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HTML

              
                  
<!DOCTYPE html>
<html lang="en" manifest="cache.appcache">
<head>
  <meta charset="utf-8">
  <title>-2048</title>

  <link href="style/size4.css" rel="stylesheet" type="text/css">
  <link href="style/tiles.css" rel="stylesheet" type="text/css">
  <link rel="shortcut icon" href="favicon.ico">
  <link rel="apple-touch-icon" href="meta/apple-touch-icon.png">
  <meta name="apple-mobile-web-app-capable" content="yes">
  <meta name="apple-mobile-web-app-status-bar-style" content="black">

  <meta name="HandheldFriendly" content="True">
  <meta name="MobileOptimized" content="320">
  <meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no, minimal-ui">
  <meta name="format-detection" content="telephone=no" />

  <meta property="og:title" content="2048 game"/>
  <meta property="og:site_name" content="2048 game"/>
  <meta property="og:description" content="Join the numbers and get to the 2048 tile! Careful: this game is extremely addictive!"/>
  <meta property="og:image" content="http://gabrielecirulli.github.io/2048/meta/og_image.png"/>
</head>
<body>
  <div class="container">
    <div class="heading">
      <h1 class="title">8402</h1>
      <div class="scores-container">
        <div class="score-container">0</div>
        <div class="best-container">0</div>
      </div>
    </div>

    <div class="above-game">
      <p class="game-intro">The rules have been <strong> switched!</strong> Try not to get the <strong>2048</strong> tile!</p>
      <a class="restart-button">Play again</a>
    </div>

    <div class="game-container">
      <div class="game-message">
        <p></p>
        <div class="lower">
	        <a class="keep-playing-button">Keep playing</a>
          <a class="retry-button">Play again</a>
          <div class="score-sharing"></div>
        </div>
      </div>

      <div class="grid-container">
        <div class="grid-row">
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
        </div>
        <div class="grid-row">
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
        </div>
        <div class="grid-row">
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
        </div>
        <div class="grid-row">
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
          <div class="grid-cell"></div>
        </div>
      </div>

      <div class="tile-container">

      </div>
    </div>

    <p class="game-explanation">
      <strong class="important">How to play:</strong> Use your <strong>arrow keys</strong> to move the tiles. When two tiles with the same number touch, they <strong>merge into one!</strong>
    </p>
    <hr>
    <p>
    Click here to go back to <a href="http://theastronomer.github.io/2147483648/">2147483648.</a>
    </p>
  </div>

  <script src="js_2048/bind_polyfill.js"></script>
  <script src="js_2048/classlist_polyfill.js"></script>
  <script src="js_2048/animframe_polyfill.js"></script>
  <script src="js_2048/keyboard_input_manager.js"></script>
  <script src="js_2048/html_actuator.js"></script>
  <script src="js_2048/grid.js"></script>
  <script src="js_2048/tile.js"></script>
  <script src="js_2048/local_storage_manager.js"></script>
  <script src="js_2048/game_manager_negative.js"></script>
  <script>
    (function () {
  var lastTime = 0;
  var vendors = ['webkit', 'moz'];
  for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
    window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
    window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] ||
      window[vendors[x] + 'CancelRequestAnimationFrame'];
  }

  if (!window.requestAnimationFrame) {
    window.requestAnimationFrame = function (callback) {
      var currTime = new Date().getTime();
      var timeToCall = Math.max(0, 16 - (currTime - lastTime));
      var id = window.setTimeout(function () {
        callback(currTime + timeToCall);
      },
      timeToCall);
      lastTime = currTime + timeToCall;
      return id;
    };
  }

  if (!window.cancelAnimationFrame) {
    window.cancelAnimationFrame = function (id) {
      clearTimeout(id);
    };
  }
}());
    Function.prototype.bind = Function.prototype.bind || function (target) {
  var self = this;
  return function (args) {
    if (!(args instanceof Array)) {
      args = [args];
    }
    self.apply(target, args);
  };
};
    (function () {
  if (typeof window.Element === "undefined" ||
      "classList" in document.documentElement) {
    return;
  }

  var prototype = Array.prototype,
      push = prototype.push,
      splice = prototype.splice,
      join = prototype.join;

  function DOMTokenList(el) {
    this.el = el;
    // The className needs to be trimmed and split on whitespace
    // to retrieve a list of classes.
    var classes = el.className.replace(/^\s+|\s+$/g, '').split(/\s+/);
    for (var i = 0; i < classes.length; i++) {
      push.call(this, classes[i]);
    }
  }

  DOMTokenList.prototype = {
    add: function (token) {
      if (this.contains(token)) return;
      push.call(this, token);
      this.el.className = this.toString();
    },
    contains: function (token) {
      return this.el.className.indexOf(token) != -1;
    },
    item: function (index) {
      return this[index] || null;
    },
    remove: function (token) {
      if (!this.contains(token)) return;
      for (var i = 0; i < this.length; i++) {
        if (this[i] == token) break;
      }
      splice.call(this, i, 1);
      this.el.className = this.toString();
    },
    toString: function () {
      return join.call(this, ' ');
    },
    toggle: function (token) {
      if (!this.contains(token)) {
        this.add(token);
      } else {
        this.remove(token);
      }

      return this.contains(token);
    }
  };

  window.DOMTokenList = DOMTokenList;

  function defineElementGetter(obj, prop, getter) {
    if (Object.defineProperty) {
      Object.defineProperty(obj, prop, {
        get: getter
      });
    } else {
      obj.__defineGetter__(prop, getter);
    }
  }

  defineElementGetter(HTMLElement.prototype, 'classList', function () {
    return new DOMTokenList(this);
  });
})();
    function GameManager(size, InputManager, Actuator, StorageManager) {
  this.size           = size; // Size of the grid
  this.inputManager   = new InputManager;
  this.storageManager = new StorageManager;
  this.actuator       = new Actuator;

  this.startTiles     = 2;

  this.inputManager.on("move", this.move.bind(this));
  this.inputManager.on("restart", this.restart.bind(this));
  this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));

  this.setup();
}

// Restart the game
GameManager.prototype.restart = function () {
  this.storageManager.clearGameState();
  this.actuator.continueGame(); // Clear the game won/lost message
  this.setup();
};

// Keep playing after winning (allows going over 2048)
GameManager.prototype.keepPlaying = function () {
  this.keepPlaying = true;
  this.actuator.continueGame(); // Clear the game won/lost message
};

// Return true if the game is lost, or has won and the user hasn't kept playing
GameManager.prototype.isGameTerminated = function () {
  return this.over || (this.won && !this.keepPlaying);
};

// Set up the game
GameManager.prototype.setup = function () {
  var previousState = this.storageManager.getGameState();

  // Reload the game from a previous game if present
  if (1>2) {
    this.grid        = new Grid(previousState.grid.size,
                                previousState.grid.cells); // Reload grid
    this.score       = previousState.score;
    this.over        = previousState.over;
    this.won         = previousState.won;
    this.keepPlaying = previousState.keepPlaying;
  } else {
    this.grid        = new Grid(this.size);
    this.score       = 0;
    this.over        = false;
    this.won         = false;
    this.keepPlaying = false;

    // Add the initial tiles
    this.addStartTiles();
  }

  // Update the actuator
  this.actuate();
};

// Set up the initial tiles to start the game with
GameManager.prototype.addStartTiles = function () {
  for (var i = 0; i < this.startTiles; i++) {
    this.addRandomTile();
  }
};

// Adds a well-tempered tile in a random position
GameManager.prototype.addEasyTile = function () {
  if (this.grid.cellsAvailable()) {
    var cell = this.grid.randomAvailableCell();

    // Find good value
    var values = this.grid.cellValues([
      { x: cell.x - 1, y: cell.y },
      { x: cell.x, y: cell.y - 1 },
      { x: cell.x + 1, y: cell.y },
      { x: cell.x, y: cell.y + 1 }]);
    if (values.length == 0) {
      values = this.grid.cellValues([
        { x: cell.x - 1, y: cell.y - 1 },
        { x: cell.x - 1, y: cell.y + 1 },
        { x: cell.x + 1, y: cell.y - 1 },
        { x: cell.x + 1, y: cell.y + 1 }]);
    }
    values.push(2);
    value = values[Math.floor(Math.random() * values.length)];

    var tile = new Tile(cell, value);
    this.grid.insertTile(tile);
  }
};

// Adds a tile in a random position
GameManager.prototype.addRandomTile = function () {
  if (this.grid.cellsAvailable()) {
    var self = this;
    var bvalue = 13407807929942597099574024998205846127479365820592393377723561443721764030073546976801874298166903427690031858186486050853753882811946569946433649006084096;
    var bcell = this.grid.randomAvailableCell();

    for (var i = 0; i < 8; i++) {
      var cell = this.grid.randomAvailableCell();

      function check(x, y, dx, dy) {
        if (x < 0 || y < 0 || x >= self.grid.size || y >= self.grid.size) return;

        if (
          !!self.grid.cells[cell.x + x]
          &&
          !!self.grid.cells[cell.x + x][cell.y + y]
        ) {
          var tocheck = self.grid.cells[cell.x + x][cell.y + y];
          if (Math.random() < 0.8 && tocheck.value < bvalue) {
            bcell = cell;
            bvalue = tocheck.value;
          }
        } else check(x + dx, y + dy, dx, dy);
      }

      check(-1, 0, -1, 0);
      check(1, 0, 1, 0);
      check(0, -1, 0, -1);
      check(0, 1, 0, 1);

      if (bvalue == 13407807929942597099574024998205846127479365820592393377723561443721764030073546976801874298166903427690031858186486050853753882811946569946433649006084096) {bvalue = Math.random() < 0.5 ? Math.random() < 0.9 ? 1 : 2 : Math.random() < 0.9 ? -1 : -2;}
    }

    var tile = new Tile(bcell, bvalue);

    this.grid.insertTile(tile);
  }
};

// Sends the updated grid to the actuator
GameManager.prototype.actuate = function () {
  if (this.storageManager.getBestScore() < this.score) {
    this.storageManager.setBestScore(this.score);
  }

  // Clear the state when the game is over (game over only, not win)
  if (this.over) {
    this.storageManager.clearGameState();
  } else {
    this.storageManager.setGameState(this.serialize());
  }

  this.actuator.actuate(this.grid, {
    score:      this.score,
    over:       this.won,
    won:        this.over,
    bestScore:  this.storageManager.getBestScore(),
    terminated: this.isGameTerminated()
  });

};

// Represent the current game as an object
GameManager.prototype.serialize = function () {
  return {
    grid:        this.grid.serialize(),
    score:       this.score,
    over:        this.won,
    won:         this.over,
    keepPlaying: this.keepPlaying
  };
};

// Save all tile positions and remove merger info
GameManager.prototype.prepareTiles = function () {
  this.grid.eachCell(function (x, y, tile) {
    if (tile) {
      tile.mergedFrom = null;
      tile.savePosition();
    }
  });
};

// Move a tile and its representation
GameManager.prototype.moveTile = function (tile, cell) {
  this.grid.cells[tile.x][tile.y] = null;
  this.grid.cells[cell.x][cell.y] = tile;
  tile.updatePosition(cell);
};

// Move tiles on the grid in the specified direction
GameManager.prototype.move = function (direction) {
  // 0: up, 1: right, 2: down, 3: left
  var self = this;

  if (this.isGameTerminated()) return; // Don't do anything if the game's over

  var cell, tile;

  var vector     = this.getVector(direction);
  var traversals = this.buildTraversals(vector);
  var moved      = false;

  // Save the current tile positions and remove merger information
  this.prepareTiles();

  // Traverse the grid in the right direction and move tiles
  traversals.x.forEach(function (x) {
    traversals.y.forEach(function (y) {
      cell = { x: x, y: y };
      tile = self.grid.cellContent(cell);

      if (tile) {
        var positions = self.findFarthestPosition(cell, vector);
        var next      = self.grid.cellContent(positions.next);

        // Only one merger per row traversal?
        if (next && next.value === tile.value && !next.mergedFrom) {
          var merged = new Tile(positions.next, tile.value * 2);
          merged.mergedFrom = [tile, next];

          self.grid.insertTile(merged);
          self.grid.removeTile(tile);

          // Converge the two tiles' positions
          tile.updatePosition(positions.next);

          // Update the score
          self.score += Math.round(Math.random() * 2048) + merged.value * merged.value;

          // The mighty 2048 tile
          if (merged.value === Goal) self.won = true;
        } else {
          self.moveTile(tile, positions.farthest);
        }

        if (!self.positionsEqual(cell, tile)) {
          moved = true; // The tile moved from its original cell!
        }
      }
    });
  });

  if (moved) {
    this.addRandomTile();

    if (!this.movesAvailable()) {
      this.over = true; // Game over!
    }

    this.actuate();
  }
};

// Get the vector representing the chosen direction
GameManager.prototype.getVector = function (direction) {
  // Vectors representing tile movement
  var map = {
    0: { x: 0,  y: -1 }, // Up
    1: { x: 1,  y: 0 },  // Right
    2: { x: 0,  y: 1 },  // Down
    3: { x: -1, y: 0 }   // Left
  };

  return map[direction];
};

// Build a list of positions to traverse in the right order
GameManager.prototype.buildTraversals = function (vector) {
  var traversals = { x: [], y: [] };

  for (var pos = 0; pos < this.size; pos++) {
    traversals.x.push(pos);
    traversals.y.push(pos);
  }

  // Always traverse from the farthest cell in the chosen direction
  if (vector.x === 1) traversals.x = traversals.x.reverse();
  if (vector.y === 1) traversals.y = traversals.y.reverse();

  return traversals;
};

GameManager.prototype.findFarthestPosition = function (cell, vector) {
  var previous;

  // Progress towards the vector direction until an obstacle is found
  do {
    previous = cell;
    cell     = { x: previous.x + vector.x, y: previous.y + vector.y };
  } while (this.grid.withinBounds(cell) &&
           this.grid.cellAvailable(cell));

  return {
    farthest: previous,
    next: cell // Used to check if a merge is required
  };
};

GameManager.prototype.movesAvailable = function () {
  return this.grid.cellsAvailable() || this.tileMatchesAvailable();
};

// Check for available matches between tiles (more expensive check)
GameManager.prototype.tileMatchesAvailable = function () {
  var self = this;

  var tile;

  for (var x = 0; x < this.size; x++) {
    for (var y = 0; y < this.size; y++) {
      tile = this.grid.cellContent({ x: x, y: y });

      if (tile) {
        for (var direction = 0; direction < 4; direction++) {
          var vector = self.getVector(direction);
          var cell   = { x: x + vector.x, y: y + vector.y };

          var other  = self.grid.cellContent(cell);

          if (other && other.value === tile.value) {
            return true; // These two tiles can be merged
          }
        }
      }
    }
  }

  return false;
};
function Grid(size, previousState) {
  this.size = size;
  this.cells = previousState ? this.fromState(previousState) : this.empty();
}

// Build a grid of the specified size
Grid.prototype.empty = function () {
  var cells = [];

  for (var x = 0; x < this.size; x++) {
    var row = cells[x] = [];

    for (var y = 0; y < this.size; y++) {
      row.push(null);
    }
  }

  return cells;
};

Grid.prototype.fromState = function (state) {
  var cells = [];

  for (var x = 0; x < this.size; x++) {
    var row = cells[x] = [];

    for (var y = 0; y < this.size; y++) {
      var tile = state[x][y];
      row.push(tile ? new Tile(tile.position, tile.value) : null);
    }
  }

  return cells;
};

// Find the first available random position
Grid.prototype.randomAvailableCell = function () {
  var cells = this.availableCells();

  if (cells.length) {
    return cells[Math.floor(Math.random() * cells.length)];
  }
};

Grid.prototype.availableCells = function () {
  var cells = [];

  this.eachCell(function (x, y, tile) {
    if (!tile) {
      cells.push({ x: x, y: y });
    }
  });

  return cells;
};

// Call callback for every cell
Grid.prototype.eachCell = function (callback) {
  for (var x = 0; x < this.size; x++) {
    for (var y = 0; y < this.size; y++) {
      callback(x, y, this.cells[x][y]);
    }
  }
};

// Check if there are any cells available
Grid.prototype.cellsAvailable = function () {
  return !!this.availableCells().length;
};

// Check if the specified cell is taken
Grid.prototype.cellAvailable = function (cell) {
  return !this.cellOccupied(cell);
};

Grid.prototype.cellOccupied = function (cell) {
  return !!this.cellContent(cell);
};

Grid.prototype.cellContent = function (cell) {
  if (this.withinBounds(cell)) {
    return this.cells[cell.x][cell.y];
  } else {
    return null;
  }
};

// Inserts a tile at its position
Grid.prototype.insertTile = function (tile) {
  this.cells[tile.x][tile.y] = tile;
};

Grid.prototype.removeTile = function (tile) {
  this.cells[tile.x][tile.y] = null;
};

Grid.prototype.withinBounds = function (position) {
  return position.x >= 0 && position.x < this.size &&
         position.y >= 0 && position.y < this.size;
};

Grid.prototype.serialize = function () {
  var cellState = [];

  for (var x = 0; x < this.size; x++) {
    var row = cellState[x] = [];

    for (var y = 0; y < this.size; y++) {
      row.push(this.cells[x][y] ? this.cells[x][y].serialize() : null);
    }
  }

  return {
    size: this.size,
    cells: cellState
  };
};
GameManager.prototype.positionsEqual = function (first, second) {
  return first.x === second.x && first.y === second.y;
};
  function HTMLActuator() {
  this.tileContainer    = document.querySelector(".tile-container");
  this.scoreContainer   = document.querySelector(".score-container");
  this.bestContainer    = document.querySelector(".best-container");
  this.messageContainer = document.querySelector(".game-message");

  this.score = 0;
}

HTMLActuator.prototype.actuate = function (grid, metadata) {
  var self = this;

  window.requestAnimationFrame(function () {
    self.clearContainer(self.tileContainer);

    grid.cells.forEach(function (column) {
      column.forEach(function (cell) {
        if (cell) {
          self.addTile(cell);
        }
      });
    });

    self.updateScore(metadata.score);
    self.updateBestScore(metadata.bestScore);

    if (metadata.terminated) {
      if (metadata.over) {
        self.message(false); // You lose
      } else if (metadata.won) {
        self.message(true); // You win!
      }
    }

  });
};

// Continues the game (both restart and keep playing)
HTMLActuator.prototype.continueGame = function () {
  this.clearMessage();
};

HTMLActuator.prototype.clearContainer = function (container) {
  while (container.firstChild) {
    container.removeChild(container.firstChild);
  }
};

HTMLActuator.prototype.addTile = function (tile) {
  var self = this;

  var wrapper   = document.createElement("div");
  var inner     = document.createElement("div");
  var position  = tile.previousPosition || { x: tile.x, y: tile.y };
  var positionClass = this.positionClass(position);

  // We can't use classlist because it somehow glitches when replacing classes
  var classes = ["tile", "tile-" + tile.value, positionClass];
  if (tile.value > 590295810358705651712)
    classes = ["tile", "tile-" + 590295810358705700000, positionClass];

  this.applyClasses(wrapper, classes);
  var outputtext = new Array();
  outputtext[-1] = "1";
  outputtext[-2] = "2";
  outputtext[-4] = "4";
  outputtext[-8] = "8";
  outputtext[-16] = "16";
  outputtext[-32] = "32";
  outputtext[-64] = "64";
  outputtext[-128] = "128";
  outputtext[-256] = "256";
  outputtext[-512] = "512";
  outputtext[-1024] = "1024";
  outputtext[-2048] = "2048";
  
    inner.classList.add("tile-inner");
  inner.textContent = outputtext[tile.value];

  if (tile.value > 200) classes.push("tile-super");
  if (tile.value < 0) classes.push("tile--super");
  
  if (tile.previousPosition) {
    // Make sure that the tile gets rendered in the previous position first
    window.requestAnimationFrame(function () {
      classes[2] = self.positionClass({ x: tile.x, y: tile.y });
      self.applyClasses(wrapper, classes); // Update the position
    });
  } else if (tile.mergedFrom) {
    classes.push("tile-merged");
    this.applyClasses(wrapper, classes);

    // Render the tiles that merged
    tile.mergedFrom.forEach(function (merged) {
      self.addTile(merged);
    });
  } else {
    classes.push("tile-new");
    this.applyClasses(wrapper, classes);
  }

  // Add the inner part of the tile to the wrapper
  wrapper.appendChild(inner);

  // Put the tile on the board
  this.tileContainer.appendChild(wrapper);
};

HTMLActuator.prototype.applyClasses = function (element, classes) {
  element.setAttribute("class", classes.join(" "));
};

HTMLActuator.prototype.normalizePosition = function (position) {
  return { x: position.x + 1, y: position.y + 1 };
};

HTMLActuator.prototype.positionClass = function (position) {
  position = this.normalizePosition(position);
  return "tile-position-" + position.x + "-" + position.y;
};

HTMLActuator.prototype.updateScore = function (score) {
  this.clearContainer(this.scoreContainer);

  var difference = score - this.score;
  this.score = score;

  this.scoreContainer.textContent = this.score;

  if (difference > 0) {
    var addition = document.createElement("div");
    addition.classList.add("score-addition");
    addition.textContent = "+" + difference;

    this.scoreContainer.appendChild(addition);
  }
};

HTMLActuator.prototype.updateBestScore = function (bestScore) {
  this.bestContainer.textContent = bestScore;
};

HTMLActuator.prototype.message = function (won) {
  var type    = won ? "game-won" : "game-over";
  var message = won ? "You win!" : "Game over!";

  this.messageContainer.classList.add(type);
  this.messageContainer.getElementsByTagName("p")[0].textContent = message;
};

HTMLActuator.prototype.clearMessage = function () {
  // IE only takes one value to remove at a time.
  this.messageContainer.classList.remove("game-won");
  this.messageContainer.classList.remove("game-over");
};
 function KeyboardInputManager() {
  this.events = {};

  if (window.navigator.msPointerEnabled) {
    //Internet Explorer 10 style
    this.eventTouchstart    = "MSPointerDown";
    this.eventTouchmove     = "MSPointerMove";
    this.eventTouchend      = "MSPointerUp";
  } else {
    this.eventTouchstart    = "touchstart";
    this.eventTouchmove     = "touchmove";
    this.eventTouchend      = "touchend";
  }

  this.listen();
}

KeyboardInputManager.prototype.on = function (event, callback) {
  if (!this.events[event]) {
    this.events[event] = [];
  }
  this.events[event].push(callback);
};

KeyboardInputManager.prototype.emit = function (event, data) {
  var callbacks = this.events[event];
  if (callbacks) {
    callbacks.forEach(function (callback) {
      callback(data);
    });
  }
};

KeyboardInputManager.prototype.listen = function () {
  var self = this;

  var map = {
    38: 0, // Up
    39: 1, // Right
    40: 2, // Down
    37: 3, // Left
    73: 0, // Vim up
    76: 1, // Vim right
    75: 2, // Vim down
    74: 3, // Vim left
    87: 0, // W
    68: 1, // D
    83: 2, // S
    65: 3, // A
  };

  // Respond to direction keys
  document.addEventListener("keydown", function (event) {
    var modifiers = event.altKey || event.ctrlKey || event.metaKey ||
                    event.shiftKey;
    var mapped    = map[event.which];

    // Ignore the event if it's happening in a text field
    if (self.targetIsInput(event)) return;

    if (!modifiers) {
      if (mapped !== undefined) {
        event.preventDefault();
        self.emit("move", mapped);
      }
    }

    // R key and spacebar restarts the game
    if (!modifiers && (event.which === 82 || event.which === 32)) {
      self.restart.call(self, event);
    }
  });

  // Respond to button presses
  this.bindButtonPress(".retry-button", this.restart);
  this.bindButtonPress(".restart-button", this.restart);
  this.bindButtonPress(".keep-playing-button", this.keepPlaying);

  // Respond to swipe events
  var touchStartClientX, touchStartClientY;
  var gameContainer = document.getElementsByClassName("game-container")[0];

  gameContainer.addEventListener(this.eventTouchstart, function (event) {
    if ((!window.navigator.msPointerEnabled && event.touches.length > 1) ||
        event.targetTouches > 1 ||
        self.targetIsInput(event)) {
      return; // Ignore if touching with more than 1 finger or touching input
    }

    if (window.navigator.msPointerEnabled) {
      touchStartClientX = event.pageX;
      touchStartClientY = event.pageY;
    } else {
      touchStartClientX = event.touches[0].clientX;
      touchStartClientY = event.touches[0].clientY;
    }

    event.preventDefault();
  });

  gameContainer.addEventListener(this.eventTouchmove, function (event) {
    event.preventDefault();
  });

  gameContainer.addEventListener(this.eventTouchend, function (event) {
    if ((!window.navigator.msPointerEnabled && event.touches.length > 0) ||
        event.targetTouches > 0 ||
        self.targetIsInput(event)) {
      return; // Ignore if still touching with one or more fingers or input
    }

    var touchEndClientX, touchEndClientY;

    if (window.navigator.msPointerEnabled) {
      touchEndClientX = event.pageX;
      touchEndClientY = event.pageY;
    } else {
      touchEndClientX = event.changedTouches[0].clientX;
      touchEndClientY = event.changedTouches[0].clientY;
    }

    var dx = touchEndClientX - touchStartClientX;
    var absDx = Math.abs(dx);

    var dy = touchEndClientY - touchStartClientY;
    var absDy = Math.abs(dy);

    if (Math.max(absDx, absDy) > 10) {
      // (right : left) : (down : up)
      self.emit("move", absDx > absDy ? (dx > 0 ? 1 : 3) : (dy > 0 ? 2 : 0));
    }
  });
};

KeyboardInputManager.prototype.restart = function (event) {
  event.preventDefault();
  this.emit("restart");
};

KeyboardInputManager.prototype.keepPlaying = function (event) {
  event.preventDefault();
  this.emit("keepPlaying");
};

KeyboardInputManager.prototype.bindButtonPress = function (selector, fn) {
  var button = document.querySelector(selector);
  button.addEventListener("click", fn.bind(this));
  button.addEventListener(this.eventTouchend, fn.bind(this));
};

KeyboardInputManager.prototype.targetIsInput = function (event) {
  return event.target.tagName.toLowerCase() === "input";
}; 
  window.fakeStorage = {
  _data: {},

  setItem: function (id, val) {
    return this._data[id] = String(val);
  },

  getItem: function (id) {
    return this._data.hasOwnProperty(id) ? this._data[id] : undefined;
  },

  removeItem: function (id) {
    return delete this._data[id];
  },

  clear: function () {
    return this._data = {};
  }
};

function LocalStorageManager() {
  this.bestScoreKey     = "bestScore";
  this.gameStateKey     = "gameState";

  var supported = this.localStorageSupported();
  this.storage = supported ? window.localStorage : window.fakeStorage;
}

LocalStorageManager.prototype.localStorageSupported = function () {
  var testKey = "test";
  var storage = window.localStorage;

  try {
    storage.setItem(testKey, "1");
    storage.removeItem(testKey);
    return true;
  } catch (error) {
    return false;
  }
};

// Best score getters/setters
LocalStorageManager.prototype.getBestScore = function () {
  return this.storage.getItem(this.bestScoreKey) || 0;
};

LocalStorageManager.prototype.setBestScore = function (score) {
  this.storage.setItem(this.bestScoreKey, score);
};

// Game state getters/setters and clearing
LocalStorageManager.prototype.getGameState = function () {
  var stateJSON = this.storage.getItem(this.gameStateKey);
  return stateJSON ? JSON.parse(stateJSON) : null;
};

LocalStorageManager.prototype.setGameState = function (gameState) {
  this.storage.setItem(this.gameStateKey, JSON.stringify(gameState));
};

LocalStorageManager.prototype.clearGameState = function () {
  this.storage.removeItem(this.gameStateKey);
};
  function Tile(position, value) {
  this.x                = position.x;
  this.y                = position.y;
  this.value            = value || 2;

  this.previousPosition = null;
  this.mergedFrom       = null; // Tracks tiles that merged together
}

Tile.prototype.savePosition = function () {
  this.previousPosition = { x: this.x, y: this.y };
};

Tile.prototype.updatePosition = function (position) {
  this.x = position.x;
  this.y = position.y;
};

Tile.prototype.serialize = function () {
  return {
    position: {
      x: this.x,
      y: this.y
    },
    value: this.value
  };
};  
 var Goal = -2048
  window.requestAnimationFrame(function () {
  new GameManager(4, KeyboardInputManager, HTMLActuator, LocalStorageManager);
  });
  </script>

  <script>
    (function(i,s,o,g,r,a,m){i["GoogleAnalyticsObject"]=r;i[r]=i[r]||function(){
    (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
    m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
    })(window,document,"script","//www.google-analytics.com/analytics.js","ga");

    ga("create", "UA-42620757-2", "gabrielecirulli.github.io");
    ga("send", "pageview");
  </script>
</body>
</html>
              
            
!

CSS

              
                @import url(fonts/clear-sans.css);
@import url(https://cdn.rawgit.com/spoqa/spoqa-han-sans/gh-pages/css/SpoqaHanSans-kr.css);
@import url(https://cdn.rawgit.com/spoqa/spoqa-han-sans/gh-pages/css/SpoqaHanSans-jp.css);
html, body {
  margin: 0;
  padding: 0;
  background: #57407C;
  color: #ffffff;
  font-family: Apercu, "Interstate", "colfax-web", "Gotham SSm A", "Gotham SSm B", 'PT Sans', 'Open Sans', "Spoqa Han Sans", "Spoqa Han Sans JP", "Source Sans Pro", "Clear Sans", "Helvetica Neue", Apple SD Gothic Neo, Nanum Barun Gothic, Nanum Gothic, Hiragino Sans, Hiragino Kaku Gothic ProN, Roboto,  "Droid Sans", YuGothic, Meiryo, Verdana, Dotum, Arial, Helvetica, "Hiragino Sans GB", "Microsoft YaHei","WenQuanYi Micro Hei", sans-serif;
  font-size: 18px; }

body {
  margin: 80px 0; }

input {
  display: inline-block;
  background: #8f7a66;
  border-radius: 3px;
  padding: 0 20px;
  text-decoration: none;
  color: #f9f6f2;
  height: 40px;
  line-height: 42px;
  cursor: pointer;
  font: inherit;
  border: none;
  outline: none;
  box-sizing: border-box;
  font-weight: bold;
  margin: 0;
  -webkit-appearance: none;
  -moz-appearance: none;
  appearance: none; }
  input[type="text"], input[type="email"] {
    cursor: auto;
    background: #fcfbf9;
    font-weight: normal;
    color: #776e65;
    padding: 0 15px; }
    input[type="text"]::-webkit-input-placeholder, input[type="email"]::-webkit-input-placeholder {
      color: #9d948c; }
    input[type="text"]::-moz-placeholder, input[type="email"]::-moz-placeholder {
      color: #9d948c; }
    input[type="text"]:-ms-input-placeholder, input[type="email"]:-ms-input-placeholder {
      color: #9d948c; }

.heading:after {
  content: "";
  display: block;
  clear: both; }

h1.title {
  font-size: 80px;
  font-weight: bold;
  margin: 0;
  display: block;
  float: left; }

@-webkit-keyframes move-up {
  0% {
    top: 25px;
    opacity: 1; }

  100% {
    top: -50px;
    opacity: 0; } }
@-moz-keyframes move-up {
  0% {
    top: 25px;
    opacity: 1; }

  100% {
    top: -50px;
    opacity: 0; } }
@keyframes move-up {
  0% {
    top: 25px;
    opacity: 1; }

  100% {
    top: -50px;
    opacity: 0; } }
.scores-container {
  float: right;
  text-align: right; }

.score-container, .best-container {
  position: relative;
  display: inline-block;
  background: #bbada0;
  padding: 15px 25px;
  font-size: 25px;
  height: 25px;
  line-height: 47px;
  font-weight: bold;
  border-radius: 3px;
  color: white;
  margin-top: 8px;
  text-align: center; }
  .score-container:after, .best-container:after {
    position: absolute;
    width: 100%;
    top: 10px;
    left: 0;
    text-transform: uppercase;
    font-size: 13px;
    line-height: 13px;
    text-align: center;
    color: #eee4da; }
  .score-container .score-addition, .best-container .score-addition {
    position: absolute;
    right: 30px;
    color: red;
    font-size: 25px;
    line-height: 25px;
    font-weight: bold;
    color: rgba(119, 110, 101, 0.9);
    z-index: 100;
    -webkit-animation: move-up 600ms ease-in;
    -moz-animation: move-up 600ms ease-in;
    animation: move-up 600ms ease-in;
    -webkit-animation-fill-mode: both;
    -moz-animation-fill-mode: both;
    animation-fill-mode: both; }

.score-container:after {
  content: "Score"; }

.best-container:after {
  content: "Best"; }

p {
  margin-top: 0;
  margin-bottom: 10px;
  line-height: 1.65; }

a {
  color: #776e65;
  font-weight: bold;
  text-decoration: underline;
  cursor: pointer; }

strong.important {
  text-transform: uppercase; }

hr {
  border: none;
  border-bottom: 1px solid #d8d4d0;
  margin-top: 20px;
  margin-bottom: 30px; }

.container {
  width: 500px;
  margin: 0 auto; }

@-webkit-keyframes fade-in {
  0% {
    opacity: 0; }

  100% {
    opacity: 1; } }
@-moz-keyframes fade-in {
  0% {
    opacity: 0; }

  100% {
    opacity: 1; } }
@keyframes fade-in {
  0% {
    opacity: 0; }

  100% {
    opacity: 1; } }
@-webkit-keyframes slide-up {
  0% {
    margin-top: 32%; }

  100% {
    margin-top: 20%; } }
@-moz-keyframes slide-up {
  0% {
    margin-top: 32%; }

  100% {
    margin-top: 20%; } }
@keyframes slide-up {
  0% {
    margin-top: 32%; }

  100% {
    margin-top: 20%; } }
.game-container {
  margin-top: 40px;
  position: relative;
  padding: 15px;
  cursor: default;
  -webkit-touch-callout: none;
  -ms-touch-callout: none;
  -webkit-user-select: none;
  -moz-user-select: none;
  -ms-user-select: none;
  -ms-touch-action: none;
  touch-action: none;
  background: #bbada0;
  border-radius: 6px;
  width: 500px;
  height: 500px;
  -webkit-box-sizing: border-box;
  -moz-box-sizing: border-box;
  box-sizing: border-box; }

.game-message {
  display: none;
  position: absolute;
  top: 0;
  right: 0;
  bottom: 0;
  left: 0;
  background: rgba(238, 228, 218, 0.73);
  z-index: 100;
  padding-top: 40px;
  text-align: center;
  -webkit-animation: fade-in 800ms ease 1200ms;
  -moz-animation: fade-in 800ms ease 1200ms;
  animation: fade-in 800ms ease 1200ms;
  -webkit-animation-fill-mode: both;
  -moz-animation-fill-mode: both;
  animation-fill-mode: both; }
  .game-message p {
    font-size: 60px;
    font-weight: bold;
    height: 60px;
    line-height: 60px;
    margin-top: 222px; }
  .game-message .lower {
    display: block;
    margin-top: 29px; }
  .game-message .mailing-list {
    margin-top: 52px; }
    .game-message .mailing-list strong {
      display: block;
      margin-bottom: 10px; }
    .game-message .mailing-list .mailing-list-email-field {
      width: 230px;
      margin-right: 5px; }
  .game-message a {
    display: inline-block;
    background: #8f7a66;
    border-radius: 3px;
    padding: 0 20px;
    text-decoration: none;
    color: #f9f6f2;
    height: 40px;
    line-height: 42px;
    cursor: pointer;
    margin-left: 9px; }
    .game-message a.keep-playing-button {
      display: none; }
  .game-message .score-sharing {
    display: inline-block;
    vertical-align: middle;
    margin-left: 10px; }
  .game-message.game-won {
    background: rgba(237, 194, 46, 0.5);
    color: #f9f6f2; }
    .game-message.game-won a.keep-playing-button {
      display: inline-block; }
  .game-message.game-won, .game-message.game-over {
    display: block; }
    .game-message.game-won p, .game-message.game-over p {
      -webkit-animation: slide-up 1.5s ease-in-out 2500ms;
      -moz-animation: slide-up 1.5s ease-in-out 2500ms;
      animation: slide-up 1.5s ease-in-out 2500ms;
      -webkit-animation-fill-mode: both;
      -moz-animation-fill-mode: both;
      animation-fill-mode: both; }
    .game-message.game-won .mailing-list, .game-message.game-over .mailing-list {
      -webkit-animation: fade-in 1.5s ease-in-out 2500ms;
      -moz-animation: fade-in 1.5s ease-in-out 2500ms;
      animation: fade-in 1.5s ease-in-out 2500ms;
      -webkit-animation-fill-mode: both;
      -moz-animation-fill-mode: both;
      animation-fill-mode: both; }

.grid-container {
  position: absolute;
  z-index: 1; }

.grid-row {
  margin-bottom: 15px; }
  .grid-row:last-child {
    margin-bottom: 0; }
  .grid-row:after {
    content: "";
    display: block;
    clear: both; }

.grid-cell {
  width: 106.25px;
  height: 106.25px;
  margin-right: 15px;
  float: left;
  border-radius: 3px;
  background: rgba(238, 228, 218, 0.35); }
  .grid-cell:last-child {
    margin-right: 0; }

.tile-container {
  position: absolute;
  z-index: 2; }

.tile, .tile .tile-inner {
  width: 107px;
  height: 107px;
  line-height: 107px; }
.tile.tile-position-1-1 {
  -webkit-transform: translate(0px, 0px);
  -moz-transform: translate(0px, 0px);
  -ms-transform: translate(0px, 0px);
  transform: translate(0px, 0px); }
.tile.tile-position-1-2 {
  -webkit-transform: translate(0px, 121px);
  -moz-transform: translate(0px, 121px);
  -ms-transform: translate(0px, 121px);
  transform: translate(0px, 121px); }
.tile.tile-position-1-3 {
  -webkit-transform: translate(0px, 242px);
  -moz-transform: translate(0px, 242px);
  -ms-transform: translate(0px, 242px);
  transform: translate(0px, 242px); }
.tile.tile-position-1-4 {
  -webkit-transform: translate(0px, 363px);
  -moz-transform: translate(0px, 363px);
  -ms-transform: translate(0px, 363px);
  transform: translate(0px, 363px); }
.tile.tile-position-2-1 {
  -webkit-transform: translate(121px, 0px);
  -moz-transform: translate(121px, 0px);
  -ms-transform: translate(121px, 0px);
  transform: translate(121px, 0px); }
.tile.tile-position-2-2 {
  -webkit-transform: translate(121px, 121px);
  -moz-transform: translate(121px, 121px);
  -ms-transform: translate(121px, 121px);
  transform: translate(121px, 121px); }
.tile.tile-position-2-3 {
  -webkit-transform: translate(121px, 242px);
  -moz-transform: translate(121px, 242px);
  -ms-transform: translate(121px, 242px);
  transform: translate(121px, 242px); }
.tile.tile-position-2-4 {
  -webkit-transform: translate(121px, 363px);
  -moz-transform: translate(121px, 363px);
  -ms-transform: translate(121px, 363px);
  transform: translate(121px, 363px); }
.tile.tile-position-3-1 {
  -webkit-transform: translate(242px, 0px);
  -moz-transform: translate(242px, 0px);
  -ms-transform: translate(242px, 0px);
  transform: translate(242px, 0px); }
.tile.tile-position-3-2 {
  -webkit-transform: translate(242px, 121px);
  -moz-transform: translate(242px, 121px);
  -ms-transform: translate(242px, 121px);
  transform: translate(242px, 121px); }
.tile.tile-position-3-3 {
  -webkit-transform: translate(242px, 242px);
  -moz-transform: translate(242px, 242px);
  -ms-transform: translate(242px, 242px);
  transform: translate(242px, 242px); }
.tile.tile-position-3-4 {
  -webkit-transform: translate(242px, 363px);
  -moz-transform: translate(242px, 363px);
  -ms-transform: translate(242px, 363px);
  transform: translate(242px, 363px); }
.tile.tile-position-4-1 {
  -webkit-transform: translate(363px, 0px);
  -moz-transform: translate(363px, 0px);
  -ms-transform: translate(363px, 0px);
  transform: translate(363px, 0px); }
.tile.tile-position-4-2 {
  -webkit-transform: translate(363px, 121px);
  -moz-transform: translate(363px, 121px);
  -ms-transform: translate(363px, 121px);
  transform: translate(363px, 121px); }
.tile.tile-position-4-3 {
  -webkit-transform: translate(363px, 242px);
  -moz-transform: translate(363px, 242px);
  -ms-transform: translate(363px, 242px);
  transform: translate(363px, 242px); }
.tile.tile-position-4-4 {
  -webkit-transform: translate(363px, 363px);
  -moz-transform: translate(363px, 363px);
  -ms-transform: translate(363px, 363px);
  transform: translate(363px, 363px); }

.tile {
  position: absolute;
  -webkit-transition: 100ms ease-in-out;
  -moz-transition: 100ms ease-in-out;
  transition: 100ms ease-in-out;
  -webkit-transition-property: -webkit-transform;
  -moz-transition-property: -moz-transform;
  transition-property: transform; }
  .tile .tile-inner {
    border-radius: 3px;
    background: #eee4da;
    text-align: center;
    font-weight: bold;
    z-index: 10;
    font-size: 55px; }
.tile.tile-1 .tile-inner {
    background: #eee4da; }
  .tile.tile-2 .tile-inner {
    background: #f6e4ca;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); }
  .tile.tile-4 .tile-inner {
    background: #f4cda4;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); }
  .tile.tile-8 .tile-inner {
    color: #f9f9f2;
    background: #f2b179; }
  .tile.tile-16 .tile-inner {
    color: #f9f9f2;
    background: #f59563; }
  .tile.tile-32 .tile-inner {
    color: #f9f9f2;
    background: #f67c5f; }
  .tile.tile-64 .tile-inner {
    color: #f9f9f2;
    background: #f65e3b; }
  .tile.tile-128 .tile-inner {
    color: #f9f9f2;
    background: #edcf72;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.2381), inset 0 0 0 1px rgba(255, 255, 255, 0.14286);
    font-size: 45px; }
    @media screen and (max-width: 520px) {
      .tile.tile-128 .tile-inner {
        font-size: 25px; } }
  .tile.tile-256 .tile-inner {
    color: #f9f9f2;
    background: #edcc61;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.31746), inset 0 0 0 1px rgba(255, 255, 255, 0.19048);
    font-size: 45px; }
    @media screen and (max-width: 520px) {
      .tile.tile-256 .tile-inner {
        font-size: 25px; } }
  .tile.tile-512 .tile-inner {
    color: #f9f9f2;
    background: #edc850;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.39683), inset 0 0 0 1px rgba(255, 255, 255, 0.2381);
    font-size: 45px; }
    @media screen and (max-width: 520px) {
      .tile.tile-512 .tile-inner {
        font-size: 25px; } }
  .tile.tile-1024 .tile-inner {
    color: #f9f9f2;
    background: #edc53f;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.47619), inset 0 0 0 1px rgba(255, 255, 255, 0.28571);
    font-size: 35px; }
    @media screen and (max-width: 520px) {
      .tile.tile-1024 .tile-inner {
        font-size: 15px; } }
  .tile.tile-2048 .tile-inner {
    color: #f9f9f2;
    background: #edc22e;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333);
    font-size: 35px; }
    @media screen and (max-width: 520px) {
      .tile.tile-2048 .tile-inner {
        font-size: 15px; } }
.tile.tile--1 .tile-inner {
    color: #f9f9f2;
    background: #000000; }
  .tile.tile--2 .tile-inner {
    color: #f9f9f2;
    background: #2f2d2b;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); }
  .tile.tile--4 .tile-inner {
    color: #f9f9f2;
    background: #423b2b;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); }
  .tile.tile--8 .tile-inner {
    color: #f9f9f2;
    background: #ae6f3a; }
  .tile.tile--16 .tile-inner {
    color: #f9f9f2;
    background: #b95b2c; }
  .tile.tile--32 .tile-inner {
    color: #f9f9f2;
    background: #c34a2f; }
  .tile.tile--64 .tile-inner {
    color: #f9f9f2;
    background: #cc3513; }
  .tile.tile--128 .tile-inner {
    color: #f9f9f2;
    background: #a1862c;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.2381), inset 0 0 0 1px rgba(255, 255, 255, 0.14286);
    font-size: 45px; }
    @media screen and (max-width: 520px) {
      .tile.tile--128 .tile-inner {
        font-size: 25px; } }
  .tile.tile--256 .tile-inner {
    color: #f9f9f2;
    background: #b3952d;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.31746), inset 0 0 0 1px rgba(255, 255, 255, 0.19048);
    font-size: 45px; }
    @media screen and (max-width: 520px) {
      .tile.tile--256 .tile-inner {
        font-size: 25px; } }
  .tile.tile--512 .tile-inner {
    color: #f9f9f2;
    background: #c7a42d;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.39683), inset 0 0 0 1px rgba(255, 255, 255, 0.2381);
    font-size: 45px; }
    @media screen and (max-width: 520px) {
      .tile.tile--512 .tile-inner {
        font-size: 25px; } }
  .tile.tile--1024 .tile-inner {
    color: #f9f9f2;
    background: #dab32d;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.47619), inset 0 0 0 1px rgba(255, 255, 255, 0.28571);
    font-size: 35px; }
    @media screen and (max-width: 520px) {
      .tile.tile--1024 .tile-inner {
        font-size: 15px; } }
  .tile.tile--2048 .tile-inner {
    color: #f9f9f2;
    background: #edc22e;
    box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333);
    font-size: 35px; }
    @media screen and (max-width: 520px) {
      .tile.tile--2048 .tile-inner {
        font-size: 15px; } }

@-webkit-keyframes appear {
  0% {
    opacity: 0;
    -webkit-transform: scale(0);
    -moz-transform: scale(0);
    -ms-transform: scale(0);
    transform: scale(0); }

  100% {
    opacity: 1;
    -webkit-transform: scale(1);
    -moz-transform: scale(1);
    -ms-transform: scale(1);
    transform: scale(1); } }
@-moz-keyframes appear {
  0% {
    opacity: 0;
    -webkit-transform: scale(0);
    -moz-transform: scale(0);
    -ms-transform: scale(0);
    transform: scale(0); }

  100% {
    opacity: 1;
    -webkit-transform: scale(1);
    -moz-transform: scale(1);
    -ms-transform: scale(1);
    transform: scale(1); } }
@keyframes appear {
  0% {
    opacity: 0;
    -webkit-transform: scale(0);
    -moz-transform: scale(0);
    -ms-transform: scale(0);
    transform: scale(0); }

  100% {
    opacity: 1;
    -webkit-transform: scale(1);
    -moz-transform: scale(1);
    -ms-transform: scale(1);
    transform: scale(1); } }
.tile-new .tile-inner {
  -webkit-animation: appear 200ms ease 100ms;
  -moz-animation: appear 200ms ease 100ms;
  animation: appear 200ms ease 100ms;
  -webkit-animation-fill-mode: backwards;
  -moz-animation-fill-mode: backwards;
  animation-fill-mode: backwards; }

@-webkit-keyframes pop {
  0% {
    -webkit-transform: scale(0);
    -moz-transform: scale(0);
    -ms-transform: scale(0);
    transform: scale(0); }

  50% {
    -webkit-transform: scale(1.2);
    -moz-transform: scale(1.2);
    -ms-transform: scale(1.2);
    transform: scale(1.2); }

  100% {
    -webkit-transform: scale(1);
    -moz-transform: scale(1);
    -ms-transform: scale(1);
    transform: scale(1); } }
@-moz-keyframes pop {
  0% {
    -webkit-transform: scale(0);
    -moz-transform: scale(0);
    -ms-transform: scale(0);
    transform: scale(0); }

  50% {
    -webkit-transform: scale(1.2);
    -moz-transform: scale(1.2);
    -ms-transform: scale(1.2);
    transform: scale(1.2); }

  100% {
    -webkit-transform: scale(1);
    -moz-transform: scale(1);
    -ms-transform: scale(1);
    transform: scale(1); } }
@keyframes pop {
  0% {
    -webkit-transform: scale(0);
    -moz-transform: scale(0);
    -ms-transform: scale(0);
    transform: scale(0); }

  50% {
    -webkit-transform: scale(1.2);
    -moz-transform: scale(1.2);
    -ms-transform: scale(1.2);
    transform: scale(1.2); }

  100% {
    -webkit-transform: scale(1);
    -moz-transform: scale(1);
    -ms-transform: scale(1);
    transform: scale(1); } }
.tile-merged .tile-inner {
  z-index: 20;
  -webkit-animation: pop 200ms ease 100ms;
  -moz-animation: pop 200ms ease 100ms;
  animation: pop 200ms ease 100ms;
  -webkit-animation-fill-mode: backwards;
  -moz-animation-fill-mode: backwards;
  animation-fill-mode: backwards; }

.above-game:after {
  content: "";
  display: block;
  clear: both; }

.game-intro {
  float: left;
  line-height: 42px;
  margin-bottom: 0; }

.restart-button {
  display: inline-block;
  background: #8f7a66;
  border-radius: 3px;
  padding: 0 20px;
  text-decoration: none;
  color: #f9f6f2;
  height: 40px;
  line-height: 42px;
  cursor: pointer;
  display: block;
  text-align: center;
  float: right; }

.game-explanation {
  margin-top: 50px; }

.sharing {
  margin-top: 20px;
  text-align: center; }
  .sharing > iframe, .sharing > span, .sharing > form {
    display: inline-block;
    vertical-align: middle; }

@media screen and (max-width: 520px) {
  html, body {
    font-size: 15px; }

  body {
    margin-top: 0;
    padding: 20px; }

  h1.title {
    font-size: 27px;
    margin-top: 15px; }

  .container {
    width: 280px;
    margin: 0 auto; }

  .score-container, .best-container {
    margin-top: 0;
    padding: 15px 10px;
    min-width: 40px; }

  .heading {
    margin-bottom: 10px; }

  .game-intro {
    width: 55%;
    display: block;
    box-sizing: border-box;
    line-height: 1.65; }

  .restart-button {
    width: 42%;
    padding: 0;
    display: block;
    box-sizing: border-box;
    margin-top: 2px; }

  .game-container {
    margin-top: 17px;
    position: relative;
    padding: 10px;
    cursor: default;
    -webkit-touch-callout: none;
    -ms-touch-callout: none;
    -webkit-user-select: none;
    -moz-user-select: none;
    -ms-user-select: none;
    -ms-touch-action: none;
    touch-action: none;
    background: #bbada0;
    border-radius: 6px;
    width: 280px;
    height: 280px;
    -webkit-box-sizing: border-box;
    -moz-box-sizing: border-box;
    box-sizing: border-box; }

  .game-message {
    display: none;
    position: absolute;
    top: 0;
    right: 0;
    bottom: 0;
    left: 0;
    background: rgba(238, 228, 218, 0.73);
    z-index: 100;
    padding-top: 40px;
    text-align: center;
    -webkit-animation: fade-in 800ms ease 1200ms;
    -moz-animation: fade-in 800ms ease 1200ms;
    animation: fade-in 800ms ease 1200ms;
    -webkit-animation-fill-mode: both;
    -moz-animation-fill-mode: both;
    animation-fill-mode: both; }
    .game-message p {
      font-size: 60px;
      font-weight: bold;
      height: 60px;
      line-height: 60px;
      margin-top: 222px; }
    .game-message .lower {
      display: block;
      margin-top: 29px; }
    .game-message .mailing-list {
      margin-top: 52px; }
      .game-message .mailing-list strong {
        display: block;
        margin-bottom: 10px; }
      .game-message .mailing-list .mailing-list-email-field {
        width: 230px;
        margin-right: 5px; }
    .game-message a {
      display: inline-block;
      background: #8f7a66;
      border-radius: 3px;
      padding: 0 20px;
      text-decoration: none;
      color: #f9f6f2;
      height: 40px;
      line-height: 42px;
      cursor: pointer;
      margin-left: 9px; }
      .game-message a.keep-playing-button {
        display: none; }
    .game-message .score-sharing {
      display: inline-block;
      vertical-align: middle;
      margin-left: 10px; }
    .game-message.game-won {
      background: rgba(237, 194, 46, 0.5);
      color: #f9f6f2; }
      .game-message.game-won a.keep-playing-button {
        display: inline-block; }
    .game-message.game-won, .game-message.game-over {
      display: block; }
      .game-message.game-won p, .game-message.game-over p {
        -webkit-animation: slide-up 1.5s ease-in-out 2500ms;
        -moz-animation: slide-up 1.5s ease-in-out 2500ms;
        animation: slide-up 1.5s ease-in-out 2500ms;
        -webkit-animation-fill-mode: both;
        -moz-animation-fill-mode: both;
        animation-fill-mode: both; }
      .game-message.game-won .mailing-list, .game-message.game-over .mailing-list {
        -webkit-animation: fade-in 1.5s ease-in-out 2500ms;
        -moz-animation: fade-in 1.5s ease-in-out 2500ms;
        animation: fade-in 1.5s ease-in-out 2500ms;
        -webkit-animation-fill-mode: both;
        -moz-animation-fill-mode: both;
        animation-fill-mode: both; }

  .grid-container {
    position: absolute;
    z-index: 1; }

  .grid-row {
    margin-bottom: 10px; }
    .grid-row:last-child {
      margin-bottom: 0; }
    .grid-row:after {
      content: "";
      display: block;
      clear: both; }

  .grid-cell {
    width: 57.5px;
    height: 57.5px;
    margin-right: 10px;
    float: left;
    border-radius: 3px;
    background: rgba(238, 228, 218, 0.35); }
    .grid-cell:last-child {
      margin-right: 0; }

  .tile-container {
    position: absolute;
    z-index: 2; }

  .tile, .tile .tile-inner {
    width: 58px;
    height: 58px;
    line-height: 58px; }
  .tile.tile-position-1-1 {
    -webkit-transform: translate(0px, 0px);
    -moz-transform: translate(0px, 0px);
    -ms-transform: translate(0px, 0px);
    transform: translate(0px, 0px); }
  .tile.tile-position-1-2 {
    -webkit-transform: translate(0px, 67px);
    -moz-transform: translate(0px, 67px);
    -ms-transform: translate(0px, 67px);
    transform: translate(0px, 67px); }
  .tile.tile-position-1-3 {
    -webkit-transform: translate(0px, 135px);
    -moz-transform: translate(0px, 135px);
    -ms-transform: translate(0px, 135px);
    transform: translate(0px, 135px); }
  .tile.tile-position-1-4 {
    -webkit-transform: translate(0px, 202px);
    -moz-transform: translate(0px, 202px);
    -ms-transform: translate(0px, 202px);
    transform: translate(0px, 202px); }
  .tile.tile-position-2-1 {
    -webkit-transform: translate(67px, 0px);
    -moz-transform: translate(67px, 0px);
    -ms-transform: translate(67px, 0px);
    transform: translate(67px, 0px); }
  .tile.tile-position-2-2 {
    -webkit-transform: translate(67px, 67px);
    -moz-transform: translate(67px, 67px);
    -ms-transform: translate(67px, 67px);
    transform: translate(67px, 67px); }
  .tile.tile-position-2-3 {
    -webkit-transform: translate(67px, 135px);
    -moz-transform: translate(67px, 135px);
    -ms-transform: translate(67px, 135px);
    transform: translate(67px, 135px); }
  .tile.tile-position-2-4 {
    -webkit-transform: translate(67px, 202px);
    -moz-transform: translate(67px, 202px);
    -ms-transform: translate(67px, 202px);
    transform: translate(67px, 202px); }
  .tile.tile-position-3-1 {
    -webkit-transform: translate(135px, 0px);
    -moz-transform: translate(135px, 0px);
    -ms-transform: translate(135px, 0px);
    transform: translate(135px, 0px); }
  .tile.tile-position-3-2 {
    -webkit-transform: translate(135px, 67px);
    -moz-transform: translate(135px, 67px);
    -ms-transform: translate(135px, 67px);
    transform: translate(135px, 67px); }
  .tile.tile-position-3-3 {
    -webkit-transform: translate(135px, 135px);
    -moz-transform: translate(135px, 135px);
    -ms-transform: translate(135px, 135px);
    transform: translate(135px, 135px); }
  .tile.tile-position-3-4 {
    -webkit-transform: translate(135px, 202px);
    -moz-transform: translate(135px, 202px);
    -ms-transform: translate(135px, 202px);
    transform: translate(135px, 202px); }
  .tile.tile-position-4-1 {
    -webkit-transform: translate(202px, 0px);
    -moz-transform: translate(202px, 0px);
    -ms-transform: translate(202px, 0px);
    transform: translate(202px, 0px); }
  .tile.tile-position-4-2 {
    -webkit-transform: translate(202px, 67px);
    -moz-transform: translate(202px, 67px);
    -ms-transform: translate(202px, 67px);
    transform: translate(202px, 67px); }
  .tile.tile-position-4-3 {
    -webkit-transform: translate(202px, 135px);
    -moz-transform: translate(202px, 135px);
    -ms-transform: translate(202px, 135px);
    transform: translate(202px, 135px); }
  .tile.tile-position-4-4 {
    -webkit-transform: translate(202px, 202px);
    -moz-transform: translate(202px, 202px);
    -ms-transform: translate(202px, 202px);
    transform: translate(202px, 202px); }

  .tile .tile-inner {
    font-size: 35px; }

  .game-message {
    padding-top: 0; }
    .game-message p {
      font-size: 30px !important;
      height: 30px !important;
      line-height: 30px !important;
      margin-top: 32% !important;
      margin-bottom: 0 !important; }
    .game-message .lower {
      margin-top: 10px !important; }
    .game-message.game-won .score-sharing {
      margin-top: 10px; }
    .game-message.game-over .mailing-list {
      margin-top: 25px; }
    .game-message .mailing-list {
      margin-top: 10px; }
      .game-message .mailing-list .mailing-list-email-field {
        width: 180px; }

  .sharing > iframe, .sharing > span, .sharing > form {
    display: block;
    margin: 0 auto;
    margin-bottom: 20px; } }
.pp-donate button {
  -webkit-appearance: none;
  -moz-appearance: none;
  appearance: none;
  border: none;
  font: inherit;
  color: inherit;
  display: inline-block;
  background: #8f7a66;
  border-radius: 3px;
  padding: 0 20px;
  text-decoration: none;
  color: #f9f6f2;
  height: 40px;
  line-height: 42px;
  cursor: pointer; }
  .pp-donate button img {
    vertical-align: -4px;
    margin-right: 8px; }

.btc-donate {
  position: relative;
  margin-left: 10px;
  display: inline-block;
  background: #8f7a66;
  border-radius: 3px;
  padding: 0 20px;
  text-decoration: none;
  color: #f9f6f2;
  height: 40px;
  line-height: 42px;
  cursor: pointer; }
  .btc-donate img {
    vertical-align: -4px;
    margin-right: 8px; }
  .btc-donate a {
    color: #f9f6f2;
    text-decoration: none;
    font-weight: normal; }
  .btc-donate .address {
    cursor: auto;
    position: absolute;
    width: 340px;
    right: 50%;
    margin-right: -170px;
    padding-bottom: 7px;
    top: -30px;
    opacity: 0;
    pointer-events: none;
    -webkit-transition: 400ms ease;
    -moz-transition: 400ms ease;
    transition: 400ms ease;
    -webkit-transition-property: top, opacity;
    -moz-transition-property: top, opacity;
    transition-property: top, opacity; }
    .btc-donate .address:after {
      position: absolute;
      border-top: 10px solid #bbada0;
      border-right: 7px solid transparent;
      border-left: 7px solid transparent;
      content: "";
      bottom: 0px;
      left: 50%;
      margin-left: -7px; }
    .btc-donate .address code {
      background-color: #bbada0;
      padding: 10px 15px;
      width: 100%;
      border-radius: 3px;
      line-height: 1;
      font-weight: normal;
      font-size: 15px;
      font-family: Consolas, "Liberation Mono", Courier, monospace;
      text-align: center; }
  .btc-donate:hover .address, .btc-donate .address:hover .address {
    opacity: 1;
    top: -45px;
    pointer-events: auto; }
  @media screen and (max-width: 520px) {
    .btc-donate {
      width: 120px; }
      .btc-donate .address {
        margin-right: -150px;
        width: 300px; }
        .btc-donate .address code {
          font-size: 13px; }
        .btc-donate .address:after {
          left: 50%;
          bottom: 2px; } }

@-webkit-keyframes pop-in-big {
  0% {
    -webkit-transform: scale(0) translateZ(0);
    -moz-transform: scale(0) translateZ(0);
    transform: scale(0) translateZ(0);
    opacity: 0;
    margin-top: -56px; }

  100% {
    -webkit-transform: scale(1) translateZ(0);
    -moz-transform: scale(1) translateZ(0);
    transform: scale(1) translateZ(0);
    opacity: 1;
    margin-top: 30px; } }
@-moz-keyframes pop-in-big {
  0% {
    -webkit-transform: scale(0) translateZ(0);
    -moz-transform: scale(0) translateZ(0);
    transform: scale(0) translateZ(0);
    opacity: 0;
    margin-top: -56px; }

  100% {
    -webkit-transform: scale(1) translateZ(0);
    -moz-transform: scale(1) translateZ(0);
    transform: scale(1) translateZ(0);
    opacity: 1;
    margin-top: 30px; } }
@keyframes pop-in-big {
  0% {
    -webkit-transform: scale(0) translateZ(0);
    -moz-transform: scale(0) translateZ(0);
    transform: scale(0) translateZ(0);
    opacity: 0;
    margin-top: -56px; }

  100% {
    -webkit-transform: scale(1) translateZ(0);
    -moz-transform: scale(1) translateZ(0);
    transform: scale(1) translateZ(0);
    opacity: 1;
    margin-top: 30px; } }
@-webkit-keyframes pop-in-small {
  0% {
    -webkit-transform: scale(0) translateZ(0);
    -moz-transform: scale(0) translateZ(0);
    transform: scale(0) translateZ(0);
    opacity: 0;
    margin-top: -76px; }

  100% {
    -webkit-transform: scale(1) translateZ(0);
    -moz-transform: scale(1) translateZ(0);
    transform: scale(1) translateZ(0);
    opacity: 1;
    margin-top: 10px; } }
@-moz-keyframes pop-in-small {
  0% {
    -webkit-transform: scale(0) translateZ(0);
    -moz-transform: scale(0) translateZ(0);
    transform: scale(0) translateZ(0);
    opacity: 0;
    margin-top: -76px; }

  100% {
    -webkit-transform: scale(1) translateZ(0);
    -moz-transform: scale(1) translateZ(0);
    transform: scale(1) translateZ(0);
    opacity: 1;
    margin-top: 10px; } }
@keyframes pop-in-small {
  0% {
    -webkit-transform: scale(0) translateZ(0);
    -moz-transform: scale(0) translateZ(0);
    transform: scale(0) translateZ(0);
    opacity: 0;
    margin-top: -76px; }

  100% {
    -webkit-transform: scale(1) translateZ(0);
    -moz-transform: scale(1) translateZ(0);
    transform: scale(1) translateZ(0);
    opacity: 1;
    margin-top: 10px; } }
.app-notice {
  position: relative;
  -webkit-animation: pop-in-big 700ms ease 2s both;
  -moz-animation: pop-in-big 700ms ease 2s both;
  animation: pop-in-big 700ms ease 2s both;
  background: #edc53f;
  color: white;
  padding: 18px;
  margin-top: 30px;
  height: 56px;
  box-sizing: border-box;
  border-radius: 3px; }
  .app-notice:after {
    content: "";
    display: block;
    clear: both; }
  .app-notice .notice-close-button {
    float: right;
    font-weight: bold;
    cursor: pointer;
    margin-left: 10px;
    opacity: 0.7; }
  .app-notice p {
    margin-bottom: 0; }
  .app-notice, .app-notice p {
    line-height: 20px; }
  .app-notice a {
    color: white; }
  @media screen and (max-width: 520px) {
    .app-notice {
      -webkit-animation: pop-in-small 700ms ease 2s both;
      -moz-animation: pop-in-small 700ms ease 2s both;
      animation: pop-in-small 700ms ease 2s both;
      margin-top: 10px;
      height: 76px; } }
              
            
!

JS

              
                
              
            
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999px

Console