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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <div id="frame">
  <div id="4canvas">

    <div id="controls">
      <h1 class="brand">Simon<sup>®</sup></h1>

      <div>
        <!-- Start Button (Bootstrap) -->
        <button type="submit" class="btn btn-success btn-lg disabled" data-toggle="button" aria-pressed="false" autocomplete="off">
        <span class="glyphicon glyphicon-play"></span>
      </button>
        <!-- End -->

        <!-- LCD Display -->
        <div class="display inline">
          <h1 id="counter" class="count led-off">00</h1>
        </div>
        <!-- End -->

        <!-- Strict Mode Button (Bootstrap) -->
        <button type="submit" class="btn btn-danger btn-lg disabled" data-toggle="button" aria-pressed="false" autocomplete="off">
        <span class="glyphicon glyphicon-flash"></span>
      </button>
        <!--End of Strict Mode Button-->
      </div>

      <!-- Rounded On/Off switch -->
      <div class="onoffswitch" id="onoff">
        <input type="checkbox" name="onoffswitch" class="onoffswitch-checkbox" id="myonoffswitch">
        <label class="onoffswitch-label" for="myonoffswitch">
        <span class="onoffswitch-inner"></span>
        <span class="onoffswitch-switch"></span>
      </label>
      </div>
    </div>

    <div>
      <canvas id="green">
        <audio id="audio1" src="https://s3.amazonaws.com/freecodecamp/simonSound1.mp3"></audio>
      </canvas>
      <canvas id="red">
        <audio id="audio2" src="https://s3.amazonaws.com/freecodecamp/simonSound2.mp3"></audio>
      </canvas>
    </div>
    <div>
      <canvas id="yellow">
        <audio id="audio3" src="https://s3.amazonaws.com/freecodecamp/simonSound3.mp3"></audio>
      </canvas>
      <canvas id="blue">
        <audio id="audio4" src="https://s3.amazonaws.com/freecodecamp/simonSound4.mp3"></audio>
      </canvas>
    </div>
  </div>

</div>
            
          
!
            
              /*Generic CSS (Aplies to all devices)*/
@import 'https://fonts.googleapis.com/css?family=Alfa+Slab+One|Black+Ops+One';

body {
  /*
  CSS3 Patterns Gallery. (Carbon) 
  by Atle Mo (design), Sébastien Grosjean (code)
  */
  background: linear-gradient(27deg, #151515 5px, transparent 5px) 0 5px, linear-gradient(207deg, #151515 5px, transparent 5px) 10px 0, linear-gradient(27deg, #222 5px, transparent 5px) 0 10px, linear-gradient(207deg, #222 5px, transparent 5px) 10px 5px, linear-gradient(90deg, #1b1b1b 10px, transparent 10px), linear-gradient(#1d1d1d 36%, #1a1a1a 25%, #1a1a1a 50%, transparent 50%, transparent 75%, #242424 75%, #242424);
  background-color: #131313;
  background-size: 20px 20px;
}

.inline {
  display: inline-block;
}

/*Wrapper*/
#frame {
  background-color: #333333;
  height:414px;
  width: 414px;
  margin: -207px 0 0 -207px;
  position: absolute;
  top: 50%;
  left: 50%;
  padding: 5px;
  border-radius: 50%;  
}
/*End*/

#controls {
  width: 250px;
  height: 250px;
  position: absolute;
  margin: -125px 0 0 -125px;
  top: 50%; left:50%;
  border: 4px solid #333333;
  border-radius: 50%;
  background: white;
  text-align: center;
}

/*Simon title inside white circle*/
.brand {
  font-family: 'Alfa Slab One', cursive;
  color: #222;
  font-size: 4rem;
  margin-top: 15%;
  text-align: center;
}
/*End*/

/* Display/Counter */
.display {
  width:  70px;
  position: relative;
  margin: 7px 15px;
  text-align: center;
}
.count {
  height: 60px;
  font-family: 'Black Ops One', monospace;
  color: #DC0D29;
  padding-top: 10px;
  background-color: #32050C;
  position: relative;
  border: 4px solid #222;
  border-radius: 10px;
  margin: 0 auto;
}
.led-off {
  font-size:3rem;
  color: #430710;
  vertical-align: middle;
}
.led-on {
  font-size:3rem;
  color: #ff0000;
  vertical-align: middle;
}
.label {
  color: #222;
  font-family: 'Oswald', Arial, sans;
  font-size: 0.7em;
  margin-top: 5px;
  text-align: center;
}
.full-red {
  background-color: #FC0102;
}
.clickable {
  pointer-events: auto;
  cursor: pointer;
}
.led {
  width: 6px;
  height: 6px;
  background-color: #32050C;
  border-radius: 100%;
  position: absolute;
  left: 0;
  right: 0;
  margin: auto;
  border: 2px solid #222;
  top: -18px;
}
.sw-slot {
  height: 20px;
  width: 40px;
  background-color: #222;
  position: relative;
  top: 5px;
  border-radius: 2px;
  cursor: pointer;
}
/*End*/

/*Giving buttons a rounded shape*/
.btn {
  border-radius: 40%;
}

/* Power On/Off switch*/
/*Inspiration thanks to: proto.io/freebies/onoff/*/
.onoffswitch {
  position: relative;
  width: 70px;
  user-select:none;
  margin: 30px auto;
}
.onoffswitch-checkbox {
  display: none;
}
.onoffswitch-label {
  display: block;
  overflow: hidden;
  cursor: pointer;
  border: 2px solid #999999;
  border-radius: 20px;
}
.onoffswitch-inner {
  display: block;
  width: 200%;
  margin-left: -100%;
  transition: margin 0.3s ease-in 0s;
}
.onoffswitch-inner:before, .onoffswitch-inner:after {
  display: block;
  float: left;
  width: 50%;
  height: 25px;
  padding: 0;
  line-height: 25px;
  font-size: 12px;
  color: white;
  font-family: Trebuchet, Arial, sans-serif;
  font-weight: bold;
  box-sizing: border-box;
}
.onoffswitch-inner:before {
  content: "ON";
  padding-left: 15px;
  background-color: #34A7C1;
  color: #FFFFFF;
  text-align: left;
}
.onoffswitch-inner:after {
  content: "OFF";
  padding-right: 10px;
  background-color: #EEEEEE;
  color: #999999;
  text-align: right;
}
.onoffswitch-switch {
  display: block;
  width: 30px;
  margin: -2.5px;
  background: #FFFFFF;
  position: absolute;
  top: 0;
  bottom: 0;
  right: 41px;
  border: 2px solid #999999;
  border-radius: 20px;
  transition: all 0.3s ease-in 0s;
}
.onoffswitch-checkbox:checked + .onoffswitch-label .onoffswitch-inner {
  margin-left: 0;
}
.onoffswitch-checkbox:checked + .onoffswitch-label .onoffswitch-switch {
  right: 0px;
}
/*End of Power On/Off Switch*/

/*Canvas color and shape*/
canvas {
  width: 200px;
  height:200px;
}
#green {
  background-color: #27ae60;
  border-top-left-radius: 100%
}
.green-grad {
  background: radial-gradient(circle, white, #27ae60);
  border-top-left-radius: 100%
}
#red {
  background-color: #e74c3c;
  border-top-right-radius: 100%;
}
.red-grad {
  background: radial-gradient(circle, white, #e74c3c);
  border-top-right-radius: 100%;
}
#yellow {
  background-color: #f1c40f;
  border-bottom-left-radius: 100%;
}
.yellow-grad {
  background: radial-gradient(circle, white, #f1c40f);
  border-bottom-left-radius: 100%;
}
#blue {
  background-color: #3498db;
  border-bottom-right-radius: 100%;
}
.blue-grad {
  background: radial-gradient(circle, white, #3498db);
  border-bottom-right-radius: 100%;
}
/* End */

            
          
!
            
              $(document).ready(function() {
    // Array of random colors generated
    // at the begining of each game.
  var randColors = [],
    // Actual round.
    round,
    numberOfRounds = 5,
    // clickRound: How many clicks/round.
    clickRound,
    // This is the time in milliseconds 
    // that each pad is illuminated.
    // Set as a global variable so 
    // it can be easily changed
    timeForEachPad = 500,
    // This variable will be used to check
    // if the game is powered on or off
    // OFF --> 0 and ON --> 1
    powerCheck = 0,
    // These four objects represent the four pads 
    // with their colors, gradient colors 
    // and audio generated on click and each 
    // of the colored canvas where the user should click
    greenPad = {
      color: "green",
      gradColor: "green-grad",
      audio: document.getElementById("audio1"),
      item: "greenCanvas"
    },
    redPad = {
      color: "red",
      gradColor: "red-grad",
      audio: document.getElementById("audio2"),
      item: "redCanvas"
    },
    yellowPad = {
      color: "yellow",
      gradColor: "yellow-grad",
      audio: document.getElementById("audio3"),
      item: "yellowCanvas"
    },
    bluePad = {
      color: "blue",
      gradColor: "blue-grad",
      audio: document.getElementById("audio4"),
      item: "blueCanvas"
    };
  
    
  // This function will illuminate
  // a pad with the color passed
  // as the parameter and generate 
  // a corresponding sound for it.
  function illuminate(col) {   
    
    if (col === "green") {
      console.log("Color was green");
      greenPad.audio.play();
      $("#green").addClass("green-grad");
      setTimeout(function() {
        $("#green").removeClass("green-grad");
      }, timeForEachPad);
    }

    if (col === "blue") {
      console.log("Color was blue");
      bluePad.audio.play();
      $("#blue").addClass("blue-grad");
      setTimeout(function() {
        $("#blue").removeClass("blue-grad");
      }, timeForEachPad);
    }

    if (col === "red") {
      console.log("Color was red");
      redPad.audio.play();
      $("#red").addClass("red-grad");
      setTimeout(function() {
        $("#red").removeClass("red-grad");
      }, timeForEachPad);
    }
  
    if (col === "yellow") {
      console.log("Color was yellow");
      yellowPad.audio.play();
      $("#yellow").addClass("yellow-grad");
      setTimeout(function() {
        $("#yellow").removeClass("yellow-grad");
      }, timeForEachPad);
    }
    
  }
  
  
  // Generate a random array of colors  
  function randomColorsGenerator() {
    while (randColors.length < numberOfRounds) {
      // If number is between
      if (Math.random()*4 < 1) {
        randColors.push("red");
      } else if (Math.random()*4 >= 1 &&
                 Math.random()*4 < 2) {
        randColors.push("blue");
      } else if (Math.random()*4 >= 2 && 
                 Math.random() * 4 < 3) {
        randColors.push("yellow");
      } else {
        randColors.push("green");
      }
    }
    console.log("Actual color sequence is (" + randColors + ")");
  }

  // If the user made a mistake
  // this sound will reproduce.
  function errorSound() {
    greenPad.audio.play();
    redPad.audio.play();
    yellowPad.audio.play();
    bluePad.audio.play();
  }
  
  
  // Reproduce just one round
  function reproduceRound(round) {
    // Set round number in display
    $("#counter").text(round);
    // Delay between rounds (in milliseconds)
    var timeBetweenRounds = 1000;

    for (var i = 0; i < round; i++) {
      setTimeout(illuminate, (i + 1) * timeBetweenRounds, randColors[i]);
    }
  }

  function normal() {
    round = 1;

    // New random array of colors
    randColors = [];
    randomColorsGenerator();

    //Press Play to begin
    reproduceRound(round);
    
    clickRound = 0;
    // Register clicks
    $("canvas").click(function(event) {
      //for(var i = 0; i<ronda; i++){
      illuminate(event.target.id);

      // Validate Clicks
      // If the user clicked in the right place...
      if (randColors[clickRound] == event.target.id) {
        clickRound++;
        console.log("Good Job!");
        console.log(
          "Right color. Round " +
            round +
            ". You have clicked " +
            clickRound +
            " times in this round"
        );

        // Example: in 3rd round, user must click 3 times
        if (round == clickRound) {
          // round + 1 (go to next round)
          round++;

          // Reset click counter
          clickRound = 0;
          console.log(
            "Right color. Round = " +
              round +
              ". Clicks in this round = " +
              clickRound
          );

          // Reproduce next round
          reproduceRound(round);
        }
      } else {
        // User made a mistake
        // Missmatch!
        console.log("Wrong color ->" + event.target.id);
        console.log("Start from begining");

        // Error sound
        greenPad.audio.play();
        redPad.audio.play();
        yellowPad.audio.play();
        bluePad.audio.play();

        // New array of colors generated
        randomColorsGenerator();

        // Start from round 1
        // round = 1;
        clickRound = 0;
        $("#counter").text(round);

        // Reproduce actual round
        reproduceRound(round);
      }
    });
  }

  function strict() {
    round = 1;

    // New random array of colors
    randColors = [];
    randomColorsGenerator();

    //Press Play to begin
    //$(".btn-danger").click(function() {
    reproduceRound(round);
    //});

    // clickRound: How many clicks per round.
    clickRound = 0;
    // Register clicks
    $("canvas").click(function(event) {
      //for(var i = 0; i<ronda; i++){
      illuminate(event.target.id);

      // Validate Clicks
      // If the user clicked in the right place
      if (randColors[clickRound] == event.target.id) {
        clickRound++;
        console.log("Good Job!");
        console.log(
          "Right color. Round " +
            round +
            ". You have clicked " +
            clickRound +
            " times in this round"
        );

        // Example: in 3rd round, user must click 3 times
        if (round == clickRound) {
          // round + 1 (go to next round)
          round++;

          // Reset click counter
          clickRound = 0;
          console.log(
            "Right color. Round = " +
              round +
              ". Clicks in this round = " +
              clickRound
          );

          // Reproduce next round
          reproduceRound(round);
        }
      } else {
        // User made a mistake
        // Missmatch!
        console.log("Wrong color ->" + event.target.id);
        console.log("Start from begining");

        // Error sound
        /*
        greenPad.audio.play();
        redPad.audio.play();
        yellowPad.audio.play();
        bluePad.audio.play();
        */
        
        errorSound()
        // New array of colors generated
        randomColorsGenerator();

        // Start from round 1
        round = 1;
        clickRound = 0;
        $("#counter").text(round);

        // Reproduce actual round
        reproduceRound(round);
      }
    });
  }

  // Power Switch config
  // On click...
  $(".onoffswitch-label").click(function() {
    powerCheck = powerCheck + 1;
    console.log("powerCheck = " + powerCheck);

    // If powerCheck is an odd number, it means
    // that the game has been powered on,
    // and now the user can start playing.
    if (powerCheck % 2 === 0) {
      console.log("Turned Off");
      randColors = [];
      round = 1;
      clickRound = 0;

      // Stop sound
      greenPad.audio.stop();
      redPad.audio.stop();
      yellowPad.audio.stop();
      bluePad.audio.stop();

      $(".count").removeClass("led-on");
      //Add "disabled" status to normal
      //mode (Play) and strict mode buttons again.
      $(".btn").addClass("disabled");
      $(".btn").prop("disabled", true);
      $("canvas").prop("disabled", true);
      $("canvas").addClass("disabled");
      //Reset counter to "00"
      $("#counter").text("00");
    } else {
      // The game has been turned on
      console.log("Turned On");
      randColors = [];

      // Change color of led display numbers
      $(".count").addClass("led-on");
      // Activating buttons
      $(".btn").removeClass("disabled");

      $(".btn-success").click(function() {
        console.log("Simon has started in Normal Mode");
        normal();
      });

      $(".btn-danger").click(function() {
        console.log("Simon has started in Strict Mode");
        strict();
      });
    }
  });
  // End of onoffswitch
});

            
          
!
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