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HTML

CSS

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JavaScript

Babel is required to process package imports. If you need a different preprocessor remove all packages first.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              <canvas id="canvas"></canvas>
<script type="text/processing" data-processing-target="canvas">
ArrayList<Blob> blobs;
  
void setup() {
  size(window.innerWidth, 800);
  blobs = new ArrayList<Blob>();
  
  for(int x = 0; x < width; x+=300) {
    for(int y = 0; y < height; y+=200) {
      blobs.add(new Blob(4, new PVector(x, y)));
    }
  }
}

void draw() {
  
  
  for(int i= 0; i < blobs.size(); i++) {
    Blob b = blobs.get(i);
    b.run();
  }
}

class Vertex {
  PVector pos, pos0;
  float deface = random(-40, 40);
  float t = random(-1, 1);
  float vel = random(-0.1, 0.1);
  float radius;
  
  Vertex(float angle, float radius) {
    float x = cos(angle) * (radius + deface);
    float y = sin(angle) * (radius + deface);
    pos = new PVector(x, y);
    pos0 = pos.get();
  }
 
  void draw() {
    curveVertex(pos.x, pos.y);
  }
  
  void update() { 
    pos.x = pos0.x + (cos(t) * deface);
    pos.y = pos0.y + (sin(t) * deface);
    t += vel;
    draw();
  }

}
class Blob {
  ArrayList<Vertex> vertices;
  float radius = random(60, 120);
  float rotation = 0;
  float _scale = 0;
  color fillColor;
  float vel = random(-0.015, 0.015);
  PVector center;
  
  Blob (int sides, PVector pos) {
    center = pos.get();
    fillColor = color(random(250),random(80),random(80));
    vertices = new ArrayList<Vertex>();
    float slice_angle = TWO_PI / sides;
    for(int i = 0; i < sides; i++) {
      float angle = slice_angle * i;
      vertices.add(new Vertex(angle, radius));
    }
  }
  
  void run() {
    pushMatrix();
    translate(center.x, center.y);
    scale(_scale, _scale);
    rotate(rotation);
    draw();
    popMatrix();
  }
  
  void update() {
    _scale = abs(sin(rotation) * 1.1);
    center.x = sin(rotation) + center.x;
    center.y = cos(-rotation) + center.y;
    rotation += vel;
  }
  
  void draw() {
    update();
    beginShape();
    stroke(#ffffff);
    fill(fillColor);
    vertices.get(vertices.size()-1).draw();
    for(int i = 0; i < vertices.size(); i++) {
      vertices.get(i).update();
    }
    vertices.get(0).draw();
    vertices.get(1).draw();
    endShape();
  }

};


</script>
            
          
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CSS

            
              body {
  background-color: #000;
  padding: 0;
  margin: 0;
  overflow: hidden;
}
            
          
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JS

            
              
            
          
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999px

Console