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HTML

              
                <a id="codepen" target="_top" href="https://codepen.io/HunorMarton/pen/ExNzWqm">
  🔗 You can find this piece as part of a Traffic Runner game here on CodePen
</a>

<a id="freecodecamp" target="_top" href="https://www.freecodecamp.org/news/p/52a32ef6-b7e1-4827-9773-86198a5e8a39/">
  freeCodeCamp
</a>
<div id="freecodecamp-card">
  How to render a minimalistic car with texture (Three.js + HTML Canvas)
</div>
              
            
!

CSS

              
                @import url("https://fonts.googleapis.com/css2?family=Roboto+Mono:wght@200&display=swap");

body {
  margin: 0;
  font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
  font-weight: 100;
}

a,
a:visited {
  color: inherit;
  text-decoration: none;
}

#codepen {
  z-index: 20;
  display: block;
  position: fixed;
  bottom: 12px;
  left: 5px;
  padding: 25px;
  color: white;
  max-width: 300px;
}

#freecodecamp {
  z-index: 50;
  display: block;
  position: fixed;
  bottom: 18px;
  right: 5px;
  color: white;
  padding: 25px;
  font-family: "Roboto Mono", monospace;
}

#freecodecamp:hover,
#freecodecamp:focus {
  color: black;
}

#freecodecamp-card {
  display: none;
}
#freecodecamp:hover + #freecodecamp-card {
  z-index: 49;
  display: block;
  position: fixed;
  bottom: 12px;
  right: 10px;
  padding: 25px 150px 25px 25px;
  width: 300px;
  background-color: white;
}

              
            
!

JS

              
                const scene = new THREE.Scene();

const car = createCar();
scene.add(car);

// Set up lights
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);

const dirLight = new THREE.DirectionalLight(0xffffff, 0.8);
dirLight.position.set(200, 500, 300);
scene.add(dirLight);

// Set up camera
const aspectRatio = window.innerWidth / window.innerHeight;
const cameraWidth = 150;
const cameraHeight = cameraWidth / aspectRatio;

const camera = new THREE.OrthographicCamera(
  cameraWidth / -2, // left
  cameraWidth / 2, // right
  cameraHeight / 2, // top
  cameraHeight / -2, // bottom
  0, // near plane
  1000 // far plane
);
camera.position.set(200, 200, 200);
camera.lookAt(0, 10, 0);

// var helper = new THREE.CameraHelper(dirLight.shadow.camera);
// var helper = new THREE.CameraHelper(camera);
// scene.add(helper);

// const gridHelper = new THREE.GridHelper(80, 8);
// scene.add(gridHelper);

// const axesHelper = new THREE.AxesHelper(80);
// scene.add(axesHelper);

// Set up renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.render(scene, camera);

renderer.setAnimationLoop(() => {
  car.rotation.y -= 0.007;
  renderer.render(scene, camera);
});

document.body.appendChild(renderer.domElement);

function createCar() {
  const car = new THREE.Group();

  const backWheel = createWheels();
  backWheel.position.y = 6;
  backWheel.position.x = -18;
  car.add(backWheel);

  const frontWheel = createWheels();
  frontWheel.position.y = 6;
  frontWheel.position.x = 18;
  car.add(frontWheel);

  const main = new THREE.Mesh(
    new THREE.BoxBufferGeometry(60, 15, 30),
    new THREE.MeshLambertMaterial({ color: 0xa52523 })
  );
  main.position.y = 12;
  car.add(main);

  const carFrontTexture = getCarFrontTexture();

  const carBackTexture = getCarFrontTexture();

  const carRightSideTexture = getCarSideTexture();

  const carLeftSideTexture = getCarSideTexture();
  carLeftSideTexture.center = new THREE.Vector2(0.5, 0.5);
  carLeftSideTexture.rotation = Math.PI;
  carLeftSideTexture.flipY = false;

  const cabin = new THREE.Mesh(new THREE.BoxBufferGeometry(33, 12, 24), [
    new THREE.MeshLambertMaterial({ map: carFrontTexture }),
    new THREE.MeshLambertMaterial({ map: carBackTexture }),
    new THREE.MeshLambertMaterial({ color: 0xffffff }), // top
    new THREE.MeshLambertMaterial({ color: 0xffffff }), // bottom
    new THREE.MeshLambertMaterial({ map: carRightSideTexture }),
    new THREE.MeshLambertMaterial({ map: carLeftSideTexture })
  ]);
  cabin.position.x = -6;
  cabin.position.y = 25.5;
  car.add(cabin);

  return car;
}

function createWheels() {
  const geometry = new THREE.BoxBufferGeometry(12, 12, 33);
  const material = new THREE.MeshLambertMaterial({ color: 0x333333 });
  const wheel = new THREE.Mesh(geometry, material);
  return wheel;
}

function getCarFrontTexture() {
  const canvas = document.createElement("canvas");
  canvas.width = 64;
  canvas.height = 32;
  const context = canvas.getContext("2d");

  context.fillStyle = "#ffffff";
  context.fillRect(0, 0, 64, 32);

  context.fillStyle = "#666666";
  context.fillRect(8, 8, 48, 24);

  return new THREE.CanvasTexture(canvas);
}

function getCarSideTexture() {
  const canvas = document.createElement("canvas");
  canvas.width = 128;
  canvas.height = 32;
  const context = canvas.getContext("2d");

  context.fillStyle = "#ffffff";
  context.fillRect(0, 0, 128, 32);

  context.fillStyle = "#666666";
  context.fillRect(10, 8, 38, 24);
  context.fillRect(58, 8, 60, 24);

  return new THREE.CanvasTexture(canvas);
}

              
            
!
999px

Console