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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              <link href='//,400,700' rel='stylesheet' type='text/css'>

<div id="demo">
  <div id="field">
    <p>Notice that scale, rotation, and position can be animated independently using different eases and partially overlapping start/end times (impossible with CSS animations).</p>
    <div id="box">Independent transforms</div>
    <div id="controls">
      <button id="rotation">Spin rotation</button>
      <button id="rotationX">Spin rotationX</button>
      <button id="rotationY">Spin rotationY</button>
      <button id="move">wander (position)</button>
              body {
  margin: 0;
  padding: 0;
  font-family: Signika Negative, sans-serif;
  font-weight: 300;
html, body {
  height: 100%;
#demo {
#field {
  height: 100%;
  text-align: center;
  vertical-align: middle;
#box {
  color: black;
  padding: 10px 16px;
  border: 2px solid black;
  background: #9af600;
  background: linear-gradient(to bottom, #9af600 0%,#71B200 100%);
  border-radius: 10px;
#field p {
  position: absolute;
  color: #999;
  top: 0px;
  padding: 0px 20px;
  text-align: left;
  z-index: -1000;
#controls {
  color: #999;
  width: 100%;
  bottom: 20px;
  text-align: center;
button {
  margin: 2px;
              var $box = $("#box"),
    $field = $("#field"),
    rotation = 0,
    rotationX = 0, 
    rotationY = 0,
    wanderTween, ignoreRollovers;

//set a perspective on the container so we can see the 3D-ness
TweenLite.set($field, {perspective: 500});
//offset the origin on the z-axis to make the spins more interesting.
TweenLite.set($box, {transformOrigin:"center center -150px"});
//pulsate the box using scaleX and scaleY$box, 1.2, {scaleX:0.8, scaleY:0.8, force3D:true, yoyo:true, repeat:-1, ease:Power1.easeInOut});

//on rollover, rotate the box but to avoid excessive spinning, we'll desensitize rollovers during the first second of animation.
$box.hover(function() {
  if (!ignoreRollovers) {
    rotation += 360;
    ignoreRollovers = true;$box, 2, {rotation:rotation, ease:Elastic.easeOut});
    TweenLite.delayedCall(1, function() {
      ignoreRollovers = false;
}, function() {});

$("#rotation").click(function() {
  rotation += 360;$box, 2, {rotation:rotation, ease:Elastic.easeOut});

$("#rotationX").click(function() {
  rotationX += 360;$box, 2, {rotationX:rotationX, ease:Power2.easeOut});

$("#rotationY").click(function() {
  rotationY += 360;$box, 2, {rotationY:rotationY, ease:Power1.easeInOut});

$("#move").click(function() {
  if (wanderTween) {
    wanderTween = null;$box, 0.5, {x:0, y:0});
  } else {

//randomly choose a place on the screen and animate there, then do it again, and again.
function wander() {
  var x = (($field.width() - $box.width()) / 2) * (Math.random() * 1.8 - 0.9),
      y = (($field.height() - $box.height()) / 2) * (Math.random() * 1.4 - 0.7);
  wanderTween =$box, 2.5, {x:x, y:y, ease:Power1.easeInOut, onComplete:wander});
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