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                <script type="application/processing">
float groundY = 250;

float playerX = 140;
float playerY = 100;
float playerWidth = 20;
float playerHeight = 50;
float playerSpeedY = 0;

//only allow jumping if the player is not already jumping
boolean jumping = false;

void setup() {
  size(300, 300);

void draw() {

  //draw the ground
  line(0, groundY, width, groundY);

  //move the player
  playerY += playerSpeedY;

  //is the player colliding with the ground?
  if (playerY + playerHeight > groundY) {

    //snap the player's bottom to the ground's position
    playerY = groundY - playerHeight;

    //stop the player falling
    playerSpeedY = 0;

    //allow jumping again
    jumping = false;
  //player is not colliding with the ground
  else {
    //gravity accelerates the movement speed
    playerSpeedY ++;

  //draw the player rectangle
  rect(playerX, playerY, playerWidth, playerHeight);

void keyPressed() {
  //you can only jump if you aren't already jumping
  if (!jumping) {
    //going up
    playerSpeedY = -15;
    //disallow jumping while already jumping
    jumping = true;
<canvas> </canvas>