<script src="https://unpkg.com/konva@8/konva.min.js"></script>
<div id='container1' class='container'>
</div>
<div id='container2' class='container'>
</div>
<p id='trace'></p>
.container {
width: 800px;
height: 300px;
background-color: silver;
margin: 5px;
}
#trace {
max-height: 200px;
overflow-y: scroll;
font-family: 'Courier'
}
pre {
margin: 0;
}
let traceEle = $('#trace');
/*
* SyncHandler is a DIY object for synchronising canvases. In this case we have one leader and one follower.
* An object is used to scope the code. Create new instaces via
* let myStage = new Konva.Stage(..all usual Konva stage stuff...)
* let myHandler = new syncHandler(myStage, 'h4'); // where h4 = a useful trace prefix so we can see which handler is fired.
*/
function syncHandler(stage, handlerName){
let followers = [], // In this demo we have only one listening canvas but we will assume there could be many.
shapes = {}; // Each shape created is placed in this object thus forming a quick lookup list based on id.
// We need all shapes to have a unique ID so we use this func to make them.
// These are not entirely compliant GUID's but meet our needs.
function getGuid(){
let fC=function () {
return (((1 + Math.random()) * 0x10000) | 0).toString(16).substring(1).toUpperCase();
}
return (fC() + fC() + "-" + fC() + "-" + fC() + "-" + fC() + "-" + fC() + fC() + fC());
}
// Fires during init stage - set the stage id if not set already.
stage.id(getGuid());
// Add a follower to the list of followers.
this.addFollower = function(newFollower){
followers.push(newFollower);
}
// Func to make a proxy for the shape's attrs arry.
function makeProxy(target){
let prxy = new Proxy(target, {
// this code fires when the shape has a change to its attrs array. It allows us
// to intervene with the prop change, send the change to the listerners
// target is the shape's attrs array which will shortly receive the new value.
set(array, prop, value, target) {
changeAttr(prop, value, target); // Invoke the function to communicate the change to any follower[]
// finally let the target - the shape's attr array get the change.
return Reflect.set(array, prop, value, target);
},
deleteProperty(array, prop, target) {
// Included in case needed in future.
let msg = {type: 'attrdel', id: target["id"], name: prop};
sendMessage(msg);
// finally let the target - the shape's attr array get the change.
return Reflect.deleteProperty(array, prop);
}
})
return prxy;
}
// This func is a wrapper for the 'new Konver.<ShapeName>()' process. It is required to:
// - ensure that the new shape will have an id;
// - hide the wiring up of the shape.attrs prox;
// - add the shape into our shapes list, keyed on the assigned id;
// - send the message about the new object to the follower[] canvases.
this.makeShape = function(typeName, attrs){
let shape = null;
attrs = (typeof attrs == 'undefined' ? {} : attrs); // if attrs is not supplied then make an empty array
attrs.id = (typeof attrs.id === 'undefined' ? getGuid() : attrs.id); // ensure there is an ID.
shape = new Konva[typeName](); // Make the actual Konva shape in this canvas.
shape.setAttrs(attrs); // Set the attrs for the new shape.
shape.attrs = makeProxy(shape.attrs);
if (typeof shapes[attrs.id] === 'undefined'){
shapes[attrs.id] = shape;
}
// Send the message about the new shape to any follower[]
let msg = {type: 'makeShape', name: typeName, attrs: attrs };
sendMessage(msg);
return shape; // Hand back the shape to the code that created it.
}
// This func is a wrapper for Konva.container.add() or move(). It takes
// as args the shape being moved and the container that is to be the new parent.
this.changeParent = function(shapeObj, newParentObj){
newParentObj.add(shapeObj); // add shape to new parent.
// Send the message about the new shape to any follower[]
let msg = {type: 'changeParent', id: shapeObj.id(), parentId: newParentObj.id(), parentType: newParentObj.getType()};
sendMessage(msg);
}
/* this func is a wrapper for the Konva.shape.setAttr() method.
* Network comms are costly - we do not want to send messages about propos that either have not changed or
* where the change to a numeric property is insignificant.
*/
function changeAttr(prop, value, target){
let currentVal = target[prop],
sendIt = true; // flag to indicate change is to be sent - overridden below for numeric types if needed.
if (currentVal !== value){
if ( typeof(value) === "number" ){
if (Math.abs(currentVal - value) < 0.01){ // adjust or remove this tollerence as needed.
sendIt = false;
}
}
if (sendIt){
// make the message
let msg = {type: 'changeAttr', id: target["id"], name: prop, value: value };
sendMessage(msg);
}
}
return true;
}
// Func to convert the given message to a JSON string and send it to any followers.
function sendMessage(msg){
if (followers.length === 0){ // no send if no listening followers.
return;
}
let jsonMsg = JSON.stringify(msg);
for (let i = 0; i < followers.length; i++){
followers[i].processMessage(jsonMsg);
}
}
/* In this func we process a received change message. In this demo this is simply one object calling a func in another
* but in the final version this will be talking via peer-to-peer between browsers. We receive a message in JSON format
* containing the change information. The 'type' value gives either 'makeShape', 'changeParent', or 'changeAttr'.
*
* Note that when this runs it is within the context of a 'following' syncHandler instance, not the sending instance!
*
*/
this.processMessage = function(changeInfo){
let change = JSON.parse(changeInfo), // parse the JSON into a JS object. Note you will want a try-catch here !
shape = null;
switch (change.type){
case "makeShape": // a new shape message.
shape = this.makeShape(change.name, change.attrs); // make the shape in the follower syncHandler - this works
// in this demo because the follwower has no followers of its own.
// If it _did_ have followers a deadlock would occur !
trace(handlerName + ".makeShape: " + change.name + ' ' + shape.id()); // record a trace of what is going on
shapes[shape.id()] = shape; // note the shape in our shape list.
break;
case "changeParent": // an existing shape is changing parent container - like from layer A to layer B.
trace(handlerName + '.changeParent: id=' + change["id"])
shape = shapes[change.id]; // get the Konva shape instance that is moving parent
// Special case for adding to stage
if (change.parentType === "Stage"){
stage.add(shape)
}
else {
let parentContainer = shapes[change.parentId]; // get the Kona shape that is to be the new container.
parentContainer.add(shape); // execute the Konva command to switch parents.
}
break;
case "changeAttr": // an attribute of a shape has changed - mirror the change in this follower.
trace(handlerName + '.changeAttr: id=' + change["id"] + ' - ' + change.name + ' = ' + change.value);
shape = shapes[change.id];
shape.setAttr(change.name, change.value);
break;
}
}
} // end of the syncHandlerobject declaration.
// a simple trace output function so we can see some of what is happening - better than console.log!
function trace(msg){
traceEle.prepend('<pre>' + msg + ' </pre>');
}
/* from here onwards is Konva canvas admin */
// Making the stage is standard Konva API code.
let stage1 = new Konva.Stage({container: "container1", width: $('#container1').width(), height: $('#container1').height()});
// And now we create the handler object.
let handler1 = new syncHandler(stage1, 'sh1');
// Making the stage is standard Konva API code.
let stage2 = new Konva.Stage({container: "container2", width: $('#container2').width(), height: $('#container2').height()});
let handler2 = new syncHandler(stage2, 'sh2');
// Very importantly - we inform handler1 than handler2 is listening and wants to know about changes.
handler1.addFollower(handler2);
// The stage object was made via standard Konva API but for all other containers and shapes we use the handler
// function which adds id and wires up listener on attrs list.
let layer1 = handler1.makeShape("Layer");
// Add the layer to the stage.
// Adding a shape is done via syncHandler so that we can capture and broadcast the change
handler1.changeParent(layer1, stage1);
// Make a rect.
let rect1 = handler1.makeShape("Rect", {x: 20, y: 10, width: 100, height: 80, fill: 'cyan', draggable: true});
// Add rect1 to layer1 via syncHandler
handler1.changeParent(rect1, layer1);
// Make a circle
let circle1 = handler1.makeShape("Circle", {x: 140, y: 100, radius: 40, fill: 'magenta'});
// Add circle1 to layer1 via syncHandler
handler1.changeParent(circle1, layer1);
// Make a pentagon
let radialGradPentagon1 = handler1.makeShape("RegularPolygon", {
x: 500,
y: stage1.height() / 2,
sides: 5,
radius: 70,
fillRadialGradientStartPoint: { x: 0, y: 0 },
fillRadialGradientStartRadius: 0,
fillRadialGradientEndPoint: { x: 0, y: 0 },
fillRadialGradientEndRadius: 70,
fillRadialGradientColorStops: [0, 'red', 0.5, 'yellow', 1, 'blue'],
stroke: 'black',
strokeWidth: 4,
draggable: true,
});
// Add radialGradPentagon1 to layer1 via syncHandler
handler1.changeParent(radialGradPentagon1, layer1);
//
// Now we carry out a handful of attribute changes on the shapes to confirm it works !
//
// Move the rect to x = 101
rect1.x(101)
// Fill rect with red and rotate 45 degrees.
rect1
.fill('red')
.rotation(45);
rect1.on('mousedown', function(e){
e.cancelBubble = true;
})
// make circle draggable
circle1.draggable(true);
// Change the pentagon gradient
radialGradPentagon1
.fillRadialGradientEndRadius(60)
.fillRadialGradientColorStops([0, 'red', 0.5, 'yellow', 1, 'blue']);
// We will also now make a transformer on Stage 1 to experiment with dynamic attr changes.
var tr = handler1.makeShape("Transformer", {
anchorStroke: 'red',
anchorFill: 'yellow',
anchorSize: 20,
borderStroke: 'green',
borderDash: [3, 3],
nodes: [],
});
handler1.changeParent(tr, layer1);
// attach the transformer to the rect
tr.nodes([rect1])
layer1.on('mousedown', function(){
traceEle.html('');
})
// add a new rect to be used as a mouse-selection rectangle via click & drag on stage1.
var selectionRectangle = handler1.makeShape("Rect", {
name: 'selectionRect',
fill: 'rgba(0,0,255,0.5)',
visible: false,
});
// Following copied from https://konvajs.org/docs/select_and_transform/Basic_demo.html
// Add selectionRectangle to layer1 via syncHandler
handler1.changeParent(selectionRectangle, layer1);
let x1, y1, x2, y2;
stage1.on('mousedown touchstart', (e) => {
// do nothing if we mousedown on any shape
if (e.target !== stage1) {
return;
}
x1 = stage1.getPointerPosition().x;
y1 = stage1.getPointerPosition().y;
x2 = stage1.getPointerPosition().x;
y2 = stage1.getPointerPosition().y;
selectionRectangle.visible(true);
selectionRectangle.width(0);
selectionRectangle.height(0);
});
stage1.on('mousemove touchmove', () => {
// do nothing if we didn't start selection
if (!selectionRectangle.visible() ) {
return;
}
x2 = stage1.getPointerPosition().x;
y2 = stage1.getPointerPosition().y;
selectionRectangle.setAttrs({
x: Math.min(x1, x2),
y: Math.min(y1, y2),
width: Math.abs(x2 - x1),
height: Math.abs(y2 - y1),
});
});
stage1.on('mouseup touchend', () => {
// no nothing if we didn't start selection
if (!selectionRectangle.visible()) {
return;
}
// update visibility in timeout, so we can check it in click event
setTimeout(() => {
selectionRectangle.visible(false);
});
var shapes = stage1.find();
var shapes = layer1.getChildren(function(node){
return node.name() !== 'selectionRect' && node.getClassName() != "Transformer";
});
var box = selectionRectangle.getClientRect();
var selected = shapes.filter((shape) =>
Konva.Util.haveIntersection(box, shape.getClientRect())
);
tr.nodes(selected);
});
This Pen doesn't use any external CSS resources.