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HTML

              
                <canvas class="grain"></canvas>

<img class="apo1" src="http://imapo.ru/img/aponight.jpg">
              
            
!

CSS

              
                html,
body {
  width: 100%;
  height: 100%;
  margin: 0;
  overflow: hidden;
}

.grain {
  width: 100%;
  height: 100%;
  z-index: 1;
}

.apo1 {
  width: 100%;
  height: 100%;
  position: absolute;
  top: 0px;
  z-index: -1;
}
              
            
!

JS

              
                function _classCallCheck(instance, Constructor) {
    if (!(instance instanceof Constructor)) {
        throw new TypeError("Cannot call a class as a function");
    }
}
var Grain = function() {
    function Grain(el) {
        _classCallCheck(this, Grain);
        /**
         * Options
         */
        this.patternSize = 150;
        this.patternScaleX = 1;
        this.patternScaleY = 1;
        this.patternRefreshInterval = 3; // 8
        this.patternAlpha = 15; // int between 0 and 255,
        /**
         * Create canvas
         */
        this.canvas = el;
        this.ctx = this.canvas.getContext('2d');
        this.ctx.scale(this.patternScaleX, this.patternScaleY);
        /**
         * Create a canvas that will be used to generate grain and used as a
         * pattern on the main canvas.
         */
        this.patternCanvas = document.createElement('canvas');
        this.patternCanvas.width = this.patternSize;
        this.patternCanvas.height = this.patternSize;
        this.patternCtx = this.patternCanvas.getContext('2d');
        this.patternData = this.patternCtx.createImageData(this.patternSize, this.patternSize);
        this.patternPixelDataLength = this.patternSize * this.patternSize * 4; // rgba = 4
        this.resize = this.resize.bind(this);
        this.loop = this.loop.bind(this);
        this.frame = 0;
        window.addEventListener('resize', this.resize);
        this.resize();
        window.requestAnimationFrame(this.loop);
    }
    Grain.prototype.resize = function resize() {
        this.canvas.width = window.innerWidth * devicePixelRatio;
        this.canvas.height = window.innerHeight * devicePixelRatio;
    };
    Grain.prototype.update = function update() {
        var patternPixelDataLength = this.patternPixelDataLength;
        var patternData = this.patternData;
        var patternAlpha = this.patternAlpha;
        var patternCtx = this.patternCtx;
        // put a random shade of gray into every pixel of the pattern
        for (var i = 0; i < patternPixelDataLength; i += 4) {
            // const value = (Math.random() * 255) | 0;
            var value = Math.random() * 255;
            patternData.data[i] = value;
            patternData.data[i + 1] = value;
            patternData.data[i + 2] = value;
            patternData.data[i + 3] = patternAlpha;
        }
        patternCtx.putImageData(patternData, 0, 0);
    };
    Grain.prototype.draw = function draw() {
        var ctx = this.ctx;
        var patternCanvas = this.patternCanvas;
        var canvas = this.canvas;
        var viewHeight = this.viewHeight;
        var width = canvas.width;
        var height = canvas.height;
        // clear canvas
        ctx.clearRect(0, 0, width, height);
        // fill the canvas using the pattern
        ctx.fillStyle = ctx.createPattern(patternCanvas, 'repeat');
        ctx.fillRect(0, 0, width, height);
    };
    Grain.prototype.loop = function loop() {
        // only update grain every n frames
        var shouldDraw = ++this.frame % this.patternRefreshInterval === 0;
        if (shouldDraw) {
            this.update();
            this.draw();
        }
        window.requestAnimationFrame(this.loop);
    };
    return Grain;
}();
var el = document.querySelector('.grain');
var grain = new Grain(el);
              
            
!
999px

Console