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<p><h2>Constrain an image to the bounds of a frame</h2></p>
<p>1. Set the frame group clip region.</p>
<p>2. Set dragBounds function on the image so that it cannot escape the group.</p>
<p>Drag the image and note that it cannot me dragged such that white space in the frame would be visible.</p>
<p>
<input type='checkbox' id='useFadImage' checked='' /><label for="useFadImage">Use fade image - shows area of image outside the frame </label>
</p>
<div id='container' ></div>
<p>Image from <a href="https://www.nasa.gov/multimedia/imagegallery/iotd.html">NASA Image of the day.</a></p>
<script src="https://unpkg.com/konva@8/konva.min.js"></script>
body {
margin: 14px;
padding: 10px;
font: 12pt Verdana, Arial, sans-serif;
}
#container {
width: 1000px;
height: 500px;
border: 1px solid red;
}
// this data gives the position and size of the frame
let data = {
frameGroup: { x: 50, y: 100, width: 800, height: 300, strokeWidth: 10, stroke: 'cyan'},
fadeImage: {opacity: 0.3}
}
// add a stage
let stage = new Konva.Stage({container: 'container', width: 1000, height: 500 }),
layer = new Konva.Layer({}), // Add a layer and group to draw on
group = new Konva.Group({clip: data.frameGroup}),
rect = new Konva.Rect(data.frameGroup),
image = new Konva.Image({draggable: true}),
fadeImage = null,
imageObj = new Image();
stage.add(layer);
layer.add(group)
group.add(rect);
rect.listening(false); // stop the frame rect intercepting events
// Use the html image object to load the image and handle when laoded.
imageObj.onload=function () {
image.image(imageObj); // set the Konva image content to the html image content
// compute image position so that it is initially centered in the frame
let imagePos = getMiddlePos(data.frameGroup, data.frameGroup, {width: imageObj.width, height: imageObj.height});
// set the Konva image attributes as needed
image.setAttrs({
x: imagePos.x, y: imagePos.y, width: imageObj.width, height: imageObj.height,
// This function ensures the oversized image cannot be dragged beyond frame edges.
// Is is firect by the drag event.
dragBoundFunc: function(pos){
var imagePos = this.getClientRect(); // get the image dimensions.
let
maxPos = { // compute max x & y position allowed for image
x: data.frameGroup.x,
y: data.frameGroup.y
},
minPos = {
x: data.frameGroup.x + data.frameGroup.width - imagePos.width,
y: data.frameGroup.y + data.frameGroup.height - imagePos.height
},
newX = (pos.x >= maxPos.x) ? maxPos.x : pos.x, // ensure left edge not within frame
newY = (pos.y >= maxPos.y) ? maxPos.y : pos.y; // ensure top edge not within frame
newX = newX < minPos.x ? minPos.x : newX; // ensure right edge not within frame
newY = newY < minPos.y ? minPos.y : newY; // ensure top edge not within frame
fadeImage.setAttrs({x: newX, y: newY}); // apply what we computed
// dragBoundFunc must return a value with x & y. Either return same value passed in
// or modify the value.
return {
x: newX,
y: newY
};
}
})
group.add(image) // add the image to the frame group
image.moveToBottom(); // ensure the frame rect is above the image in the z-index.
// make a clone of the image to be used as the fade image.
fadeImage = image.clone({draggable: false, opacity: data.fadeImage.opacity});
layer.add(fadeImage);
// ensure fade image is one step below the frame group. ! - in this simple demo Konva will raise
// a warning because group.zIndex() = 0.
fadeImage.zIndex(group.zIndex() - 1);
}
imageObj.src = "https://assets.codepen.io/255591/nasa_sat.png"
// simple function to get the x & y for the image to be centered in the frame
function getMiddlePos(framePos, frameSize, imageSize){
return{
x: framePos.x + (frameSize.width - imageSize.width)/2,
y: framePos.y + (frameSize.height - imageSize.height)/2,
}
}
// Toggle use of fade image to show overflowed part of image.
$('#useFadImage').on('change', function(e){
if (fadeImage){
fadeImage.visible(!fadeImage.visible());
}
})
Also see: Tab Triggers