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<div id="app">Loading...</div>
@import url('https://fonts.googleapis.com/css?family=Roboto:300,400');
$secondary-color: #aaa;
$background-color: #440015;
html {
background-color: #020202;
font-family: 'Roboto', sans-serif;
}
#container {
display: flex;
flex-wrap: wrap;
flex-direction: row;
align-items: center;
justify-content: center;
width: 100%;
height: 100%;
position: absolute;
top: 0;
left: 0;
}
#footer {
display: flex;
flex-wrap: wrap;
flex-direction: column;
align-items: center;
justify-content: center;
}
#footer div {
color: $secondary-color;
padding: 20px;
font-size: 15px;
box-sizing: border-box;
font-weight: 300;
text-align: center;
width: 360px;
}
@media only screen and (min-width: 1080px) and (min-height: 500px) {
#footer {
position: fixed;
bottom: 50px;
left: 10%; // This helps in Safari
right: 10%;
flex-direction: row;
}
#footer div {
width: auto;
}
}
svg {
fill: none;
stroke-width: 20px;
}
.marker {
stroke-width: 40px;
}
text {
font-size: 90px;
stroke-width: 5px;
user-select: none;
}
.label {
font-size: 25px;
stroke-width: 0;
}
/*********
Display: React,
Event handling: Reactive JS
Status handling: Redux
**********/
/*********
* REACT
**********/
const Container = ({hue, saturation, lightness, red, green, blue, hex, setHue, setSaturation, setLightness}) => {
return <div id='container'>
<Hue hue={hue} saturation={saturation} lightness={lightness} setHue={setHue} />
<Saturation hue={hue} saturation={saturation} lightness={lightness} setSaturation={setSaturation} />
<Lightness hue={hue} saturation={saturation} lightness={lightness} setLightness={setLightness} />
<div id='footer'>
<div>
{`hsl(${hue}, ${saturation}%, ${lightness}%)`}
</div>
<div>
{`rgb(${red}, ${green}, ${blue})`}
</div>
<div>
{hex}
</div>
</div>
</div>;
}
class Hue extends React.Component {
constructor({hue, saturation, lightness, setHue}) {
super({hue, saturation, lightness, setHue});
const padding = 60;
const innerSize = 300;
this.radius = innerSize/2;
this.outterSize = innerSize + padding;
this.centerOffset = this.outterSize/2;
this.state = {
dragging: false
}
// These are set in the render method
this.canvas = null;
this.selector = null;
}
render() {
return (
<svg ref={(canvas) => { this.canvas = canvas; }}
width={this.outterSize} height={this.outterSize}
viewBox={`0 0 ${this.outterSize} ${this.outterSize}`}
xmlns="http://www.w3.org/2000/svg" version="1.1">
<g transform={`translate(${this.centerOffset},${this.centerOffset})`}>
{Array.from({length: 360}, (value, key) => (
<HueSlice
degree={key}
radius={this.radius}
color={`hsl(${key}, ${this.props.saturation}%, ${this.props.lightness}%)`}
marker={false} />
))}
<g ref={(selector) => { this.selector = selector; }}>
<HueSlice
degree={this.props.hue}
radius={this.radius}
color={this.state.dragging ? `hsl(${this.props.hue}, ${this.props.saturation}%, ${this.props.lightness}%)` : "white"}
marker={true}/>
</g>
<text
x="10"
y="30"
textAnchor="middle"
fill={`hsl(${this.props.hue}, ${this.props.saturation}%, ${this.props.lightness}%)`}
stroke={`hsl(${this.props.hue}, ${this.props.saturation}%, ${this.props.lightness}%)`}>
{this.props.hue}°
</text>
<text
className="label"
x="0"
y="60"
textAnchor="middle"
fill={`hsl(${this.props.hue}, ${this.props.saturation}%, ${this.props.lightness}%)`}
stroke={`hsl(${this.props.hue}, ${this.props.saturation}%, ${this.props.lightness}%)`}>
Hue
</text>
</g>
</svg>
);
}
componentDidMount() {
// Event handling using Reactive JS
let mouseDowns = Rx.Observable.fromEvent(this.selector, "mousedown");
let mouseMoves = Rx.Observable.fromEvent(this.canvas, "mousemove");
let mouseUps = Rx.Observable.fromEvent(this.canvas, "mouseup");
let mouseLeaves = Rx.Observable.fromEvent(this.canvas, "mouseleave");
let touchStarts = Rx.Observable.fromEvent(this.selector, "touchstart");
let touchMoves = Rx.Observable.fromEvent(this.selector, "touchmove");
let touchEnds = Rx.Observable.fromEvent(this.canvas, "touchend");
let mouseDrags = mouseDowns.concatMap(clickEvent => {
const xMouseShouldBe = Math.sin(this.props.hue/180*Math.PI)*this.radius;
const yMouseShouldBe = -Math.cos(this.props.hue/180*Math.PI)*this.radius;
const xMouseIs = clickEvent.clientX;
const yMouseIs = clickEvent.clientY;
const xMouseDelta = xMouseIs - xMouseShouldBe;
const yMouseDelta = yMouseIs - yMouseShouldBe;
return mouseMoves.takeUntil(mouseUps.merge(mouseLeaves)).map(moveEvent => {
const xRelativeToCenter = moveEvent.clientX-xMouseDelta;
const yRelativeToCenter = moveEvent.clientY-yMouseDelta;
const degree = Math.atan(yRelativeToCenter/xRelativeToCenter)*180/Math.PI + 90 + (xRelativeToCenter>=0 ? 0 : 180);
return parseInt(degree);
})
});
let touchDrags = touchStarts.concatMap(startEvent => {
startEvent.preventDefault();
const xTouchShouldBe = Math.sin(this.props.hue/180*Math.PI)*this.radius;
const yTouchShouldBe = -Math.cos(this.props.hue/180*Math.PI)*this.radius;
const xTouchIs = startEvent.touches[0].clientX;
const yTouchIs = startEvent.touches[0].clientY;
const xTouchDelta = xTouchIs - xTouchShouldBe;
const yTouchDelta = yTouchIs - yTouchShouldBe;
return touchMoves.takeUntil(touchEnds).map(moveEvent => {
moveEvent.preventDefault();
const xRelativeToCenter = moveEvent.touches[0].clientX-xTouchDelta;
const yRelativeToCenter = moveEvent.touches[0].clientY-yTouchDelta;
const degree = Math.atan(yRelativeToCenter/xRelativeToCenter)*180/Math.PI + 90 + (xRelativeToCenter>=0 ? 0 : 180);
return parseInt(degree);
})
});
let dragStarts = mouseDowns.merge(touchStarts);
let drags = mouseDrags.merge(touchDrags);
let dragEnds = mouseUps.merge(mouseLeaves).merge(touchEnds);
dragStarts.forEach(() => {
this.setState({dragging: true});
});
drags.forEach(degree => {
this.props.setHue(degree);
});
dragEnds.forEach(() => {
this.setState({dragging: false});
});
}
}
const HueSlice = ({degree, color, radius, marker}) => {
const thickness = marker ? 5 : 1;
const startX = Math.sin((degree-thickness)/180*Math.PI)*radius;
const startY = - Math.cos((degree-thickness)/180*Math.PI)*radius;
const endX = Math.sin((degree+thickness)/180*Math.PI)*radius;
const endY = - Math.cos((degree+thickness)/180*Math.PI)*radius;
return <path
className={marker && 'marker'}
d={`M ${startX} ${startY} A ${radius} ${radius} 0 0 1 ${endX} ${endY}`}
stroke={color} />
}
const Saturation = ({hue, saturation, lightness, setSaturation}) => {
const gradient = <linearGradient id="Saturation" x1="0" x2="0" y1="0" y2="1">
<stop offset="0%" stopColor={`hsl(${hue}, 100%, ${lightness}%)`}/>
<stop offset="100%" stopColor={`hsl(${hue}, 0%, ${lightness}%)`}/>
</linearGradient>;
return <Percentage
type="Saturation" value={saturation} gradient={gradient}
hue={hue} saturation={saturation} lightness={lightness}
set={setSaturation} />
}
const Lightness = ({hue, saturation, lightness, setLightness}) => {
const gradient = <linearGradient id="Lightness" x1="0" x2="0" y1="0" y2="1">
<stop offset="0%" stopColor={`hsl(${hue}, ${saturation}%, 100%)`}/>
<stop offset="50%" stopColor={`hsl(${hue}, ${saturation}%, 50%)`}/>
<stop offset="100%" stopColor={`hsl(${hue}, ${saturation}%, 0%)`}/>
</linearGradient>;
return <Percentage
type="Lightness" value={lightness} gradient={gradient}
hue={hue} saturation={saturation} lightness={lightness}
set={setLightness} />
}
class Percentage extends React.Component {
constructor({type, value, gradient, hue, saturation, lightness, set}) {
super({type, value, gradient, hue, saturation, lightness, set});
const padding = 60;
this.padding = padding/2;
const innerSize = 300;
this.innerSize = innerSize;
this.outterSize = innerSize + padding;
this.barOffsetX = innerSize - 20;
this.state = {
dragging: false
}
// These are set in the render method
this.canvas = null;
this.selector = null;
}
render() {
return (
<svg ref={(canvas) => { this.canvas = canvas; }}
width={this.outterSize} height={this.outterSize}
viewBox={`0 0 ${this.outterSize} ${this.outterSize}`}
xmlns="http://www.w3.org/2000/svg" version="1.1">
<defs>
{this.props.gradient}
</defs>
<g transform={`translate(${this.padding},${this.padding})`}>
<rect x={this.barOffsetX} y="0"
width="20" height={this.innerSize}
strokeWidth="20"
fill={`url(#${this.props.type})`}/>
<g ref={(selector) => { this.selector = selector; }}>
<rect x={this.barOffsetX-10} y={this.innerSize*(1-this.props.value/100) -25/2}
width="40" height="25"
strokeWidth="20"
fill={this.state.dragging ? `hsl(${this.props.hue}, ${this.props.saturation}%, ${this.props.lightness}%)` : "white"}/>
</g>
<text
x="130"
y="180"
textAnchor="middle"
fill={`hsl(${this.props.hue}, ${this.props.saturation}%, ${this.props.lightness}%)`}
stroke={`hsl(${this.props.hue}, ${this.props.saturation}%, ${this.props.lightness}%)`}>
{this.props.value}%
</text>
<text
className="label"
x="130"
y="210"
textAnchor="middle"
fill={`hsl(${this.props.hue}, ${this.props.saturation}%, ${this.props.lightness}%)`}
stroke={`hsl(${this.props.hue}, ${this.props.saturation}%, ${this.props.lightness}%)`}>
{this.props.type}
</text>
</g>
</svg>
);
}
componentDidMount() {
// Event handling using Reactive JS
let mouseDowns = Rx.Observable.fromEvent(this.selector, "mousedown");
let mouseMoves = Rx.Observable.fromEvent(this.canvas, "mousemove");
let mouseUps = Rx.Observable.fromEvent(this.canvas, "mouseup");
let mouseLeaves = Rx.Observable.fromEvent(this.canvas, "mouseleave");
let touchStarts = Rx.Observable.fromEvent(this.selector, "touchstart");
let touchMoves = Rx.Observable.fromEvent(this.selector, "touchmove");
let touchEnds = Rx.Observable.fromEvent(this.canvas, "touchend");
let mouseDrags = mouseDowns.concatMap(clickEvent => {
const yMouseShouldBe = (1-this.props.value/100)*this.innerSize;
const yMouseIs = clickEvent.clientY;
const yMouseDelta = yMouseIs - yMouseShouldBe;
return mouseMoves.takeUntil(mouseUps.merge(mouseLeaves)).map(moveEvent => {
const y = moveEvent.clientY-yMouseDelta;
let percentage = (1-y/this.innerSize)*100;
percentage = Math.min(percentage, 100);
percentage = Math.max(percentage, 0);
return parseInt(percentage);
})
});
let touchDrags = touchStarts.concatMap(startEvent => {
startEvent.preventDefault();
const yTouchShouldBe = (1-this.props.value/100)*this.innerSize;
const yTouchIs = startEvent.touches[0].clientY;
const yTouchDelta = yTouchIs - yTouchShouldBe;
return touchMoves.takeUntil(touchEnds).map(moveEvent => {
moveEvent.preventDefault();
const y = moveEvent.touches[0].clientY-yTouchDelta;
let percentage = (1-y/this.innerSize)*100;
percentage = Math.min(percentage, 100);
percentage = Math.max(percentage, 0);
return parseInt(percentage);
})
});
let dragStarts = mouseDowns.merge(touchStarts);
let drags = mouseDrags.merge(touchDrags);
let dragEnds = mouseUps.merge(mouseLeaves).merge(touchEnds);
dragStarts.forEach(() => {
this.setState({dragging: true});
});
drags.forEach(percentage => {
this.props.set(percentage);
});
dragEnds.forEach(() => {
this.setState({dragging: false});
});
}
}
/*********
* REDUX
**********/
const initialState = {
hue: 158,
saturation: 100,
lightness: 53,
red: 15,
green: 255,
blue: 167,
hex: "#0FFFA7"
};
const hsl2rgb = (hue, saturation, lightness) => {
saturation /= 100;
lightness /= 100;
const C = (1 - Math.abs(2*lightness - 1)) * saturation;
const X = C * (1 - Math.abs((hue / 60) % 2 - 1));
const m = lightness - C/2;
let [R, G, B] =
0 <= hue && hue < 60 && [C, X, 0] ||
60 <= hue && hue < 120 && [X, C, 0] ||
120 <= hue && hue < 180 && [0, C, X] ||
180 <= hue && hue < 240 && [0, X, C] ||
240 <= hue && hue < 300 && [X, 0, C] ||
300 <= hue && hue < 360 && [C, 0, X];
[R, G, B] = [(R+m)*255, (G+m)*255, (B+m)*255];
return [Math.round(R), Math.round(G), Math.round(B)];
}
const rgb2hex = (red, green, blue) => {
red = red.toString(16).toUpperCase();
green = green.toString(16).toUpperCase();
blue = blue.toString(16).toUpperCase();
red = red.length === 1 ? "0"+red : red;
green = green.length === 1 ? "0"+green : green;
blue = blue.length === 1 ? "0"+blue : blue;
return `#${red}${green}${blue}`;
}
const mainReducer = (state = initialState, action) => {
let red;
let green;
let blue;
let hex;
switch (action.type) {
case 'HUE':
[red, green, blue] = hsl2rgb(action.value, state.saturation, state.lightness);
hex = rgb2hex(red, green, blue);
return Object.assign({}, state, { hue: action.value, red, green, blue, hex });
case 'SATURATION':
[red, green, blue] = hsl2rgb(state.hue, action.value, state.lightness);
hex = rgb2hex(red, green, blue);
return Object.assign({}, state, { saturation: action.value, red, green, blue, hex });
case 'LIGHTNESS':
[red, green, blue] = hsl2rgb(state.hue, state.saturation, action.value);
hex = rgb2hex(red, green, blue);
return Object.assign({}, state, { lightness: action.value, red, green, blue, hex });
default:
return state;
}
};
/* Import { createStore } from 'redux' */
const { createStore } = Redux;
const store = createStore(mainReducer);
/*********
* REACT-REDUX
**********/
const mapStateToProps = (state, ownProps) => {
return {
hue: state.hue,
saturation: state.saturation,
lightness: state.lightness,
red: state.red,
green: state.green,
blue: state.blue,
hex: state.hex
}
}
const mapDispatchToProps = (dispatch, ownProps) => {
return {
setHue: (value) => {
dispatch({
type: 'HUE',
value
})
},
setSaturation: (value) => {
dispatch({
type: 'SATURATION',
value
})
},
setLightness: (value) => {
dispatch({
type: 'LIGHTNESS',
value
})
}
}
}
/* Import { connect, Provider } from 'react-redux' */
const { connect, Provider } = ReactRedux;
const ConnectedContainer = connect(mapStateToProps, mapDispatchToProps)(Container);
/*********
* REACT DOM + REDUX
**********/
ReactDOM.render(
<Provider store={store}>
<ConnectedContainer />
</Provider>,
document.getElementById('app')
);
Also see: Tab Triggers