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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

  background: #1099bb;
  color: #3b4347;
  position: relative;
  display: block;
  height: 100%;
  width: 100%;

  width: 100%;
  height: auto;
              // 表示するcanvasを用意
let app = new PIXI.Application(800,600,{backgroundColor : 0x1099bb});

let totalSprites = 100;

let sprites = new PIXI.particles.ParticleContainer(totalSprites, {
    scale: true,
    position: true


// 複数の画像を設定
let hayachi = [];

for (let i = 0; i < totalSprites; i++) {

    // 画像の設定
    let dude = PIXI.Sprite.fromImage('http://hayachi.github.io/images/hayachi-blue.png');
    // 画像の中心地をきめる

    // 画像のサイズのランダムにきめる
    dude.scale.set(0.01 + Math.random() * 0.1);

    // ランダムに散らす
    dude.x = Math.random() * app.screen.width;
    dude.y = Math.random() * app.screen.height;

    // ランダムな速度を0〜2の間で作ります。
    dude.speed = (200 + Math.random() * 0.5) * 0.5;

    // 生成された画像の配列をpushして簡単にアクセスできるようにします

    // ループのデータを反映

let tick = 0;
const HEIGHT = 620;

app.ticker.add(function() {

    // 画像を繰り返し処理して位置を更新する
    for (let i = 0; i < hayachi.length; i++) {
        let dude = hayachi[i];
        dude.x += (Math.random() - 0.5) * 1 * dude.scale.x;
        dude.y += dude.scale.y * dude.speed;
        if (dude.y > HEIGHT) {
             dude.y = -10;
             dude.x += (Math.random() - 0.5) * 1 * dude.scale.x;

    // ティッカーを増やす
    tick += 0.1;


// スタイルを指定
let styleBig = new PIXI.TextStyle({
    fontFamily: 'Comfortaa',
    fontSize: 70,
    fill: '#ffffff',
    lineJoin: 'round',
    stroke: '#1099bb',
    strokeThickness: 30,
    align: 'center',
    wordWrapWidth: 1000,
    wordWrap: true
let styleSmall =  new PIXI.TextStyle({
    fontFamily: 'Comfortaa',
    fontSize: 40,
    fill: '#ffffff',
    lineJoin: 'round',
    stroke: '#1099bb',
    strokeThickness: 30,
    align: 'center',
    wordWrapWidth: 1000,
    wordWrap: true

// スタイルを反映
let textBig = new PIXI.Text('Pixi.js', styleBig);
let textSmall = new PIXI.Text('Particle animation', styleSmall);

// テキストの位置を指定
textBig.x = 300;
textBig.y = 220;
textSmall.x = 200;
textSmall.y = 320;

// ステージに表示させる
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