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HTML

              
                
<canvas id="canvas"></canvas>
              
            
!

CSS

              
                body, html{
  margin: 0;
  height: 100%;
  width: 100%;
  font-size: 0;
}
              
            
!

JS

              
                /*
  Thpace = Three + Space;
*/

class Thpace {
    constructor(canvas, settings) {
        if (!canvas) {
            console.log('Need a valid canvas element.');
            return;
        }
        this.canvas = canvas;
        this.ctx = canvas.getContext('2d');

        this.triangles = [];
        this.particles = [];
        this.coordinateTable = {};
        this.baseCoordinateTable = {};
        this.settings = extend({
            triangleSize: 130,
            bleed: 200,
            noise: 60,
            color1: '#360033',
            color2: '#0b8793',
            pointVariationX: 20,
            pointVariationY: 35,
            pointAnimationSpeed: 15,
            image: false,
            imageOpacity: .4
        }, settings);

        window.addEventListener('resize', this.resize.bind(this));
        this.resize();

        this.gradientOpacity = 1;
    }

    animate() {
        const ctx = this.ctx;

        ctx.clearRect(0,0,this.width, this.height);

        this.triangles.forEach((t) => {
            ctx.beginPath();

            var coords = [];
            coords.push({x: t[0][0], y: t[0][1]});
            coords.push({x: t[1][0], y: t[1][1]});
            coords.push({x: t[2][0], y: t[2][1]});

            var color = t[3];

            ctx.fillStyle = color;
            ctx.strokeStyle = color;

            var dp = [0,1,2,0];
            dp.forEach((el, ind)=>{
                if(this.coordinateTable[coords[el].x] && this.coordinateTable[coords[el].x][coords[el].y] != undefined){


                    var c = {x:coords[el].x, y:coords[el].y};
                    var change = this.coordinateTable[coords[el].x][coords[el].y];


                    if(ind == 0){
                        ctx.moveTo(c.x+change.x, c.y+change.y);
                    }
                    else{
                        ctx.lineTo(c.x+change.x, c.y+change.y);
                    }
                }
            });

            ctx.fill();
            ctx.stroke();
        });


        this.particles.forEach(p=>{
            p.update();
        });

        this.particles.forEach(p=>{
            p.draw();
        });

        if(this.settings.image){
            var pat = ctx.createPattern(this.settings.image, 'repeat');
            ctx.globalAlpha = this.settings.imageOpacity;
            ctx.fillStyle = pat;
            ctx.fillRect(0,0, this.width, this.height);
            ctx.globalAlpha = 1;
        }

        this.animateCoordinateTable();
        requestAnimationFrame(this.animate.bind(this));
    }

    start() {
        this.animate();
    }

    generateTriangles() {
        var points = [];
        var coordinateTable = {};
        points.push([0, 0]);
        points.push([0, this.height]);
        points.push([this.width, 0]);
        points.push([this.width, this.height]);

        var bleed = this.settings.bleed;
        var size = this.settings.triangleSize;
        var noise = this.settings.noise;

        for (var i = 0 - bleed; i < this.width + bleed; i += size) {
            for (var j = 0 - bleed; j < this.height + bleed; j += size) {
                var x = i + getRandomInt(0, noise);
                var y = j + getRandomInt(0, noise);
                points.push([x,y]);
            }
        }


        const delaunay = Delaunator.from(points);
        const triangleList = delaunay.triangles

        var coordinates = [];

        for (let i = 0; i < triangleList.length; i += 3) {
            var t = [
                points[triangleList[i]],
                points[triangleList[i + 1]],
                points[triangleList[i + 2]],
                
            ];

            var coords = [];
            coords.push({x: t[0][0], y: t[0][1]});
            coords.push({x: t[1][0], y: t[1][1]});
            coords.push({x: t[2][0], y: t[2][1]});

            var color = gradient(getCenter(coords), this.width, this.height, this.settings.color1, this.settings.color2);

            t.push(color);


            for(var j = 0; j <= 2; j++){
                var p = points[triangleList[i+j]];
                var x = p[0];
                var y = p[1];
            }

            coordinates.push(t);
        }

        var baseCoordinateTable = {};
        coordinates.forEach(t=>{
            t.forEach(p=>{
                var x = p[0];
                var y = p[1];

                if(!coordinateTable[x]){
                    coordinateTable[x] = {};
                }

                var per = x/this.width;

                coordinateTable[x][y] = 0;

                if(!baseCoordinateTable[x]){
                    baseCoordinateTable[x] = {};
                }
                baseCoordinateTable[x][y] = per*2*Math.PI;
            });
        });

        this.triangles = coordinates;
        this.coordinateTable = coordinateTable;
        this.baseCoordinateTable = baseCoordinateTable;
    }

    generateParticles(){
        var particles = [];
        for(var i = 0; i < 250; i++){
            var pSet = {
                ctx: this.ctx,
                width: this.width,
                height: this.height
            }
            particles.push(new Particle(pSet));
        }
        this.particles = particles;
    }

    animateCoordinateTable(){
        Object.keys(this.coordinateTable).forEach(x=>{
            Object.keys(this.coordinateTable[x]).forEach(y=>{
                this.baseCoordinateTable[x][y] += this.settings.pointAnimationSpeed/1000;

                // console.log(this.baseCoordinateTable[x][y]);

                var changeX = (Math.cos(this.baseCoordinateTable[x][y])*this.settings.pointVariationX);
                var changeY = (Math.sin(this.baseCoordinateTable[x][y])*this.settings.pointVariationY);

                this.coordinateTable[x][y] = {
                    x: changeX,
                    y: changeY
                };
            });
        });
    }

    resize() {
        var p = this.canvas.parentElement;
        this.canvas.width = p.clientWidth;
        this.canvas.height = p.clientHeight;
        this.width = p.clientWidth;
        this.height = p.clientHeight;

        this.generateTriangles();
        this.generateParticles();
    }
}

class Particle{
    constructor(pSet){
        this.ctx = pSet.ctx;
        this.x = getRandomInt(0, pSet.width);
        this.y = getRandomInt(0, pSet.height);
        this.ox = this.x;
        this.oy = this.y;

        this.interval = getRandomInt(1000, 5000);
        this.limit = getRandomInt(5, 15);
        this.opacity = getRandomFloat(0.1, 0.7);
        this.r = getRandomFloat(1, 2);
    }
    update(){
        this.x = this.ox+(Math.cos(performance.now()/this.interval)*this.limit);
        this.y = this.oy+((Math.sin(performance.now()/this.interval)*this.limit)/2);
    }

    draw(){
        this.ctx.beginPath();
        this.ctx.arc(this.x, this.y, this.r, 0, Math.PI*2);
        this.ctx.fillStyle = 'rgba(255,255,255, '+this.opacity+')';
        this.ctx.fill();
    }
}


function gradient(coords, width, height, leftColor, rightColor) {

    var x = coords.x;
    var y = coords.y;

    var per = 0;

    per = (x / width);

    var per2 = 0;

    per2 = (y/height);

    per = (per2 + per)/2;

    if(per > 1){
        per = 1;
    }
    else if(per < 0){
        per = 0;
    }


    var color1 = leftColor;
    var color2 = rightColor;
    var hex = function (x) {
        x = x.toString(16);
        return (x.length == 1) ? '0' + x : x;
    };

    var r = Math.ceil(parseInt(color1.substring(1, 3), 16) * per + parseInt(color2.substring(1, 3), 16) * (1 - per));
    var g = Math.ceil(parseInt(color1.substring(3, 5), 16) * per + parseInt(color2.substring(3, 5), 16) * (1 - per));
    var b = Math.ceil(parseInt(color1.substring(5, 7), 16) * per + parseInt(color2.substring(5, 7), 16) * (1 - per));

    var middle = "#" + hex(r) + hex(g) + hex(b);

    // if (up) {
    //     offset += 6;
    // }
    // if (offset > width * 2) {
    //     offset = 0;
    // }
    // if (debug) {

    //     //console.log(per);
    // }

    return middle;
}

function getPointBetweenPoints(p1, p2, d) {
    var dist = Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));
    var t = d / dist;
    return {
        x: (((1 - t) * p1.x) + t * p2.x),
        y: (((1 - t) * p1.y) + t * p2.y),
    };
}

function getCenter(coords) {
    var sumX = 0;
    var sumY = 0;

    coords.forEach(p => {
        sumX += p.x;
        sumY += p.y;
    });

    return { x: sumX / coords.length, y: sumY / coords.length }
}

var extend = function (out) {
    out = out || {};

    for (var i = 1; i < arguments.length; i++) {
        if (!arguments[i])
            continue;

        for (var key in arguments[i]) {
            if (arguments[i].hasOwnProperty(key))
                out[key] = arguments[i][key];
        }
    }

    return out;
};

function getRandomInt(min, max) {
    return Math.floor(Math.random() * (max - min + 1)) + min;
}

function getRandomFloat(min, max) {
    return (Math.random() * (max - min) + min);
}

function hexToRgb(hex) {
    var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
    return result ? {
        r: parseInt(result[1], 16),
        g: parseInt(result[2], 16),
        b: parseInt(result[3], 16)
    } : null;
}

function rgbaFromHex(hex, a) {
    var rgb = hexToRgb(hex);

    return getRGBA(rgb.r, rgb.g, rgb.b, a);
}

function getRGBA(r, g, b, a) {
    return 'rgba(' + r + ', ' + g + ', ' + b + ', ' + a + ')';
}

let canvas = document.getElementById('canvas');

let spaceboi = new Thpace(canvas);

spaceboi.start();
              
            
!
999px

Console