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<canvas class="grain"></canvas>
<img class="apo1" src="http://imapo.ru/img/aponight.jpg">
html,
body {
width: 100%;
height: 100%;
margin: 0;
overflow: hidden;
}
.grain {
width: 100%;
height: 100%;
z-index: 1;
}
.apo1 {
width: 100%;
height: 100%;
position: absolute;
top: 0px;
z-index: -1;
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
}
var Grain = function() {
function Grain(el) {
_classCallCheck(this, Grain);
/**
* Options
*/
this.patternSize = 150;
this.patternScaleX = 1;
this.patternScaleY = 1;
this.patternRefreshInterval = 3; // 8
this.patternAlpha = 15; // int between 0 and 255,
/**
* Create canvas
*/
this.canvas = el;
this.ctx = this.canvas.getContext('2d');
this.ctx.scale(this.patternScaleX, this.patternScaleY);
/**
* Create a canvas that will be used to generate grain and used as a
* pattern on the main canvas.
*/
this.patternCanvas = document.createElement('canvas');
this.patternCanvas.width = this.patternSize;
this.patternCanvas.height = this.patternSize;
this.patternCtx = this.patternCanvas.getContext('2d');
this.patternData = this.patternCtx.createImageData(this.patternSize, this.patternSize);
this.patternPixelDataLength = this.patternSize * this.patternSize * 4; // rgba = 4
this.resize = this.resize.bind(this);
this.loop = this.loop.bind(this);
this.frame = 0;
window.addEventListener('resize', this.resize);
this.resize();
window.requestAnimationFrame(this.loop);
}
Grain.prototype.resize = function resize() {
this.canvas.width = window.innerWidth * devicePixelRatio;
this.canvas.height = window.innerHeight * devicePixelRatio;
};
Grain.prototype.update = function update() {
var patternPixelDataLength = this.patternPixelDataLength;
var patternData = this.patternData;
var patternAlpha = this.patternAlpha;
var patternCtx = this.patternCtx;
// put a random shade of gray into every pixel of the pattern
for (var i = 0; i < patternPixelDataLength; i += 4) {
// const value = (Math.random() * 255) | 0;
var value = Math.random() * 255;
patternData.data[i] = value;
patternData.data[i + 1] = value;
patternData.data[i + 2] = value;
patternData.data[i + 3] = patternAlpha;
}
patternCtx.putImageData(patternData, 0, 0);
};
Grain.prototype.draw = function draw() {
var ctx = this.ctx;
var patternCanvas = this.patternCanvas;
var canvas = this.canvas;
var viewHeight = this.viewHeight;
var width = canvas.width;
var height = canvas.height;
// clear canvas
ctx.clearRect(0, 0, width, height);
// fill the canvas using the pattern
ctx.fillStyle = ctx.createPattern(patternCanvas, 'repeat');
ctx.fillRect(0, 0, width, height);
};
Grain.prototype.loop = function loop() {
// only update grain every n frames
var shouldDraw = ++this.frame % this.patternRefreshInterval === 0;
if (shouldDraw) {
this.update();
this.draw();
}
window.requestAnimationFrame(this.loop);
};
return Grain;
}();
var el = document.querySelector('.grain');
var grain = new Grain(el);
Also see: Tab Triggers