {
case 'meshData':
case 'materialData':
case 'imageData':
scope.callbacks.builder( payload );
break;
case 'complete':
scope.callbacks.onLoad( payload.msg );
scope.running = false;
if ( scope.terminateRequested ) {
scope.logger.logInfo( 'WorkerSupport [' + workerRunner + ']: Run is complete. Terminating application on request!' );
scope.terminateWorker();
}
break;
case 'error':
scope.logger.logError( 'WorkerSupport [' + workerRunner + ']: Reported error: ' + payload.msg );
break;
default:
scope.logger.logError( 'WorkerSupport [' + workerRunner + ']: Received unknown command: ' + payload.cmd );
break;
}
};
scope.worker.addEventListener( 'message', receiveWorkerMessage, false );
scope.loading = false;
scope._postMessage();
};
if ( Validator.isValid( libLocations ) && libLocations.length > 0 ) {
var libsContent = '';
var loadAllLibraries = function ( path, locations ) {
if ( locations.length === 0 ) {
buildWorkerCode( libsContent );
} else {
var loadedLib = function ( contentAsString ) {
libsContent += contentAsString;
loadAllLibraries( path, locations );
};
var fileLoader = new THREE.FileLoader();
fileLoader.setPath( path );
fileLoader.setResponseType( 'text' );
fileLoader.load( locations[ 0 ], loadedLib );
locations.shift();
}
};
loadAllLibraries( libPath, libLocations );
} else {
buildWorkerCode( '' );
}
}
};
/**
* Terminate the worker and the code.
* @memberOf THREE.LoaderSupport.WorkerSupport
*/
WorkerSupport.prototype.terminateWorker = function () {
if ( Validator.isValid( this.worker ) ) {
this.worker.terminate();
}
this.worker = null;
this.workerCode = null;
};
/**
* Specify functions that should be build when new raw mesh data becomes available and when the parser is finished.
* @memberOf THREE.LoaderSupport.WorkerSupport
*
* @param {Function} builder The builder function. Default is {@link THREE.LoaderSupport.Builder}.
* @param {Function} onLoad The function that is called when parsing is complete.
*/
WorkerSupport.prototype.setCallbacks = function ( builder, onLoad ) {
this.callbacks = {
builder: builder,
onLoad: onLoad
};
};
var buildObject = function ( fullName, object ) {
var objectString = fullName + ' = {\n';
var part;
for ( var name in object ) {
part = object[ name ];
if ( typeof( part ) === 'string' || part instanceof String ) {
part = part.replace( '\n', '\\n' );
part = part.replace( '\r', '\\r' );
objectString += '\t' + name + ': "' + part + '",\n';
} else if ( part instanceof Array ) {
objectString += '\t' + name + ': [' + part + '],\n';
} else if ( Number.isInteger( part ) ) {
objectString += '\t' + name + ': ' + part + ',\n';
} else if ( typeof part === 'function' ) {
objectString += '\t' + name + ': ' + part + ',\n';
}
}
objectString += '}\n\n';
return objectString;
};
var buildSingelton = function ( fullName, internalName, object ) {
var objectString = fullName + ' = (function () {\n\n';
objectString += '\t' + object.prototype.constructor.toString() + '\n\n';
objectString = objectString.replace( object.name, internalName );
var funcString;
var objectPart;
for ( var name in object.prototype ) {
objectPart = object.prototype[ name ];
if ( typeof objectPart === 'function' ) {
funcString = objectPart.toString();
objectString += '\t' + internalName + '.prototype.' + name + ' = ' + funcString + ';\n\n';
}
}
objectString += '\treturn ' + internalName + ';\n';
objectString += '})();\n\n';
return objectString;
};
/**
* Request termination of worker once parser is finished.
* @memberOf THREE.LoaderSupport.WorkerSupport
*
* @param {boolean} terminateRequested True or false.
*/
WorkerSupport.prototype.setTerminateRequested = function ( terminateRequested ) {
this.terminateRequested = terminateRequested === true;
};
/**
* Runs the parser with the provided configuration.
* @memberOf THREE.LoaderSupport.WorkerSupport
*
* @param {Object} payload Raw mesh description (buffers, params, materials) used to build one to many meshes.
*/
WorkerSupport.prototype.run = function ( payload ) {
if ( ! Validator.isValid( this.callbacks.builder ) ) throw 'Unable to run as no "builder" callback is set.';
if ( ! Validator.isValid( this.callbacks.onLoad ) ) throw 'Unable to run as no "onLoad" callback is set.';
if ( Validator.isValid( this.worker ) || this.loading ) {
if ( payload.cmd !== 'run' ) payload.cmd = 'run';
this.queuedMessage = payload;
this.running = true;
this._postMessage();
}
};
WorkerSupport.prototype._postMessage = function () {
if ( ! this.loading && Validator.isValid( this.queuedMessage ) ) {
this.worker.postMessage( this.queuedMessage );
}
};
return WorkerSupport;
})();
/**
* Orchestrate loading of multiple OBJ files/data from an instruction queue with a configurable amount of workers (1-16).
* Workflow:
* prepareWorkers
* enqueueForRun
* processQueue
* deregister
*
* @class
*
* @param {string} classDef Class definition to be used for construction
* @param {THREE.LoaderSupport.ConsoleLogger} logger logger to be used
*/
THREE.LoaderSupport.WorkerDirector = (function () {
var LOADER_WORKER_DIRECTOR_VERSION = '2.0.0';
var Validator = THREE.LoaderSupport.Validator;
var MAX_WEB_WORKER = 16;
var MAX_QUEUE_SIZE = 8192;
function WorkerDirector( classDef, logger ) {
this.logger = Validator.verifyInput( logger, new THREE.LoaderSupport.ConsoleLogger() );
this.logger.logInfo( 'Using THREE.LoaderSupport.WorkerDirector version: ' + LOADER_WORKER_DIRECTOR_VERSION );
this.maxQueueSize = MAX_QUEUE_SIZE ;
this.maxWebWorkers = MAX_WEB_WORKER;
this.crossOrigin = null;
if ( ! Validator.isValid( classDef ) ) throw 'Provided invalid classDef: ' + classDef;
this.workerDescription = {
classDef: classDef,
globalCallbacks: {},
workerSupports: []
};
this.objectsCompleted = 0;
this.instructionQueue = [];
}
/**
* Returns the maximum length of the instruction queue.
* @memberOf THREE.LoaderSupport.WorkerDirector
*
* @returns {number}
*/
WorkerDirector.prototype.getMaxQueueSize = function () {
return this.maxQueueSize;
};
/**
* Returns the maximum number of workers.
* @memberOf THREE.LoaderSupport.WorkerDirector
*
* @returns {number}
*/
WorkerDirector.prototype.getMaxWebWorkers = function () {
return this.maxWebWorkers;
};
/**
* Sets the CORS string to be used.
* @memberOf THREE.LoaderSupport.WorkerDirector
*
* @param {string} crossOrigin CORS value
*/
WorkerDirector.prototype.setCrossOrigin = function ( crossOrigin ) {
this.crossOrigin = crossOrigin;
};
/**
* Create or destroy workers according limits. Set the name and register callbacks for dynamically created web workers.
* @memberOf THREE.LoaderSupport.WorkerDirector
*
* @param {THREE.OBJLoader2.WWOBJLoader2.PrepDataCallbacks} globalCallbacks Register global callbacks used by all web workers
* @param {number} maxQueueSize Set the maximum size of the instruction queue (1-1024)
* @param {number} maxWebWorkers Set the maximum amount of workers (1-16)
*/
WorkerDirector.prototype.prepareWorkers = function ( globalCallbacks, maxQueueSize, maxWebWorkers ) {
if ( Validator.isValid( globalCallbacks ) ) this.workerDescription.globalCallbacks = globalCallbacks;
this.maxQueueSize = Math.min( maxQueueSize, MAX_QUEUE_SIZE );
this.maxWebWorkers = Math.min( maxWebWorkers, MAX_WEB_WORKER );
this.objectsCompleted = 0;
this.instructionQueue = [];
var start = this.workerDescription.workerSupports.length;
var i;
if ( start < this.maxWebWorkers ) {
for ( i = start; i < this.maxWebWorkers; i++ ) {
this.workerDescription.workerSupports[ i ] = {
workerSupport: new THREE.LoaderSupport.WorkerSupport( this.logger ),
loader: null
};
}
} else {
for ( i = start - 1; i >= this.maxWebWorkers; i-- ) {
this.workerDescription.workerSupports[ i ].workerSupport.setRequestTerminate( true );
this.workerDescription.workerSupports.pop();
}
}
};
/**
* Store run instructions in internal instructionQueue.
* @memberOf THREE.LoaderSupport.WorkerDirector
*
* @param {THREE.LoaderSupport.PrepData} prepData
*/
WorkerDirector.prototype.enqueueForRun = function ( prepData ) {
if ( this.instructionQueue.length < this.maxQueueSize ) {
this.instructionQueue.push( prepData );
}
};
/**
* Process the instructionQueue until it is depleted.
* @memberOf THREE.LoaderSupport.WorkerDirector
*/
WorkerDirector.prototype.processQueue = function () {
if ( this.instructionQueue.length === 0 ) return;
var length = Math.min( this.maxWebWorkers, this.instructionQueue.length );
for ( var i = 0; i < length; i++ ) {
this._kickWorkerRun( this.instructionQueue[ 0 ], i );
this.instructionQueue.shift();
}
};
WorkerDirector.prototype._kickWorkerRun = function( prepData, workerInstanceNo ) {
var scope = this;
var directorOnLoad = function ( event ) {
scope.objectsCompleted++;
var nextPrepData = scope.instructionQueue[ 0 ];
if ( Validator.isValid( nextPrepData ) ) {
scope.instructionQueue.shift();
scope.logger.logInfo( '\nAssigning next item from queue to worker (queue length: ' + scope.instructionQueue.length + ')\n\n' );
scope._kickWorkerRun( nextPrepData, event.detail.instanceNo );
} else if ( scope.instructionQueue.length === 0 ) {
scope.deregister();
}
};
var prepDataCallbacks = prepData.getCallbacks();
var globalCallbacks = this.workerDescription.globalCallbacks;
var wrapperOnLoad = function ( event ) {
if ( Validator.isValid( globalCallbacks.onLoad ) ) globalCallbacks.onLoad( event );
if ( Validator.isValid( prepDataCallbacks.onLoad ) ) prepDataCallbacks.onLoad( event );
directorOnLoad( event );
};
var wrapperOnProgress = function ( event ) {
if ( Validator.isValid( globalCallbacks.onProgress ) ) globalCallbacks.onProgress( event );
if ( Validator.isValid( prepDataCallbacks.onProgress ) ) prepDataCallbacks.onProgress( event );
};
var wrapperOnMeshAlter = function ( event ) {
if ( Validator.isValid( globalCallbacks.onMeshAlter ) ) globalCallbacks.onMeshAlter( event );
if ( Validator.isValid( prepDataCallbacks.onMeshAlter ) ) prepDataCallbacks.onMeshAlter( event );
};
var supportTuple = this.workerDescription.workerSupports[ workerInstanceNo ];
supportTuple.loader = this._buildLoader( workerInstanceNo );
var updatedCallbacks = new THREE.LoaderSupport.Callbacks();
updatedCallbacks.setCallbackOnLoad( wrapperOnLoad );
updatedCallbacks.setCallbackOnProgress( wrapperOnProgress );
updatedCallbacks.setCallbackOnMeshAlter( wrapperOnMeshAlter );
prepData.callbacks = updatedCallbacks;
supportTuple.loader.run( prepData, supportTuple.workerSupport );
};
WorkerDirector.prototype._buildLoader = function ( instanceNo ) {
var classDef = this.workerDescription.classDef;
var loader = Object.create( classDef.prototype );
this.workerDescription.classDef.call( loader, null, this.logger );
// verify that all required functions are implemented
if ( ! loader.hasOwnProperty( 'instanceNo' ) ) throw classDef.name + ' has no property "instanceNo".';
loader.instanceNo = instanceNo;
if ( ! loader.hasOwnProperty( 'workerSupport' ) ) {
throw classDef.name + ' has no property "workerSupport".';
} else if ( ! classDef.workerSupport instanceof THREE.LoaderSupport.WorkerSupport ) {
throw classDef.name + '.workerSupport is not of type "THREE.LoaderSupport.WorkerSupport".';
}
if ( typeof loader.run !== 'function' ) throw classDef.name + ' has no function "run".';
return loader;
};
/**
* Terminate all workers.
* @memberOf THREE.LoaderSupport.WorkerDirector
*/
WorkerDirector.prototype.deregister = function () {
this.logger.logInfo( 'WorkerDirector received the deregister call. Terminating all workers!' );
for ( var i = 0, length = this.workerDescription.workerSupports.length; i < length; i++ ) {
var supportTuple = this.workerDescription.workerSupports[ i ];
supportTuple.workerSupport.setTerminateRequested( true );
this.logger.logInfo( 'Requested termination of worker.' );
var loaderCallbacks = supportTuple.loader.callbacks;
if ( Validator.isValid( loaderCallbacks.onProgress ) ) loaderCallbacks.onProgress( { detail: { text: '' } } );
}
this.workerDescription.workerSupports = [];
this.instructionQueue = [];
};
return WorkerDirector;
})();
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0)))
/***/ }),
/* 10 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/* WEBPACK VAR INJECTION */(function(THREE) {/**
* @author Kai Salmen / https://kaisalmen.de
* Development repository: https://github.com/kaisalmen/WWOBJLoader
*/
if ( THREE.OBJLoader2 === undefined ) { THREE.OBJLoader2 = {} }
/**
* Use this class to load OBJ data from files or to parse OBJ data from an arraybuffer
* @class
*
* @param {THREE.DefaultLoadingManager} [manager] The loadingManager for the loader to use. Default is {@link THREE.DefaultLoadingManager}
* @param {THREE.LoaderSupport.ConsoleLogger} logger logger to be used
*/
THREE.OBJLoader2 = (function () {
var OBJLOADER2_VERSION = '2.1.2';
var LoaderBase = THREE.LoaderSupport.LoaderBase;
var Validator = THREE.LoaderSupport.Validator;
OBJLoader2.prototype = Object.create( THREE.LoaderSupport.LoaderBase.prototype );
OBJLoader2.prototype.constructor = OBJLoader2;
function OBJLoader2( manager, logger ) {
THREE.LoaderSupport.LoaderBase.call( this, manager, logger );
this.logger.logInfo( 'Using THREE.OBJLoader2 version: ' + OBJLOADER2_VERSION );
this.materialPerSmoothingGroup = false;
this.fileLoader = Validator.verifyInput( this.fileLoader, new THREE.FileLoader( this.manager ) );
this.workerSupport = null;
this.terminateWorkerOnLoad = true;
};
/**
* Tells whether a material shall be created per smoothing group.
* @memberOf THREE.OBJLoader2
*
* @param {boolean} materialPerSmoothingGroup=false
*/
OBJLoader2.prototype.setMaterialPerSmoothingGroup = function ( materialPerSmoothingGroup ) {
this.materialPerSmoothingGroup = materialPerSmoothingGroup === true;
};
/**
* Use this convenient method to load an OBJ file at the given URL. By default the fileLoader uses an arraybuffer.
* @memberOf THREE.OBJLoader2
*
* @param {string} url A string containing the path/URL of the .obj file.
* @param {callback} onLoad A function to be called after loading is successfully completed. The function receives loaded Object3D as an argument.
* @param {callback} [onProgress] A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains total and Integer bytes.
* @param {callback} [onError] A function to be called if an error occurs during loading. The function receives the error as an argument.
* @param {callback} [onMeshAlter] A function to be called after a new mesh raw data becomes available for alteration.
* @param {boolean} [useAsync] If true, uses async loading with worker, if false loads data synchronously.
*/
OBJLoader2.prototype.load = function ( url, onLoad, onProgress, onError, onMeshAlter, useAsync ) {
var scope = this;
if ( ! Validator.isValid( onProgress ) ) {
var numericalValueRef = 0;
var numericalValue = 0;
onProgress = function ( event ) {
if ( ! event.lengthComputable ) return;
numericalValue = event.loaded / event.total;
if ( numericalValue > numericalValueRef ) {
numericalValueRef = numericalValue;
var output = 'Download of "' + url + '": ' + ( numericalValue * 100 ).toFixed( 2 ) + '%';
scope.onProgress( 'progressLoad', output, numericalValue );
}
};
}
if ( ! Validator.isValid( onError ) ) {
onError = function ( event ) {
var output = 'Error occurred while downloading "' + url + '"';
scope.logger.logError( output + ': ' + event );
scope.onProgress( 'error', output, -1 );
};
}
this.fileLoader.setPath( this.path );
this.fileLoader.setResponseType( 'arraybuffer' );
this.fileLoader.load( url, function ( content ) {
if ( useAsync ) {
scope.parseAsync( content, onLoad );
} else {
var callbacks = new THREE.LoaderSupport.Callbacks();
callbacks.setCallbackOnMeshAlter( onMeshAlter );
scope._setCallbacks( callbacks );
onLoad(
{
detail: {
loaderRootNode: scope.parse( content ),
modelName: scope.modelName,
instanceNo: scope.instanceNo
}
}
);
}
}, onProgress, onError );
};
/**
* Run the loader according the provided instructions.
* @memberOf THREE.OBJLoader2
*
* @param {THREE.LoaderSupport.PrepData} prepData All parameters and resources required for execution
* @param {THREE.LoaderSupport.WorkerSupport} [workerSupportExternal] Use pre-existing WorkerSupport
*/
OBJLoader2.prototype.run = function ( prepData, workerSupportExternal ) {
this._applyPrepData( prepData );
var available = this._checkFiles( prepData.resources );
if ( Validator.isValid( workerSupportExternal ) ) {
this.terminateWorkerOnLoad = false;
this.workerSupport = workerSupportExternal;
this.logger = workerSupportExternal.logger;
} else {
this.terminateWorkerOnLoad = true;
}
var scope = this;
var onMaterialsLoaded = function ( materials ) {
scope.builder.setMaterials( materials );
if ( Validator.isValid( available.obj.content ) ) {
if ( prepData.useAsync ) {
scope.parseAsync( available.obj.content, scope.callbacks.onLoad );
} else {
scope.parse( available.obj.content );
}
} else {
scope.setPath( available.obj.path );
scope.load( available.obj.name, scope.callbacks.onLoad, null, null, scope.callbacks.onMeshAlter, prepData.useAsync );
}
};
this._loadMtl( available.mtl, onMaterialsLoaded, prepData.crossOrigin );
};
OBJLoader2.prototype._applyPrepData = function ( prepData ) {
THREE.LoaderSupport.LoaderBase.prototype._applyPrepData.call( this, prepData );
if ( Validator.isValid( prepData ) ) {
this.setMaterialPerSmoothingGroup( prepData.materialPerSmoothingGroup );
}
};
/**
* Parses OBJ data synchronously from arraybuffer or string.
* @memberOf THREE.OBJLoader2
*
* @param {arraybuffer|string} content OBJ data as Uint8Array or String
*/
OBJLoader2.prototype.parse = function ( content ) {
this.logger.logTimeStart( 'OBJLoader2 parse: ' + this.modelName );
var parser = new Parser( this.logger );
parser.setMaterialPerSmoothingGroup( this.materialPerSmoothingGroup );
parser.setUseIndices( this.useIndices );
parser.setDisregardNormals( this.disregardNormals );
// sync code works directly on the material references
parser.setMaterials( this.builder.getMaterials() );
var scope = this;
var onMeshLoaded = function ( payload ) {
var meshes = scope.builder.processPayload( payload );
var mesh;
for ( var i in meshes ) {
mesh = meshes[ i ];
scope.loaderRootNode.add( mesh );
}
};
parser.setCallbackBuilder( onMeshLoaded );
var onProgressScoped = function ( text, numericalValue ) {
scope.onProgress( 'progressParse', text, numericalValue );
};
parser.setCallbackProgress( onProgressScoped );
if ( content instanceof ArrayBuffer || content instanceof Uint8Array ) {
this.logger.logInfo( 'Parsing arrayBuffer...' );
parser.parse( content );
} else if ( typeof( content ) === 'string' || content instanceof String ) {
this.logger.logInfo( 'Parsing text...' );
parser.parseText( content );
} else {
throw 'Provided content was neither of type String nor Uint8Array! Aborting...';
}
this.logger.logTimeEnd( 'OBJLoader2 parse: ' + this.modelName );
return this.loaderRootNode;
};
/**
* Parses OBJ content asynchronously from arraybuffer.
* @memberOf THREE.OBJLoader2
*
* @param {arraybuffer} content OBJ data as Uint8Array
* @param {callback} onLoad Called after worker successfully completed loading
*/
OBJLoader2.prototype.parseAsync = function ( content, onLoad ) {
this.logger.logTimeStart( 'OBJLoader2 parseAsync: ' + this.modelName );
var scope = this;
var scopedOnLoad = function () {
onLoad(
{
detail: {
loaderRootNode: scope.loaderRootNode,
modelName: scope.modelName,
instanceNo: scope.instanceNo
}
}
);
if ( scope.terminateWorkerOnLoad ) scope.workerSupport.terminateWorker();
scope.logger.logTimeEnd( 'OBJLoader2 parseAsync: ' + scope.modelName );
};
var scopedOnMeshLoaded = function ( payload ) {
var meshes = scope.builder.processPayload( payload );
var mesh;
for ( var i in meshes ) {
mesh = meshes[ i ];
scope.loaderRootNode.add( mesh );
}
};
this.workerSupport = Validator.verifyInput( this.workerSupport, new THREE.LoaderSupport.WorkerSupport( this.logger ) );
var buildCode = function ( funcBuildObject, funcBuildSingelton ) {
var workerCode = '';
workerCode += '/**\n';
workerCode += ' * This code was constructed by OBJLoader2 buildCode.\n';
workerCode += ' */\n\n';
workerCode += funcBuildSingelton( 'LoaderBase', 'LoaderBase', LoaderBase );
workerCode += funcBuildObject( 'Consts', Consts );
workerCode += funcBuildSingelton( 'Parser', 'Parser', Parser );
workerCode += funcBuildSingelton( 'RawMesh', 'RawMesh', RawMesh );
workerCode += funcBuildSingelton( 'RawMeshSubGroup', 'RawMeshSubGroup', RawMeshSubGroup );
return workerCode;
};
this.workerSupport.validate( buildCode, false );
this.workerSupport.setCallbacks( scopedOnMeshLoaded, scopedOnLoad );
var materialNames = {};
var materials = this.builder.getMaterials();
for ( var materialName in materials ) {
materialNames[ materialName ] = materialName;
}
this.workerSupport.run(
{
params: {
useAsync: true,
materialPerSmoothingGroup: this.materialPerSmoothingGroup,
useIndices: this.useIndices,
disregardNormals: this.disregardNormals
},
logger: {
debug: this.logger.debug,
enabled: this.logger.enabled
},
materials: {
// in async case only material names are supplied to parser
materials: materialNames
},
data: {
input: content,
options: null
}
},
[ content.buffer ]
);
};
/**
* Constants used by THREE.OBJLoader2
*/
var Consts = {
CODE_LF: 10,
CODE_CR: 13,
CODE_SPACE: 32,
CODE_SLASH: 47,
STRING_LF: '\n',
STRING_CR: '\r',
STRING_SPACE: ' ',
STRING_SLASH: '/',
LINE_F: 'f',
LINE_G: 'g',
LINE_L: 'l',
LINE_O: 'o',
LINE_S: 's',
LINE_V: 'v',
LINE_VT: 'vt',
LINE_VN: 'vn',
LINE_MTLLIB: 'mtllib',
LINE_USEMTL: 'usemtl'
};
/**
* Parse OBJ data either from ArrayBuffer or string
* @class
*/
var Parser = (function () {
function Parser( logger ) {
this.callbackProgress = null;
this.callbackBuilder = null;
this.materials = {};
this.rawMesh = null;
this.useAsync = false;
this.materialPerSmoothingGroup = false;
this.useIndices = false;
this.disregardNormals = false;
this.inputObjectCount = 1;
this.outputObjectCount = 1;
this.counts = {
vertices: 0,
faces: 0,
doubleIndicesCount: 0
};
this.logger = logger;
this.totalBytes = 0;
this.reachedFaces = false;
};
Parser.prototype.setUseAsync = function ( useAsync ) {
this.useAsync = useAsync;
};
Parser.prototype.setMaterialPerSmoothingGroup = function ( materialPerSmoothingGroup ) {
this.materialPerSmoothingGroup = materialPerSmoothingGroup;
};
Parser.prototype.setUseIndices = function ( useIndices ) {
this.useIndices = useIndices;
};
Parser.prototype.setDisregardNormals = function ( disregardNormals ) {
this.disregardNormals = disregardNormals;
};
Parser.prototype.setMaterials = function ( materials ) {
this.materials = Validator.verifyInput( materials, this.materials );
this.materials = Validator.verifyInput( this.materials, {} );
};
Parser.prototype.setCallbackBuilder = function ( callbackBuilder ) {
this.callbackBuilder = callbackBuilder;
if ( ! Validator.isValid( this.callbackBuilder ) ) throw 'Unable to run as no "builder" callback is set.';
};
Parser.prototype.setCallbackProgress = function ( callbackProgress ) {
this.callbackProgress = callbackProgress;
};
Parser.prototype.configure = function () {
this.rawMesh = new RawMesh( this.materialPerSmoothingGroup, this.useIndices, this.disregardNormals );
if ( this.logger.isEnabled() ) {
var matKeys = Object.keys( this.materials );
var matNames = ( matKeys.length > 0 ) ? '\n\tmaterialNames:\n\t\t- ' + matKeys.join( '\n\t\t- ' ) : '\n\tmaterialNames: None';
var printedConfig = 'OBJLoader2.Parser configuration:'
+ matNames
+ '\n\tuseAsync: ' + this.useAsync
+ '\n\tmaterialPerSmoothingGroup: ' + this.materialPerSmoothingGroup
+ '\n\tuseIndices: ' + this.useIndices
+ '\n\tdisregardNormals: ' + this.disregardNormals
+ '\n\tcallbackBuilderName: ' + this.callbackBuilder.name
+ '\n\tcallbackProgressName: ' + this.callbackProgress.name;
this.logger.logInfo( printedConfig );
}
};
/**
* Parse the provided arraybuffer
* @memberOf Parser
*
* @param {Uint8Array} arrayBuffer OBJ data as Uint8Array
*/
Parser.prototype.parse = function ( arrayBuffer ) {
this.logger.logTimeStart( 'OBJLoader2.Parser.parse' );
this.configure();
var arrayBufferView = new Uint8Array( arrayBuffer );
var length = arrayBufferView.byteLength;
this.totalBytes = length;
var buffer = new Array( 128 );
var bufferPointer = 0;
var slashSpacePattern = new Array( 16 );
var slashSpacePatternPointer = 0;
var code;
var word = '';
var i = 0;
for ( ; i < length; i++ ) {
code = arrayBufferView[ i ];
switch ( code ) {
case Consts.CODE_SPACE:
if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
slashSpacePattern[ slashSpacePatternPointer++ ] = 0;
word = '';
break;
case Consts.CODE_SLASH:
if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
slashSpacePattern[ slashSpacePatternPointer++ ] = 1;
word = '';
break;
case Consts.CODE_LF:
if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
word = '';
this.processLine( buffer, bufferPointer, slashSpacePattern, slashSpacePatternPointer, i );
bufferPointer = 0;
slashSpacePatternPointer = 0;
break;
case Consts.CODE_CR:
break;
default:
word += String.fromCharCode( code );
break;
}
}
this.finalize( i );
this.logger.logTimeEnd( 'OBJLoader2.Parser.parse' );
};
/**
* Parse the provided text
* @memberOf Parser
*
* @param {string} text OBJ data as string
*/
Parser.prototype.parseText = function ( text ) {
this.logger.logTimeStart( 'OBJLoader2.Parser.parseText' );
this.configure();
var length = text.length;
this.totalBytes = length;
var buffer = new Array( 128 );
var bufferPointer = 0;
var slashSpacePattern = new Array( 16 );
var slashSpacePatternPointer = 0;
var char;
var word = '';
var i = 0;
for ( ; i < length; i++ ) {
char = text[ i ];
switch ( char ) {
case Consts.STRING_SPACE:
if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
slashSpacePattern[ slashSpacePatternPointer++ ] = 0;
word = '';
break;
case Consts.STRING_SLASH:
if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
slashSpacePattern[ slashSpacePatternPointer++ ] = 1;
word = '';
break;
case Consts.STRING_LF:
if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
word = '';
this.processLine( buffer, bufferPointer, slashSpacePattern, slashSpacePatternPointer, i );
bufferPointer = 0;
slashSpacePatternPointer = 0;
break;
case Consts.STRING_CR:
break;
default:
word += char;
}
}
this.finalize( i );
this.logger.logTimeEnd( 'OBJLoader2.Parser.parseText' );
};
Parser.prototype.processLine = function ( buffer, bufferPointer, slashSpacePattern, slashSpacePatternPointer, currentByte ) {
if ( bufferPointer < 1 ) return;
var countSlashes = function ( slashSpacePattern, slashSpacePatternPointer ) {
var slashesCount = 0;
for ( var i = 0; i < slashSpacePatternPointer; i++ ) {
slashesCount += slashSpacePattern[ i ];
}
return slashesCount;
};
var concatStringBuffer = function ( buffer, bufferPointer, slashSpacePattern ) {
var concatBuffer = '';
if ( bufferPointer === 2 ) {
concatBuffer = buffer[ 1 ];
} else {
var bufferLength = bufferPointer - 1;
for ( var i = 1; i < bufferLength; i++ ) {
concatBuffer += buffer[ i ] + ( slashSpacePattern[ i ] === 0 ? ' ' : '/' );
}
concatBuffer += buffer[ bufferLength ];
}
return concatBuffer;
};
var flushStringBuffer = function ( buffer, bufferPointer ) {
for ( var i = 0; i < bufferPointer; i++ ) {
buffer[ i ] = '';
}
};
switch ( buffer[ 0 ] ) {
case Consts.LINE_V:
// object complete instance required if reached faces already (= reached next block of v)
if ( this.reachedFaces ) {
if ( this.rawMesh.colors.length > 0 && this.rawMesh.colors.length !== this.rawMesh.vertices.length ) {
throw 'Vertex Colors were detected, but vertex count and color count do not match!';
}
// only when new vertices after faces are detected complete new mesh is prepared (reset offsets, etc)
this.processCompletedMesh( this.rawMesh.objectName, this.rawMesh.groupName, currentByte, true );
this.reachedFaces = false;
}
if ( bufferPointer === 4 ) {
this.rawMesh.pushVertex( buffer )
} else {
this.rawMesh.pushVertexAndVertextColors( buffer );
}
break;
case Consts.LINE_VT:
this.rawMesh.pushUv( buffer );
break;
case Consts.LINE_VN:
this.rawMesh.pushNormal( buffer );
break;
case Consts.LINE_F:
this.reachedFaces = true;
this.rawMesh.processFaces( buffer, bufferPointer, countSlashes( slashSpacePattern, slashSpacePatternPointer ) );
break;
case Consts.LINE_L:
this.rawMesh.processLines( buffer, bufferPointer, countSlashes( slashSpacePattern, slashSpacePatternPointer ) );
break;
case Consts.LINE_S:
this.rawMesh.pushSmoothingGroup( buffer[ 1 ] );
flushStringBuffer( buffer, bufferPointer );
break;
case Consts.LINE_G:
this.processCompletedMesh( this.rawMesh.objectName, concatStringBuffer( buffer, bufferPointer, slashSpacePattern ), currentByte, false );
flushStringBuffer( buffer, bufferPointer );
break;
case Consts.LINE_O:
this.processCompletedMesh( concatStringBuffer( buffer, bufferPointer, slashSpacePattern ), this.rawMesh.groupName, currentByte, false );
flushStringBuffer( buffer, bufferPointer );
break;
case Consts.LINE_MTLLIB:
this.rawMesh.pushMtllib( concatStringBuffer( buffer, bufferPointer, slashSpacePattern ) );
flushStringBuffer( buffer, bufferPointer );
break;
case Consts.LINE_USEMTL:
this.rawMesh.pushUsemtl( concatStringBuffer( buffer, bufferPointer, slashSpacePattern ) );
flushStringBuffer( buffer, bufferPointer );
break;
default:
break;
}
};
Parser.prototype.createRawMeshReport = function ( rawMesh , inputObjectCount ) {
var report = rawMesh.createReport( inputObjectCount );
return 'Input Object number: ' + inputObjectCount +
'\n\tObject name: ' + report.objectName +
'\n\tGroup name: ' + report.groupName +
'\n\tMtllib name: ' + report.mtllibName +
'\n\tVertex count: ' + report.vertexCount +
'\n\tNormal count: ' + report.normalCount +
'\n\tUV count: ' + report.uvCount +
'\n\tSmoothingGroup count: ' + report.smoothingGroupCount +
'\n\tMaterial count: ' + report.mtlCount +
'\n\tReal RawMeshSubGroup count: ' + report.subGroups;
};
Parser.prototype.processCompletedMesh = function ( objectName, groupName, currentByte, beginNewObject ) {
var result = this.rawMesh.finalize();
if ( Validator.isValid( result ) ) {
this.inputObjectCount++;
if ( this.logger.isDebug() ) this.logger.logDebug( this.createRawMeshReport( this.rawMesh, this.inputObjectCount ) );
this.buildMesh( result, currentByte );
var progressBytesPercent = currentByte / this.totalBytes;
this.callbackProgress( 'Completed [o: ' + this.rawMesh.objectName + ' g:' + this.rawMesh.groupName + '] Total progress: ' + ( progressBytesPercent * 100 ).toFixed( 2 ) + '%', progressBytesPercent );
this.rawMesh = beginNewObject ? this.rawMesh.newInstanceResetOffsets() : this.rawMesh.newInstanceKeepOffsets();
}
// Always update group an object name in case they have changed and are valid
if ( this.rawMesh.objectName !== objectName && Validator.isValid( objectName ) ) this.rawMesh.pushObject( objectName );
if ( this.rawMesh.groupName !== groupName && Validator.isValid( groupName ) ) this.rawMesh.pushGroup( groupName );
};
Parser.prototype.finalize = function ( currentByte ) {
this.logger.logInfo( 'Global output object count: ' + this.outputObjectCount );
var result = Validator.isValid( this.rawMesh ) ? this.rawMesh.finalize() : null;
if ( Validator.isValid( result ) ) {
this.inputObjectCount++;
if ( this.logger.isDebug() ) this.logger.logDebug( this.createRawMeshReport( this.rawMesh, this.inputObjectCount ) );
this.buildMesh( result, currentByte );
if ( this.logger.isEnabled() ) {
var parserFinalReport = 'Overall counts: ' +
'\n\tVertices: ' + this.counts.vertices +
'\n\tFaces: ' + this.counts.faces +
'\n\tMultiple definitions: ' + this.counts.doubleIndicesCount;
this.logger.logInfo( parserFinalReport );
}
var progressBytesPercent = currentByte / this.totalBytes;
this.callbackProgress( 'Completed Parsing: 100.00%', progressBytesPercent );
}
};
/**
* RawObjectDescriptions are transformed to too intermediate format that is forwarded to the Builder.
* It is ensured that rawObjectDescriptions only contain objects with vertices (no need to check).
*
* @param result
*/
Parser.prototype.buildMesh = function ( result, currentByte ) {
var rawObjectDescriptions = result.subGroups;
var vertexFA = new Float32Array( result.absoluteVertexCount );
this.counts.vertices += result.absoluteVertexCount / 3;
this.counts.faces += result.faceCount;
this.counts.doubleIndicesCount += result.doubleIndicesCount;
var indexUA = ( result.absoluteIndexCount > 0 ) ? new Uint32Array( result.absoluteIndexCount ) : null;
var colorFA = ( result.absoluteColorCount > 0 ) ? new Float32Array( result.absoluteColorCount ) : null;
var normalFA = ( result.absoluteNormalCount > 0 ) ? new Float32Array( result.absoluteNormalCount ) : null;
var uvFA = ( result.absoluteUvCount > 0 ) ? new Float32Array( result.absoluteUvCount ) : null;
var haveVertexColors = Validator.isValid( colorFA );
var rawObjectDescription;
var materialNames = [];
var createMultiMaterial = ( rawObjectDescriptions.length > 1 );
var materialIndex = 0;
var materialIndexMapping = [];
var selectedMaterialIndex;
var materialGroup;
var materialGroups = [];
var vertexFAOffset = 0;
var indexUAOffset = 0;
var colorFAOffset = 0;
var normalFAOffset = 0;
var uvFAOffset = 0;
var materialGroupOffset = 0;
var materialGroupLength = 0;
var materialOrg, material, materialName, materialNameOrg;
for ( var oodIndex in rawObjectDescriptions ) {
if ( ! rawObjectDescriptions.hasOwnProperty( oodIndex ) ) continue;
rawObjectDescription = rawObjectDescriptions[ oodIndex ];
materialNameOrg = rawObjectDescription.materialName;
materialName = materialNameOrg + ( haveVertexColors ? '_vertexColor' : '' ) + ( rawObjectDescription.smoothingGroup === 0 ? '_flat' : '' );
materialOrg = this.materials[ materialNameOrg ];
material = this.materials[ materialName ];
// both original and derived names do not lead to an existing material => need to use a default material
if ( ! Validator.isValid( materialOrg ) && ! Validator.isValid( material ) ) {
var defaultMaterialName = haveVertexColors ? 'vertexColorMaterial' : 'defaultMaterial';
materialOrg = this.materials[ defaultMaterialName ];
this.logger.logWarn( 'object_group "' + rawObjectDescription.objectName + '_' +
rawObjectDescription.groupName + '" was defined with unresolvable material "' +
materialNameOrg + '"! Assigning "' + defaultMaterialName + '".' );
materialNameOrg = defaultMaterialName;
// if names are identical then there is no need for later manipulation
if ( materialNameOrg === materialName ) {
material = materialOrg;
materialName = defaultMaterialName;
}
}
if ( ! Validator.isValid( material ) ) {
var materialCloneInstructions = {
materialNameOrg: materialNameOrg,
materialName: materialName,
materialProperties: {
vertexColors: haveVertexColors ? 2 : 0,
flatShading: rawObjectDescription.smoothingGroup === 0
}
};
var payload = {
cmd: 'materialData',
materials: {
materialCloneInstructions: materialCloneInstructions
}
};
this.callbackBuilder( payload );
// fake entry for async; sync Parser always works on material references (Builder update directly visible here)
if ( this.useAsync ) this.materials[ materialName ] = materialCloneInstructions;
}
if ( createMultiMaterial ) {
// re-use material if already used before. Reduces materials array size and eliminates duplicates
selectedMaterialIndex = materialIndexMapping[ materialName ];
if ( ! selectedMaterialIndex ) {
selectedMaterialIndex = materialIndex;
materialIndexMapping[ materialName ] = materialIndex;
materialNames.push( materialName );
materialIndex++;
}
materialGroupLength = this.useIndices ? rawObjectDescription.indices.length : rawObjectDescription.vertices.length / 3;
materialGroup = {
start: materialGroupOffset,
count: materialGroupLength,
index: selectedMaterialIndex
};
materialGroups.push( materialGroup );
materialGroupOffset += materialGroupLength;
} else {
materialNames.push( materialName );
}
vertexFA.set( rawObjectDescription.vertices, vertexFAOffset );
vertexFAOffset += rawObjectDescription.vertices.length;
if ( indexUA ) {
indexUA.set( rawObjectDescription.indices, indexUAOffset );
indexUAOffset += rawObjectDescription.indices.length;
}
if ( colorFA ) {
colorFA.set( rawObjectDescription.colors, colorFAOffset );
colorFAOffset += rawObjectDescription.colors.length;
}
if ( normalFA ) {
normalFA.set( rawObjectDescription.normals, normalFAOffset );
normalFAOffset += rawObjectDescription.normals.length;
}
if ( uvFA ) {
uvFA.set( rawObjectDescription.uvs, uvFAOffset );
uvFAOffset += rawObjectDescription.uvs.length;
}
if ( this.logger.isDebug() ) {
var materialIndexLine = Validator.isValid( selectedMaterialIndex ) ? '\n\t\tmaterialIndex: ' + selectedMaterialIndex : '';
var createdReport = 'Output Object no.: ' + this.outputObjectCount +
'\n\t\tobjectName: ' + rawObjectDescription.objectName +
'\n\t\tgroupName: ' + rawObjectDescription.groupName +
'\n\t\tmaterialName: ' + rawObjectDescription.materialName +
materialIndexLine +
'\n\t\tsmoothingGroup: ' + rawObjectDescription.smoothingGroup +
'\n\t\t#vertices: ' + rawObjectDescription.vertices.length / 3 +
'\n\t\t#indices: ' + rawObjectDescription.indices.length +
'\n\t\t#colors: ' + rawObjectDescription.colors.length / 3 +
'\n\t\t#uvs: ' + rawObjectDescription.uvs.length / 2 +
'\n\t\t#normals: ' + rawObjectDescription.normals.length / 3;
this.logger.logDebug( createdReport );
}
}
this.outputObjectCount++;
this.callbackBuilder(
{
cmd: 'meshData',
progress: {
numericalValue: currentByte / this.totalBytes
},
params: {
meshName: result.name
},
materials: {
multiMaterial: createMultiMaterial,
materialNames: materialNames,
materialGroups: materialGroups
},
buffers: {
vertices: vertexFA,
indices: indexUA,
colors: colorFA,
normals: normalFA,
uvs: uvFA
}
},
[ vertexFA.buffer ],
Validator.isValid( indexUA ) ? [ indexUA.buffer ] : null,
Validator.isValid( colorFA ) ? [ colorFA.buffer ] : null,
Validator.isValid( normalFA ) ? [ normalFA.buffer ] : null,
Validator.isValid( uvFA ) ? [ uvFA.buffer ] : null
);
};
return Parser;
})();
/**
* {@link RawMesh} is only used by {@link Parser}.
* The user of OBJLoader2 does not need to care about this class.
* It is defined publicly for inclusion in web worker based OBJ loader ({@link THREE.OBJLoader2.WWOBJLoader2})
*/
var RawMesh = (function () {
function RawMesh( materialPerSmoothingGroup, useIndices, disregardNormals, activeMtlName ) {
this.globalVertexOffset = 1;
this.globalUvOffset = 1;
this.globalNormalOffset = 1;
this.vertices = [];
this.colors = [];
this.normals = [];
this.uvs = [];
// faces are stored according combined index of group, material and smoothingGroup (0 or not)
this.activeMtlName = Validator.verifyInput( activeMtlName, '' );
this.objectName = '';
this.groupName = '';
this.mtllibName = '';
this.smoothingGroup = {
splitMaterials: materialPerSmoothingGroup === true,
normalized: -1,
real: -1
};
this.useIndices = useIndices === true;
this.disregardNormals = disregardNormals === true;
this.mtlCount = 0;
this.smoothingGroupCount = 0;
this.subGroups = [];
this.subGroupInUse = null;
// this default index is required as it is possible to define faces without 'g' or 'usemtl'
this.pushSmoothingGroup( 1 );
this.doubleIndicesCount = 0;
this.faceCount = 0;
}
RawMesh.prototype.newInstanceResetOffsets = function () {
var newRawObject = new RawMesh( this.smoothingGroup.splitMaterials, this.useIndices, this.disregardNormals, this.activeMtlName );
// move indices forward
newRawObject.globalVertexOffset = this.globalVertexOffset + this.vertices.length / 3;
newRawObject.globalUvOffset = this.globalUvOffset + this.uvs.length / 2;
newRawObject.globalNormalOffset = this.globalNormalOffset + this.normals.length / 3;
return newRawObject;
};
RawMesh.prototype.newInstanceKeepOffsets = function () {
var newRawObject = new RawMesh( this.smoothingGroup.splitMaterials, this.useIndices, this.disregardNormals, this.activeMtlName );
// keep objectName
newRawObject.pushObject( this.objectName );
// keep current buffers and indices forward
newRawObject.vertices = this.vertices;
newRawObject.colors = this.colors;
newRawObject.uvs = this.uvs;
newRawObject.normals = this.normals;
newRawObject.globalVertexOffset = this.globalVertexOffset;
newRawObject.globalUvOffset = this.globalUvOffset;
newRawObject.globalNormalOffset = this.globalNormalOffset;
return newRawObject;
};
RawMesh.prototype.pushVertex = function ( buffer ) {
this.vertices.push( parseFloat( buffer[ 1 ] ) );
this.vertices.push( parseFloat( buffer[ 2 ] ) );
this.vertices.push( parseFloat( buffer[ 3 ] ) );
};
RawMesh.prototype.pushVertexAndVertextColors = function ( buffer ) {
this.vertices.push( parseFloat( buffer[ 1 ] ) );
this.vertices.push( parseFloat( buffer[ 2 ] ) );
this.vertices.push( parseFloat( buffer[ 3 ] ) );
this.colors.push( parseFloat( buffer[ 4 ] ) );
this.colors.push( parseFloat( buffer[ 5 ] ) );
this.colors.push( parseFloat( buffer[ 6 ] ) );
};
RawMesh.prototype.pushUv = function ( buffer ) {
this.uvs.push( parseFloat( buffer[ 1 ] ) );
this.uvs.push( parseFloat( buffer[ 2 ] ) );
};
RawMesh.prototype.pushNormal = function ( buffer ) {
this.normals.push( parseFloat( buffer[ 1 ] ) );
this.normals.push( parseFloat( buffer[ 2 ] ) );
this.normals.push( parseFloat( buffer[ 3 ] ) );
};
RawMesh.prototype.pushObject = function ( objectName ) {
this.objectName = Validator.verifyInput( objectName, '' );
};
RawMesh.prototype.pushMtllib = function ( mtllibName ) {
this.mtllibName = Validator.verifyInput( mtllibName, '' );
};
RawMesh.prototype.pushGroup = function ( groupName ) {
this.groupName = Validator.verifyInput( groupName, '' );
};
RawMesh.prototype.pushUsemtl = function ( mtlName ) {
if ( this.activeMtlName === mtlName || ! Validator.isValid( mtlName ) ) return;
this.activeMtlName = mtlName;
this.mtlCount++;
this.verifyIndex();
};
RawMesh.prototype.pushSmoothingGroup = function ( smoothingGroup ) {
var smoothingGroupInt = parseInt( smoothingGroup );
if ( isNaN( smoothingGroupInt ) ) {
smoothingGroupInt = smoothingGroup === "off" ? 0 : 1;
}
var smoothCheck = this.smoothingGroup.normalized;
this.smoothingGroup.normalized = this.smoothingGroup.splitMaterials ? smoothingGroupInt : ( smoothingGroupInt === 0 ) ? 0 : 1;
this.smoothingGroup.real = smoothingGroupInt;
if ( smoothCheck !== smoothingGroupInt ) {
this.smoothingGroupCount++;
this.verifyIndex();
}
};
RawMesh.prototype.verifyIndex = function () {
var index = this.activeMtlName + '|' + this.smoothingGroup.normalized;
this.subGroupInUse = this.subGroups[ index ];
if ( ! Validator.isValid( this.subGroupInUse ) ) {
this.subGroupInUse = new RawMeshSubGroup( this.objectName, this.groupName, this.activeMtlName, this.smoothingGroup.normalized );
this.subGroups[ index ] = this.subGroupInUse;
}
};
RawMesh.prototype.processFaces = function ( buffer, bufferPointer, slashesCount ) {
var bufferLength = bufferPointer - 1;
var i, length;
// "f vertex ..."
if ( slashesCount === 0 ) {
for ( i = 2, length = bufferLength - 1; i < length; i ++ ) {
this.buildFace( buffer[ 1 ] );
this.buildFace( buffer[ i ] );
this.buildFace( buffer[ i + 1 ] );
}
// "f vertex/uv ..."
} else if ( bufferLength === slashesCount * 2 ) {
for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
this.buildFace( buffer[ 1 ], buffer[ 2 ] );
this.buildFace( buffer[ i ], buffer[ i + 1 ] );
this.buildFace( buffer[ i + 2 ], buffer[ i + 3 ] );
}
// "f vertex/uv/normal ..."
} else if ( bufferLength * 2 === slashesCount * 3 ) {
for ( i = 4, length = bufferLength - 3; i < length; i += 3 ) {
this.buildFace( buffer[ 1 ], buffer[ 2 ], buffer[ 3 ] );
this.buildFace( buffer[ i ], buffer[ i + 1 ], buffer[ i + 2 ] );
this.buildFace( buffer[ i + 3 ], buffer[ i + 4 ], buffer[ i + 5 ] );
}
// "f vertex//normal ..."
} else {
for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
this.buildFace( buffer[ 1 ], undefined, buffer[ 2 ] );
this.buildFace( buffer[ i ], undefined, buffer[ i + 1 ] );
this.buildFace( buffer[ i + 2 ], undefined, buffer[ i + 3 ] );
}
}
};
RawMesh.prototype.buildFace = function ( faceIndexV, faceIndexU, faceIndexN ) {
var sgiu = this.subGroupInUse;
if ( this.disregardNormals ) faceIndexN = undefined;
var scope = this;
var updateRawObjectDescriptionInUse = function () {
var indexPointerV = ( parseInt( faceIndexV ) - scope.globalVertexOffset ) * 3;
var indexPointerC = scope.colors.length > 0 ? indexPointerV : null;
var vertices = sgiu.vertices;
vertices.push( scope.vertices[ indexPointerV++ ] );
vertices.push( scope.vertices[ indexPointerV++ ] );
vertices.push( scope.vertices[ indexPointerV ] );
if ( indexPointerC !== null ) {
var colors = sgiu.colors;
colors.push( scope.colors[ indexPointerC++ ] );
colors.push( scope.colors[ indexPointerC++ ] );
colors.push( scope.colors[ indexPointerC ] );
}
if ( faceIndexU ) {
var indexPointerU = ( parseInt( faceIndexU ) - scope.globalUvOffset ) * 2;
var uvs = sgiu.uvs;
uvs.push( scope.uvs[ indexPointerU++ ] );
uvs.push( scope.uvs[ indexPointerU ] );
}
if ( faceIndexN ) {
var indexPointerN = ( parseInt( faceIndexN ) - scope.globalNormalOffset ) * 3;
var normals = sgiu.normals;
normals.push( scope.normals[ indexPointerN++ ] );
normals.push( scope.normals[ indexPointerN++ ] );
normals.push( scope.normals[ indexPointerN ] );
}
};
if ( this.useIndices ) {
var mappingName = faceIndexV + ( faceIndexU ? '_' + faceIndexU : '_n' ) + ( faceIndexN ? '_' + faceIndexN : '_n' );
var indicesPointer = sgiu.indexMappings[ mappingName ];
if ( Validator.isValid( indicesPointer ) ) {
this.doubleIndicesCount++;
} else {
indicesPointer = sgiu.vertices.length / 3;
updateRawObjectDescriptionInUse();
sgiu.indexMappings[ mappingName ] = indicesPointer;
sgiu.indexMappingsCount++;
}
sgiu.indices.push( indicesPointer );
} else {
updateRawObjectDescriptionInUse();
}
this.faceCount++;
};
/*
* Support for lines with or without texture. First element in indexArray is the line identification
* 0: "f vertex/uv vertex/uv ..."
* 1: "f vertex vertex ..."
*/
RawMesh.prototype.processLines = function ( buffer, bufferPointer, slashCount ) {
var i = 1;
var length;
var bufferLength = bufferPointer - 1;
if ( bufferLength === slashCount * 2 ) {
for ( length = bufferLength - 2; i < length; i += 2 ) {
this.vertices.push( parseInt( buffer[ i ] ) );
this.uvs.push( parseInt( buffer[ i + 1 ] ) );
}
} else {
for ( length = bufferLength - 1; i < length; i ++ ) {
this.vertices.push( parseInt( buffer[ i ] ) );
}
}
};
/**
* Clear any empty rawObjectDescription and calculate absolute vertex, normal and uv counts
*/
RawMesh.prototype.finalize = function () {
var rawObjectDescriptionsTemp = [];
var rawObjectDescription;
var absoluteVertexCount = 0;
var absoluteIndexMappingsCount = 0;
var absoluteIndexCount = 0;
var absoluteColorCount = 0;
var absoluteNormalCount = 0;
var absoluteUvCount = 0;
var indices;
for ( var name in this.subGroups ) {
rawObjectDescription = this.subGroups[ name ];
if ( rawObjectDescription.vertices.length > 0 ) {
indices = rawObjectDescription.indices;
if ( indices.length > 0 && absoluteIndexMappingsCount > 0 ) {
for ( var i in indices ) indices[ i ] = indices[ i ] + absoluteIndexMappingsCount;
}
rawObjectDescriptionsTemp.push( rawObjectDescription );
absoluteVertexCount += rawObjectDescription.vertices.length;
absoluteIndexMappingsCount += rawObjectDescription.indexMappingsCount;
absoluteIndexCount += rawObjectDescription.indices.length;
absoluteColorCount += rawObjectDescription.colors.length;
absoluteUvCount += rawObjectDescription.uvs.length;
absoluteNormalCount += rawObjectDescription.normals.length;
}
}
// do not continue if no result
var result = null;
if ( rawObjectDescriptionsTemp.length > 0 ) {
result = {
name: this.groupName !== '' ? this.groupName : this.objectName,
subGroups: rawObjectDescriptionsTemp,
absoluteVertexCount: absoluteVertexCount,
absoluteIndexCount: absoluteIndexCount,
absoluteColorCount: absoluteColorCount,
absoluteNormalCount: absoluteNormalCount,
absoluteUvCount: absoluteUvCount,
faceCount: this.faceCount,
doubleIndicesCount: this.doubleIndicesCount
};
}
return result;
};
RawMesh.prototype.createReport = function () {
var report = {
objectName: this.objectName,
groupName: this.groupName,
mtllibName: this.mtllibName,
vertexCount: this.vertices.length / 3,
normalCount: this.normals.length / 3,
uvCount: this.uvs.length / 2,
smoothingGroupCount: this.smoothingGroupCount,
mtlCount: this.mtlCount,
subGroups: this.subGroups.length
};
return report;
};
return RawMesh;
})();
/**
* Descriptive information and data (vertices, normals, uvs) to passed on to mesh building function.
* @class
*
* @param {string} objectName Name of the mesh
* @param {string} groupName Name of the group
* @param {string} materialName Name of the material
* @param {number} smoothingGroup Normalized smoothingGroup (0: flat shading, 1: smooth shading)
*/
var RawMeshSubGroup = (function () {
function RawMeshSubGroup( objectName, groupName, materialName, smoothingGroup ) {
this.objectName = objectName;
this.groupName = groupName;
this.materialName = materialName;
this.smoothingGroup = smoothingGroup;
this._init();
}
RawMeshSubGroup.prototype._init = function () {
this.vertices = [];
this.indexMappingsCount = 0;
this.indexMappings = [];
this.indices = [];
this.colors = [];
this.uvs = [];
this.normals = [];
};
return RawMeshSubGroup;
})();
OBJLoader2.prototype._checkFiles = function ( resources ) {
var resource;
var result = {
mtl: null,
obj: null
};
for ( var index in resources ) {
resource = resources[ index ];
if ( ! Validator.isValid( resource.name ) ) continue;
if ( Validator.isValid( resource.content ) ) {
if ( resource.extension === 'OBJ' ) {
// fast-fail on bad type
if ( ! ( resource.content instanceof Uint8Array ) ) throw 'Provided content is not of type arraybuffer! Aborting...';
result.obj = resource;
} else if ( resource.extension === 'MTL' && Validator.isValid( resource.name ) ) {
if ( ! ( typeof( resource.content ) === 'string' || resource.content instanceof String ) ) throw 'Provided content is not of type String! Aborting...';
result.mtl = resource;
} else if ( resource.extension === "ZIP" ) {
// ignore
} else {
throw 'Unidentified resource "' + resource.name + '": ' + resource.url;
}
} else {
// fast-fail on bad type
if ( ! ( typeof( resource.name ) === 'string' || resource.name instanceof String ) ) throw 'Provided file is not properly defined! Aborting...';
if ( resource.extension === 'OBJ' ) {
result.obj = resource;
} else if ( resource.extension === 'MTL' ) {
result.mtl = resource;
} else if ( resource.extension === "ZIP" ) {
// ignore
} else {
throw 'Unidentified resource "' + resource.name + '": ' + resource.url;
}
}
}
return result;
};
/**
* Utility method for loading an mtl file according resource description.
* @memberOf THREE.OBJLoader2
*
* @param {string} url URL to the file
* @param {string} name The name of the object
* @param {Object} content The file content as arraybuffer or text
* @param {function} callbackOnLoad
* @param {string} [crossOrigin] CORS value
*/
OBJLoader2.prototype.loadMtl = function ( url, name, content, callbackOnLoad, crossOrigin ) {
var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'MTL' );
resource.setContent( content );
this._loadMtl( resource, callbackOnLoad, crossOrigin );
};
/**
* Utility method for loading an mtl file according resource description.
* @memberOf THREE.OBJLoader2
*
* @param {THREE.LoaderSupport.ResourceDescriptor} resource
* @param {function} callbackOnLoad
* @param {string} [crossOrigin] CORS value
*/
OBJLoader2.prototype._loadMtl = function ( resource, callbackOnLoad, crossOrigin ) {
if ( Validator.isValid( resource ) ) this.logger.logTimeStart( 'Loading MTL: ' + resource.name );
var materials = [];
var scope = this;
var processMaterials = function ( materialCreator ) {
var materialCreatorMaterials = [];
if ( Validator.isValid( materialCreator ) ) {
materialCreator.preload();
materialCreatorMaterials = materialCreator.materials;
for ( var materialName in materialCreatorMaterials ) {
if ( materialCreatorMaterials.hasOwnProperty( materialName ) ) {
materials[ materialName ] = materialCreatorMaterials[ materialName ];
}
}
}
if ( Validator.isValid( resource ) ) scope.logger.logTimeEnd( 'Loading MTL: ' + resource.name );
callbackOnLoad( materials );
};
var mtlLoader = new THREE.MTLLoader();
crossOrigin = Validator.verifyInput( crossOrigin, 'anonymous' );
mtlLoader.setCrossOrigin( crossOrigin );
// fast-fail
if ( ! Validator.isValid( resource ) || ( ! Validator.isValid( resource.content ) && ! Validator.isValid( resource.url ) ) ) {
processMaterials();
} else {
mtlLoader.setPath( resource.path );
if ( Validator.isValid( resource.content ) ) {
processMaterials( Validator.isValid( resource.content ) ? mtlLoader.parse( resource.content ) : null );
} else if ( Validator.isValid( resource.url ) ) {
var onError = function ( event ) {
var output = 'Error occurred while downloading "' + resource.url + '"';
this.logger.logError( output + ': ' + event );
throw output;
};
mtlLoader.load( resource.name, processMaterials, undefined, onError );
}
}
};
return OBJLoader2;
})();
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0)))
/***/ }),
/* 11 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(THREE) {/**
* Loads a Wavefront .mtl file specifying materials
*
* @author angelxuanchang
*/
THREE.MTLLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.MTLLoader.prototype = {
constructor: THREE.MTLLoader,
/**
* Loads and parses a MTL asset from a URL.
*
* @param {String} url - URL to the MTL file.
* @param {Function} [onLoad] - Callback invoked with the loaded object.
* @param {Function} [onProgress] - Callback for download progress.
* @param {Function} [onError] - Callback for download errors.
*
* @see setPath setTexturePath
*
* @note In order for relative texture references to resolve correctly
* you must call setPath and/or setTexturePath explicitly prior to load.
*/
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new THREE.FileLoader( this.manager );
loader.setPath( this.path );
loader.load( url, function ( text ) {
onLoad( scope.parse( text ) );
}, onProgress, onError );
},
/**
* Set base path for resolving references.
* If set this path will be prepended to each loaded and found reference.
*
* @see setTexturePath
* @param {String} path
*
* @example
* mtlLoader.setPath( 'assets/obj/' );
* mtlLoader.load( 'my.mtl', ... );
*/
setPath: function ( path ) {
this.path = path;
},
/**
* Set base path for resolving texture references.
* If set this path will be prepended found texture reference.
* If not set and setPath is, it will be used as texture base path.
*
* @see setPath
* @param {String} path
*
* @example
* mtlLoader.setPath( 'assets/obj/' );
* mtlLoader.setTexturePath( 'assets/textures/' );
* mtlLoader.load( 'my.mtl', ... );
*/
setTexturePath: function ( path ) {
this.texturePath = path;
},
setBaseUrl: function ( path ) {
console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
this.setTexturePath( path );
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
setMaterialOptions: function ( value ) {
this.materialOptions = value;
},
/**
* Parses a MTL file.
*
* @param {String} text - Content of MTL file
* @return {THREE.MTLLoader.MaterialCreator}
*
* @see setPath setTexturePath
*
* @note In order for relative texture references to resolve correctly
* you must call setPath and/or setTexturePath explicitly prior to parse.
*/
parse: function ( text ) {
var lines = text.split( '\n' );
var info = {};
var delimiter_pattern = /\s+/;
var materialsInfo = {};
for ( var i = 0; i < lines.length; i ++ ) {
var line = lines[ i ];
line = line.trim();
if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
// Blank line or comment ignore
continue;
}
var pos = line.indexOf( ' ' );
var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
key = key.toLowerCase();
var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
value = value.trim();
if ( key === 'newmtl' ) {
// New material
info = { name: value };
materialsInfo[ value ] = info;
} else if ( info ) {
if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
var ss = value.split( delimiter_pattern, 3 );
info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
} else {
info[ key ] = value;
}
}
}
var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
materialCreator.setCrossOrigin( this.crossOrigin );
materialCreator.setManager( this.manager );
materialCreator.setMaterials( materialsInfo );
return materialCreator;
}
};
/**
* Create a new THREE-MTLLoader.MaterialCreator
* @param baseUrl - Url relative to which textures are loaded
* @param options - Set of options on how to construct the materials
* side: Which side to apply the material
* THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
* wrap: What type of wrapping to apply for textures
* THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
* Default: false, assumed to be already normalized
* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
* Default: false
* @constructor
*/
THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
this.baseUrl = baseUrl || '';
this.options = options;
this.materialsInfo = {};
this.materials = {};
this.materialsArray = [];
this.nameLookup = {};
this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
};
THREE.MTLLoader.MaterialCreator.prototype = {
constructor: THREE.MTLLoader.MaterialCreator,
crossOrigin: 'Anonymous',
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
setManager: function ( value ) {
this.manager = value;
},
setMaterials: function ( materialsInfo ) {
this.materialsInfo = this.convert( materialsInfo );
this.materials = {};
this.materialsArray = [];
this.nameLookup = {};
},
convert: function ( materialsInfo ) {
if ( ! this.options ) return materialsInfo;
var converted = {};
for ( var mn in materialsInfo ) {
// Convert materials info into normalized form based on options
var mat = materialsInfo[ mn ];
var covmat = {};
converted[ mn ] = covmat;
for ( var prop in mat ) {
var save = true;
var value = mat[ prop ];
var lprop = prop.toLowerCase();
switch ( lprop ) {
case 'kd':
case 'ka':
case 'ks':
// Diffuse color (color under white light) using RGB values
if ( this.options && this.options.normalizeRGB ) {
value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
}
if ( this.options && this.options.ignoreZeroRGBs ) {
if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
// ignore
save = false;
}
}
break;
default:
break;
}
if ( save ) {
covmat[ lprop ] = value;
}
}
}
return converted;
},
preload: function () {
for ( var mn in this.materialsInfo ) {
this.create( mn );
}
},
getIndex: function ( materialName ) {
return this.nameLookup[ materialName ];
},
getAsArray: function () {
var index = 0;
for ( var mn in this.materialsInfo ) {
this.materialsArray[ index ] = this.create( mn );
this.nameLookup[ mn ] = index;
index ++;
}
return this.materialsArray;
},
create: function ( materialName ) {
if ( this.materials[ materialName ] === undefined ) {
this.createMaterial_( materialName );
}
return this.materials[ materialName ];
},
createMaterial_: function ( materialName ) {
// Create material
var scope = this;
var mat = this.materialsInfo[ materialName ];
var params = {
name: materialName,
side: this.side
};
function resolveURL( baseUrl, url ) {
if ( typeof url !== 'string' || url === '' )
return '';
// Absolute URL
if ( /^https?:\/\//i.test( url ) ) return url;
return baseUrl + url;
}
function setMapForType( mapType, value ) {
if ( params[ mapType ] ) return; // Keep the first encountered texture
var texParams = scope.getTextureParams( value, params );
var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
map.repeat.copy( texParams.scale );
map.offset.copy( texParams.offset );
map.wrapS = scope.wrap;
map.wrapT = scope.wrap;
params[ mapType ] = map;
}
for ( var prop in mat ) {
var value = mat[ prop ];
var n;
if ( value === '' ) continue;
switch ( prop.toLowerCase() ) {
// Ns is material specular exponent
case 'kd':
// Diffuse color (color under white light) using RGB values
params.color = new THREE.Color().fromArray( value );
break;
case 'ks':
// Specular color (color when light is reflected from shiny surface) using RGB values
params.specular = new THREE.Color().fromArray( value );
break;
case 'map_kd':
// Diffuse texture map
setMapForType( "map", value );
break;
case 'map_ks':
// Specular map
setMapForType( "specularMap", value );
break;
case 'norm':
setMapForType( "normalMap", value );
break;
case 'map_bump':
case 'bump':
// Bump texture map
setMapForType( "bumpMap", value );
break;
case 'ns':
// The specular exponent (defines the focus of the specular highlight)
// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
params.shininess = parseFloat( value );
break;
case 'd':
n = parseFloat( value );
if ( n < 1 ) {
params.opacity = n;
params.transparent = true;
}
break;
case 'tr':
n = parseFloat( value );
if ( n > 0 ) {
params.opacity = 1 - n;
params.transparent = true;
}
break;
default:
break;
}
}
this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
return this.materials[ materialName ];
},
getTextureParams: function ( value, matParams ) {
var texParams = {
scale: new THREE.Vector2( 1, 1 ),
offset: new THREE.Vector2( 0, 0 )
};
var items = value.split( /\s+/ );
var pos;
pos = items.indexOf( '-bm' );
if ( pos >= 0 ) {
matParams.bumpScale = parseFloat( items[ pos + 1 ] );
items.splice( pos, 2 );
}
pos = items.indexOf( '-s' );
if ( pos >= 0 ) {
texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
items.splice( pos, 4 ); // we expect 3 parameters here!
}
pos = items.indexOf( '-o' );
if ( pos >= 0 ) {
texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
items.splice( pos, 4 ); // we expect 3 parameters here!
}
texParams.url = items.join( ' ' ).trim();
return texParams;
},
loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
var texture;
var loader = THREE.Loader.Handlers.get( url );
var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
if ( loader === null ) {
loader = new THREE.TextureLoader( manager );
}
if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
texture = loader.load( url, onLoad, onProgress, onError );
if ( mapping !== undefined ) texture.mapping = mapping;
return texture;
}
};
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0)))
/***/ }),
/* 12 */
/***/ (function(module, exports, __webpack_require__) {
module.exports = __webpack_require__.p + "low-poly-security-camera.obj";
/***/ }),
/* 13 */
/***/ (function(module, exports, __webpack_require__) {
module.exports = __webpack_require__.p + "low-poly-security-camera.mtl";
/***/ }),
/* 14 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_three__ = __webpack_require__(0);
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0_three___default = __webpack_require__.n(__WEBPACK_IMPORTED_MODULE_0_three__);
// https://stackoverflow.com/questions/44823986/how-to-rotate-object-to-look-mouse-point-in-three-js
const rayCaster = new __WEBPACK_IMPORTED_MODULE_0_three__["Raycaster"]();
const intersectPlane = new __WEBPACK_IMPORTED_MODULE_0_three__["Plane"](new __WEBPACK_IMPORTED_MODULE_0_three__["Vector3"](0, 0, 1), 0);
const intersectPoint = new __WEBPACK_IMPORTED_MODULE_0_three__["Vector3"]();
function Look(container, mouseX, mouseY, camera) {
const normalizedMouse = {
x: (mouseX / window.innerWidth) * 2 - 1,
y: - (mouseY / window.innerHeight) * 2 + 1
}
rayCaster.setFromCamera(normalizedMouse, camera);
rayCaster.ray.intersectPlane(intersectPlane, intersectPoint);
intersectPoint.setZ(25);
container.children.forEach(child => {
const cam = child.children[0];
const distanceFactor = cam.position.distanceTo(intersectPoint);
const lookVector = new __WEBPACK_IMPORTED_MODULE_0_three__["Vector3"](
intersectPoint.x,
intersectPoint.y,
intersectPoint.z
)
child.children[0].lookAt(worldToLocal(lookVector, cam));
});
}
const worldToLocal = (vector, obj) => {
var objRotationMatrix = new __WEBPACK_IMPORTED_MODULE_0_three__["Matrix4"]().extractRotation(obj.parent.matrixWorld);
var objTranslationMatrix = new __WEBPACK_IMPORTED_MODULE_0_three__["Matrix4"]().extractPosition(obj.parent.matrixWorld);
var mat = new __WEBPACK_IMPORTED_MODULE_0_three__["Matrix4"]().multiply(objTranslationMatrix, objRotationMatrix);
var inv = new __WEBPACK_IMPORTED_MODULE_0_three__["Matrix4"]().getInverse(mat);
var world = new __WEBPACK_IMPORTED_MODULE_0_three__["Vector4"](vector.x, vector.y, vector.z, 1);
inv.multiplyVector4(world);
return new __WEBPACK_IMPORTED_MODULE_0_three__["Vector3"](world.x, world.y, world.z);
}
/* harmony default export */ __webpack_exports__["a"] = (Look);
/***/ })
/******/ ]);
Also see: Tab Triggers