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HTML

              
                <div class="container">
	<h1>Кликни по ссылке</h1>

	<p>Бла бла бла <a href="#">ссылка</a> бла бла бла бла бла бла бла бла <a href="#">ещё ссылка</a>, бла бла бла бла бла бла бла бла бла бла.</p>
		
	<p>И снова бла бла бла бла бла бла бла бла бла <a href="#">я тоже ссылка</a> бла бла бла бла.</p>
	
</div>
              
            
!

CSS

              
                body 
	font-family 'Helvetica Neue', Helvetica, sans-serif
	margin 4em 0
	-webkit-font-smoothing antialiased

.container
	width 70%
	margin 0 auto

p
	line-height 1.5

a
	color blue
	font-weight bold
	
h1
	font-weight 500
              
            
!

JS

              
                var anchors = document.querySelectorAll('a')
Array.prototype.forEach.call(anchors, function(anchor) {
    anchor.addEventListener('click', explode)
})

function explode(e) {
    var x = e.clientX
    var y = e.clientY
    var c = document.createElement('canvas')
    var ctx = c.getContext('2d')
    var ratio = window.devicePixelRatio
    var particles = []
    document.body.appendChild(c)
    c.style.position = 'absolute'
    c.style.left = (x - 100) + 'px'
    c.style.top = (y - 100) + 'px'
    c.style.pointerEvents = 'none'
    c.style.width = 200 + 'px'
    c.style.height = 200 + 'px'
    c.width = 200 * ratio
    c.height = 200 * ratio

    function Particle() {
        return {
            x: c.width / 2,
            y: c.height / 2,
            radius: r(20, 30),
            color: 'rgb(' + [r(0, 255), r(0, 255), r(0, 255)].join(',') + ')',
            rotation: r(0, 360, true),
            speed: r(8, 12),
            friction: 0.9,
            opacity: r(0, 0.5, true),
            yVel: 0,
            gravity: 0.1
        }
    }
    for (var i = 0; ++i < 25;) {
        particles.push(Particle())
    }
    console.log(particles[0])

    function render() {
        ctx.clearRect(0, 0, c.width, c.height)
        particles.forEach(function(p, i) {
            angleTools.moveOnAngle(p, p.speed)
            p.opacity -= 0.01
            p.speed *= p.friction
            p.radius *= p.friction
            p.yVel += p.gravity
            p.y += p.yVel
            if (p.opacity < 0) return
            if (p.radius < 0) return
            ctx.beginPath()
            ctx.globalAlpha = p.opacity
            ctx.fillStyle = p.color
            ctx.arc(p.x, p.y, p.radius, 0, 2 * Math.PI, false)
            ctx.fill()
        })
    };
    (function renderLoop() {
        requestAnimationFrame(renderLoop)
        render()
    })()
    setTimeout(function() {
        document.body.removeChild(c)
    }, 3000)
}
var angleTools = {
    getAngle: function(t, n) {
        var a = n.x - t.x,
            e = n.y - t.y;
        return Math.atan2(e, a) / Math.PI * 180
    },
    getDistance: function(t, n) {
        var a = t.x - n.x,
            e = t.y - n.y;
        return Math.sqrt(a * a + e * e)
    },
    moveOnAngle: function(t, n) {
        var a = this.getOneFrameDistance(t, n);
        t.x += a.x, t.y += a.y
    },
    getOneFrameDistance: function(t, n) {
        return {
            x: n * Math.cos(t.rotation * Math.PI / 180),
            y: n * Math.sin(t.rotation * Math.PI / 180)
        }
    }
};

function r(a, b, c) {
    return parseFloat((Math.random() * ((a ? a : 1) - (b ? b : 0)) + (b ? b : 0)).toFixed(c ? c : 0));
}
              
            
!
999px

Console