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<div style="color: #000">
orem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum
</div>
<div id="let-itbe">
<svg id="demo" xmlns="http://www.w3.org/2000/svg" width="2000" height="1000" viewBox="0 0 2000 1000">
<defs>
<clipPath id="theClipPath">
<circle class="moveMe" r="200" fill="purple" cx="200" cy="500" />
</clipPath>
</defs>
<text transform="translate(1000 520)" text-anchor="middle" font-size="400" fill="#333">Let It Be</text>
<g clip-path="url(#theClipPath)">
<text transform="translate(1000 520)" text-anchor="middle" font-size="400" fill="#fff">Let It Be</text>
</g>
</svg>
</div>
* {
box-sizing: border-box;
}
body {
height: 100vh;
width: 100%;
padding: 0;
margin: 0;
color: white;
font-family: "Roboto", sans-serif;
align-items: center;
justify-content: center;
background: #ff4824;
}
#demo {
height: auto;
width: 100vw;
font-weight: 400;
dominant-baseline: middle;
}
console.clear();
const myDiv = document.getElementById("let-itbe");
const position = myDiv.getBoundingClientRect();
const ball = document.querySelector(".moveMe");
const pos = { x: window.innerWidth / 2, y: window.innerHeight / 2 };
const mouse = { x: pos.x, y: pos.y };
const speed = 0.2;
const xSet = gsap.quickSetter(ball, "x", "px");
const ySet = gsap.quickSetter(ball, "y", "px");
myDiv.addEventListener("mousemove", (e) => {
const xPer = e.x / position.width;
const yPer = (e.y - position.y) / position.height;
mouse.x = xPer * 2000;
mouse.y = yPer * 1000;
});
gsap.ticker.add(() => {
// adjust speed for higher refresh monitors
const dt = 1.0 - Math.pow(1.0 - speed, gsap.ticker.deltaRatio());
pos.x += (mouse.x - pos.x) * dt;
pos.y += (mouse.y - pos.y) * dt;
xSet(pos.x);
ySet(pos.y);
});
// special thanks to Blake Bowen for most of the code.
// quickTo() version, new in version 3.10.0: https://codepen.io/GreenSock/pen/xxpbORN?editors=0010
Also see: Tab Triggers