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<p>Use mouse pointer + wheel to zoom in and out</p>
<p></p>
<p><span id="scaleTbl"></span><span id="scaleMsg"></span></p>
<p><span id="info"></span> <span id="info2"></span></p>
<div id="container"></div>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #f0f0f0;
}
#container {
width: 800px;
height: 400px;
}
p {
margin: 4px;
}
#container {
margin: 10px;
}
#scaleMsg {
color: red;
}
table {
display: inline-block;
}
td {
border: 1px solid silver;
min-width: 35;
}
.selected {
background-color: cyan;
}
#zoomErr {
color: red;
background-color: gold;
display: none;
}
let currentScaleIdx = 6; // holds array index of current scale.
let scales = [5,4,3,2.5,2,1.5,1, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1, 0.05];
let zoomErr = false; // tracks zoom errors
const
width = 800,
height = 400;
// Make the stage
stage = new Konva.Stage({
container: 'container',
width: width,
height: height,
draggable: true,
}),
layer = new Konva.Layer(),
// make a border and fill for the stage
rStageBorder = new Konva.Rect({
x: 2,
y: 2,
width: width - 4,
height: height - 4,
strokeWidth: 4,
stroke: 'blue',
}),
rStageFill = new Konva.Rect({
x: 2,
y: 2,
width: width - 4,
height: height - 4,
fill: 'blue',
opacity: 0.2
}),
// make some shapes for the layer
r1 = new Konva.Rect({
x: 0,
y: 0,
width: 40,
height: 40,
fill: 'blue',
draggable: true,
}),
c1 = new Konva.Circle({
x: stage.width() / 2,
y: stage.height() / 2,
radius: 50,
fill: 'blue',
draggable: true,
});
//Add the layer to the stage, and shapes to the layer
stage.add(layer)
layer.add(rStageFill, rStageBorder, r1, c1);
stage.on('wheel', (e) => {
// stop default scrolling
e.evt.preventDefault();
const
// Note old scale (scale before moving to next scale)
oldScale = scales[currentScaleIdx],
// Get ABSOLUTE pointer position - doesn't include any transforms (such as scale) of the
// stage. Is just a plain position of pointer relative to top-left corner of the canvas.
pointer = stage.getPointerPosition(),
// Pointer.x/y and stage.x/y are not scaled.
// Compute the mouse position at on the stage at current scale. We use this to calculate
// the stage position movement required at the new scale to place this same point on the
// stage under the mouse pointer after the new scale is applied.
mousePointTo = {
x: (pointer.x - stage.x()) / oldScale,
y: (pointer.y - stage.y()) / oldScale,
};
// Are we zooming IN or OUT ?
let direction = e.evt.deltaY > 0 ? 1 : -1;
// when we zoom on trackpad, e.evt.ctrlKey is true
// in that case lets revert direction
if (e.evt.ctrlKey) {
direction = -direction;
}
// This is where we decide the next scale.
// Go to the next zoom position on the array of scales.
if (direction > 0){
zoomErr = currentScaleIdx > 0 ? false : true;
currentScaleIdx = currentScaleIdx > 0 ? currentScaleIdx - 1 : currentScaleIdx;
}
else {
zoomErr = currentScaleIdx < scales.length - 1 ? false : true;
currentScaleIdx = currentScaleIdx < scales.length - 1 ? currentScaleIdx + 1 : currentScaleIdx;
}
// Set the scale value
let newScale = scales[currentScaleIdx];
// Apply this scale to the stage.
stage.scale({ x: newScale, y: newScale });
// Compute the new position of the stage so that the same stage point
// is under the mouse pointer.
const newPos = {
x: pointer.x - mousePointTo.x * newScale,
y: pointer.y - mousePointTo.y * newScale,
};
// Apply the new position of the stage
stage.position(newPos);
// Update the message.
$('#scaleMsg').html(scaleMsg);
// Update the info display
showInfo();
});
stage.on('mousemove dragmove', function(e){
// Update the info display
showInfo();
})
// Update the info display
function showInfo(){
const mousePos = stage.getPointerPosition();
if (mousePos){
$('#info').html('Pos: ' + mousePos.x + ', ' + mousePos.y)
}
$('#info2').html('Stage at: ' + Math.round(stage.x()) + ', ' + Math.round(stage.y()));
$('.selected').removeClass('selected');
$('#scale' + currentScaleIdx).addClass('selected');
if (zoomErr){
$('#zoomErr').show();
}
else {
$('#zoomErr').hide();
}
}
showInfo();
// Set up the scale indicator
let tbl = "";
for (let i = 0; i < scales.length; i++){
tbl = tbl + '<td id="scale' + i + '">' + scales[i] + '</td>'
}
tbl = "<table><tr><td>Scale</td>" + tbl + "<td id='zoomErr'>No more zooms available</td></tr></table>"
$("#scaleTbl").html(tbl);
Also see: Tab Triggers