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HTML

              
                <meta name="viewport" content="width=device-width, initial-scale=1.0">
<div id="bg"></div>
<input type="text" id="text-input" autofocus placeholder="Type_">
              
            
!

CSS

              
                @import url('https://fonts.googleapis.com/css2?family=Rubik+Mono+One&display=swap');
body {
	padding: 0;
	margin: 0;
	overflow: hidden;
}
#bg {
	background-image: url("https://res.cloudinary.com/losrodriguez/image/upload/v1591942826/bg_nr9p2v.gif");
	-webkit-background-size: cover;
	background-size: cover;
	background-attachment: fixed;
	background-position: center;
	z-index: 1;
	position: absolute;
	left: 0;
	top: 0;
	width: 100%;
	height: 100%;
	mix-blend-mode: overlay;
}
input {
	position: absolute;
	left: 50%;
	bottom: 10px;
	width: 300px;
	transform: translate(-50%, 0%);
	border: 2px solid white;
	background-color: transparent;
	padding: 15px;
	font-size: 30px;
	color: white;
	z-index: 3;
	text-align: center;
	font-family: "Rubik Mono One";
}
              
            
!

JS

              
                var camera, scene, renderer, mesh;
var mouseX = 0, mouseY = 0;

var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;

var colors = ["#D98E04","#F2E205","#7F25D9","#5C12A6","#2F0459"];

function init() {
    camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.z = -100;
    camera.position.y = -100;
    // 
    var imgs = textToTexture("Hola");
    var texture = new THREE.CubeTextureLoader().load(imgs);
    texture.mapping = THREE.CubeRefractionMapping;

    scene = new THREE.Scene();
    //scene.background = texture;

    var ambient = new THREE.AmbientLight(0xffffff);
    scene.add(ambient);

    var geometry = new THREE.IcosahedronGeometry(50, 1);
    var material = new THREE.MeshPhongMaterial({
        envMap: texture,
        refractionRatio: 0.85
    });
	
    mesh = new THREE.Mesh(geometry, material);
    scene.add(mesh);

    renderer = new THREE.WebGLRenderer({
        antialias: true,
        alpha: true
    });
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);

    document.addEventListener('mousemove', onDocumentMouseMove, false);
    document.addEventListener('touchmove', onDocumentMouseMove, false);
    window["text-input"].addEventListener('keyup', onTextChange, false);
    window.addEventListener('resize', onWindowResize, false);
}

function onTextChange() {
    var str = window["text-input"].value || "Hola Mundo";
    var imgs = textToTexture(str);
    var texture = new THREE.CubeTextureLoader().load(imgs);
    texture.mapping = THREE.CubeRefractionMapping;
    mesh.material.envMap = texture;
}

function onWindowResize() {
    windowHalfX = window.innerWidth / 2;
    windowHalfY = window.innerHeight / 2;
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
}

function onDocumentMouseMove(event) {
    if (event.touches) event = event.touches[0];
    mouseX = (event.clientX - windowHalfX) / 4;
    mouseY = (event.clientY - windowHalfY) / 4;
}

function animate() {
    requestAnimationFrame(animate);
    render();
}

function render() {
    camera.position.x += (mouseX - camera.position.x) * 0.05;
    camera.position.y += (-mouseY - camera.position.y) * 0.05;
    camera.lookAt(mesh.position);
    renderer.render(scene, camera);
}

function textToTexture(text) {
    if (text === undefined) text = "Hello World";
    var canvas = document.createElement('canvas');
    var tile_size = 1024;
    var fontSize = 50;
    // 
    canvas.width = tile_size * 4;
    canvas.height = tile_size;
    // 
    var ctx = canvas.getContext('2d');
    ctx.font = fontSize + "px Rubik Mono One, Helvetica";
    var fillColor = colors[Math.floor(Math.random()*colors.length)];
    document.body.style.backgroundColor = fillColor;
    ctx.fillStyle = fillColor;
    ctx.fillRect(0, 0, canvas.width, canvas.height);
    var text_width = ctx.measureText(text).width;
    var text_height = fontSize * 0.8;
    var repetitions_x = Math.ceil(canvas.width / text_width);
    var repetitions_y = Math.ceil(canvas.height / text_height);
    var index = 0;
    for (var y = 0; y < canvas.height; y += text_height) {
        for (var x = 0; x < canvas.width; x += text_width) {
            ctx.fillStyle = colors[Math.floor(Math.random()*colors.length)];
            var _x = index % 2 == 0 ? x : x - (text_width/2);
            ctx.fillText(text, _x, y);
        }
        index += 1;
    }
    var tileFromCanvas = function(index) {
        var img_canvas = document.createElement('canvas');
        img_canvas.width = tile_size;
        img_canvas.height = tile_size;
        var context = img_canvas.getContext("2d");
        context.drawImage(canvas, -tile_size * index, 0);
        return img_canvas.toDataURL();
    }
    var imgs = [];
    imgs.push(tileFromCanvas(0));
    imgs.push(tileFromCanvas(1));
    imgs.push(tileFromCanvas(4)); // blank_space
    imgs.push(tileFromCanvas(4)); // blank_space
    imgs.push(tileFromCanvas(2));
    imgs.push(tileFromCanvas(3));
    return imgs;
}

init();
animate();
              
            
!
999px

Console