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HTML

              
                <div class="box">BendyBox</div>

















<!-- 
<svg viewBox="0 0 400 200" width="400" height="200" class="svg">
  <rect class="rect" fill="red" width="400" height="200" />
</svg> -->

              
            
!

CSS

              
                body, html {
  margin:0;
  background-color: black;
  font-family: Signika Negative, Asap, sans-serif;
  color: #ccc;
  font-weight: 300;
  text-align: center;
}

.box {
  background-color: #90E500;
  color: black;
  height: 200px;
  width: 400px;
  text-align: center;
  font-weight: 400;
  font-size: 2.2em;
  line-height: 200px;
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
}

.svg {
  height: 200px;
  width: 400px;
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
  overflow: visible;
  opacity: 0.5;
}
              
            
!

JS

              
                var box = BendyBox.create(".box");

//log the shape (path data string):
//console.log(box.shape());


//grab path data for a certain effect: out | in | twist | plop | left | right | up | down
//var bowedShape = box.shapeFromEffect("out", 1, true);
//set the shape
//box.shape(bowedShape);

//animate...
//TweenMax.to(box, 1, {shape:box.shapeFromEffect("out", 1)});


//works for SVG elements too!

/*
create reusable animation methods. Inside function, "this" refers to the BendyBox instance which has the following useful properties/methods:
 - this.shape() - getter/setter for the path's "d" attribute (like "M0,0 C100,50,200,40...")
 - this.shapeFromEffect() - returns a shape string describing the path after a particular effect is applied, like "out" or "twist", etc. First parameter is the effect ("out"), second is the strength (default:1), and the third is either true if you want the effect immediatly applied to the BendyBox instance, or a <path> instance whose "d" should be set to the resulting value. 
 - this.path - the SVG <path> element (this is what controls the shape).
 - this.element - the original element around which the BendyBox was created
 - this.root - the root-level element of the BendyBox (the wrapper <div> or if you create a BendyBox on an SVG element like a <rect>, this refers to that element...the same as this.path). This just gives you an easy way of targeting the root-level element without wrapping conditional logic like if (this.isSVG) { tween this.path } else { tween this.container }
 - this.container - the wrapper <div> (left null if the BendyBox was created on an SVG element itself, like a <rect> because you can't wrap a <rect> in a <div>). 
 - this.svg - the <svg> instance (left null if the BendyBox was created on an SVG element itself).
 - this.normalShape - the path data string for the normal (unbendy) state of the <path>. Convenient for animating back to normal. 
 - this.revert() - function that reverts DOM to its original state
 - this.update() - function that forces the BendyBox to re-run its sizing/color routine. 
*/
BendyBox.registerAnimations({
 zoom: function(vars) {
		vars = vars || {};
		var tl = new TimelineMax(vars);
		tl.fromTo(this.root, 0.4, {opacity:0, scale:0.1, transformOrigin: "50% 50%"}, {autoAlpha:1, scale:1, ease:Power2.easeIn, immediateRender:false})
		  .to(this, 0.11, {shape:this.shapeFromEffect("out", vars.strength || 1)})
		  .to(this, 1.3, {shape:this.normalShape, ease:Elastic.easeOut});
		return tl;
	}
});

box.zoom();




/* 
QUESTIONS:

- Is this useful?
- Anything missing? Ideas for improvements?
- API suggestions? 
- Does it belong in the main GSAP package as an "official" tool? Club GreenSock perk?
*/




// make editable
// TweenLite.set(box.svg, {pointerEvents:"auto"});
// TweenLite.set(box.element, {pointerEvents:"none"});
// PathEditor.create(box.path);


              
            
!
999px

Console