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                <html lang="en">
  <title>Three.js starter tutorial</title>
  <meta charset="utf-8">
<body style="margin:0px;">
  <script src=""></script>




                    //Declare three.js variables
	var camera, scene, renderer, stars=[];
	//assign three.js objects to each variable
	function init(){
		camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
		camera.position.z = 5;	 

		scene = new THREE.Scene();
		renderer = new THREE.WebGLRenderer();
		//set the size of the renderer
		renderer.setSize( window.innerWidth, window.innerHeight );
		//add the renderer to the html document body
		document.body.appendChild( renderer.domElement );

	function addSphere(){

				// The loop will move from z position of -1000 to z position 1000, adding a random particle at each position. 
				for ( var z= -1000; z < 1000; z+=20 ) {
					// Make a sphere (exactly the same as before). 
					var geometry   = new THREE.SphereGeometry(0.5, 32, 32)
					var material = new THREE.MeshBasicMaterial( {color: 0xffffff} );
					var sphere = new THREE.Mesh(geometry, material)
					// This time we give the sphere random x and y positions between -500 and 500
					sphere.position.x = Math.random() * 1000 - 500;
					sphere.position.y = Math.random() * 1000 - 500;
					// Then set the z position to where it is in the loop (distance of camera)
					sphere.position.z = z;
					// scale it up a bit
					sphere.scale.x = sphere.scale.y = 2;
					//add the sphere to the scene
					scene.add( sphere );
					//finally push it to the stars array 

	function animateStars() { 
		// loop through each star
		for(var i=0; i<stars.length; i++) {
			star = stars[i]; 
			// and move it forward dependent on the mouseY position. 
			star.position.z +=  i/10;
			// if the particle is too close move it to the back
			if(star.position.z>1000) star.position.z-=2000; 

	function render() {
		//get the frame
		requestAnimationFrame( render );

		//render the scene
		renderer.render( scene, camera );