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<a id="codepen" target="_blank" href="https://codepen.io/HunorMarton/pen/ExNzWqm">
🔗 You can find this piece as part of a Traffic Runner game here on CodePen
</a>
<a id="freecodecamp" target="_blank" href="https://www.freecodecamp.org/news/p/52a32ef6-b7e1-4827-9773-86198a5e8a39/">
freeCodeCamp
</a>
<div id="freecodecamp-card">
How to render a minimalistic car with texture (Three.js + HTML Canvas)
</div>
@import url("https://fonts.googleapis.com/css2?family=Roboto+Mono:[email protected]&display=swap");
body {
margin: 0;
font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
font-weight: 100;
}
a,
a:visited {
color: inherit;
text-decoration: none;
}
#codepen {
z-index: 20;
display: block;
position: fixed;
bottom: 12px;
left: 5px;
padding: 25px;
color: white;
max-width: 300px;
}
#freecodecamp {
z-index: 50;
display: block;
position: fixed;
bottom: 18px;
right: 5px;
color: white;
padding: 25px;
font-family: "Roboto Mono", monospace;
}
#freecodecamp:hover,
#freecodecamp:focus {
color: black;
}
#freecodecamp-card {
display: none;
}
#freecodecamp:hover + #freecodecamp-card {
z-index: 49;
display: block;
position: fixed;
bottom: 12px;
right: 10px;
padding: 25px 150px 25px 25px;
width: 300px;
background-color: white;
}
const scene = new THREE.Scene();
const car = createCar();
scene.add(car);
// Set up lights
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
const dirLight = new THREE.DirectionalLight(0xffffff, 0.8);
dirLight.position.set(200, 500, 300);
scene.add(dirLight);
// Set up camera
const aspectRatio = window.innerWidth / window.innerHeight;
const cameraWidth = 150;
const cameraHeight = cameraWidth / aspectRatio;
const camera = new THREE.OrthographicCamera(
cameraWidth / -2, // left
cameraWidth / 2, // right
cameraHeight / 2, // top
cameraHeight / -2, // bottom
0, // near plane
1000 // far plane
);
camera.position.set(200, 200, 200);
camera.lookAt(0, 10, 0);
// var helper = new THREE.CameraHelper(dirLight.shadow.camera);
// var helper = new THREE.CameraHelper(camera);
// scene.add(helper);
// const gridHelper = new THREE.GridHelper(80, 8);
// scene.add(gridHelper);
// const axesHelper = new THREE.AxesHelper(80);
// scene.add(axesHelper);
// Set up renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.render(scene, camera);
renderer.setAnimationLoop(() => {
car.rotation.y -= 0.007;
renderer.render(scene, camera);
});
document.body.appendChild(renderer.domElement);
function createCar() {
const car = new THREE.Group();
const backWheel = createWheels();
backWheel.position.y = 6;
backWheel.position.x = -18;
car.add(backWheel);
const frontWheel = createWheels();
frontWheel.position.y = 6;
frontWheel.position.x = 18;
car.add(frontWheel);
const main = new THREE.Mesh(
new THREE.BoxBufferGeometry(60, 15, 30),
new THREE.MeshLambertMaterial({ color: 0xa52523 })
);
main.position.y = 12;
car.add(main);
const carFrontTexture = getCarFrontTexture();
const carBackTexture = getCarFrontTexture();
const carRightSideTexture = getCarSideTexture();
const carLeftSideTexture = getCarSideTexture();
carLeftSideTexture.center = new THREE.Vector2(0.5, 0.5);
carLeftSideTexture.rotation = Math.PI;
carLeftSideTexture.flipY = false;
const cabin = new THREE.Mesh(new THREE.BoxBufferGeometry(33, 12, 24), [
new THREE.MeshLambertMaterial({ map: carFrontTexture }),
new THREE.MeshLambertMaterial({ map: carBackTexture }),
new THREE.MeshLambertMaterial({ color: 0xffffff }), // top
new THREE.MeshLambertMaterial({ color: 0xffffff }), // bottom
new THREE.MeshLambertMaterial({ map: carRightSideTexture }),
new THREE.MeshLambertMaterial({ map: carLeftSideTexture })
]);
cabin.position.x = -6;
cabin.position.y = 25.5;
car.add(cabin);
return car;
}
function createWheels() {
const geometry = new THREE.BoxBufferGeometry(12, 12, 33);
const material = new THREE.MeshLambertMaterial({ color: 0x333333 });
const wheel = new THREE.Mesh(geometry, material);
return wheel;
}
function getCarFrontTexture() {
const canvas = document.createElement("canvas");
canvas.width = 64;
canvas.height = 32;
const context = canvas.getContext("2d");
context.fillStyle = "#ffffff";
context.fillRect(0, 0, 64, 32);
context.fillStyle = "#666666";
context.fillRect(8, 8, 48, 24);
return new THREE.CanvasTexture(canvas);
}
function getCarSideTexture() {
const canvas = document.createElement("canvas");
canvas.width = 128;
canvas.height = 32;
const context = canvas.getContext("2d");
context.fillStyle = "#ffffff";
context.fillRect(0, 0, 128, 32);
context.fillStyle = "#666666";
context.fillRect(10, 8, 38, 24);
context.fillRect(58, 8, 60, 24);
return new THREE.CanvasTexture(canvas);
}
Also see: Tab Triggers